That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13
Politics - Italians
Combat Hit Differential Summary :
@simon33 sorry. Hit DONE vs POST
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13
Politics - Italians
Combat Move - Italians
4 artilleries, 2 fighters and 22 infantry moved from Iraq to Trans-Jordan
3 fighters moved from Caucasus to Trans-Jordan
1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan
2 fighters moved from Southern Italy to 97 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Trans-Jordan
Italians attack with 4 artilleries, 1 bomber, 6 fighters and 22 infantry
British defend with 13 armour, 5 artilleries and 7 infantry
Italians roll dice for 4 artilleries, 1 bomber, 6 fighters and 22 infantry in Trans-Jordan, round 2 : 6/33 hits, 9.33 expected hits
British roll dice for 13 armour, 5 artilleries and 7 infantry in Trans-Jordan, round 2 : 14/25 hits, 10.50 expected hits
6 infantry owned by the British and 14 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 4 artilleries, 1 bomber, 6 fighters and 8 infantry in Trans-Jordan, round 3 : 6/19 hits, 7.00 expected hits
British roll dice for 13 armour, 5 artilleries and 1 infantry in Trans-Jordan, round 3 : 11/19 hits, 8.50 expected hits
5 artilleries owned by the British, 3 artilleries owned by the Italians, 1 infantry owned by the British and 8 infantry owned by the Italians lost in Trans-Jordan
1 artillery owned by the Italians retreated to Iraq
British win with 13 armour remaining. Battle score for attacker is -37
Casualties for Italians: 3 artilleries and 22 infantry
Casualties for British: 5 artilleries and 7 infantry
Non Combat Move - Italians
1 bomber and 6 fighters moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
3 infantry moved from Persia to Iraq
2 fighters moved from 97 Sea Zone to Iraq
1 armour moved from Finland to Novgorod
Place Units - Italians
3 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -3.67
British : 5.83
That gamble didn’t pay off.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery moved from Queensland to South Australia
2 infantry moved from South Australia to Queensland
2 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 aaGun moved from South Australia to New South Wales
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
2 fighters moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Volgograd to Rostov
1 bomber moved from Novgorod to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour, 2 artilleries and 5 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 bomber and 1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Novgorod to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Finland to Belarus
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Kazakhstan, round 2 : 4/9 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 bomber moved from Samara to Novgorod
1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
1 bomber moved from Ukraine to Novgorod
2 fighters moved from Rostov to Iraq
1 aaGun moved from Caucasus to Volgograd
1 tactical_bomber moved from Finland to Volgograd
1 aaGun, 7 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
2 aaGuns, 16 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Germany to Poland
3 fighters and 2 tactical_bombers moved from Western Germany to Iraq
3 armour moved from Norway to Karelia
5 mech_infantrys moved from Eastern Poland to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 infantry moved from Southern France to France
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 fighter placed in 112 Sea Zone
1 armour placed in Germany
3 artilleries placed in Volgograd
3 artilleries placed in Novgorod
3 mech_infantrys placed in Western Germany
2 artilleries placed in France
3 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
2 fighters moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Volgograd to Rostov
1 bomber moved from Novgorod to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour, 2 artilleries and 5 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 bomber and 1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Novgorod to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Finland to Belarus
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Kazakhstan, round 2 : 4/9 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 bomber moved from Samara to Novgorod
1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
1 bomber moved from Ukraine to Novgorod
2 fighters moved from Rostov to Iraq
1 aaGun moved from Caucasus to Volgograd
1 tactical_bomber moved from Finland to Volgograd
1 aaGun, 7 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
2 aaGuns, 16 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Germany to Poland
3 fighters and 2 tactical_bombers moved from Western Germany to Iraq
3 armour moved from Norway to Karelia
5 mech_infantrys moved from Eastern Poland to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 infantry moved from Southern France to France
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 fighter placed in 112 Sea Zone
1 armour placed in Germany
3 artilleries placed in Volgograd
3 artilleries placed in Novgorod
3 mech_infantrys placed in Western Germany
2 artilleries placed in France
3 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yenisey: 1 armour
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Belarus to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
Russians take Tambov from Germans
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Rostov
3 fighters moved from Russia to Samara
1 fighter moved from Russia to Rostov
Purchase Units - Russians
Russians buy 5 artilleries; Remaining resources: 0 PUs;
Combat - Russians
Battle in Samara
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Samara, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Samara to Russia
2 aaGuns, 1 armour, 11 artilleries and 32 infantry moved from Bryansk to Russia
1 fighter moved from Samara to Russia
1 infantry moved from Shensi to Sikang
1 infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Urals to Yenisey
Place Units - Russians
5 artilleries placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 14
Combat Move - Japanese
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 artilleries and 1 infantry moved from New Guinea to 46 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Gilbert Islands
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 battleship and 2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 fighters and 1 infantry moved from Anhwe to Hopei
1 armour, 4 artilleries and 4 infantry moved from Anhwe to Kweichow
1 armour, 11 artilleries, 6 infantry and 2 mech_infantrys moved from Szechwan to Kweichow
3 artilleries and 4 infantry moved from Yunnan to Kweichow
2 carriers, 1 destroyer, 3 fighters and 4 submarines moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Caroline Islands
Battle in 26 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Gilbert Islands
Battle in Solomon Islands
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC with 2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Hopei
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 18 artilleries, 14 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 18 artilleries, 14 infantry and 2 mech_infantrys in Kweichow, round 2 : 12/36 hits, 12.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 18 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 carrier moved from 55 Sea Zone to 63 Sea Zone
1 carrier and 4 fighters moved from 46 Sea Zone to 63 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 4 destroyers moved from 46 Sea Zone to 54 Sea Zone
1 battleship moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from Hopei to French Indo China
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 6 infantry moved from Burma to Yunnan
1 artillery and 5 infantry moved from Malaya to Shan State
3 infantry moved from India to Burma
2 bombers moved from Philippines to Japan
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 0.33
Japanese : -3.00
For some reason the dice emails were wrong in that file you posted, and the game ID. Map seemed ok though, on a cursory inspection.
@simon33 I have a bunch of games going. Let me make certain I don’t have your email on an incorrect game.
@simon33 There is a small possibility that when I loaded our game to play Russia, my Game ID and PW were not entered. About a week ago I upgraded my gaming computer to Windows 10. Which will automatically update in the middle of the night. I know for one of the games I’m playing, it let me load the game and make my moves, but refused to post. So the dice might have been off but I made the same move. I apologize for the confusion. I sort of assumed since the game wouldn’t upload that the dice also went into oblivion. Guess not.
@erinmores and by “gaming computer” I mean old work laptop that I use strictly for Axis and Allies - cuz it is so damn addictive.
@simon33 I can’t get into the Middle East. Even if I rotate six fighters to Hawaii (4 to carriers, to island), you can win that battle. Russia is “safe” but out position. Am I missing anything? When Hawaii falls, that’s the cit you need. Wondering to myself if you were “showing Anzac but gunning for Hawaii.” I concede. GG.
It’s more that I was making sure ANZAC had its income kept low and I also wanted to make sure Hawaii had pressure kept on it.
I did think Hawaii was weaker than ANZAC so I was thinking for a while that would be the winning move.
Yeah, you’re correct. I can’t see how Hawaii can be defended.
@simon33 Thanks for the game. You clearly have invested some serious time on Triple A gaming. I saw several new maneuvers in our game to take back to our board game…once we get the all-clear. where are you, btw? Either you are on a Night Shift or overseas…?
Sydney, au.
@simon33 well, I appreciate the game. Thanks. beastly challenge. My initial plan was to hide the advantage - those fighters for Moscow - way out east where they would look out of position. Influence your Axis on two fronts.
Thanks for the game. You fought well in the middle rounds.
@simon33 being a board game player on Triple A…if I were to try another map/game, outside of traditional AA, what do you recommend? I hear some folks play a map called nwo