LennardF (Allies + 12) vs Akreider2 (Axis) Round 2 - BM3

  • 2007 AAR League

    4 hits. Default OOL is carrier kill (2 hits), des, cru. Which probably makes sense.


  • Not the right rolls at this point - some infantry on infantry? Sure, but I want to see better rolls on the big money battles.

  • 2007 AAR League

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shan State to Burma
            1 artillery moved from Shan State to Burma
            1 artillery and 3 infantry moved from Shan State to Malaya
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 22 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            3 bombers, 3 fighters and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 43 Sea Zone
                British win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 39 Sea Zone
                Japanese attack with 3 bombers, 4 fighters and 2 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                1 submarine owned by the British Submerged
                    Japanese roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 39 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 39 Sea Zone
                    Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 3 : 3/7 hits, 4.33 expected hits
                    British roll dice for 3 fighters and 1 transport in 39 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 3 fighters owned by the British lost in 39 Sea Zone
                    1 transport owned by the British lost in 39 Sea Zone
                Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 4 fighters and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                UK_Pacific win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 armour and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 armour and 1 infantry in Malaya, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                    Japanese roll dice for 1 artillery in Malaya, round 4 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 armour in Malaya, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 3 infantry
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kwangtung to Hunan
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Jehol to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            3 bombers moved from 39 Sea Zone to French Indo China
            1 tactical_bomber moved from 39 Sea Zone to Shan State
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : -0.33
    UK_Pacific : 2.17
    Japanese : -2.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            3 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            3 fighters moved from Western United States to 10 Sea Zone
            1 carrier, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 tactical_bomber moved from India to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            2 carriers, 1 destroyer, 3 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from Queensland to New South Wales
            1 bomber moved from India to Kwangtung
    
        Combat - Americans
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
                Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 5 damage total. 
            Battle in Paulau Island
            Battle in 37 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 3 fighters, 9 submarines and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Paulau Island from Japanese, taking 37 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from Kwangtung to Burma
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 37 Sea Zone to Burma
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer placed in 10 Sea Zone
            1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Kansu to Szechwan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Tsinghai
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            Chinese undo move 1.
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 31 PUs; 
            British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Northwest Persia to Caucasus
            1 bomber moved from Egypt to Caucasus
            3 infantry moved from Iraq to Persia
            2 armour, 5 artilleries, 2 infantry and 7 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from India to French Indo China
            4 artilleries and 10 infantry moved from India to Burma
            4 fighters moved from Russia to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
    
        Combat - British
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Kazakhstan
                British attack with 4 fighters and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 4 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.67 expected hits
                    Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Kazakhstan
                British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Caucasus
                British attack with 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
            1 bomber and 2 fighters moved from Caucasus to Persia
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 bomber moved from French Indo China to Burma
            3 aaGuns moved from India to Burma
    
        Place Units - British
            1 fighter and 1 infantry placed in Persia
            1 transport placed in 80 Sea Zone
            British undo move 2.
            1 infantry placed in Persia
            1 transport placed in 110 Sea Zone
            2 artilleries placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0.17
    Germans : 0.67
    British : -0.50
    Italians : -0.50
    Americans : -1.00
    Chinese : 0.17
    Japanese : 0.33
    AA fire in French Indo China : : -0.17
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 battleship, 2 cruisers and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
            1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
            1 fighter moved from 96 Sea Zone to Tunisia
            1 bomber moved from Southern Italy to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Tunisia, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Tunisia to 94 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 carrier and 2 destroyers moved from 96 Sea Zone to 94 Sea Zone
            1 bomber moved from Tunisia to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 artillery and 4 infantry moved from Northern Italy to France
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Volgograd
            1 armour moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
            1 infantry moved from Rostov to Bryansk
            1 mech_infantry moved from Rostov to Kazakhstan
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            2 artilleries and 2 infantry placed in Northern Italy
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 artilleries, 1 fighter and 2 infantry moved from New South Wales to Queensland
            1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 transports moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 fighter and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
            ANZAC collect 19 PUs (2 lost to blockades); end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 infantry moved from Urals to Timguska
                  Germans take Timguska from Russians
            1 infantry moved from Novosibirsk to Samara
            5 bombers moved from Rostov to Samara
            1 mech_infantry moved from Rostov to Smolensk
            4 fighters and 2 tactical_bombers moved from Rostov to Smolensk
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Holland Belgium
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 4/7 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 5 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 bombers and 1 infantry in Samara, round 2 : 2/6 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 9 armour, 11 artilleries, 26 infantry and 21 mech_infantrys moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Tambov
            4 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
            6 artilleries moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            3 artilleries and 9 mech_infantrys moved from Ukraine to Bryansk
            1 armour moved from Novosibirsk to Volgograd
            1 mech_infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Novosibirsk to Volgograd
            10 mech_infantrys moved from Eastern Poland to Bryansk
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 cruiser, 1 destroyer and 2 submarines moved from 125 Sea Zone to 113 Sea Zone
            1 bomber moved from Samara to Eastern Poland
            1 bomber moved from Samara to Eastern Poland
            1 bomber moved from Samara to Eastern Poland
            1 bomber moved from Samara to Eastern Poland
            1 bomber moved from Samara to Eastern Poland
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            4 mech_infantrys placed in Germany
            1 artillery and 1 infantry placed in Western Germany
            1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    Russians : -0.67
    

    Savegame

  • 2007 AAR League

    Even though it looks like Russia is going to fall, you might be slightly ahead as Japan is having a hard time - perhaps stemming from my attempted attack on the Russian stack in Korea, or maybe just because you’ve put so much US money into opposing it. Close game!


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            6 fighters moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            9 artilleries and 10 infantry moved from Vologda to Russia
            3 infantry moved from Manchuria to Amur
            14 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/8 hits, 3.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            6 fighters and 1 tactical_bomber moved from Smolensk to Russia
            2 aaGuns moved from Manchuria to Jehol
    
        Place Units - Russians
            1 aaGun, 3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,4
            Russians collect 11 PUs (3 lost to blockades); end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame

  • 2007 AAR League

    I think you have a strong lead in this game.

  • 2007 AAR League

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 33 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 bomber moved from French Indo China to 34 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Japanese
            Battle in Manchuria
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win, taking Manchuria from Chinese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Korea
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                UK_Pacific win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 carriers, 1 fighter, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            1 bomber moved from 34 Sea Zone to French Indo China
            1 mech_infantry moved from Yunnan to French Indo China
            1 artillery, 1 infantry and 1 tactical_bomber moved from Shan State to French Indo China
            3 mech_infantrys moved from Kwangtung to French Indo China
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to French Indo China
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            1 artillery and 3 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,3,3,5,2,1,2,2,1,3,5,1,3,5,2,2,2,6,3,6,5,5,1,5,2,3,3,4,5,3,3,1,1
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
            Japanese collect 36 PUs (7 lost to blockades); end with 36 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    UK_Pacific : 1.00
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 fighters, 7 infantry, 1 submarine and 4 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries, 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 fighter moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            2 submarines moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            4 fighters moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 bomber moved from Burma to Kwangtung
            1 artillery moved from New South Wales to Queensland
    
        Combat - Americans
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
                Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from Kwangtung to Burma
            1 fighter moved from 43 Sea Zone to 37 Sea Zone
            4 fighters moved from 41 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Morocco
            3 artilleries moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 artillery and 5 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            2 fighters and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Shensi to Hopei
            9 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Kweichow, round 2 : 3/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Shensi
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            3 fighters moved from Persia to Russia
            1 bomber moved from Persia to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 bomber moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            2 infantry moved from India to Burma
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Battle in Yunnan
                British attack with 2 bombers, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 bombers, 1 fighter and 2 infantry in Yunnan, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Yunnan to Burma
            2 bombers moved from Yunnan to Burma
            1 artillery moved from Algeria to Morocco
            1 armour moved from Algeria to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 armour moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            2 infantry moved from Persia to Northwest Persia
            5 artilleries and 8 infantry moved from Persia to Northwest Persia
            7 mech_infantrys moved from Persia to Northwest Persia
    
        Place Units - British
            3 artilleries, 2 fighters and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,2
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0.17
    British : 0.83
    Americans : -0.33
    Chinese : 1.67
    Japanese : -1.83
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 artillery moved from 92 Sea Zone to Algeria
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 fighter moved from 94 Sea Zone to Algeria
            1 fighter moved from Southern Italy to Algeria
            1 fighter moved from Southern Italy to Algeria
            1 bomber moved from Southern Italy to Algeria
            1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 94 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Kazakhstan to Samara
            1 mech_infantry moved from Samara to Vologda
                  Italians take Vologda from Russians
            1 infantry moved from Bryansk to Smolensk
            3 armour moved from Rostov to Smolensk
    

    Savegame

  • 2007 AAR League

    I’m going to assume you don’t want to scramble for SZ92. (If you disagree let me know and we can reroll things).

  • 2007 AAR League

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 artillery moved from 92 Sea Zone to Algeria
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 fighter moved from 94 Sea Zone to Algeria
            1 fighter moved from Southern Italy to Algeria
            1 fighter moved from Southern Italy to Algeria
            1 bomber moved from Southern Italy to Algeria
            1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 94 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Kazakhstan to Samara
            1 mech_infantry moved from Samara to Vologda
                  Italians take Vologda from Russians
            1 infantry moved from Bryansk to Smolensk
            3 armour moved from Rostov to Smolensk
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry
                British defend with 2 infantry; French defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry in Algeria, round 2 : 6/17 hits, 6.00 expected hits
                    Americans roll dice for 1 artillery and 5 infantry in Algeria, round 2 : 3/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the French, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from Americans with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 3 infantry
                Casualties for French: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
            Battle in Smolensk
                Italians attack with 3 armour and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 infantry in Smolensk, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Tambov to Volgograd
            1 fighter moved from Algeria to 92 Sea Zone
            1 fighter moved from Algeria to 92 Sea Zone
            1 fighter moved from Algeria to Tunisia
            1 bomber moved from Algeria to Southern Italy
            1 fighter moved from Tunisia to Libya
            1 artillery moved from Tobruk to Libya
            1 bomber moved from Crete to Southern Italy
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 artillery and 4 infantry moved from France to Southern France
            1 artillery moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Southern France
            2 transports placed in 97 Sea Zone
            Italians undo move 1.
            Italians undo move 1.
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : 1.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries moved from 37 Sea Zone to Malaya
            2 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 harbour
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from 91 Sea Zone to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.33
    

    Savegame

  • 2007 AAR League

    So what’s the top secret Anzac plan to take Japan? You can trust me, I’m a pro!


  • That would be telling.

  • 2007 AAR League

    I can exchange intelligence on the Dutch or Mongolians.


  • Fair enough. First, as a sign of good faith, I’ll need you to withdraw the Germans for no more than 3 months.

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