@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
13 infantry moved from Western Ukraine to Ukraine
5 artilleries moved from Western Ukraine to Ukraine
9 mech_infantrys moved from Germany to Denmark
8 infantry moved from Western Germany to Denmark
5 infantry moved from Belarus to Archangel
1 artillery moved from Novgorod to Archangel
9 infantry moved from Novgorod to Archangel
13 armour and 19 mech_infantrys moved from Belarus to Poland
6 mech_infantrys moved from Eastern Poland to Germany
2 bombers, 3 fighters and 4 tactical_bombers moved from Eastern Poland to Western Germany
1 armour moved from Western Ukraine to Poland
Combat - Germans
Battle in Ukraine
Germans attack with 5 artilleries and 13 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 5 artilleries and 13 infantry in Ukraine, round 2 : 10/18 hits, 4.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 artilleries and 13 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 14 infantry in Archangel, round 2 : 3/15 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Eastern Poland
2 aaGuns moved from Western Ukraine to Eastern Poland
Place Units - Germans
3 artilleries and 3 infantry placed in Western Germany
4 armour placed in Western Germany
2 artilleries and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 5.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Samara to Vologda
10 infantry moved from Russia to Vologda
4 artilleries moved from Russia to Vologda
4 infantry moved from Russia to Vologda
4 artilleries moved from Russia to Bryansk
2 aaGuns and 11 infantry moved from Buryatia to Amur
22 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Tambov to Russia
1 armour moved from Tambov to Bryansk
1 artillery and 15 infantry moved from Tambov to Bryansk
Place Units - Russians
4 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Samara to Vologda
10 infantry moved from Russia to Vologda
4 artilleries moved from Russia to Vologda
4 infantry moved from Russia to Vologda
4 artilleries moved from Russia to Bryansk
2 aaGuns and 11 infantry moved from Buryatia to Amur
22 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Tambov to Russia
1 armour moved from Tambov to Bryansk
1 artillery and 15 infantry moved from Tambov to Bryansk
Place Units - Russians
4 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@LennardF Please use second file posted
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
3 artilleries and 5 infantry moved from Shan State to Burma
5 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
2 artilleries and 1 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 fighter moved from Kiangsu to 21 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Jehol
5 infantry moved from Jehol to Manchuria
1 armour moved from Anhwe to Manchuria
3 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to Manchuria
1 infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 bomber and 4 tactical_bombers moved from Anhwe to Yunnan
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 8 artilleries, 15 infantry and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 8 artilleries, 15 infantry and 2 mech_infantrys in Burma, round 2 : 5/25 hits, 6.83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 8 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to Kwangtung
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
Japanese collect 53 PUs (5 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : -0.33
UK_Pacific : -0.67
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 88 PUs;
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
@LennardF submerge sub sz 35?
Hah! Absolutely, run away!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from United Kingdom to Germany
1 bomber moved from Normandy Bordeaux to 97 Sea Zone
9 fighters moved from Southern France to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from India to Iraq
@LennardF Scramble sz 97?
No thanks, you brought too many planes…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 88 PUs;
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in 35 Sea Zone
Americans attack with 5 submarines and 2 transports
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits
Battle in Philippines
Non Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Queensland
1 fighter moved from Queensland to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 5 fighters moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Southern France
1 carrier moved from 93 Sea Zone to 91 Sea Zone
2 cruisers moved from 93 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Southern France
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 armour and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from United Kingdom to Germany
1 bomber moved from Normandy Bordeaux to 97 Sea Zone
9 fighters moved from Southern France to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from India to Iraq
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 9 fighters and 4 submarines
Italians defend with 1 destroyer
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 9 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
3 aaGuns, 5 artilleries and 14 infantry moved from India to West India
4 infantry moved from Egypt to Trans-Jordan
1 bomber and 9 fighters moved from 97 Sea Zone to Southern France
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Germany to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
Place Units - British
1 factory_minor placed in Persia
2 mech_infantrys placed in Egypt
7 infantry placed in United Kingdom
British undo move 3.
6 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
British undo move 4.
1 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,17
British : 0,67
Italians : -0,33
Americans : -1,67
Chinese : 0,17
Neutral_Axis : 0,00
Japanese : 0,67
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 bomber moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 infantry moved from Western Germany to Northern Italy
8 infantry moved from Southern Italy to Northern Italy
4 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
Combat - Italians
Battle in Northern Italy
Italians attack with 4 artilleries, 1 bomber, 3 fighters and 10 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 4 artilleries, 1 bomber, 3 fighters and 10 infantry in Northern Italy, round 2 : 4/18 hits, 5.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 4 artilleries, 1 bomber, 3 fighters and 10 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
4 aaGuns moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
3 fighters moved from Northern Italy to Denmark
1 bomber moved from Northern Italy to Western Germany
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,6,2,4,5,5
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -1.83
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 35 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau Island, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Paulau Island to 35 Sea Zone
2 fighters moved from Queensland to Philippines
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
5 submarines moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to South Australia
3 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 artilleries and 11 infantry moved from Ukraine to Bessarabia
2 bombers moved from Western Ukraine to Novgorod
1 artillery and 14 infantry moved from Archangel to Novgorod
7 mech_infantrys moved from Denmark to France
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 aaGuns moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Western Germany to Denmark
7 artilleries moved from Western Germany to France
6 mech_infantrys moved from Germany to France
2 artilleries and 2 infantry moved from Germany to Western Germany
17 mech_infantrys moved from Poland to Western Germany
14 armour moved from Poland to Western Germany
4 armour moved from Western Germany to France
2 fighters moved from 113 Sea Zone to Denmark
Place Units - Germans
3 infantry placed in Novgorod
4 armour, 1 fighter and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 4 artilleries and 19 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Western Ukraine to Russia
2 aaGuns, 1 armour, 6 artilleries and 30 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Archangel
1 armour and 1 mech_infantry moved from Russia to Rostov
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
4 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 battleship, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Anhwe
7 infantry moved from Manchuria to Jehol
2 fighters moved from Manchuria to Japan
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
3 fighters moved from 37 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
8 artilleries, 15 infantry and 2 mech_infantrys moved from Burma to India
1 fighter moved from Kwangtung to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 bomber moved from Yunnan to Japan
3 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Hunan to Burma
2 artilleries and 2 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Battle in India
Japanese attack with 8 artilleries, 15 infantry and 2 mech_infantrys
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 8 artilleries, 15 infantry and 2 mech_infantrys in India, round 2 : 9/25 hits, 6.83 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Java from Americans, taking India from UK_Pacific with 8 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 tactical_bombers moved from 36 Sea Zone to Anhwe
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 7 destroyers, 2 submarines and 3 transports moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 battleship and 2 submarines placed in 20 Sea Zone
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Japanese collect 62 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 0.00
UK_Pacific : 0.00
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 6 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 armour and 4 infantry moved from Normandy Bordeaux to Spain
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Gibraltar to Portugal
1 armour, 3 artilleries, 1 fighter, 5 infantry, 2 marines and 1 mech_infantry moved from Southern France to Spain
1 fighter moved from Spain to Portugal
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Eastern United States to Portugal
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Battle in Sumatra
Battle in Guam
Battle in Marianas
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Sumatra from Japanese, taking Guam from Japanese, taking Marianas from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Portugal
Americans attack with 1 bomber, 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 cruisers in Portugal, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Portugal, round 2 : 1/5 hits, 2,00 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Portugal, round 3 : 4/4 hits, 1,83 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 2 armour, 5 artilleries, 13 infantry, 2 marines and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 2 armour, 5 artilleries, 13 infantry, 2 marines and 3 mech_infantrys in Spain, round 2 : 9/25 hits, 6,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 5 artilleries, 13 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber moved from Portugal to Gibraltar
2 fighters moved from Portugal to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 4 carriers, 8 fighters and 5 submarines moved from 35 Sea Zone to 33 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 tactical_bomber moved from 42 Sea Zone to Western Australia
Place Units - Americans
1 factory_minor placed in Brazil
2 artilleries and 4 infantry placed in Central United States
2 infantry placed in Central United States
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
13 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Trans-Jordan to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Turkey
1 tactical_bomber moved from Trans-Jordan to Turkey
1 bomber moved from Southern France to Turkey
1 bomber moved from Normandy Bordeaux to Turkey
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
2 infantry moved from Trans-Jordan to Saudi Arabia
Combat - British
Battle in Norway
Battle in Saudi Arabia
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/4 hits, 1,00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 2/3 hits, 0,83 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
British win, taking Norway from Germans, taking Saudi Arabia from Neutral_True with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 1 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 2/6 hits, 2,83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
1 armour owned by the British retreated to Iraq
Neutral_True win with 6 infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
3 aaGuns, 5 artilleries and 14 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
9 fighters moved from Southern France to Spain
3 artilleries and 9 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 aaGun moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to Spain
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Turkey to Trans-Jordan
1 fighter moved from Saudi Arabia to Trans-Jordan
1 bomber moved from Turkey to Trans-Jordan
1 bomber moved from Turkey to Iraq
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Spain
1 fighter moved from Spain to Gibraltar
Place Units - British
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,33
AA fire in Southern Italy : : -0,17
Americans : 2,67
Neutral_True : -1,67
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 infantry moved from Northern Italy to France
4 artilleries and 8 infantry moved from Northern Italy to Greater Southern Germany
2 armour moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 fighters moved from Denmark to Normandy Bordeaux
1 artillery moved from Denmark to Western Germany
2 infantry moved from Denmark to Western Germany
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 infantry; French defend with 1 fighter; Americans defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
1 fighter owned by the French, 1 fighter owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter and 1 infantry
Casualties for French: 1 fighter
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Normandy Bordeaux to France
4 aaGuns moved from Northern Italy to Greater Southern Germany
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,3,3,4,2,3
Italians collect 0 PUs (12 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to Caroline Islands
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 mech_infantry moved from South Australia to Western Australia
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Persia
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_Allies
Turn Complete - French
Combat Hit Differential Summary :