Has anyone tried to merge AA Classic with AAZ? I did it with only a few adjustments and it was a lot of fun. Curious who else have tried and compared notes.
Axis & Allies Zombies was recently announced so we got a ton of questions about the game answered by Wizards of the Coast and the lead game designer, Scott Van Essen.
On Sep. 27, Wizards of the Coast hosting an AAZ launch party with the Puget Sound A&A Players Meetup group. Attendees played the game, met the design, and left with good first impressions of the game.
Uh…hello. There is a global zombie war game called Zombie State. I’ve seen it and read some reviews. I’ve actually designed a pretty complicated Axis and Allies Zombies game using the Global 1940 maps. I use Fortress America infantry units for zombies as I don’t have any real specific Z sculpts. I’m afraid I made the rules so complicated that people might compare it to Cones of Dunshire. The Zs are pretty slow and certainly not unkillable. I combined the idea of supernatural undead springing up everywhere thanks to Hitler (he gets munched right off the bat and Admiral Donitz takes over what’s left of Germany) with some pandemic plagues. So some Zs can infect you while others just tear you limb from limb. If the players want to just beat on the Zombies they can unite and do that, or if they want to fight each other the Zs get exponentially tougher and rip into all of them. Like “nightmare” level in some computer games. I’ve been working on it for a few years on and off. Max Brooks World War Z novel and the Harry Turtledove Balance novels were a good inspiration for this kind of thing. Let me know if you’re still interested in this game concept. There is actually someone who started this a few years back with the old A and A Classic map and some fun ideas for introducing Zs into WW2, but I’ve always preferred bigger maps and lots of different unit types.