@donutgold scramble to sz 97?
Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2
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Oh man, total congrats, Giallo!! There is nothing like it, as you know from the first time.
Just remember, if you ever decide to have a 3rd, it goes from man to man defense to zone, and that will never change. Just sayin. ;)
I’m in no hurry, we got all day to play these games at this point lol.
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@DizzKneeLand33 said in Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2:
Oh man, total congrats, Giallo!! There is nothing like it, as you know from the first time.
Just remember, if you ever decide to have a 3rd, it goes from man to man defense to zone, and that will never change. Just sayin. ;)
I’m in no hurry, we got all day to play these games at this point lol.
Thanks! 2 is the max…
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 mech_infantrys; Remaining resources: 25 PUs; Combat Move - Russians 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 3 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns and 10 infantry moved from Samara to Russia 9 armour and 2 mech_infantrys moved from Russia to Volgograd Place Units - Russians 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0,33 Italians : -0,33 Russians : 1,33
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Damn, didn’t realize I didn’t post here lol. Will get turn out soon! When you are a grandparent, you will realize that forgetfulness is an asset lol.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 5 infantry and 1 marine moved from French Indo China to 36 Sea Zone 7 fighters and 5 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 4 bombers and 1 fighter moved from French Indo China to 79 Sea Zone 1 artillery and 2 infantry moved from India to West India 3 fighters moved from French Indo China to West India Combat - Japanese Battle in Philippines Battle in West India Japanese attack with 1 artillery, 3 fighters and 2 infantry British defend with 1 infantry and 1 marine Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in West India, round 2 : 1/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry and 1 marine in West India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in West India Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in West India, round 3 : 2/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 marine in West India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the British lost in West India Japanese win, taking Philippines from Americans, taking West India from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry and 1 marine Casualties for Japanese: 1 infantry Battle in 34 Sea Zone Japanese attack with 7 fighters and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 7 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 9/12 hits, 6.83 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 79 Sea Zone Japanese attack with 4 bombers and 1 fighter British defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 4 bombers and 1 fighter in 79 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 79 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the British lost in 79 Sea Zone 1 transport owned by the British lost in 79 Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 bomber and 1 fighter Casualties for British: 1 battleship, 1 cruiser and 1 transport Non Combat Move - Japanese 3 bombers moved from 79 Sea Zone to India 3 fighters moved from West India to India 1 artillery and 5 infantry moved from French Indo China to Shan State 1 artillery and 2 infantry moved from Malaya to Shan State 1 aaGun moved from French Indo China to Shan State 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines 7 fighters and 5 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to French Indo China Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in Malaya 1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
British : 0.83 ANZAC : -0.33 UK_Pacific : 0.00 Japanese : 0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 fighter moved from 92 Sea Zone to Tunisia Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Tunisia to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 28 Sea Zone to 26 Sea Zone 2 carriers and 2 cruisers moved from 64 Sea Zone to 50 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 battleship, 3 destroyers and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 fighter moved from 92 Sea Zone to Tunisia Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Tunisia to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 28 Sea Zone to 26 Sea Zone 2 carriers and 2 cruisers moved from 64 Sea Zone to 50 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 battleship, 3 destroyers and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India 3 artilleries and 2 infantry moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia 7 artilleries moved from Iraq to Persia 3 armour moved from Egypt to Iraq 6 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Alexandria Combat - British Battle in West India British attack with 1 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/15 hits, 3,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 1 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from West India to Eastern Persia 1 fighter moved from United Kingdom to 92 Sea Zone Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 3 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,33 British : -1,67 Americans : -0,33 Japanese : 0,33
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@DizzKneeLand33 said in Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2:
Damn, didn’t realize I didn’t post here lol. Will get turn out soon! When you are a grandparent, you will realize that forgetfulness is an asset lol.
Hehe…
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 1 infantry moved from Libya to Tunisia 3 fighters moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 2 artilleries, 3 fighters and 1 infantry Americans defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 2 artilleries, 3 fighters and 1 infantry in Tunisia, round 2 : 1/6 hits, 2.50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Americans lost in Tunisia Italians roll dice for 2 artilleries, 3 fighters and 1 infantry in Tunisia, round 3 : 0/6 hits, 2.50 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 2 artilleries and 3 fighters in Tunisia, round 4 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Tunisia Italians roll dice for 1 artillery and 2 fighters in Tunisia, round 5 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 5 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Italians win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry Casualties for Italians: 2 artilleries, 1 fighter and 1 infantry Non Combat Move - Italians 2 fighters moved from Tunisia to 95 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -5.50 Americans : 0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 33 Sea Zone to 26 Sea Zone 2 destroyers moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Iraq to Persia Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 33 Sea Zone to 26 Sea Zone 2 destroyers moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Iraq to Persia Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 artillery and 1 infantry moved from Archangel to Vologda 5 bombers moved from Belarus to Vologda 1 artillery moved from Belarus to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 4 fighters and 1 tactical_bomber moved from Belarus to Bryansk 1 mech_infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 artillery and 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bryansk Germans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/9 hits, 3.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/9 hits, 3.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 5 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 5 bombers and 1 infantry in Vologda, round 2 : 4/7 hits, 4.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 3 infantry moved from Archangel to Nenetsia 5 bombers moved from Vologda to Ukraine 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine 4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 2 armour moved from Belarus to Ukraine 2 armour and 12 mech_infantrys moved from Belarus to Nenetsia 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Belarus to Nenetsia 6 mech_infantrys moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Novgorod to Archangel 3 fighters moved from Western Germany to Southern Italy 3 bombers moved from Western Germany to Southern Italy 1 submarine moved from 125 Sea Zone to 124 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 fighter placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : -2.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 41 PUs; Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Bryansk Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 3 : 4/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Bryansk to Russia 9 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan Place Units - Russians 3 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -2,00 Russians : 1,33
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I should have a turn out in 18 hours or so. Sorry for the delay!
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 infantry, 5 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 17 Sea Zone 1 armour, 3 bombers, 3 fighters, 3 infantry and 2 mech_infantrys moved from India to West India 3 fighters moved from French Indo China to West India Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in West India Japanese attack with 1 armour, 3 bombers, 6 fighters, 3 infantry and 2 mech_infantrys British defend with 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys Japanese roll dice for 1 armour, 3 bombers, 6 fighters, 3 infantry and 2 mech_infantrys in West India, round 2 : 7/15 hits, 6.33 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys in West India, round 2 : 3/13 hits, 4.50 expected hits 3 infantry owned by the Japanese and 7 infantry owned by the British lost in West India Japanese roll dice for 1 armour, 3 bombers, 6 fighters and 2 mech_infantrys in West India, round 3 : 6/12 hits, 5.83 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 4 mech_infantrys in West India, round 3 : 1/6 hits, 2.17 expected hits 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour, 3 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 34 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys Non Combat Move - Japanese 3 bombers and 6 fighters moved from West India to India 1 aaGun, 2 artilleries and 7 infantry moved from Shan State to Burma 3 mech_infantrys moved from Malaya to Burma 1 artillery, 5 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 7 fighters, 5 infantry, 1 marine, 2 submarines, 5 tactical_bombers and 3 transports moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 6 Sea Zone to Japan Place Units - Japanese 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 3 infantry placed in India 8 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
UK_Pacific : -2.67 Japanese : 0.83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 2 cruisers moved from 50 Sea Zone to 26 Sea Zone 1 battleship, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 infantry placed in Central United States 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone Americans undo move 2. 1 submarine placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 2 cruisers moved from 50 Sea Zone to 26 Sea Zone 1 battleship, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 infantry placed in Central United States 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone Americans undo move 2. 1 submarine placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery, 2 infantry and 1 tactical_bomber moved from Eastern Persia to West India 1 infantry moved from Alexandria to Tobruk Combat - British Battle in West India British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from West India to Eastern Persia 7 artilleries and 3 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Persia 3 armour moved from Iraq to Eastern Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 6 infantry EDIT: Adding units owned by British to Iraq: 6 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,67 Japanese : 0,17
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your turn
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Dude, so sorry I missed my own turn. sigh
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Vologda Combat - Italians Battle in Vologda Italians attack with 1 armour Russians defend with 1 artillery Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Vologda Russians win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 artillery Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.67