Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
Its your go, isn’t it?
shoot you’re right
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
8 infantry moved from Poland to Eastern Poland
10 artilleries moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Romania
Germans take Romania from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
8 infantry moved from Poland to Eastern Poland
10 artilleries moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Romania
Germans take Romania from Russians
Combat - Germans
Battle in Eastern Poland
Germans attack with 10 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 10 artilleries and 8 infantry in Eastern Poland, round 2 : 6/18 hits, 6.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
2 artilleries moved from Baltic States to Belarus
4 armour moved from Baltic States to Novgorod
4 armour moved from Poland to Novgorod
1 bomber moved from Baltic States to Western Germany
2 fighters moved from Baltic States to Belarus
5 tactical_bombers moved from Baltic States to Belarus
7 armour moved from Germany to Eastern Poland
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 40 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3,3 and gets 0 hits
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Russians
4 infantry moved from Karelia to Finland
4 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from Persia to Iraq
2 armour moved from Ukraine to Russia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
4 infantry moved from Timguska to Novosibirsk
4 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
5 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
4 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
Combat - Russians
Battle in Buryatia
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Karelia to Finland
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Ulaanbaatar to Dzavhan
1 aaGun moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : 0.50
Japanese : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Japanese
Combat Hit Differential Summary :
sorry for the delay
Your turn I think
Yes. Really tied up with online work. Will get to this soon.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to Malaya
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter moved from Shan State to 79 Sea Zone
1 tactical_bomber moved from Shan State to 79 Sea Zone
1 fighter moved from Shan State to 78 Sea Zone
1 tactical_bomber moved from Shan State to 78 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery moved from India to Burma
1 armour moved from India to Burma
1 infantry moved from Kwangtung to Kwangsi
4 infantry moved from French Indo China to Kwangsi
2 artilleries moved from French Indo China to Kwangsi
9 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Shan State to Malaya
5 fighters moved from Shan State to Shensi
2 tactical_bombers moved from Shan State to Shensi
1 tactical_bomber moved from Shan State to Shensi
hmm … I can’t proceed. started with the battle in Amur, and it crashed? Can’t seem to continue.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to Malaya
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter moved from Shan State to 79 Sea Zone
1 tactical_bomber moved from Shan State to 79 Sea Zone
1 fighter moved from Shan State to 78 Sea Zone
1 tactical_bomber moved from Shan State to 78 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery moved from India to Burma
1 armour moved from India to Burma
1 infantry moved from Kwangtung to Kwangsi
4 infantry moved from French Indo China to Kwangsi
2 artilleries moved from French Indo China to Kwangsi
9 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Shan State to Malaya
5 fighters moved from Shan State to Shensi
2 tactical_bombers moved from Shan State to Shensi
1 tactical_bomber moved from Shan State to Shensi
Combat - Japanese
Battle in Sumatra
Battle in Ceylon
Battle in Amur
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
1 infantry owned by the Japanese retreated to Siberia
Russians win, taking Sumatra from Dutch, taking Ceylon from UK_Pacific with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 5 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 6 artilleries and 8 infantry
Japanese roll dice for 5 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers in Shensi, round 2 : 8/19 hits, 6.33 expected hits
Chinese roll dice for 6 artilleries and 8 infantry in Shensi, round 2 : 5/14 hits, 4.67 expected hits
5 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 5 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Shensi, round 3 : 5/14 hits, 5.50 expected hits
Chinese roll dice for 6 artilleries in Shensi, round 3 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Japanese and 5 artilleries owned by the Chinese lost in Shensi
Japanese roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Shensi, round 4 : 2/10 hits, 4.83 expected hits
Chinese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 9 infantry
Casualties for Chinese: 6 artilleries and 8 infantry
Battle in 79 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 battleship
Japanese roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 battleship in 79 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Malaya
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 4 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 5 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 6 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 3 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 4 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 airfield and 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 2/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 78 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 78 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 battleships moved from 39 Sea Zone to 36 Sea Zone
2 cruisers moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 79 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 78 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 78 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from Shensi to Hopei
5 fighters moved from Shensi to Hopei
1 aaGun moved from Suiyuyan to Hopei
1 artillery moved from Jehol to Manchuria
1 fighter moved from Malaya to India
1 tactical_bomber moved from Burma to India
2 infantry moved from Jehol to Manchuria
Place Units - Japanese
3 infantry placed in India
1 fighter and 2 infantry placed in Manchuria
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -1.00
Chinese : 1.67
UK_Pacific : -1.67
Russians : 0.00
Japanese : -5.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 2 techTokens;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to Spain
3 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from 95 Sea Zone to Egypt
3 bombers moved from Gibraltar to Egypt
1 bomber moved from Tunisia to Egypt
2 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Gibraltar to Portugal
1 fighter moved from Gibraltar to Spain
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
4 fighters moved from Hawaiian Islands to Iwo Jima
1 infantry and 1 transport moved from 17 Sea Zone to 15 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 4 bombers and 3 fighters
Italians defend with 1 armour, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Americans roll dice for 4 bombers and 3 fighters in Egypt, round 2 : 3/7 hits, 4.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 4/9 hits, 3.17 expected hits
3 fighters owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the Italians lost in Egypt
Americans roll dice for 3 bombers in Egypt, round 3 : 3/3 hits, 2.00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 bomber in Egypt, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 armour and 2 artilleries in Egypt, round 4 : 2/3 hits, 1.17 expected hits
1 bomber owned by the Americans lost in Egypt
Italians win with 1 armour and 2 artilleries remaining. Battle score for attacker is -59
Casualties for Americans: 4 bombers and 3 fighters
Casualties for Italians: 5 infantry and 1 mech_infantry
Battle in Portugal
Americans attack with 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 fighter and 2 infantry in Portugal, round 2 : 0/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Portugal
Americans roll dice for 1 fighter and 1 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 1 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Portugal
Neutral_True win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 2 infantry
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 4 bombers, 1 fighter and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 2 artilleries, 4 bombers, 1 fighter and 4 infantry in Spain, round 2 : 3/12 hits, 5.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 4 bombers, 1 fighter and 1 infantry in Spain, round 3 : 6/9 hits, 4.67 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 4 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
4 bombers moved from Spain to Algeria
1 fighter moved from Spain to Tunisia
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : 1.50
Americans : -4.00
Neutral_True : 3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 fighter and 9 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 airfield, 2 artilleries and 5 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 2 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 5 infantry in Kwangsi, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 4 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 5 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 artillery and 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangtung to Kiangsi
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; 2 techTokens;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to Spain
3 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from 95 Sea Zone to Egypt
3 bombers moved from Gibraltar to Egypt
1 bomber moved from Tunisia to Egypt
2 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Gibraltar to Portugal
1 fighter moved from Gibraltar to Spain
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
4 fighters moved from Hawaiian Islands to Iwo Jima
1 infantry and 1 transport moved from 17 Sea Zone to 15 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 4 bombers and 3 fighters
Italians defend with 1 armour, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Americans roll dice for 4 bombers and 3 fighters in Egypt, round 2 : 3/7 hits, 4.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 4/9 hits, 3.17 expected hits
3 fighters owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the Italians lost in Egypt
Americans roll dice for 3 bombers in Egypt, round 3 : 3/3 hits, 2.00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 bomber in Egypt, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 armour and 2 artilleries in Egypt, round 4 : 2/3 hits, 1.17 expected hits
1 bomber owned by the Americans lost in Egypt
Italians win with 1 armour and 2 artilleries remaining. Battle score for attacker is -59
Casualties for Americans: 4 bombers and 3 fighters
Casualties for Italians: 5 infantry and 1 mech_infantry
Battle in Portugal
Americans attack with 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 fighter and 2 infantry in Portugal, round 2 : 0/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Portugal
Americans roll dice for 1 fighter and 1 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 1 infantry in Portugal, round 4 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Portugal
Neutral_True win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 2 infantry
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 4 bombers, 1 fighter and 4 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 2 artilleries, 4 bombers, 1 fighter and 4 infantry in Spain, round 2 : 3/12 hits, 5.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 4 bombers, 1 fighter and 1 infantry in Spain, round 3 : 6/9 hits, 4.67 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 4 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
4 bombers moved from Spain to Algeria
1 fighter moved from Spain to Tunisia
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 fighter and 9 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 airfield, 2 artilleries and 5 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 2 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 4/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 5 infantry in Kwangsi, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 4 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 5 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 artillery and 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangtung to Kiangsi
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Research Technology - British
British spend 0 on tech rolls
British roll 6,3,4 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Airborne_Forces
Activate Technology - British
British activating Airborne_Forces
British giving technology to UK_Pacific: Airborne_Forces
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
3 fighters moved from United Kingdom to Finland
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Sicily to 95 Sea Zone
2 armour moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery moved from Eastern Persia to Persia
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
1 artillery moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
Combat - British
Battle in Normandy Bordeaux
Battle in Southern France
Battle in Egypt
British attack with 2 armour, 2 fighters and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 1 harbour
British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Egypt, round 2 : 0/6 hits, 2.33 expected hits
Italians roll dice for 1 armour and 2 artilleries in Egypt, round 2 : 3/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Egypt
British roll dice for 1 armour and 2 fighters in Egypt, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 0/3 hits, 1.17 expected hits
2 artilleries owned by the Italians lost in Egypt
British roll dice for 1 armour and 2 fighters in Egypt, round 4 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 2 fighters in Egypt, round 5 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Egypt
British roll dice for 1 armour and 1 fighter in Egypt, round 6 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 armour in Egypt, round 6 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Egypt
British roll dice for 1 armour in Egypt, round 7 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Egypt, round 7 : 1/1 hits, 0.50 expected hits
1 armour owned by the British lost in Egypt
Italians win, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 1 armour remaining. Battle score for attacker is -32
Casualties for British: 2 armour, 2 fighters and 2 mech_infantrys
Casualties for Italians: 2 artilleries
Battle in Trans-Jordan
British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour and 1 infantry
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 2 armour and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 2 armour and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
2 aaGuns moved from Hunan to Kiangsi
Place Units - British
3 armour placed in Iraq
1 bomber placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1.33
British : -6.33
Americans : -4.00
Neutral_True : 3.00
Chinese : 0.67
Japanese : 2.67
wow what a battle in egypt!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour moved from Egypt to Tobruk
1 fighter moved from Southern Italy to 93 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Southern France
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Tobruk
Italians attack with 1 armour
French defend with 1 infantry
Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
3 infantry placed in Northern Italy
3 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,5
Italians collect 12 PUs (4 lost to blockades); end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -1.00
French : -0.33
I don’t have the numbers anymore it looks like for Moscow. I’ll play one more round and see.
You not playing anymore?