I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
a
other guys scored only 2
so 6 hits all together, it should be 6.67 by average so ok
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Need a map. :)
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sorryy ok
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hitsCombat Hit Differential Summary :
Americans : -0.67 -
- dmg bs
- dmg ac
- ac
- 2 sub
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This means that after defense rolls, you have to restart the battle (if US press on). Just restart the turn, edit these outcomes and continue the battle from there.
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Wait. just saw a lot of UK air.
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I’ll go with max d instead.
Dmg all four capital ships and sink 2 subs.
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No need to restart anything then.
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ok
i did
ur subs missed
ur guys scored 7
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Not very impressive. Should hit 8,33.
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but not far from average, similar like me
i ve landed ur figs to w germany
u can change it if u wish
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WG is perfect.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport in 112 Sea Zone, round 2 : 7/14 hits, 8.00 expected hits 6 submarines owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone 1 carrier owned by the Americans retreated to 110 Sea Zone Germans win with 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport remaining. Battle score for attacker is -32 Casualties for Americans: 1 destroyer and 6 submarines Casualties for Germans: 2 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 6 fighters owned by the Germans forced to land in Western Germany Non Combat Move - Americans 5 fighters moved from 112 Sea Zone to United Kingdom 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Jehol to Korea 1 bomber moved from Western United States to United Kingdom 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Anhwe to Manchuria 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 106 Sea Zone to 108 Sea Zone 3 carriers and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone 3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 108 Sea Zone 1 transport moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 7 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -1.33 Americans : -0.67 -
i forgot to move usa aa guns in china i ll do it now
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Germans 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Szechwan 1 fighter and 2 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Germans: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Germans defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Hopei Chinese win, taking Hopei from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Germans defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Szechwan Chinese win, taking Szechwan from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Chahar Chinese attack with 2 infantry Germans defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Anhwe to Kweichow EDIT: 1 aaGun moved from Anhwe to Jehol EDIT: 1 aaGun moved from Anhwe to Hunan 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : -1.00 Chinese : 1.83 Japanese : -0.33 -
Heroic Chinese smash the Germans
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 33 PUs; British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer, 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - BritishCombat Hit Differential Summary :
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scramble sz 112?
i ve posted the map
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No scramble.





