I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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i better ask xd
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Hehe, not when it’s obviously max d.
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 4 submarines moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 2 fighters and 4 submarines Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win with 2 fighters remaining. Battle score for attacker is 38 Casualties for ANZAC: 2 fighters and 3 submarines Casualties for Japanese: 2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports 2 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - ANZAC 1 aaGun and 1 fighter moved from New South Wales to Queensland 1 fighter moved from Korea to Kweichow Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 2,67 Japanese : -0,50 -
Glorius french inf died with a brave heart
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I know u say i am crazy, but i cant help my self , i had to try xd
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 4 submarines moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 2 fighters and 4 submarines Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win with 2 fighters remaining. Battle score for attacker is 38 Casualties for ANZAC: 2 fighters and 3 submarines Casualties for Japanese: 2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports 2 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - ANZAC 1 aaGun and 1 fighter moved from New South Wales to Queensland 1 fighter moved from Korea to Kweichow Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 1 infantry Germans defend with 2 fighters and 2 tactical_bombers French roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 2 fighters and 2 tactical_bombers in Alexandria, round 2 : 2/4 hits, 2,33 expected hits 1 infantry owned by the French lost in Alexandria Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0,33 French : -0,17 ANZAC : 2,67 Japanese : -0,50 -
French do not have any units on the board anymore.
Germany on the move
cheers
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I actually thought you would. Crazy. :)
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I actually thought you would. Crazy. :)
then U now me well xd
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
French do not have any units on the board anymore.
That’s convenient. Me like.
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but ANZAC are the pirates of the Pacific :ocean:
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My favorite nations are China and ANZAC. Even if i loose this game, I will be happy that i played well with them and enjoyed it :)
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And If i pull this game off, and win, it would be the greatest come back ever heh
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I ve lost units worth 38 IPC in sz 33.
U ve lost units worth 38*2 =76 IPC
so +38 for me
1 vs 2 is the ratio
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but we should not forget the sacrifice of brave usa subs which went to their death to weaken Japan and to make this triumf possible,
actually u scored 3 hit in last round with jap, pretty good, and i had that last sub for me to take ur tranies. :)
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Eastern Persia to Iraq Germans take Persia from British Germans take Iraq from British 1 infantry moved from Sikang to Shensi 1 bomber moved from Sikang to Shensi 1 artillery and 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - Germans Battle in Yunnan Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 infantry; Russians defend with 2 armour Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 2 armour and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,33 expected hits 1 infantry owned by the British lost in Yunnan Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits Chinese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1,00 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Yunnan Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 4 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 5 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Yunnan Germans roll dice for 1 artillery and 1 fighter in Yunnan, round 6 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 armour in Yunnan, round 6 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Yunnan Germans win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Casualties for Russians: 2 armour Battle in Shensi Germans attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 fighter moved from Yunnan to India 1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq 1 infantry moved from Caucasus to Turkey Germans take Turkey from Neutral_True 3 aaGuns, 12 artilleries and 8 infantry moved from Northwest Persia to Iraq 18 mech_infantrys moved from Northwest Persia to Iraq 2 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Kazakhstan to Sikang 3 infantry moved from Samara to Novosibirsk 3 infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey 1 infantry moved from Tobruk to Libya 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 124 Sea Zone 2 fighters moved from Alexandria to Southern Italy 2 tactical_bombers moved from Alexandria to Southern Italy 4 bombers moved from Southern France to Western Germany 2 bombers moved from Greece to Western Germany 1 bomber moved from Shensi to Novosibirsk 1 mech_infantry moved from Kazakhstan to Timguska 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 3 infantry moved from Finland to Norway 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 mech_infantry moved from Southern France to France 2 aaGuns and 10 infantry moved from Southern France to France 2 fighters moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 95 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 artilleries and 2 infantry moved from Western Germany to France Place Units - Germans 1 carrier and 1 transport placed in 112 Sea Zone 3 fighters placed in Western Germany 1 tactical_bomber placed in India 1 destroyer and 1 transport placed in 39 Sea Zone Germans undo move 4. 1 submarine and 1 transport placed in 39 Sea Zone 1 destroyer placed in 110 Sea Zone 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 2 artilleries and 1 infantry placed in France 1 marine placed in Western Germany 3 infantry placed in Volgograd Turn Complete - Germans Germans collect 95 PUs; end with 95 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 108 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 128 PUsCombat Hit Differential Summary :
Germans : -1,67 Chinese : -2,17 -
shall i go with russia?
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Yes, plese do.
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@trulpenplay said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Control Novgorod Or Volgograd
128 IPC
man thats too much
thats a record
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UK-Pac is soon out as well. As is Russia.





