ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
            3 fighters moved from Dutch New Guinea to Celebes
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 destroyer moved from 78 Sea Zone to 41 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    
        Combat - French
            Battle in 106 Sea Zone
                French attack with 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    French roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                French win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : -0.17
    French : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 3 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Romania to Eastern Poland
            8 mech_infantrys moved from Germany to Eastern Poland
            2 armour moved from Belarus to Nenetsia
                  Germans take Archangel from Russians
                  Germans take Nenetsia from Russians
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            3 infantry moved from Karelia to Novgorod
            3 artilleries moved from Belarus to Novgorod
            1 artillery moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            1 tactical_bomber moved from 115 Sea Zone to Novgorod
            1 bomber moved from Poland to Ukraine
            1 bomber moved from Poland to Eastern Poland
            1 bomber moved from Poland to Eastern Poland
            3 armour moved from Poland to Eastern Poland
            1 bomber moved from Germany to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Eastern Poland
                Germans attack with 3 armour, 1 artillery, 3 bombers, 1 fighter, 3 infantry and 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 1 artillery, 3 bombers, 1 fighter, 3 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 5/19 hits, 6.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 armour, 1 artillery, 3 bombers, 1 fighter, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/9 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/8 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 battleship and 2 carriers moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from 115 Sea Zone to Western Germany
            1 armour moved from Poland to Baltic States
            1 fighter moved from Eastern Poland to Western Germany
            1 fighter moved from Finland to Western Germany
            2 aaGuns moved from Poland to Eastern Poland
            3 bombers moved from Eastern Poland to Western Germany
            1 mech_infantry moved from Germany to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
            1 aaGun moved from Belarus to Novgorod
            1 aaGun, 1 artillery and 2 infantry moved from Germany to Western Germany
            1 bomber moved from Ukraine to Baltic States
    
        Place Units - Germans
            1 armour and 8 mech_infantrys placed in Germany
            2 artilleries and 3 infantry placed in Western Germany
            1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    AA fire in Ukraine : : -0.17
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 25 PUs; 
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Vologda
            2 artilleries and 6 infantry moved from Russia to Smolensk
            4 artilleries and 4 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            1 artillery moved from Ukraine to Western Ukraine
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kweichow to Szechwan
            5 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Anhwe to Szechwan
            1 tactical_bomber moved from Anhwe to Szechwan
            1 fighter moved from Anhwe to Szechwan
            2 infantry moved from Kiangsi to Kwangsi
            3 armour moved from Kiangsu to Hunan
            1 bomber moved from Kwangtung to Szechwan
            1 bomber moved from Borneo to Kwangsi
            1 fighter moved from Manchuria to Sakha
            1 tactical_bomber moved from Manchuria to Sakha
            1 armour moved from Manchuria to Sakha
            1 infantry moved from Siberia to Sakha
            1 artillery moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 tactical_bomber moved from Anhwe to Szechwan
            1 fighter moved from Anhwe to Szechwan
            1 tactical_bomber moved from Anhwe to Hunan
            1 fighter moved from Anhwe to Hunan
            1 fighter moved from Anhwe to 6 Sea Zone
            1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 tactical_bomber moved from Anhwe to Hunan
            1 fighter moved from Anhwe to Hunan
            2 infantry moved from Jehol to Anhwe
            1 artillery moved from Philippines to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 2 infantry, 4 submarines, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 20 Sea Zone
            2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 3 armour, 2 fighters and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/12 hits, 4.50 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 4/10 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 armour moved from 20 Sea Zone to Kwangtung
            1 bomber, 2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
            2 fighters and 2 tactical_bombers moved from Hunan to Kweichow
            1 bomber moved from Kwangsi to Kweichow
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            2 infantry placed in Kiangsu
            1 destroyer placed in 19 Sea Zone
            3 infantry placed in Manchuria
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 2 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 5 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Siberia
            1 artillery and 1 mech_infantry moved from 5 Sea Zone to Siberia
            1 armour moved from 5 Sea Zone to Siberia
            1 carrier and 2 fighters moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Siberia
    
        Non Combat Move - Americans
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            2 transports placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 bomber placed in Western United States
            1 bomber placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 2 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 5 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Siberia
            1 artillery and 1 mech_infantry moved from 5 Sea Zone to Siberia
            1 armour moved from 5 Sea Zone to Siberia
            1 carrier and 2 fighters moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Siberia
    
        Non Combat Move - Americans
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            2 transports placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 bomber placed in Western United States
            1 bomber placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Southern France
            6 infantry moved from United Kingdom to 109 Sea Zone
            1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 109 Sea Zone to 105 Sea Zone
            6 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery moved from Siam to Shan State
            2 infantry moved from Malaya to Shan State
            4 infantry moved from India to Burma
            1 infantry moved from Sumatra to 41 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - British
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total. 
            Battle in Borneo
            Battle in Normandy Bordeaux
    
        Non Combat Move - British
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 21 PUs; end with 21 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    AA fire in Southern France : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Normandy Bordeaux
            2 armour moved from Northern Italy to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
            1 bomber moved from Belgian Congo to Union of South Africa
            1 fighter moved from French Equatorial Africa to Union of South Africa
            1 infantry moved from Nigeria to French Central Africa
                  Italians take French Central Africa from French
            1 artillery moved from Syria to 98 Sea Zone
            1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 armour and 2 infantry moved from Iraq to Persia
            1 armour moved from Trans-Jordan to Persia
    
        Combat - Italians
            Battle in Persia
                Italians attack with 2 armour, 1 artillery and 3 infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Persia
                Italians win, taking Persia from Neutral_Allies with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 2 infantry
            Battle in Normandy Bordeaux
                Italians attack with 2 armour and 2 fighters
                British defend with 1 factory_minor, 1 harbour and 6 infantry
                    Italians roll dice for 2 armour and 2 fighters in Normandy Bordeaux, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 6 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.00 expected hits
                    2 fighters owned by the Italians, 3 infantry owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux
                British win with 3 infantry remaining. Battle score for attacker is -23
                Casualties for Italians: 2 armour and 2 fighters
                Casualties for British: 3 infantry
            Battle in Union of South Africa
                Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Union of South Africa, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Union of South Africa
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Union of South Africa, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 2 infantry owned by the British lost in Union of South Africa
                Italians win, taking Union of South Africa from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter and 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Union of South Africa to Egypt
            1 mech_infantry moved from Egypt to Iraq
            2 artilleries and 2 infantry moved from Northern Italy to France
            2 artilleries moved from Southern Italy to Northern Italy
            3 infantry moved from Northern Italy to France
            3 infantry moved from Southern Italy to Northern Italy
            1 cruiser, 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Egypt
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 2.67
    Neutral_Allies : 1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 cruiser, 1 destroyer and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            3 fighters moved from Celebes to Malaya
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 fighter placed in 62 Sea Zone
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 cruiser, 1 destroyer and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            3 fighters moved from Celebes to Malaya
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 fighter placed in 62 Sea Zone
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Baltic States to 110 Sea Zone
            3 artilleries moved from Western Germany to 113 Sea Zone
            3 artilleries and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            3 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to United Kingdom
            3 infantry moved from 110 Sea Zone to United Kingdom
            3 bombers and 3 fighters moved from Western Germany to United Kingdom
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Nenetsia to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Baltic States to Archangel
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Baltic States to 110 Sea Zone
            3 artilleries moved from Western Germany to 113 Sea Zone
            3 artilleries and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            3 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to United Kingdom
            3 infantry moved from 110 Sea Zone to United Kingdom
            3 bombers and 3 fighters moved from Western Germany to United Kingdom
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Nenetsia to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Baltic States to Archangel
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Baltic States to 110 Sea Zone
            3 artilleries moved from Western Germany to 113 Sea Zone
            3 artilleries and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            3 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to United Kingdom
            3 infantry moved from 110 Sea Zone to United Kingdom
            3 bombers and 3 fighters moved from Western Germany to United Kingdom
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Nenetsia to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Baltic States to Archangel
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                1 artillery owned by the Germans retreated to Holland Belgium
                British win, taking 125 Sea Zone from Russians with 3 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
            Battle in United Kingdom
                Germans attack with 3 artilleries, 3 bombers, 3 fighters and 3 infantry
                British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 3 artilleries, 3 bombers, 2 fighters and 3 infantry in United Kingdom, round 2 : 5/11 hits, 5.00 expected hits
                    British roll dice for 4 aaGuns, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/6 hits, 2.17 expected hits
                    4 aaGuns owned by the British, 3 infantry owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the French lost in United Kingdom
                    Germans roll dice for 3 artilleries, 3 bombers and 2 fighters in United Kingdom, round 3 : 5/8 hits, 4.00 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the French, 1 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom
                Germans captures 21PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 artilleries, 3 bombers and 2 fighters remaining. Battle score for attacker is 32
                Casualties for Germans: 1 artillery, 1 fighter and 3 infantry
                Casualties for British: 4 aaGuns, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Battle in Archangel
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Archangel to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 armour and 3 artilleries moved from Novgorod to Baltic States
            2 aaGuns, 3 armour, 1 infantry and 8 mech_infantrys moved from Eastern Poland to Baltic States
            4 mech_infantrys moved from Germany to Baltic States
            1 armour moved from Germany to Baltic States
            1 battleship and 2 carriers moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            3 bombers moved from United Kingdom to Western Germany
            1 bomber moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Bulgaria to Romania
            2 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            1 mech_infantry moved from Germany to Western Germany
            1 aaGun moved from Novgorod to Baltic States
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 armour, 1 artillery, 3 fighters and 2 infantry placed in Western Germany
            1 infantry placed in Germany
            Germans undo move 2.
            1 armour placed in Germany
            1 artillery and 1 infantry placed in France
            3 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.17
    Russians : 0.33
    AA fire in United Kingdom : : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            8 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            2 infantry moved from Smolensk to Archangel
            2 artilleries moved from Smolensk to Archangel
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            3 artilleries and 8 infantry moved from Smolensk to Belarus
            5 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 3 artilleries and 8 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 artilleries and 8 infantry in Belarus, round 2 : 3/11 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Sakha to Siberia
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Siberia
            3 infantry moved from Manchuria to Amur
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            2 infantry moved from Szechwan to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kweichow to Yunnan
            2 bombers, 4 fighters and 4 tactical_bombers moved from Kweichow to Yunnan
            1 armour, 1 artillery and 5 infantry moved from Kwangtung to Kwangsi
            3 armour moved from Hunan to Kwangsi
            2 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Anhwe to Hunan
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in Siberia
                Japanese attack with 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Siberia, round 2 : 7/13 hits, 7.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Siberia, round 2 : 4/7 hits, 2.50 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans, 4 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Siberia
                Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 1 infantry
                Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers
                British defend with 1 infantry; Chinese defend with 6 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/15 hits, 6.83 expected hits
                    Chinese roll dice for 7 infantry in Yunnan, round 2 : 4/7 hits, 2.33 expected hits
                    4 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 3 : 7/11 hits, 6.17 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter and 4 infantry
                Casualties for British: 1 infantry
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            4 fighters and 5 tactical_bombers moved from Siberia to 6 Sea Zone
            2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            1 armour and 1 mech_infantry moved from Szechwan to Kwangsi
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Manchuria
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    Russians : 1.50
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 118 Sea Zone to 109 Sea Zone
            1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
            2 fighters moved from 109 Sea Zone to United Kingdom
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            4 transports moved from 5 Sea Zone to 3 Sea Zone
            3 mech_infantrys moved from Western United States to Alaska
            2 bombers moved from Western United States to Aleutian Islands
            1 bomber moved from Wake Island to Japan
            1 tactical_bomber moved from 5 Sea Zone to Japan
            3 fighters moved from 5 Sea Zone to Japan
            1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in Japan causes 10 damage total.  Damaged units is as follows: factory_major = 4, airfield = 6
            Battle in Japan
                Americans attack with 3 fighters
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                    AA fire in Japan : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    3 aaGuns owned by the Japanese lost in Japan
                Americans win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 3 aaGuns
            Battle in United Kingdom
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in United Kingdom, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries in United Kingdom, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - Americans
            1 bomber moved from Japan to Soviet Far East
            1 tactical_bomber moved from Japan to 5 Sea Zone
            2 fighters moved from Japan to 5 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            1 bomber moved from United Kingdom to Scotland
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in Japan : : 0.17
    Americans : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            3 infantry moved from Normandy Bordeaux to 105 Sea Zone
            3 infantry and 3 transports moved from 105 Sea Zone to 109 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 105 Sea Zone to 110 Sea Zone
            3 infantry moved from Scotland to United Kingdom
            1 mech_infantry moved from Scotland to United Kingdom
            1 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 118 Sea Zone
            4 infantry moved from India to West India
            1 mech_infantry moved from Shan State to Burma
            1 artillery moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from French Indo China to Siam
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 submarines moved from 43 Sea Zone to 20 Sea Zone
            2 fighters moved from 20 Sea Zone to Formosa
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 118 Sea Zone to 109 Sea Zone
            1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
            2 fighters moved from 109 Sea Zone to United Kingdom
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            4 transports moved from 5 Sea Zone to 3 Sea Zone
            3 mech_infantrys moved from Western United States to Alaska
            2 bombers moved from Western United States to Aleutian Islands
            1 bomber moved from Wake Island to Japan
            1 tactical_bomber moved from 5 Sea Zone to Japan
            3 fighters moved from 5 Sea Zone to Japan
            1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in Japan causes 10 damage total.  Damaged units is as follows: factory_major = 4, airfield = 6
            Battle in Japan
                Americans attack with 3 fighters
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                    AA fire in Japan : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    3 aaGuns owned by the Japanese lost in Japan
                Americans win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 3 aaGuns
            Battle in United Kingdom
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in United Kingdom, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries in United Kingdom, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - Americans
            1 bomber moved from Japan to Soviet Far East
            1 tactical_bomber moved from Japan to 5 Sea Zone
            2 fighters moved from Japan to 5 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            1 bomber moved from United Kingdom to Scotland
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Normandy Bordeaux to 105 Sea Zone
            3 infantry and 3 transports moved from 105 Sea Zone to 109 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 105 Sea Zone to 110 Sea Zone
            3 infantry moved from Scotland to United Kingdom
            1 mech_infantry moved from Scotland to United Kingdom
            1 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 118 Sea Zone
            4 infantry moved from India to West India
            1 mech_infantry moved from Shan State to Burma
            1 artillery moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from French Indo China to Siam
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 submarines moved from 43 Sea Zone to 20 Sea Zone
            2 fighters moved from 20 Sea Zone to Formosa
    
        Combat - British
            Battle in 20 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 submarines and 1 transport
                Japanese defend with 1 destroyer
                    British roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 20 Sea Zone
                British win, taking 20 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 3
                Casualties for British: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Formosa
            Battle in 110 Sea Zone
                British attack with 1 cruiser, 1 destroyer and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer and 3 transports
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    3 transports owned by the Germans lost in 110 Sea Zone
                    British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                British win, taking Formosa from Japanese with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 41
                Casualties for Germans: 1 cruiser, 1 destroyer and 3 transports
    
        Non Combat Move - British
            1 infantry moved from Burma to India
            1 infantry moved from India to West India
            2 fighters moved from Formosa to 20 Sea Zone
    
        Turn Complete - British
            British collect 19 PUs; end with 19 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Some Units in India change ownership: 5 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 0.50
    AA fire in Japan : : 0.17
    Americans : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Persia to Caucasus
                  Italians take Northwest Persia from Neutral_Allies
                  Italians take Caucasus from Russians
            1 infantry moved from Persia to Eastern Persia
                  Italians take Eastern Persia from Neutral_Allies
            1 infantry moved from French Central Africa to French West Africa
                  Italians take French West Africa from French
            1 infantry moved from France to Normandy Bordeaux
                  Italians take Normandy Bordeaux from British
            1 mech_infantry moved from Union of South Africa to South West Africa
                  Italians take South West Africa from British
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
            1 bomber moved from Egypt to Ukraine
    
        Combat - Italians
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Battle in Crete
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 bomber moved from Ukraine to Greece
            1 armour and 1 artillery moved from Persia to Northwest Persia
            1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Southern Italy to Greece
            1 armour and 1 mech_infantry moved from Northern Italy to Germany
            1 mech_infantry moved from Northern Italy to Germany
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from France to Northern Italy
            1 artillery and 1 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 armour and 1 mech_infantry placed in Egypt
            1 bomber placed in Southern Italy
            1 transport placed in 97 Sea Zone
            Italians undo move 5.
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 37 PUs; end with 37 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    AA fire in Ukraine : : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
            1 cruiser, 1 destroyer and 4 submarines moved from 35 Sea Zone to 19 Sea Zone
            3 fighters moved from Malaya to Burma
            1 infantry moved from Malaya to Shan State
            1 mech_infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 carrier, 1 fighter, 1 mech_infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Kwangtung
                    ANZAC roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Kwangtung, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Kwangtung
                    ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 5 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
                Japanese win with 3 infantry remaining. Battle score for attacker is -13
                Casualties for ANZAC: 1 artillery and 3 infantry
            Battle in Caroline Islands
                ANZAC attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                    ANZAC roll dice for 1 armour and 1 mech_infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 mech_infantry in Caroline Islands, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 19 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer and 4 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 submarines in 19 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.83
    Japanese : 1.33
    

    Savegame

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