@SuperbattleshipYamato You sure you were not trying to copy my cool jokes :>
268 BC
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TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 2 archers, 9 spearmen and 3 swordmen moved from Thenae to Sabrata 1 archer, 9 cavalrys and 5 spearmen moved from Sabrata to Oea 2 archers and 2 spearmen moved from Leptis Magna to Berenice 2 swordmen moved from Berenice to Paliurus 2 swordmen moved from Berenice to Siwa 2 biremes moved from SZ 32 to SZ 33 Purchase Units - Numidia Numidia buy 4 spearmen and 3 swordmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Oea Numidia attack with 1 archer, 9 cavalrys and 5 spearmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 9 cavalrys and 5 spearmen in Oea, round 2 : 5/15 hits, 4.00 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Oea Numidia loses 0 PUs for violating Oeas neutrality. Numidia win, taking Oea from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 3 spearmen placed in Leptis Magna 1 spearman and 3 swordmen placed in Cyrene Turn Complete - Numidia Numidia collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Numidia : 1.00
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TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage 3 cavalrys, 5 swordmen and 1 warelephant moved from Toletum to Palantia 2 cavalrys moved from Corduba to Pax Julia 2 cavalrys, 2 swordmen and 1 warelephant moved from Emerita Augusta to Pax Julia 2 warelephants moved from Corduba to Salmantica 1 warelephant moved from Salmantica to Palantia 2 biremes moved from SZ 16 to SZ 29 1 bireme and 1 trireme moved from SZ 32 to SZ 33 Purchase Units - Carthage Carthage buy 3 biremes, 2 cavalrys and 2 warelephants; Remaining resources: 2 PUs; Combat - Carthage Battle in Pax Julia Carthage attack with 4 cavalrys, 2 swordmen and 1 warelephant Neutral defend with 1 cavalry and 3 swordmen Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Pax Julia, round 2 : 4/7 hits, 2.67 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 : 1/4 hits, 1.17 expected hits Units damaged: 1 warelephant owned by the Carthage 1 cavalry owned by the Neutral and 3 swordmen owned by the Neutral lost in Pax Julia Carthage loses 0 PUs for violating Pax Julias neutrality. Carthage win, taking Pax Julia from Neutral with 4 cavalrys, 2 swordmen and 1 warelephant remaining. Battle score for attacker is 16 Casualties for Neutral: 1 cavalry and 3 swordmen Battle in Palantia Carthage attack with 3 cavalrys, 5 swordmen and 2 warelephants Neutral defend with 3 cavalrys Carthage roll dice for 3 cavalrys, 5 swordmen and 2 warelephants in Palantia, round 2 : 4/10 hits, 4.00 expected hits Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits 3 cavalrys owned by the Neutral lost in Palantia Carthage loses 0 PUs for violating Palantias neutrality. Carthage win, taking Palantia from Neutral with 3 cavalrys, 5 swordmen and 2 warelephants remaining. Battle score for attacker is 12 Casualties for Neutral: 3 cavalrys Non Combat Move - Carthage Place Units - Carthage 2 cavalrys and 2 warelephants placed in Corduba 3 biremes placed in SZ 32 Turn Complete - Carthage Carthage collect 63 PUs; end with 65 PUs 1 unit repaired.
Combat Hit Differential Summary :
Carthage : 1.33 Neutral : -0.67
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TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 ballista and 6 legionaires moved from Patavium to Senio 1 velites moved from Capua to SZ 34 1 velites moved from SZ 34 to Messana 3 velitess moved from Roma to Arretium 1 onager moved from Arretium to Genua Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 2 biremes, 2 cavalrys, 3 legionaires, 1 onager and 4 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Senio RomanRepublic attack with 1 ballista and 6 legionaires Neutral defend with 3 swordmen RomanRepublic roll dice for 1 ballista and 6 legionaires in Senio, round 2 : 1/7 hits, 2.83 expected hits Neutral roll dice for 3 swordmen in Senio, round 2 : 2/3 hits, 1.00 expected hits 1 swordman owned by the Neutral and 2 legionaires owned by the RomanRepublic lost in Senio RomanRepublic roll dice for 1 ballista and 4 legionaires in Senio, round 3 : 3/5 hits, 2.17 expected hits Neutral roll dice for 2 swordmen in Senio, round 3 : 1/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Senio RomanRepublic loses 0 PUs for violating Senios neutrality. RomanRepublic win, taking Senio from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 0 Casualties for RomanRepublic: 3 legionaires Casualties for Neutral: 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes placed in SZ 34 2 cavalrys placed in Patavium 1 ballista, 1 legionaire, 1 onager and 1 velites placed in Genua 2 legionaires and 3 velitess placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Neutral : 1.33 RomanRepublic : -1.00
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - GreekCityStates 2 cavalrys moved from Sparta to Athens 6 hoplites moved from Corinth to Athens Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites and 6 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 4 hoplites and 3 slingerss placed in Corinth 2 hoplites and 3 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Macedonia 3 swordmen moved from Pergamum to SZ 70 1 swordman moved from Byzantium to SZ 70 4 peltastss and 2 swordmen moved from Byzantium to Thessalonica 6 swordmen moved from Thessalonica to Larissa 1 bireme, 4 swordmen and 1 trireme moved from SZ 70 to SZ 69 1 peltasts moved from Rhodos to SZ 68 1 bireme and 1 peltasts moved from SZ 68 to SZ 69 1 peltasts and 4 swordmen moved from SZ 69 to Larissa Purchase Units - Macedonia Macedonia buy 6 hoplites and 7 peltastss; Remaining resources: 0 PUs; Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Thessalonica 7 peltastss placed in Byzantium Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Egypt 2 axemen and 1 spearman moved from Jerusalem to Damascus 1 archer, 2 axemen and 3 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 2 archers and 8 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Damascus Egypt attack with 2 axemen and 1 spearman Seleucid defend with 1 peltasts Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 axemen and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt Place Units - Egypt 6 spearmen placed in Alexandria 2 archers and 2 spearmen placed in Jerusalem Turn Complete - Egypt Egypt collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Egypt : 0.17 Seleucid : -0.17
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TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Seleucid 2 hoplites and 2 peltastss moved from Attalia to Tarsus 3 legionaires and 2 peltastss moved from Tarsus to Antioch 3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss moved from Sidon to Jerusalem 4 hoplites moved from Emesa to Damascus 2 legionaires moved from Antioch to Damascus Purchase Units - Seleucid Seleucid buy 7 hoplites, 1 legionaire and 8 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 4 hoplites and 2 legionaires Egypt defend with 2 axemen and 1 spearman Seleucid roll dice for 4 hoplites and 2 legionaires in Damascus, round 2 : 2/6 hits, 2.00 expected hits Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits, 0.67 expected hits 2 axemen owned by the Egypt and 1 legionaire owned by the Seleucid lost in Damascus Seleucid roll dice for 4 hoplites and 1 legionaire in Damascus, round 3 : 4/5 hits, 1.67 expected hits Egypt roll dice for 1 spearman in Damascus, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 4 hoplites and 1 legionaire remaining. Battle score for attacker is 5 Casualties for Seleucid: 1 legionaire Casualties for Egypt: 2 axemen and 1 spearman Battle in Jerusalem Seleucid attack with 3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss Egypt defend with 8 archers, 6 axemen, 2 chariots, 1 city and 9 spearmen Seleucid roll dice for 3 cataphracts, 5 cavalrys, 13 hoplites, 1 legionaire and 11 peltastss in Jerusalem, round 2 : 5/33 hits, 9.83 expected hits Egypt roll dice for 8 archers, 6 axemen, 2 chariots and 9 spearmen in Jerusalem, round 2 : 11/25 hits, 9.33 expected hits 5 axemen owned by the Egypt and 11 peltastss owned by the Seleucid lost in Jerusalem Seleucid roll dice for 3 cataphracts, 5 cavalrys, 13 hoplites and 1 legionaire in Jerusalem, round 3 : 10/22 hits, 8.00 expected hits Egypt roll dice for 8 archers, 1 axeman, 2 chariots and 9 spearmen in Jerusalem, round 3 : 9/20 hits, 8.50 expected hits 1 axeman owned by the Egypt, 5 cavalrys owned by the Seleucid, 4 hoplites owned by the Seleucid and 9 spearmen owned by the Egypt lost in Jerusalem Seleucid roll dice for 3 cataphracts, 9 hoplites and 1 legionaire in Jerusalem, round 4 : 6/13 hits, 5.00 expected hits Egypt roll dice for 8 archers and 2 chariots in Jerusalem, round 4 : 6/10 hits, 5.33 expected hits 6 hoplites owned by the Seleucid and 6 archers owned by the Egypt lost in Jerusalem Seleucid roll dice for 3 cataphracts, 3 hoplites and 1 legionaire in Jerusalem, round 5 : 4/7 hits, 3.00 expected hits Egypt roll dice for 2 archers and 2 chariots in Jerusalem, round 5 : 1/4 hits, 2.33 expected hits 2 chariots owned by the Egypt, 1 hoplite owned by the Seleucid and 2 archers owned by the Egypt lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 2 hoplites and 1 legionaire remaining. Battle score for attacker is -8 Casualties for Seleucid: 5 cavalrys, 11 hoplites and 11 peltastss Casualties for Egypt: 8 archers, 6 axemen, 2 chariots and 9 spearmen Non Combat Move - Seleucid 5 biremes and 1 trireme moved from SZ 60 to SZ 61 Place Units - Seleucid 5 peltastss placed in Tarsus 7 hoplites, 1 legionaire and 3 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Egypt : 1.50 Seleucid : 1.50
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TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Parthia 1 spearman moved from Hatra to Emesa Parthia take Emesa from Seleucid 1 spearman moved from Hatra to Edessa 5 cataphracts, 2 cavalrys, 3 horsearchers and 1 spearman moved from Amida to Satala 12 cavalrys and 2 spearmen moved from Seleucia to Hatra 1 cavalry moved from Amida to Satala 1 cavalry moved from Hatra to Edessa 1 cavalry moved from Hatra to Edessa 10 cavalrys moved from Hatra to Amida 5 spearmen moved from Babylon to Seleucia 2 cavalrys and 3 spearmen moved from Persepolis to Babylon 2 cavalrys moved from Babylon to Seleucia Purchase Units - Parthia Parthia buy 15 cavalrys; Remaining resources: 0 PUs; Combat - Parthia Battle in Satala Parthia attack with 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 spearman Neutral defend with 1 cavalry and 3 spearmen Parthia roll dice for 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 spearman in Satala, round 2 : 5/12 hits, 4.67 expected hits Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 2 : 2/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 spearman owned by the Parthia, 3 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Satala Parthia loses 0 PUs for violating Satalas neutrality. Parthia win, taking Satala from Neutral with 5 cataphracts, 2 cavalrys and 3 horsearchers remaining. Battle score for attacker is 6 Casualties for Parthia: 1 cavalry and 1 spearman Casualties for Neutral: 1 cavalry and 3 spearmen Battle in Edessa Parthia attack with 2 cavalrys and 1 spearman Seleucid defend with 1 peltasts Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 2 : 0/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 3 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia 5 archers and 8 spearmen moved from Hatra to Amida Place Units - Parthia 10 cavalrys placed in Seleucia 5 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Neutral : 0.83 Parthia : -0.33 Seleucid : -0.33
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TripleA Turn Summary: Numidia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Numidia 1 spearman and 3 swordmen moved from Cyrene to Paliurus 2 archers and 2 spearmen moved from Berenice to Siwa 3 spearmen moved from Leptis Magna to Berenice 1 archer and 5 spearmen moved from Oea to Leptis Magna 9 cavalrys moved from Oea to Berenice 2 archers, 9 spearmen and 3 swordmen moved from Sabrata to Oea Purchase Units - Numidia Numidia buy 4 cavalrys and 2 swordmen; Remaining resources: 1 PUs; Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Cyrene 2 swordmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Carthage 1 warelephant moved from Pax Julia to Emerita Augusta 2 swordmen moved from Pax Julia to Emerita Augusta 4 cavalrys moved from Pax Julia to Emerita Augusta 2 warelephants moved from Corduba to Salmantica 2 cavalrys moved from Corduba to Lucus Augusti 1 swordman moved from Palantia to Lucus Augusti 1 warelephant moved from Palantia to Lucus Augusti 3 cavalrys, 4 swordmen and 1 warelephant moved from Palantia to Cesaraugusta 2 biremes moved from SZ 29 to SZ 30 3 biremes moved from SZ 32 to SZ 33 Purchase Units - Carthage Carthage buy 2 biremes, 2 cavalrys, 1 city and 2 warelephants; Remaining resources: 0 PUs; Combat - Carthage Battle in Cesaraugusta Carthage attack with 3 cavalrys, 4 swordmen and 1 warelephant Neutral defend with 3 cavalrys and 2 swordmen Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Cesaraugusta, round 2 : 5/8 hits, 3.00 expected hits Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 0/5 hits, 1.17 expected hits 3 cavalrys owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta Carthage loses 0 PUs for violating Cesaraugustas neutrality. Carthage win, taking Cesaraugusta from Neutral with 3 cavalrys, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 20 Casualties for Neutral: 3 cavalrys and 2 swordmen Battle in Lucus Augusti Carthage attack with 2 cavalrys, 1 swordman and 1 warelephant Neutral defend with 1 swordman Carthage roll dice for 2 cavalrys, 1 swordman and 1 warelephant in Lucus Augusti, round 2 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Lucus Augusti Carthage loses 0 PUs for violating Lucus Augustis neutrality. Carthage win, taking Lucus Augusti from Neutral with 2 cavalrys, 1 swordman and 1 warelephant remaining. Battle score for attacker is 4 Casualties for Neutral: 1 swordman Non Combat Move - Carthage Place Units - Carthage 2 cavalrys and 2 warelephants placed in Corduba 2 biremes placed in SZ 32 1 city placed in Valentia Turn Complete - Carthage Carthage collect 65 PUs; end with 65 PUs 1 unit repaired.
Combat Hit Differential Summary :
Carthage : 2.33 Neutral : -0.50
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TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - RomanRepublic 2 cavalrys, 2 legionaires and 3 velitess moved from Patavium to Senio 3 velitess moved from Arretium to Genua Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 2 biremes, 3 cavalrys, 3 legionaires and 6 velitess; Remaining resources: 0 PUs; Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 cavalrys placed in Patavium 1 ballista and 3 legionaires placed in Genua 5 velitess placed in Patavium 1 velites placed in Roma 2 biremes placed in SZ 34 RomanRepublic undo move 4. 1 velites placed in Messana Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - GreekCityStates 4 hoplites and 3 slingerss moved from Corinth to Athens 2 hoplites and 3 slingerss moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 1 bireme and 12 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 bireme placed in SZ 38 7 slingerss placed in Corinth 5 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Macedonia 6 hoplites, 4 peltastss and 2 swordmen moved from Thessalonica to Larissa 7 peltastss moved from Byzantium to Thessalonica 1 bireme moved from SZ 68 to SZ 67 1 bireme moved from SZ 69 to SZ 68 1 trireme moved from SZ 69 to SZ 70 1 bireme moved from SZ 69 to SZ 70 Purchase Units - Macedonia Macedonia buy 11 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Non Combat Move - Macedonia Place Units - Macedonia 6 swordmen placed in Thessalonica 5 swordmen placed in Byzantium Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 59 to SZ 58 6 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 1 archer and 11 spearmen; Remaining resources: 0 PUs; Non Combat Move - Egypt Place Units - Egypt 1 archer and 7 spearmen placed in Memphis 4 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Seleucid 1 hoplite moved from Jerusalem to Pharan Seleucid take Pharan from Egypt 4 hoplites and 1 legionaire moved from Damascus to Emesa 2 hoplites and 2 peltastss moved from Antioch to Edessa Purchase Units - Seleucid Seleucid buy 5 hoplites and 19 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 2 hoplites and 2 peltastss Parthia defend with 2 cavalrys and 1 spearman Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 2 : 2/4 hits, 1.00 expected hits Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 2 : 0/3 hits, 0.67 expected hits 2 cavalrys owned by the Parthia lost in Edessa Seleucid roll dice for 2 hoplites and 2 peltastss in Edessa, round 3 : 2/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Edessa, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Seleucid win, taking Edessa from Parthia with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 9 Casualties for Parthia: 2 cavalrys and 1 spearman Casualties for Seleucid: 1 peltasts Battle in Emesa Seleucid attack with 4 hoplites and 1 legionaire Parthia defend with 1 spearman Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 4/5 hits, 1.67 expected hits Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 4 hoplites and 1 legionaire remaining. Battle score for attacker is 3 Casualties for Parthia: 1 spearman Non Combat Move - Seleucid 3 cataphracts moved from Jerusalem to Antioch 5 legionaires moved from Antioch to Sidon 5 hoplites, 8 legionaires and 3 peltastss moved from Antioch to Tarsus Place Units - Seleucid 11 peltastss placed in Antioch 5 hoplites placed in Tarsus 8 peltastss placed in Jerusalem Turn Complete - Seleucid Seleucid collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Parthia : -0.33 Seleucid : 4.33
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TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Parthia 5 cataphracts, 2 cavalrys and 3 horsearchers moved from Satala to Trapezus 10 cavalrys moved from Amida to Trapezus 2 spearmen moved from Amida to Edessa 1 spearman moved from Amida to Edessa 2 cavalrys moved from Seleucia to Edessa 2 spearmen moved from Hatra to Emesa 5 cavalrys moved from Seleucia to Emesa Purchase Units - Parthia Parthia buy 6 archers, 1 cataphract and 10 cavalrys; Remaining resources: 0 PUs; Combat - Parthia Battle in Trapezus Parthia attack with 5 cataphracts, 12 cavalrys and 3 horsearchers Neutral defend with 2 archers and 4 spearmen Parthia roll dice for 5 cataphracts, 12 cavalrys and 3 horsearchers in Trapezus, round 2 : 9/20 hits, 7.50 expected hits Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 2 : 1/6 hits, 2.33 expected hits 4 spearmen owned by the Neutral, 2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Trapezus Parthia loses 0 PUs for violating Trapezuss neutrality. Parthia win, taking Trapezus from Neutral with 5 cataphracts, 11 cavalrys and 3 horsearchers remaining. Battle score for attacker is 16 Casualties for Parthia: 1 cavalry Casualties for Neutral: 2 archers and 4 spearmen Battle in Emesa Parthia attack with 5 cavalrys and 2 spearmen Seleucid defend with 4 hoplites and 1 legionaire Parthia roll dice for 5 cavalrys and 2 spearmen in Emesa, round 2 : 3/7 hits, 2.00 expected hits Seleucid roll dice for 4 hoplites and 1 legionaire in Emesa, round 2 : 2/5 hits, 2.33 expected hits 1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Emesa Parthia roll dice for 5 cavalrys in Emesa, round 3 : 2/5 hits, 1.67 expected hits Seleucid roll dice for 2 hoplites in Emesa, round 3 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Parthia win, taking Emesa from Seleucid with 4 cavalrys remaining. Battle score for attacker is 14 Casualties for Parthia: 1 cavalry and 2 spearmen Casualties for Seleucid: 4 hoplites and 1 legionaire Battle in Edessa Parthia attack with 2 cavalrys and 3 spearmen Seleucid defend with 2 hoplites and 1 peltasts Parthia roll dice for 2 cavalrys and 3 spearmen in Edessa, round 2 : 0/5 hits, 1.17 expected hits Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 2 : 1/3 hits, 1.17 expected hits 1 spearman owned by the Parthia lost in Edessa Parthia roll dice for 2 cavalrys and 2 spearmen in Edessa, round 3 : 2/4 hits, 1.00 expected hits Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 3 : 1/3 hits, 1.17 expected hits 1 hoplite owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 4 : 0/3 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Edessa, round 4 : 0/1 hits, 0.50 expected hits Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 5 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Edessa, round 5 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Parthia lost in Edessa Parthia win, taking Edessa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 3 Casualties for Parthia: 3 spearmen Casualties for Seleucid: 2 hoplites and 1 peltasts Non Combat Move - Parthia 5 cavalrys and 5 spearmen moved from Seleucia to Hatra 5 cavalrys moved from Persepolis to Seleucia 2 archers and 2 spearmen moved from Amida to Satala Place Units - Parthia 6 archers, 1 cataphract and 3 cavalrys placed in Seleucia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Parthia : 2.00 Seleucid : -0.67
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TripleA Turn Summary: Numidia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Purchase Units - Numidia Numidia buy 4 cavalrys and 2 swordmen; Remaining resources: 2 PUs; Non Combat Move - Numidia 2 archers, 9 spearmen and 3 swordmen moved from Oea to Leptis Magna 1 archer, 5 spearmen and 2 swordmen moved from Leptis Magna to Berenice 2 cavalrys moved from Cyrene to Paliurus 2 cavalrys moved from Cyrene to Siwa 2 spearmen moved from Berenice to Paliurus 1 spearman moved from Berenice to Siwa 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Siwa 1 cavalry moved from Berenice to Paliurus 1 cavalry moved from Berenice to Siwa Place Units - Numidia 4 cavalrys placed in Leptis Magna 2 swordmen placed in Cyrene Turn Complete - Numidia Numidia collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - Carthage 2 biremes moved from SZ 32 to SZ 36 2 biremes moved from SZ 30 to SZ 31 2 spearmen moved from Caralis to SZ 31 2 spearmen moved from SZ 31 to Carthago 2 spearmen moved from Carthago to SZ 36 2 spearmen moved from SZ 36 to Melita 3 cavalrys moved from Carthago to Thenae 2 spearmen moved from Carthago to Thapsus 4 warelephants moved from Salmantica to Cale 4 cavalrys, 2 swordmen and 1 warelephant moved from Emerita Augusta to Olisipo 2 warelephants moved from Corduba to Salmantica 2 cavalrys moved from Corduba to Cale 2 cavalrys, 1 swordman and 1 warelephant moved from Lucus Augusti to Brigantium 3 cavalrys, 4 swordmen and 1 warelephant moved from Cesaraugusta to Barcino Purchase Units - Carthage Carthage buy 2 biremes, 4 cavalrys, 3 spearmen and 2 triremes; Remaining resources: 2 PUs; Combat - Carthage Battle in Cale Carthage attack with 2 cavalrys and 4 warelephants Neutral defend with 3 swordmen Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 2 : 1/6 hits, 2.33 expected hits Neutral roll dice for 3 swordmen in Cale, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Cale Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 3 : 1/6 hits, 2.33 expected hits Neutral roll dice for 2 swordmen in Cale, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Cale Carthage roll dice for 2 cavalrys and 4 warelephants in Cale, round 4 : 4/6 hits, 2.33 expected hits Neutral roll dice for 1 swordman in Cale, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Cale Carthage loses 0 PUs for violating Cales neutrality. Carthage win, taking Cale from Neutral with 2 cavalrys and 4 warelephants remaining. Battle score for attacker is 12 Casualties for Neutral: 3 swordmen Battle in Barcino Carthage attack with 3 cavalrys, 4 swordmen and 1 warelephant Neutral defend with 1 axeman, 1 cavalry and 3 swordmen Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Barcino, round 2 : 1/8 hits, 3.00 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 3/5 hits, 1.33 expected hits Units damaged: 1 warelephant owned by the Carthage 2 cavalrys owned by the Carthage and 1 axeman owned by the Neutral lost in Barcino Carthage roll dice for 1 cavalry, 4 swordmen and 1 warelephant in Barcino, round 3 : 0/6 hits, 2.33 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 3 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Carthage lost in Barcino Carthage roll dice for 4 swordmen and 1 warelephant in Barcino, round 4 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 4 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Barcino Carthage roll dice for 3 swordmen and 1 warelephant in Barcino, round 5 : 2/4 hits, 1.67 expected hits Neutral roll dice for 2 swordmen in Barcino, round 5 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Barcino Carthage loses 0 PUs for violating Barcinos neutrality. Carthage win, taking Barcino from Neutral with 3 swordmen and 1 warelephant remaining. Battle score for attacker is 3 Casualties for Carthage: 3 cavalrys and 1 swordman Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen Battle in Olisipo Carthage attack with 4 cavalrys, 2 swordmen and 1 warelephant Neutral defend with 3 archers, 1 cavalry and 3 swordmen Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 2 : 1/7 hits, 2.67 expected hits Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 1/7 hits, 2.67 expected hits Units damaged: 1 warelephant owned by the Carthage 1 cavalry owned by the Neutral lost in Olisipo Carthage roll dice for 4 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 3 : 2/7 hits, 2.67 expected hits Neutral roll dice for 3 archers and 3 swordmen in Olisipo, round 3 : 2/6 hits, 2.50 expected hits 2 cavalrys owned by the Carthage and 2 swordmen owned by the Neutral lost in Olisipo Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Olisipo, round 4 : 3/5 hits, 2.00 expected hits Neutral roll dice for 3 archers and 1 swordman in Olisipo, round 4 : 1/4 hits, 1.83 expected hits 1 cavalry owned by the Carthage, 2 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Olisipo Carthage roll dice for 1 cavalry, 2 swordmen and 1 warelephant in Olisipo, round 5 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 archer in Olisipo, round 5 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Olisipo Carthage loses 0 PUs for violating Olisipos neutrality. Carthage win, taking Olisipo from Neutral with 2 swordmen and 1 warelephant remaining. Battle score for attacker is 12 Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen Casualties for Carthage: 4 cavalrys Battle in Brigantium Carthage attack with 2 cavalrys, 1 swordman and 1 warelephant Neutral defend with 3 axemen Carthage roll dice for 2 cavalrys, 1 swordman and 1 warelephant in Brigantium, round 2 : 3/4 hits, 1.67 expected hits Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits 3 axemen owned by the Neutral lost in Brigantium Carthage loses 0 PUs for violating Brigantiums neutrality. Carthage win, taking Brigantium from Neutral with 2 cavalrys, 1 swordman and 1 warelephant remaining. Battle score for attacker is 9 Casualties for Neutral: 3 axemen Non Combat Move - Carthage Place Units - Carthage 2 biremes and 2 triremes placed in SZ 36 3 spearmen placed in Valentia 4 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 78 PUs; end with 80 PUs 4 units repaired.
Combat Hit Differential Summary :
Carthage : -4.67 Neutral : -2.33
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TripleA Turn Summary: RomanRepublic round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - RomanRepublic 1 ballista, 2 cavalrys, 5 legionaires and 3 velitess moved from Senio to Salonae 3 cavalrys moved from Patavium to Salonae 3 ballistas, 5 legionaires, 3 onagers and 7 velitess moved from Genua to Massilia Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 3 cavalrys, 3 legionaires and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Massilia RomanRepublic attack with 3 ballistas, 5 legionaires, 3 onagers and 7 velitess Neutral defend with 1 archer and 4 swordmen RomanRepublic roll dice for 3 ballistas, 5 legionaires, 3 onagers and 7 velitess in Massilia, round 2 : 11/18 hits, 7.83 expected hits Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 2/5 hits, 1.83 expected hits 2 velitess owned by the RomanRepublic, 1 archer owned by the Neutral and 4 swordmen owned by the Neutral lost in Massilia RomanRepublic loses 0 PUs for violating Massilias neutrality. RomanRepublic win, taking Massilia from Neutral with 3 ballistas, 5 legionaires, 3 onagers and 5 velitess remaining. Battle score for attacker is 14 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 1 archer and 4 swordmen Battle in Salonae RomanRepublic attack with 1 ballista, 5 cavalrys, 5 legionaires and 3 velitess Neutral defend with 3 axemen and 1 swordman RomanRepublic roll dice for 1 ballista, 5 cavalrys, 5 legionaires and 3 velitess in Salonae, round 2 : 3/14 hits, 4.67 expected hits Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits 1 velites owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Salonae RomanRepublic roll dice for 1 ballista, 5 cavalrys, 5 legionaires and 2 velitess in Salonae, round 3 : 7/13 hits, 4.50 expected hits Neutral roll dice for 1 swordman in Salonae, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Salonae RomanRepublic loses 0 PUs for violating Salonaes neutrality. RomanRepublic win, taking Salonae from Neutral with 1 ballista, 5 cavalrys, 5 legionaires and 2 velitess remaining. Battle score for attacker is 10 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 3 axemen and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 biremes placed in SZ 34 2 legionaires and 2 velitess placed in Genua 3 cavalrys, 1 legionaire and 1 velites placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Neutral : 0.00 RomanRepublic : 4.00
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TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 7 Combat Move - GreekCityStates Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from Lilybaeum: 4 legionaires EDIT: Adding units owned by RomanRepublic to Syracuse: 4 legionaires EDIT: Turning off Edit Mode Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 hoplite and 11 slingerss; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates 2 hoplites and 10 slingerss moved from Corinth to Athens 5 slingerss moved from Sparta to Corinth Place Units - GreekCityStates 1 archer, 1 hoplite and 5 slingerss placed in Corinth 6 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :