@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 infantry moved from Nigeria to French Central Africa Combat - French Battle in French Central Africa French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Central Africa, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Central Africa, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in French Central Africa Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0.33 French : -0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 3 infantry moved from Karelia to Novgorod 3 artilleries moved from Belarus to Novgorod 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 infantry moved from Romania to Eastern Poland 2 bombers moved from Poland to Novgorod 1 bomber moved from Poland to Ukraine 1 fighter moved from Poland to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 2 armour moved from Belarus to Novgorod 4 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Poland to Eastern Poland Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Eastern Poland Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 1/13 hits, 3.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 armour, 3 artilleries, 2 bombers and 3 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 2 armour, 3 artilleries, 2 bombers and 3 infantry in Novgorod, round 2 : 5/10 hits, 4.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 3 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 1 fighter moved from Eastern Poland to Western Germany 1 bomber moved from Germany to Western Germany 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 carriers moved from 115 Sea Zone to 113 Sea Zone 1 battleship moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to Western Germany 2 bombers moved from Novgorod to Western Germany 1 fighter moved from Finland to Western Germany 1 aaGun moved from Belarus to Novgorod 1 bomber moved from Ukraine to Baltic States 2 mech_infantrys moved from Baltic States to Eastern Poland 2 aaGuns and 3 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Bulgaria to Greece 1 aaGun moved from Germany to Western Germany 1 artillery and 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 armour moved from Baltic States to Eastern Poland Place Units - Germans 2 armour and 3 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Western Germany 1 fighter and 1 transport placed in 113 Sea Zone 1 fighter placed in Western Germany Germans undo move 3. 1 transport placed in 113 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -1.50 AA fire in Ukraine : : -0.17 Russians : -1.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Smolensk to Belarus 3 artilleries moved from Smolensk to Belarus 2 artilleries and 7 infantry moved from Russia to Smolensk 3 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland 4 artilleries and 4 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Bessarabia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 3 artilleries and 6 infantry Germans defend with 2 aaGuns, 6 armour, 1 artillery, 2 infantry and 11 mech_infantrys Russians roll dice for 3 artilleries and 6 infantry in Eastern Poland, round 2 : 2/9 hits, 3.00 expected hits Germans roll dice for 2 aaGuns, 6 armour, 1 artillery, 2 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 4/20 hits, 7.67 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 3 artilleries and 2 infantry in Eastern Poland, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 aaGuns, 6 armour, 1 artillery and 11 mech_infantrys in Eastern Poland, round 3 : 7/18 hits, 7.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win with 2 aaGuns, 6 armour and 10 mech_infantrys remaining. Battle score for attacker is -16 Casualties for Russians: 3 artilleries and 6 infantry Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Belarus Russians attack with 3 artilleries and 6 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 6 infantry in Belarus, round 2 : 5/9 hits, 3.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -3.33 Russians : 1.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 23 Sea Zone to 18 Sea Zone 1 fighter moved from 23 Sea Zone to 18 Sea Zone 1 fighter moved from 23 Sea Zone to 17 Sea Zone 1 fighter moved from 23 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone 1 fighter moved from 23 Sea Zone to 16 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 23 Sea Zone to 16 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 18 Sea Zone 2 fighters moved from Central United States to 10 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 16 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 18 Sea Zone to Wake Island 2 fighters moved from 18 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : -0.50 Japanese : -1.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 23 Sea Zone to 18 Sea Zone 1 fighter moved from 23 Sea Zone to 18 Sea Zone 1 fighter moved from 23 Sea Zone to 17 Sea Zone 1 fighter moved from 23 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone 1 fighter moved from 23 Sea Zone to 16 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 23 Sea Zone to 16 Sea Zone 2 carriers and 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 18 Sea Zone 2 fighters moved from Central United States to 10 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 16 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 18 Sea Zone to Wake Island 2 fighters moved from 18 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from Burma to 41 Sea Zone 1 mech_infantry moved from India to Shan State 1 infantry moved from Siam to French Indo China Non Combat Move - British 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch Place Units - British 3 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5 British collect 20 PUs; end with 22 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Americans : -0.50 Japanese : -1.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Trans-Jordan to Syria Italians take Syria from French 1 bomber moved from Egypt to Union of South Africa 1 artillery and 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from French Equatorial Africa to Nigeria 1 fighter moved from Egypt to Nigeria Combat - Italians Battle in Nigeria Italians attack with 1 fighter and 1 infantry French defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Nigeria Italians win, taking Nigeria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Union of South Africa Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Union of South Africa, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Union of South Africa Italians roll dice for 1 artillery and 1 bomber in Union of South Africa, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 2 infantry in Union of South Africa, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Union of South Africa retreated to Union of South Africa British win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Union of South Africa to Belgian Congo 1 armour moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 fighter moved from Nigeria to French Equatorial Africa 1 fighter moved from Tobruk to Southern Italy 1 infantry moved from Morocco to 92 Sea Zone 1 armour moved from Algeria to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Albania to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 armour moved from Tunisia to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Trans-Jordan to Egypt 1 battleship, 1 cruiser and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 aaGun moved from Southern France to Northern Italy Place Units - Italians 1 transport placed in 81 Sea Zone 1 artillery placed in Egypt 1 mech_infantry placed in Egypt Italians undo move 2. 1 mech_infantry placed in Egypt 1 transport placed in 97 Sea Zone 1 armour and 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : -2.00 British : 0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone 3 fighters moved from Dutch New Guinea to Celebes Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone 3 fighters moved from Dutch New Guinea to Celebes Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Combat - French Battle in 106 Sea Zone French attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine French roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone French win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Germans : -0.17 French : 0.17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 3 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Romania to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Belarus to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 3 infantry moved from Karelia to Novgorod 3 artilleries moved from Belarus to Novgorod 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 tactical_bomber moved from 115 Sea Zone to Novgorod 1 bomber moved from Poland to Ukraine 1 bomber moved from Poland to Eastern Poland 1 bomber moved from Poland to Eastern Poland 3 armour moved from Poland to Eastern Poland 1 bomber moved from Germany to Eastern Poland 1 fighter moved from Poland to Eastern Poland Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Eastern Poland Germans attack with 3 armour, 1 artillery, 3 bombers, 1 fighter, 3 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 artillery, 3 bombers, 1 fighter, 3 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 5/19 hits, 6.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 1 artillery, 3 bombers, 1 fighter, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/9 hits, 3.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/8 hits, 3.17 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 battleship and 2 carriers moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to Western Germany 1 armour moved from Poland to Baltic States 1 fighter moved from Eastern Poland to Western Germany 1 fighter moved from Finland to Western Germany 2 aaGuns moved from Poland to Eastern Poland 3 bombers moved from Eastern Poland to Western Germany 1 mech_infantry moved from Germany to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 aaGun moved from Belarus to Novgorod 1 aaGun, 1 artillery and 2 infantry moved from Germany to Western Germany 1 bomber moved from Ukraine to Baltic States Place Units - Germans 1 armour and 8 mech_infantrys placed in Germany 2 artilleries and 3 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -0.83 AA fire in Ukraine : : -0.17 Russians : 1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 25 PUs; Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Vologda 2 artilleries and 6 infantry moved from Russia to Smolensk 4 artilleries and 4 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 submarine moved from 125 Sea Zone to 119 Sea Zone Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kweichow to Szechwan 5 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Anhwe to Szechwan 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter moved from Anhwe to Szechwan 2 infantry moved from Kiangsi to Kwangsi 3 armour moved from Kiangsu to Hunan 1 bomber moved from Kwangtung to Szechwan 1 bomber moved from Borneo to Kwangsi 1 fighter moved from Manchuria to Sakha 1 tactical_bomber moved from Manchuria to Sakha 1 armour moved from Manchuria to Sakha 1 infantry moved from Siberia to Sakha 1 artillery moved from Yenisey to Timguska Japanese take Timguska from Russians 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter moved from Anhwe to Szechwan 1 tactical_bomber moved from Anhwe to Hunan 1 fighter moved from Anhwe to Hunan 1 fighter moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Hunan 1 fighter moved from Anhwe to Hunan 2 infantry moved from Jehol to Anhwe 1 artillery moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 2 infantry, 4 submarines, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 20 Sea Zone 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 3 armour, 2 fighters and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/12 hits, 4.50 expected hits Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 4/10 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Kwangsi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 bomber, 2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow 2 fighters and 2 tactical_bombers moved from Hunan to Kweichow 1 bomber moved from Kwangsi to Kweichow Place Units - Japanese 3 infantry placed in Kwangtung 2 infantry placed in Kiangsu 1 destroyer placed in 19 Sea Zone 3 infantry placed in Manchuria 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 2 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 5 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Siberia 1 artillery and 1 mech_infantry moved from 5 Sea Zone to Siberia 1 armour moved from 5 Sea Zone to Siberia 1 carrier and 2 fighters moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in Siberia Non Combat Move - Americans Place Units - Americans 3 transports placed in 10 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States 1 bomber placed in Western United States 1 bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 5 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 2 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 5 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Siberia 1 artillery and 1 mech_infantry moved from 5 Sea Zone to Siberia 1 armour moved from 5 Sea Zone to Siberia 1 carrier and 2 fighters moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in Siberia Non Combat Move - Americans Place Units - Americans 3 transports placed in 10 Sea Zone Americans undo move 1. 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States 1 bomber placed in Western United States 1 bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 5 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Southern France 6 infantry moved from United Kingdom to 109 Sea Zone 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 109 Sea Zone to 105 Sea Zone 6 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from Siam to Shan State 2 infantry moved from Malaya to Shan State 4 infantry moved from India to Burma 1 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - British Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in Borneo Battle in Normandy Bordeaux Non Combat Move - British 1 bomber moved from Southern France to United Kingdom Place Units - British 2 transports placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 21 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
AA fire in Southern France : : -0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Normandy Bordeaux 2 armour moved from Northern Italy to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa 1 bomber moved from Belgian Congo to Union of South Africa 1 fighter moved from French Equatorial Africa to Union of South Africa 1 infantry moved from Nigeria to French Central Africa Italians take French Central Africa from French 1 artillery moved from Syria to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 armour and 2 infantry moved from Iraq to Persia 1 armour moved from Trans-Jordan to Persia Combat - Italians Battle in Persia Italians attack with 2 armour, 1 artillery and 3 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 2/6 hits, 2.00 expected hits Neutral_Allies roll dice for 2 infantry in Persia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Persia Italians win, taking Persia from Neutral_Allies with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 2 infantry Battle in Normandy Bordeaux Italians attack with 2 armour and 2 fighters British defend with 1 factory_minor, 1 harbour and 6 infantry Italians roll dice for 2 armour and 2 fighters in Normandy Bordeaux, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 6 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.00 expected hits 2 fighters owned by the Italians, 3 infantry owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux British win with 3 infantry remaining. Battle score for attacker is -23 Casualties for Italians: 2 armour and 2 fighters Casualties for British: 3 infantry Battle in Union of South Africa Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Union of South Africa, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Union of South Africa Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 2 infantry in Union of South Africa, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Italians and 2 infantry owned by the British lost in Union of South Africa Italians win, taking Union of South Africa from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter and 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Union of South Africa to Egypt 1 mech_infantry moved from Egypt to Iraq 2 artilleries and 2 infantry moved from Northern Italy to France 2 artilleries moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy 1 cruiser, 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 3 mech_infantrys placed in Egypt 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 2.67 Neutral_Allies : 1.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 cruiser, 1 destroyer and 4 submarines moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 3 fighters moved from Celebes to Malaya Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 cruiser, 1 destroyer and 4 submarines moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 3 fighters moved from Celebes to Malaya Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





