@max334 Scrambles?
LennardF (Allies + 12) vs Akreider2 (Axis) Round 2 - BM3
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Not the right rolls at this point - some infantry on infantry? Sure, but I want to see better rolls on the big money battles.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 artillery moved from Shan State to Burma 1 artillery and 3 infantry moved from Shan State to Malaya 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 3 bombers, 3 fighters and 1 tactical_bomber moved from French Indo China to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese British scrambles 3 units out of India to defend against the attack in 39 Sea Zone Battle in 22 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 43 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 39 Sea Zone Japanese attack with 3 bombers, 4 fighters and 2 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport 1 submarine owned by the British Submerged Japanese roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 39 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 39 Sea Zone Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 3 : 3/7 hits, 4.33 expected hits British roll dice for 3 fighters and 1 transport in 39 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 3 fighters owned by the British lost in 39 Sea Zone 1 transport owned by the British lost in 39 Sea Zone Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 4 fighters and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma UK_Pacific win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery and 3 infantry Americans defend with 1 armour and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Malaya, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Malaya Japanese roll dice for 1 artillery in Malaya, round 4 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Japanese 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 3 bombers moved from 39 Sea Zone to French Indo China 1 tactical_bomber moved from 39 Sea Zone to Shan State Place Units - Japanese 3 mech_infantrys placed in Kwangtung 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : -0.17 Americans : -0.33 UK_Pacific : 2.17 Japanese : -2.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 3 fighters moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 3 fighters moved from Western United States to 10 Sea Zone 1 carrier, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from India to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to Central United States 2 carriers, 1 destroyer, 3 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from Queensland to New South Wales 1 bomber moved from India to Kwangtung Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kwangtung causes 5 damage total. Battle in Paulau Island Battle in 37 Sea Zone Americans attack with 2 carriers, 1 destroyer, 3 fighters, 9 submarines and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking Paulau Island from Japanese, taking 37 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Kwangtung to Burma 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 37 Sea Zone to Burma Place Units - Americans 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Kansu to Szechwan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 31 PUs; British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Northwest Persia to Caucasus 1 bomber moved from Egypt to Caucasus 3 infantry moved from Iraq to Persia 2 armour, 5 artilleries, 2 infantry and 7 mech_infantrys moved from Northwest Persia to Persia 1 bomber moved from India to French Indo China 4 artilleries and 10 infantry moved from India to Burma 4 fighters moved from Russia to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kazakhstan British attack with 4 fighters and 1 tactical_bomber Italians defend with 1 armour British roll dice for 4 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.67 expected hits Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kazakhstan British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Caucasus British attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 1 bomber and 2 fighters moved from Caucasus to Persia 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Burma 3 aaGuns moved from India to Burma Place Units - British 1 fighter and 1 infantry placed in Persia 1 transport placed in 80 Sea Zone British undo move 2. 1 infantry placed in Persia 1 transport placed in 110 Sea Zone 2 artilleries placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17 Germans : 0.67 British : -0.50 Italians : -0.50 Americans : -1.00 Chinese : 0.17 Japanese : 0.33 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tunisia 1 battleship, 2 cruisers and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia 1 fighter moved from 96 Sea Zone to Tunisia 1 bomber moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Tunisia, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Tunisia to 94 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 carrier and 2 destroyers moved from 96 Sea Zone to 94 Sea Zone 1 bomber moved from Tunisia to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery and 4 infantry moved from Northern Italy to France 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Volgograd 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 1 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Rostov to Kazakhstan Place Units - Italians 1 transport placed in 97 Sea Zone 2 artilleries and 2 infantry placed in Northern Italy 2 infantry placed in Southern France Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 artilleries, 1 fighter and 2 infantry moved from New South Wales to Queensland 1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2 ANZAC collect 19 PUs (2 lost to blockades); end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 infantry moved from Urals to Timguska Germans take Timguska from Russians 1 infantry moved from Novosibirsk to Samara 5 bombers moved from Rostov to Samara 1 mech_infantry moved from Rostov to Smolensk 4 fighters and 2 tactical_bombers moved from Rostov to Smolensk 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 4/7 hits, 3.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 5 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 5 bombers and 1 infantry in Samara, round 2 : 2/6 hits, 3.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 9 armour, 11 artilleries, 26 infantry and 21 mech_infantrys moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Tambov 4 fighters and 2 tactical_bombers moved from Smolensk to Bryansk 6 artilleries moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 3 artilleries and 9 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Novosibirsk to Volgograd 1 mech_infantry moved from Urals to Evenkiyskiy 1 mech_infantry moved from Novosibirsk to Volgograd 10 mech_infantrys moved from Eastern Poland to Bryansk 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 cruiser, 1 destroyer and 2 submarines moved from 125 Sea Zone to 113 Sea Zone 1 bomber moved from Samara to Eastern Poland 1 bomber moved from Samara to Eastern Poland 1 bomber moved from Samara to Eastern Poland 1 bomber moved from Samara to Eastern Poland 1 bomber moved from Samara to Eastern Poland Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 4 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 64 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33 Russians : -0.67
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Even though it looks like Russia is going to fall, you might be slightly ahead as Japan is having a hard time - perhaps stemming from my attempted attack on the Russian stack in Korea, or maybe just because you’ve put so much US money into opposing it. Close game!
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 aaGun, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 6 fighters moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 9 artilleries and 10 infantry moved from Vologda to Russia 3 infantry moved from Manchuria to Amur 14 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Smolensk Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/8 hits, 3.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Smolensk to Russia 2 aaGuns moved from Manchuria to Jehol Place Units - Russians 1 aaGun, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,4 Russians collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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I think you have a strong lead in this game.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 33 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 bomber moved from French Indo China to 34 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Combat - Japanese Battle in Manchuria Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win, taking Manchuria from Chinese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Korea Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo UK_Pacific win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 bomber moved from 34 Sea Zone to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 1 artillery, 1 infantry and 1 tactical_bomber moved from Shan State to French Indo China 3 mech_infantrys moved from Kwangtung to French Indo China 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Hunan 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to French Indo China 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kwangtung 1 artillery and 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,3,3,5,2,1,2,2,1,3,5,1,3,5,2,2,2,6,3,6,5,5,1,5,2,3,3,4,5,3,3,1,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3 Japanese collect 36 PUs (7 lost to blockades); end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 1.00 Japanese : -1.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 7 infantry, 1 submarine and 4 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 artilleries, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 2 submarines moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 4 fighters moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 bomber moved from Burma to Kwangtung 1 artillery moved from New South Wales to Queensland Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from Kwangtung to Burma 1 fighter moved from 43 Sea Zone to 37 Sea Zone 4 fighters moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 transports placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 artillery and 5 infantry placed in Western United States 1 transport placed in 101 Sea Zone 2 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Shensi to Hopei 9 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Sikang Combat - Chinese Battle in Kweichow Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Kweichow, round 2 : 3/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from Persia to Russia 1 bomber moved from Persia to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 bomber moved from Burma to Yunnan 1 fighter moved from India to Yunnan 2 infantry moved from India to Burma 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Yunnan British attack with 2 bombers, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 2 bombers, 1 fighter and 2 infantry in Yunnan, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to Burma 2 bombers moved from Yunnan to Burma 1 artillery moved from Algeria to Morocco 1 armour moved from Algeria to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 armour moved from Eastern Persia to West India 1 armour moved from Persia to West India 2 infantry moved from Persia to Northwest Persia 5 artilleries and 8 infantry moved from Persia to Northwest Persia 7 mech_infantrys moved from Persia to Northwest Persia Place Units - British 3 artilleries, 2 fighters and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17 British : 0.83 Americans : -0.33 Chinese : 1.67 Japanese : -1.83
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from 94 Sea Zone to Algeria 1 fighter moved from Southern Italy to Algeria 1 fighter moved from Southern Italy to Algeria 1 bomber moved from Southern Italy to Algeria 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 94 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Kazakhstan to Samara 1 mech_infantry moved from Samara to Vologda Italians take Vologda from Russians 1 infantry moved from Bryansk to Smolensk 3 armour moved from Rostov to Smolensk
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I’m going to assume you don’t want to scramble for SZ92. (If you disagree let me know and we can reroll things).
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from 94 Sea Zone to Algeria 1 fighter moved from Southern Italy to Algeria 1 fighter moved from Southern Italy to Algeria 1 bomber moved from Southern Italy to Algeria 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 94 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Kazakhstan to Samara 1 mech_infantry moved from Samara to Vologda Italians take Vologda from Russians 1 infantry moved from Bryansk to Smolensk 3 armour moved from Rostov to Smolensk Combat - Italians Battle in Algeria Italians attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry British defend with 2 infantry; French defend with 2 infantry; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry in Algeria, round 2 : 6/17 hits, 6.00 expected hits Americans roll dice for 1 artillery and 5 infantry in Algeria, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the French, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from Americans with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 3 infantry Casualties for French: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Smolensk Italians attack with 3 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 infantry in Smolensk, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Tambov to Volgograd 1 fighter moved from Algeria to 92 Sea Zone 1 fighter moved from Algeria to 92 Sea Zone 1 fighter moved from Algeria to Tunisia 1 bomber moved from Algeria to Southern Italy 1 fighter moved from Tunisia to Libya 1 artillery moved from Tobruk to Libya 1 bomber moved from Crete to Southern Italy 1 submarine moved from 98 Sea Zone to 94 Sea Zone 1 submarine moved from 98 Sea Zone to 94 Sea Zone 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery and 4 infantry moved from France to Southern France 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Southern France 2 transports placed in 97 Sea Zone Italians undo move 1. Italians undo move 1. 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 1.67 Americans : 1.00 Russians : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 artilleries moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 harbour ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 2 infantry moved from 91 Sea Zone to Morocco Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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So what’s the top secret Anzac plan to take Japan? You can trust me, I’m a pro!
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That would be telling.
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I can exchange intelligence on the Dutch or Mongolians.
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Fair enough. First, as a sign of good faith, I’ll need you to withdraw the Germans for no more than 3 months.
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians 1 infantry moved from Samara to Russia 2 infantry moved from Tambov to Russia 4 armour and 1 mech_infantry moved from Volgograd to Russia 12 armour, 20 artilleries, 4 fighters, 26 infantry, 40 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 5 bombers moved from Eastern Poland to Russia 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone