@SuperbattleshipYamato Your Turn. JapanTurnDoneBattlesRedone.tsvg
ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Baltic States to 110 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 3 artilleries and 3 transports moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 3 bombers and 3 fighters moved from Western Germany to United Kingdom 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Baltic States to Archangel 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Baltic States to 110 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 3 artilleries and 3 transports moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 3 bombers and 3 fighters moved from Western Germany to United Kingdom 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Baltic States to Archangel 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Baltic States to 110 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 3 artilleries and 3 transports moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 3 bombers and 3 fighters moved from Western Germany to United Kingdom 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Baltic States to Archangel 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Normandy Bordeaux Germans attack with 1 artillery and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the Germans retreated to Holland Belgium British win, taking 125 Sea Zone from Russians with 3 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in United Kingdom Germans attack with 3 artilleries, 3 bombers, 3 fighters and 3 infantry British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 artilleries, 3 bombers, 2 fighters and 3 infantry in United Kingdom, round 2 : 5/11 hits, 5.00 expected hits British roll dice for 4 aaGuns, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/6 hits, 2.17 expected hits 4 aaGuns owned by the British, 3 infantry owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the French lost in United Kingdom Germans roll dice for 3 artilleries, 3 bombers and 2 fighters in United Kingdom, round 3 : 5/8 hits, 4.00 expected hits British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the French, 1 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 21PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 artilleries, 3 bombers and 2 fighters remaining. Battle score for attacker is 32 Casualties for Germans: 1 artillery, 1 fighter and 3 infantry Casualties for British: 4 aaGuns, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Archangel Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 tactical_bomber moved from Archangel to Novgorod 1 infantry moved from Vyborg to Novgorod 1 armour and 3 artilleries moved from Novgorod to Baltic States 2 aaGuns, 3 armour, 1 infantry and 8 mech_infantrys moved from Eastern Poland to Baltic States 4 mech_infantrys moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 battleship and 2 carriers moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 3 bombers moved from United Kingdom to Western Germany 1 bomber moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Western Germany 1 aaGun moved from Novgorod to Baltic States Place Units - Germans 3 artilleries placed in Novgorod 1 armour, 1 artillery, 3 fighters and 2 infantry placed in Western Germany 1 infantry placed in Germany Germans undo move 2. 1 armour placed in Germany 1 artillery and 1 infantry placed in France 3 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.17 Russians : 0.33 AA fire in United Kingdom : : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bessarabia 8 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 2 infantry moved from Smolensk to Archangel 2 artilleries moved from Smolensk to Archangel 1 infantry moved from Vologda to Urals Russians take Urals from Germans 3 artilleries and 8 infantry moved from Smolensk to Belarus 5 infantry moved from Russia to Smolensk Combat - Russians Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 3 artilleries and 8 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 artilleries and 8 infantry in Belarus, round 2 : 3/11 hits, 3.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Sakha to Siberia 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Siberia 3 infantry moved from Manchuria to Amur 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Timguska to Kansu Japanese take Kansu from Chinese 2 infantry moved from Szechwan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Yunnan 2 bombers, 4 fighters and 4 tactical_bombers moved from Kweichow to Yunnan 1 armour, 1 artillery and 5 infantry moved from Kwangtung to Kwangsi 3 armour moved from Hunan to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Anhwe to Hunan 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Siberia Japanese attack with 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Siberia, round 2 : 7/13 hits, 7.00 expected hits Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Siberia, round 2 : 4/7 hits, 2.50 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans, 4 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Siberia Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers British defend with 1 infantry; Chinese defend with 6 infantry Japanese roll dice for 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/15 hits, 6.83 expected hits Chinese roll dice for 7 infantry in Yunnan, round 2 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 3 : 7/11 hits, 6.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 4 infantry Casualties for British: 1 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese 4 fighters and 5 tactical_bombers moved from Siberia to 6 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from Szechwan to Kwangsi 3 infantry moved from Japan to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Russians : 1.50 Japanese : -2.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 118 Sea Zone to 109 Sea Zone 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 4 transports moved from 5 Sea Zone to 3 Sea Zone 3 mech_infantrys moved from Western United States to Alaska 2 bombers moved from Western United States to Aleutian Islands 1 bomber moved from Wake Island to Japan 1 tactical_bomber moved from 5 Sea Zone to Japan 3 fighters moved from 5 Sea Zone to Japan 1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Japan causes 10 damage total. Damaged units is as follows: factory_major = 4, airfield = 6 Battle in Japan Americans attack with 3 fighters Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour AA fire in Japan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Japan 3 aaGuns owned by the Japanese lost in Japan Americans win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 3 aaGuns Battle in United Kingdom Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in United Kingdom, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 artilleries in United Kingdom, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Americans 1 bomber moved from Japan to Soviet Far East 1 tactical_bomber moved from Japan to 5 Sea Zone 2 fighters moved from Japan to 5 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 bomber moved from United Kingdom to Scotland Place Units - Americans 1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Japan : : 0.17 Americans : 0.00
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 3 infantry moved from Normandy Bordeaux to 105 Sea Zone 3 infantry and 3 transports moved from 105 Sea Zone to 109 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 105 Sea Zone to 110 Sea Zone 3 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from Scotland to United Kingdom 1 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 118 Sea Zone 4 infantry moved from India to West India 1 mech_infantry moved from Shan State to Burma 1 artillery moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Siam 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 submarines moved from 43 Sea Zone to 20 Sea Zone 2 fighters moved from 20 Sea Zone to Formosa Combat - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 118 Sea Zone to 109 Sea Zone 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 4 transports moved from 5 Sea Zone to 3 Sea Zone 3 mech_infantrys moved from Western United States to Alaska 2 bombers moved from Western United States to Aleutian Islands 1 bomber moved from Wake Island to Japan 1 tactical_bomber moved from 5 Sea Zone to Japan 3 fighters moved from 5 Sea Zone to Japan 1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Japan causes 10 damage total. Damaged units is as follows: factory_major = 4, airfield = 6 Battle in Japan Americans attack with 3 fighters Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour AA fire in Japan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Japan 3 aaGuns owned by the Japanese lost in Japan Americans win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 3 aaGuns Battle in United Kingdom Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in United Kingdom, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 artilleries in United Kingdom, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Americans 1 bomber moved from Japan to Soviet Far East 1 tactical_bomber moved from Japan to 5 Sea Zone 2 fighters moved from Japan to 5 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 bomber moved from United Kingdom to Scotland Place Units - Americans 1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Normandy Bordeaux to 105 Sea Zone 3 infantry and 3 transports moved from 105 Sea Zone to 109 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 105 Sea Zone to 110 Sea Zone 3 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from Scotland to United Kingdom 1 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 118 Sea Zone 4 infantry moved from India to West India 1 mech_infantry moved from Shan State to Burma 1 artillery moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Siam 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 submarines moved from 43 Sea Zone to 20 Sea Zone 2 fighters moved from 20 Sea Zone to Formosa Combat - British Battle in 20 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 submarines and 1 transport Japanese defend with 1 destroyer British roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 3 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Battle in Formosa Battle in 110 Sea Zone British attack with 1 cruiser, 1 destroyer and 1 submarine Germans defend with 1 cruiser, 1 destroyer and 3 transports British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British win, taking Formosa from Japanese with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 41 Casualties for Germans: 1 cruiser, 1 destroyer and 3 transports Non Combat Move - British 1 infantry moved from Burma to India 1 infantry moved from India to West India 2 fighters moved from Formosa to 20 Sea Zone Turn Complete - British British collect 19 PUs; end with 19 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in India change ownership: 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.50 British : 0.50 AA fire in Japan : : 0.17 Americans : 0.00 Japanese : 0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Persia to Caucasus Italians take Northwest Persia from Neutral_Allies Italians take Caucasus from Russians 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from Neutral_Allies 1 infantry moved from French Central Africa to French West Africa Italians take French West Africa from French 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from British 1 mech_infantry moved from Union of South Africa to South West Africa Italians take South West Africa from British 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to Ukraine Combat - Italians Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Crete Battle in Cyprus Non Combat Move - Italians 1 bomber moved from Ukraine to Greece 1 armour and 1 artillery moved from Persia to Northwest Persia 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Southern Italy to Greece 1 armour and 1 mech_infantry moved from Northern Italy to Germany 1 mech_infantry moved from Northern Italy to Germany 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from France to Northern Italy 1 artillery and 1 infantry moved from France to Northern Italy Place Units - Italians 1 destroyer placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 mech_infantry placed in Egypt 1 bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Italians undo move 5. 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 37 PUs; end with 37 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 53 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Ukraine : : -0.17
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser, 1 destroyer and 4 submarines moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from Malaya to Burma 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 mech_infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Kwangtung ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Kwangtung, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung Japanese win with 3 infantry remaining. Battle score for attacker is -13 Casualties for ANZAC: 1 artillery and 3 infantry Battle in Caroline Islands ANZAC attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 mech_infantry in Caroline Islands, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 19 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 4 submarines Japanese defend with 1 destroyer ANZAC roll dice for 4 submarines in 19 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 2 bombers and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -2.83 Japanese : 1.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser, 1 destroyer and 4 submarines moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from Malaya to Burma 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 mech_infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Kwangtung ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Kwangtung, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Kwangtung ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung Japanese win with 3 infantry remaining. Battle score for attacker is -13 Casualties for ANZAC: 1 artillery and 3 infantry Battle in Caroline Islands ANZAC attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 mech_infantry in Caroline Islands, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 19 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 4 submarines Japanese defend with 1 destroyer ANZAC roll dice for 4 submarines in 19 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 2 bombers and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 106 Sea Zone to 118 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.83 Japanese : 1.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 fighters, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from 112 Sea Zone to 118 Sea Zone 1 bomber moved from Holland Belgium to 118 Sea Zone 1 armour moved from Germany to Poland 1 infantry moved from Romania to Eastern Poland 3 bombers and 3 fighters moved from Western Germany to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 armour moved from Poland to Eastern Poland 3 artilleries moved from Baltic States to Eastern Poland 7 mech_infantrys moved from Baltic States to Eastern Poland 4 armour moved from Baltic States to Eastern Poland 2 mech_infantrys moved from Baltic States to Eastern Poland 1 armour moved from Novosibirsk to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Urals 1 armour moved from Evenkiyskiy to Timguska 1 armour moved from Timguska to Urals 1 tactical_bomber moved from Novgorod to Eastern Poland Combat - Germans Battle in Urals Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 118 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 armour, 1 artillery, 2 infantry and 2 transports; French defend with 1 cruiser and 1 destroyer; Americans defend with 1 armour, 1 infantry and 1 transport Germans roll dice for 1 bomber and 2 fighters in 118 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 cruiser, 1 destroyer and 3 transports in 118 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French, 2 fighters owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 118 Sea Zone 2 transports owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in 118 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 39 Casualties for Germans: 2 fighters Casualties for French: 1 cruiser and 1 destroyer Casualties for Americans: 1 armour, 1 infantry and 1 transport Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports Battle in Eastern Poland Germans attack with 5 armour, 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 9 mech_infantrys and 1 tactical_bomber Russians defend with 8 artilleries and 12 infantry Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 12/26 hits, 10.00 expected hits Russians roll dice for 8 artilleries and 12 infantry in Eastern Poland, round 2 : 9/20 hits, 6.67 expected hits 12 infantry owned by the Russians, 2 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Eastern Poland 3 artilleries owned by the Germans, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Poland Russians win with 8 artilleries remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry and 7 mech_infantrys Casualties for Russians: 12 infantry Non Combat Move - Germans 2 aaGuns moved from Baltic States to Poland 2 aaGuns moved from Baltic States to Novgorod 1 infantry moved from Germany to Poland 3 bombers moved from Eastern Poland to Germany 2 fighters moved from Eastern Poland to Novgorod 5 armour and 7 mech_infantrys moved from Baltic States to Novgorod 1 fighter moved from Eastern Poland to Poland 1 mech_infantry moved from Western Germany to Poland 2 mech_infantrys moved from Baltic States to Poland 1 aaGun and 1 mech_infantry moved from Baltic States to Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 bomber moved from 118 Sea Zone to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 mech_infantry moved from Holland Belgium to Western Germany 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 battleship and 2 carriers moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 5 infantry placed in Germany 2 armour and 3 mech_infantrys placed in Western Germany 3 fighters placed in Novgorod 1 infantry and 1 mech_infantry placed in Western Germany 2 infantry placed in Germany 2 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 3.33 British : 1.17 Russians : 2.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Volgograd to Caucasus 3 artilleries and 8 infantry moved from Belarus to Novgorod 2 artilleries and 1 infantry moved from Archangel to Novgorod 5 infantry moved from Smolensk to Belarus 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk 8 artilleries moved from Eastern Poland to Poland 2 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 submarine moved from 119 Sea Zone to 109 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 5 artilleries and 9 infantry Germans defend with 2 aaGuns, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry and 7 mech_infantrys Russians roll dice for 5 artilleries and 9 infantry in Novgorod, round 2 : 2/14 hits, 4.67 expected hits Germans roll dice for 2 aaGuns, 5 armour, 3 artilleries, 5 fighters, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 10/21 hits, 9.50 expected hits 9 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 4 artilleries in Novgorod, round 3 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 aaGuns, 5 armour, 3 artilleries, 5 fighters and 6 mech_infantrys in Novgorod, round 3 : 9/19 hits, 8.83 expected hits 2 aaGuns owned by the Germans, 4 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win with 5 armour, 3 artilleries, 5 fighters and 5 mech_infantrys remaining. Battle score for attacker is -26 Casualties for Russians: 5 artilleries and 9 infantry Casualties for Germans: 2 aaGuns, 1 infantry and 2 mech_infantrys Battle in Poland Russians attack with 8 artilleries Germans defend with 3 aaGuns, 5 armour, 3 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber Russians roll dice for 8 artilleries in Poland, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 3 aaGuns, 5 armour, 3 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 7/17 hits, 7.00 expected hits 7 artilleries owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Poland Russians roll dice for 1 artillery in Poland, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 aaGuns, 5 armour, 3 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 5/14 hits, 6.00 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Germans win with 3 aaGuns, 5 armour, 3 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -17 Casualties for Russians: 8 artilleries Casualties for Germans: 1 infantry and 3 mech_infantrys Battle in Caucasus Russians attack with 1 artillery and 2 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.50 Russians : 1.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 4 submarines moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 18 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 18 Sea Zone to 21 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 infantry moved from Amur to Siberia 2 infantry moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 artillery moved from Kansu to Novosibirsk 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Sikang to Kazakhstan 2 fighters moved from Kwangsi to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Kwangsi to Shan State 2 bombers, 1 fighter and 3 tactical_bombers moved from Kwangsi to Shan State 2 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Kwangsi 3 infantry moved from Kiangsu to Kiangsi 5 armour, 1 artillery and 4 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Philippines Battle in 33 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 carrier, 1 fighter and 2 transports Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 carrier and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 1 carrier owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 4 submarines in 33 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits 2 transports owned by the ANZAC lost in 33 Sea Zone 4 submarines owned by the Japanese Submerged ANZAC win, taking Philippines from Americans with 1 fighter remaining. Battle score for attacker is 25 Casualties for ANZAC: 1 carrier and 2 transports Battle in 20 Sea Zone Japanese attack with 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 6 fighters, 6 tactical_bombers and 2 transports British defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 transport; ANZAC defend with 2 transports Japanese roll dice for 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 6 fighters, 6 tactical_bombers and 2 transports in 20 Sea Zone, round 2 : 14/22 hits, 11.50 expected hits British roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 transports in 20 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 4 destroyers owned by the British, 2 cruisers owned by the British, 1 destroyer owned by the Japanese, 2 submarines owned by the British, 1 battleship owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 20 Sea Zone 2 transports owned by the ANZAC and 1 transport owned by the British lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from UK_Pacific with 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 6 fighters, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 116 Casualties for Japanese: 1 destroyer Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 transport Casualties for ANZAC: 2 transports Battle in Shan State Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry 1 fighter owned by the ANZAC forced to land in Caroline Islands Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Shan State to Yunnan 3 tactical_bombers moved from Shan State to Yunnan 2 bombers moved from Shan State to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 fighter moved from 20 Sea Zone to Kwangtung Place Units - Japanese 1 armour and 1 infantry placed in Kwangtung 1 carrier placed in 20 Sea Zone Japanese undo move 2. Japanese undo move 1. 2 armour placed in Kwangtung 1 carrier placed in 20 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,2,6,6,2,6 Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
British : -2.00 ANZAC : -0.33 UK_Pacific : 0.33 Japanese : 2.67