ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 4 artilleries and 4 infantry moved from Ukraine to Bryansk 3 artilleries moved from Bryansk to Smolensk 6 infantry moved from Russia to Smolensk 1 artillery and 6 infantry moved from Vyborg to Novgorod 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Battle in Novgorod Russians attack with 1 artillery and 6 infantry Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits, 1.67 expected hits Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 3/5 hits, 1.33 expected hits Germans roll dice for 3 armour and 1 artillery in Novgorod, round 3 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour and 2 artilleries Non Combat Move - Russians Place Units - Russians 2 artilleries placed in Russia 1 artillery and 2 infantry placed in Ukraine 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : 1.17
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Kwangsi to Philippines 3 fighters moved from Kwangsi to Philippines 1 bomber moved from Kwangsi to 44 Sea Zone 1 bomber moved from Kwangsi to Szechwan 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Hopei 1 tactical_bomber moved from Chahar to Hopei 1 fighter moved from Chahar to Hopei 5 infantry moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Kweichow 1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Amur to Sakha 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians Combat - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Kwangsi to Philippines 3 fighters moved from Kwangsi to Philippines 1 bomber moved from Kwangsi to 44 Sea Zone 1 bomber moved from Kwangsi to Szechwan 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Hopei 1 tactical_bomber moved from Chahar to Hopei 1 fighter moved from Chahar to Hopei 5 infantry moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Kweichow 1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Amur to Sakha 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in Sakha Japanese attack with 1 artillery Russians defend with 2 aaGuns 2 aaGuns owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 4 submarines and 3 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 5 destroyers and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 4.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 4/10 hits, 4.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 1 fighter and 2 infantry Battle in Kweichow Japanese attack with 1 armour and 5 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 5 infantry in Kweichow, round 2 : 2/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 1 bomber, 5 fighters and 4 tactical_bombers Chinese defend with 1 fighter Japanese roll dice for 1 bomber, 5 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/10 hits, 5.83 expected hits Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 fighter Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Szechwan to Kweichow 1 bomber moved from Szechwan to Kwangtung 2 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Manchuria to Jehol 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 bomber moved from 44 Sea Zone to Borneo 1 fighter moved from Hopei to Kweichow 1 tactical_bomber moved from Hopei to Kweichow 5 fighters and 5 tactical_bombers moved from Kweichow to Anhwe Place Units - Japanese 1 factory_minor placed in Kwangtung 3 armour placed in Kiangsu 1 armour, 1 fighter and 1 tactical_bomber placed in Manchuria Japanese undo move 3. Japanese undo move 2. 2 armour and 1 fighter placed in Kiangsu 2 armour and 1 tactical_bomber placed in Manchuria Japanese undo move 3. Japanese undo move 2. 3 armour placed in Kiangsu 1 armour, 1 fighter and 1 tactical_bomber placed in Manchuria Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -1.83 Chinese : -0.33 Japanese : -2.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from Central United States to 10 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone 2 fighters moved from 17 Sea Zone to 18 Sea Zone 2 fighters moved from 17 Sea Zone to 16 Sea Zone 1 fighter moved from 17 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 cruiser Germans defend with 1 submarine Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 18 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 bomber moved from 17 Sea Zone to Wake Island Place Units - Americans 1 battleship and 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 transports placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -1.00 Japanese : -1.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from Central United States to 10 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone 2 fighters moved from 17 Sea Zone to 18 Sea Zone 2 fighters moved from 17 Sea Zone to 16 Sea Zone 1 fighter moved from 17 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 cruiser Germans defend with 1 submarine Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 18 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 1 bomber moved from 17 Sea Zone to Wake Island Place Units - Americans 1 battleship and 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 transports placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 3 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Siam to Shan State 2 fighters moved from Burma to 41 Sea Zone Non Combat Move - British 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch Place Units - British 3 transports placed in 109 Sea Zone Turn Complete - British British collect 20 PUs; end with 22 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17 Americans : -1.00 Japanese : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Rhodesia to South West Africa Italians take South West Africa from British 1 armour moved from Trans-Jordan to 98 Sea Zone 1 armour and 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 armour moved from 72 Sea Zone to French Madagascar 1 cruiser and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French 1 artillery moved from Trans-Jordan to Syria Italians take Syria from French Combat - Italians Battle in French Madagascar Non Combat Move - Italians 1 armour and 1 infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Albania to Greece 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 armour moved from Algeria to 94 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Northern Italy 1 fighter moved from Tobruk to Southern Italy 1 bomber and 1 fighter moved from Egypt to Southern Italy 1 aaGun moved from Southern France to Northern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 1 bomber and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 infantry moved from Nigeria to French Central Africa Combat - French Battle in French Central Africa French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Central Africa, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Central Africa, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in French Central Africa Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 3 infantry moved from Karelia to Novgorod 3 artilleries moved from Belarus to Novgorod 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 infantry moved from Romania to Eastern Poland 2 bombers moved from Poland to Novgorod 1 bomber moved from Poland to Ukraine 1 fighter moved from Poland to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 2 armour moved from Belarus to Novgorod 4 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Poland to Eastern Poland Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Eastern Poland Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 1/13 hits, 3.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 armour, 3 artilleries, 2 bombers and 3 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 2 armour, 3 artilleries, 2 bombers and 3 infantry in Novgorod, round 2 : 5/10 hits, 4.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 3 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 1 fighter moved from Eastern Poland to Western Germany 1 bomber moved from Germany to Western Germany 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 carriers moved from 115 Sea Zone to 113 Sea Zone 1 battleship moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to Western Germany 2 bombers moved from Novgorod to Western Germany 1 fighter moved from Finland to Western Germany 1 aaGun moved from Belarus to Novgorod 1 bomber moved from Ukraine to Baltic States 2 mech_infantrys moved from Baltic States to Eastern Poland 2 aaGuns and 3 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Bulgaria to Greece 1 aaGun moved from Germany to Western Germany 1 artillery and 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 armour moved from Baltic States to Eastern Poland Place Units - Germans 2 armour and 3 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Western Germany 1 fighter and 1 transport placed in 113 Sea Zone 1 fighter placed in Western Germany Germans undo move 3. 1 transport placed in 113 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -1.50 AA fire in Ukraine : : -0.17 Russians : -1.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Smolensk to Belarus 3 artilleries moved from Smolensk to Belarus 2 artilleries and 7 infantry moved from Russia to Smolensk 3 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland 4 artilleries and 4 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Bessarabia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 3 artilleries and 6 infantry Germans defend with 2 aaGuns, 6 armour, 1 artillery, 2 infantry and 11 mech_infantrys Russians roll dice for 3 artilleries and 6 infantry in Eastern Poland, round 2 : 2/9 hits, 3.00 expected hits Germans roll dice for 2 aaGuns, 6 armour, 1 artillery, 2 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 4/20 hits, 7.67 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 3 artilleries and 2 infantry in Eastern Poland, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 aaGuns, 6 armour, 1 artillery and 11 mech_infantrys in Eastern Poland, round 3 : 7/18 hits, 7.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win with 2 aaGuns, 6 armour and 10 mech_infantrys remaining. Battle score for attacker is -16 Casualties for Russians: 3 artilleries and 6 infantry Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Belarus Russians attack with 3 artilleries and 6 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 6 infantry in Belarus, round 2 : 5/9 hits, 3.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -3.33 Russians : 1.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 23 Sea Zone to 18 Sea Zone 1 fighter moved from 23 Sea Zone to 18 Sea Zone 1 fighter moved from 23 Sea Zone to 17 Sea Zone 1 fighter moved from 23 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone 1 fighter moved from 23 Sea Zone to 16 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 23 Sea Zone to 16 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 18 Sea Zone 2 fighters moved from Central United States to 10 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 16 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 18 Sea Zone to Wake Island 2 fighters moved from 18 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -1.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 23 Sea Zone to 18 Sea Zone 1 fighter moved from 23 Sea Zone to 18 Sea Zone 1 fighter moved from 23 Sea Zone to 17 Sea Zone 1 fighter moved from 23 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone 1 fighter moved from 23 Sea Zone to 16 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 23 Sea Zone to 16 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 18 Sea Zone 2 fighters moved from Central United States to 10 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 16 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 18 Sea Zone to Wake Island 2 fighters moved from 18 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from Burma to 41 Sea Zone 1 mech_infantry moved from India to Shan State 1 infantry moved from Siam to French Indo China Non Combat Move - British 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch Place Units - British 3 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5 British collect 20 PUs; end with 22 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Trans-Jordan to Syria Italians take Syria from French 1 bomber moved from Egypt to Union of South Africa 1 artillery and 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from French Equatorial Africa to Nigeria 1 fighter moved from Egypt to Nigeria Combat - Italians Battle in Nigeria Italians attack with 1 fighter and 1 infantry French defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Nigeria Italians win, taking Nigeria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Union of South Africa Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Union of South Africa, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Union of South Africa Italians roll dice for 1 artillery and 1 bomber in Union of South Africa, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 2 infantry in Union of South Africa, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Union of South Africa retreated to Union of South Africa British win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Union of South Africa to Belgian Congo 1 armour moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 fighter moved from Nigeria to French Equatorial Africa 1 fighter moved from Tobruk to Southern Italy 1 infantry moved from Morocco to 92 Sea Zone 1 armour moved from Algeria to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Albania to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 armour moved from Tunisia to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Trans-Jordan to Egypt 1 battleship, 1 cruiser and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 aaGun moved from Southern France to Northern Italy Place Units - Italians 1 transport placed in 81 Sea Zone 1 artillery placed in Egypt 1 mech_infantry placed in Egypt Italians undo move 2. 1 mech_infantry placed in Egypt 1 transport placed in 97 Sea Zone 1 armour and 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : 0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone 3 fighters moved from Dutch New Guinea to Celebes Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone 3 fighters moved from Dutch New Guinea to Celebes Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Combat - French Battle in 106 Sea Zone French attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine French roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone French win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.17 French : 0.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 3 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Romania to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Belarus to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 3 infantry moved from Karelia to Novgorod 3 artilleries moved from Belarus to Novgorod 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 tactical_bomber moved from 115 Sea Zone to Novgorod 1 bomber moved from Poland to Ukraine 1 bomber moved from Poland to Eastern Poland 1 bomber moved from Poland to Eastern Poland 3 armour moved from Poland to Eastern Poland 1 bomber moved from Germany to Eastern Poland 1 fighter moved from Poland to Eastern Poland Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Eastern Poland Germans attack with 3 armour, 1 artillery, 3 bombers, 1 fighter, 3 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 artillery, 3 bombers, 1 fighter, 3 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 5/19 hits, 6.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 1 artillery, 3 bombers, 1 fighter, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/9 hits, 3.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/8 hits, 3.17 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 battleship and 2 carriers moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to Western Germany 1 armour moved from Poland to Baltic States 1 fighter moved from Eastern Poland to Western Germany 1 fighter moved from Finland to Western Germany 2 aaGuns moved from Poland to Eastern Poland 3 bombers moved from Eastern Poland to Western Germany 1 mech_infantry moved from Germany to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 aaGun moved from Belarus to Novgorod 1 aaGun, 1 artillery and 2 infantry moved from Germany to Western Germany 1 bomber moved from Ukraine to Baltic States Place Units - Germans 1 armour and 8 mech_infantrys placed in Germany 2 artilleries and 3 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0.83 AA fire in Ukraine : : -0.17 Russians : 1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 25 PUs; Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Vologda 2 artilleries and 6 infantry moved from Russia to Smolensk 4 artilleries and 4 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 submarine moved from 125 Sea Zone to 119 Sea Zone Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :