ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            3 fighters moved from New Guinea to Dutch New Guinea
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 46 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            3 fighters moved from New Guinea to Dutch New Guinea
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 46 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 78 Sea Zone
            1 cruiser and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            1 infantry moved from French Central Africa to Nigeria
    
        Combat - French
            Battle in Nigeria
                French attack with 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Nigeria
                French win, taking Nigeria from Italians with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Western Germany to Karelia
            1 tactical_bomber moved from 115 Sea Zone to Karelia
            1 fighter moved from 115 Sea Zone to Karelia
            1 fighter moved from Poland to Karelia
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 1 infantry moved from Poland to 114 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Finland to 115 Sea Zone
            8 infantry moved from Finland to Karelia
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            4 artilleries and 5 infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 armour, 2 artilleries and 2 infantry
                Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Novgorod, round 2 : 1/7 hits, 2.83 expected hits
                    Russians roll dice for 2 aaGuns and 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 4 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 13
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 aaGuns and 3 infantry
            Battle in Belarus
                Germans attack with 4 artilleries and 5 infantry
                Russians defend with 2 artilleries, 2 fighters and 1 infantry
                    Germans roll dice for 4 artilleries and 5 infantry in Belarus, round 2 : 3/9 hits, 2.83 expected hits
                    Russians roll dice for 2 artilleries, 2 fighters and 1 infantry in Belarus, round 2 : 2/5 hits, 2.33 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 2 fighters in Belarus, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 19
                Casualties for Germans: 4 infantry
                Casualties for Russians: 2 artilleries, 2 fighters and 1 infantry
            Battle in Karelia
                Germans attack with 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber
                Russians defend with 3 artilleries and 6 infantry
                    Germans roll dice for 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber in Karelia, round 2 : 7/14 hits, 5.00 expected hits
                    Russians roll dice for 3 artilleries and 6 infantry in Karelia, round 2 : 4/9 hits, 3.00 expected hits
                    6 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 3 : 2/10 hits, 4.33 expected hits
                    Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Germans: 4 infantry
                Casualties for Russians: 3 artilleries and 6 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Karelia to 115 Sea Zone
            1 fighter moved from Karelia to Finland
            3 bombers moved from Karelia to Poland
            3 armour moved from Germany to Baltic States
            1 aaGun moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Baltic States
            4 mech_infantrys moved from Germany to Baltic States
            1 aaGun moved from Poland to Baltic States
            1 aaGun moved from Germany to Poland
            4 armour moved from Western Germany to Poland
            1 artillery and 2 infantry moved from Western Germany to Germany
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            3 armour moved from Romania to Belarus
            3 infantry moved from Bulgaria to Romania
            1 infantry moved from Greece to Bulgaria
            1 fighter moved from Western Germany to Poland
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 bomber and 9 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            4 artilleries and 4 infantry moved from Ukraine to Bryansk
            3 artilleries moved from Bryansk to Smolensk
            6 infantry moved from Russia to Smolensk
            1 artillery and 6 infantry moved from Vyborg to Novgorod
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans Submerged
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
            Battle in Novgorod
                Russians attack with 1 artillery and 6 infantry
                Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits, 1.67 expected hits
                    Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 2 : 2/5 hits, 2.17 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 3/5 hits, 1.33 expected hits
                    Germans roll dice for 3 armour and 1 artillery in Novgorod, round 3 : 1/4 hits, 1.83 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 armour and 2 artilleries
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : 1.17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 armour moved from Kwangsi to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Kwangsi to Philippines
            3 fighters moved from Kwangsi to Philippines
            1 bomber moved from Kwangsi to 44 Sea Zone
            1 bomber moved from Kwangsi to Szechwan
            5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 tactical_bomber moved from Chahar to Hopei
            1 fighter moved from Chahar to Hopei
            5 infantry moved from Anhwe to Kweichow
            1 armour moved from Kiangsu to Kweichow
            1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery moved from Amur to Sakha
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 armour moved from Kwangsi to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Kwangsi to Philippines
            3 fighters moved from Kwangsi to Philippines
            1 bomber moved from Kwangsi to 44 Sea Zone
            1 bomber moved from Kwangsi to Szechwan
            5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 tactical_bomber moved from Chahar to Hopei
            1 fighter moved from Chahar to Hopei
            5 infantry moved from Anhwe to Kweichow
            1 armour moved from Kiangsu to Kweichow
            1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery moved from Amur to Sakha
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
    
        Combat - Japanese
            Battle in Sakha
                Japanese attack with 1 artillery
                Russians defend with 2 aaGuns
                    2 aaGuns owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is 10
                Casualties for Russians: 2 aaGuns
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 4 submarines and 3 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 5 destroyers and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 4.50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 4/10 hits, 4.83 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 5 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 5 infantry in Kweichow, round 2 : 2/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 5 fighters and 4 tactical_bombers
                Chinese defend with 1 fighter
                    Japanese roll dice for 1 bomber, 5 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/10 hits, 5.83 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Szechwan to Kweichow
            1 bomber moved from Szechwan to Kwangtung
            2 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Manchuria to Jehol
            3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
            1 bomber moved from 44 Sea Zone to Borneo
            1 fighter moved from Hopei to Kweichow
            1 tactical_bomber moved from Hopei to Kweichow
            5 fighters and 5 tactical_bombers moved from Kweichow to Anhwe
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 armour placed in Kiangsu
            1 armour, 1 fighter and 1 tactical_bomber placed in Manchuria
            Japanese undo move 3.
            Japanese undo move 2.
            2 armour and 1 fighter placed in Kiangsu
            2 armour and 1 tactical_bomber placed in Manchuria
            Japanese undo move 3.
            Japanese undo move 2.
            3 armour placed in Kiangsu
            1 armour, 1 fighter and 1 tactical_bomber placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Chinese : -0.33
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 fighters moved from Central United States to 10 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone
            2 fighters moved from 17 Sea Zone to 18 Sea Zone
            2 fighters moved from 17 Sea Zone to 16 Sea Zone
            1 fighter moved from 17 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
            1 bomber moved from Wake Island to 17 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 106 Sea Zone
                Americans attack with 1 cruiser
                Germans defend with 1 submarine
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from 18 Sea Zone to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
            1 bomber moved from 17 Sea Zone to Wake Island
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            Americans undo move 3.
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 fighters moved from Central United States to 10 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone
            2 fighters moved from 17 Sea Zone to 18 Sea Zone
            2 fighters moved from 17 Sea Zone to 16 Sea Zone
            1 fighter moved from 17 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
            1 bomber moved from Wake Island to 17 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 106 Sea Zone
                Americans attack with 1 cruiser
                Germans defend with 1 submarine
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from 18 Sea Zone to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
            1 bomber moved from 17 Sea Zone to Wake Island
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            Americans undo move 3.
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 3 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Siam to Shan State
            2 fighters moved from Burma to 41 Sea Zone
    
        Non Combat Move - British
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
    
        Place Units - British
            3 transports placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 20 PUs; end with 22 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Rhodesia to South West Africa
                  Italians take South West Africa from British
            1 armour moved from Trans-Jordan to 98 Sea Zone
            1 armour and 1 transport moved from 98 Sea Zone to 72 Sea Zone
            1 armour moved from 72 Sea Zone to French Madagascar
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            1 infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from French
            1 artillery moved from Trans-Jordan to Syria
                  Italians take Syria from French
    
        Combat - Italians
            Battle in French Madagascar
    
        Non Combat Move - Italians
            1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Albania to Greece
            1 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from Neutral_Axis
            1 armour moved from Algeria to 94 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 battleship and 1 cruiser moved from 94 Sea Zone to 95 Sea Zone
            1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Northern Italy
            1 fighter moved from Tobruk to Southern Italy
            1 bomber and 1 fighter moved from Egypt to Southern Italy
            1 aaGun moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Egypt
            1 bomber and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 armour placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 armour placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 destroyer moved from 78 Sea Zone to 41 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
            1 infantry moved from Nigeria to French Central Africa
    
        Combat - French
            Battle in French Central Africa
                French attack with 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in French Central Africa, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 infantry in French Central Africa, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in French Central Africa, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in French Central Africa
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Belarus to Nenetsia
                  Germans take Archangel from Russians
                  Germans take Nenetsia from Russians
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            3 infantry moved from Karelia to Novgorod
            3 artilleries moved from Belarus to Novgorod
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 infantry moved from Romania to Eastern Poland
            2 bombers moved from Poland to Novgorod
            1 bomber moved from Poland to Ukraine
            1 fighter moved from Poland to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Belarus to Eastern Poland
            2 armour moved from Belarus to Novgorod
            4 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Poland to Eastern Poland
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
            Battle in Eastern Poland
                Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 1/13 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 2 armour, 3 artilleries, 2 bombers and 3 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 2 armour, 3 artilleries, 2 bombers and 3 infantry in Novgorod, round 2 : 5/10 hits, 4.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour, 3 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Eastern Poland to Western Germany
            1 bomber moved from Germany to Western Germany
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            2 carriers moved from 115 Sea Zone to 113 Sea Zone
            1 battleship moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from 115 Sea Zone to Western Germany
            2 bombers moved from Novgorod to Western Germany
            1 fighter moved from Finland to Western Germany
            1 aaGun moved from Belarus to Novgorod
            1 bomber moved from Ukraine to Baltic States
            2 mech_infantrys moved from Baltic States to Eastern Poland
            2 aaGuns and 3 armour moved from Poland to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour moved from Baltic States to Eastern Poland
            1 infantry moved from Bulgaria to Greece
            1 aaGun moved from Germany to Western Germany
            1 artillery and 1 infantry moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            1 armour moved from Baltic States to Eastern Poland
    
        Place Units - Germans
            2 armour and 3 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in Western Germany
            1 fighter and 1 transport placed in 113 Sea Zone
            1 fighter placed in Western Germany
            Germans undo move 3.
            1 transport placed in 113 Sea Zone
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    AA fire in Ukraine : : -0.17
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_minor; Remaining resources: 28 PUs; 
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Smolensk to Belarus
            3 artilleries moved from Smolensk to Belarus
            2 artilleries and 7 infantry moved from Russia to Smolensk
            3 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
            4 artilleries and 4 infantry moved from Bryansk to Western Ukraine
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Bessarabia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 3 artilleries and 6 infantry
                Germans defend with 2 aaGuns, 6 armour, 1 artillery, 2 infantry and 11 mech_infantrys
                    Russians roll dice for 3 artilleries and 6 infantry in Eastern Poland, round 2 : 2/9 hits, 3.00 expected hits
                    Germans roll dice for 2 aaGuns, 6 armour, 1 artillery, 2 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 4/20 hits, 7.67 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 3 artilleries and 2 infantry in Eastern Poland, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 2 aaGuns, 6 armour, 1 artillery and 11 mech_infantrys in Eastern Poland, round 3 : 7/18 hits, 7.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Germans win with 2 aaGuns, 6 armour and 10 mech_infantrys remaining. Battle score for attacker is -16
                Casualties for Russians: 3 artilleries and 6 infantry
                Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Belarus
                Russians attack with 3 artilleries and 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries and 6 infantry in Belarus, round 2 : 5/9 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 fighter moved from 23 Sea Zone to 18 Sea Zone
            1 fighter moved from 23 Sea Zone to 18 Sea Zone
            1 fighter moved from 23 Sea Zone to 17 Sea Zone
            1 fighter moved from 23 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
            1 fighter moved from 23 Sea Zone to 16 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 23 Sea Zone to 16 Sea Zone
            2 carriers and 4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Wake Island to 18 Sea Zone
            2 fighters moved from Central United States to 10 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 16 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 18 Sea Zone to Wake Island
            2 fighters moved from 18 Sea Zone to 16 Sea Zone
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 fighter moved from 23 Sea Zone to 18 Sea Zone
            1 fighter moved from 23 Sea Zone to 18 Sea Zone
            1 fighter moved from 23 Sea Zone to 17 Sea Zone
            1 fighter moved from 23 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
            1 fighter moved from 23 Sea Zone to 16 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 23 Sea Zone to 16 Sea Zone
            2 carriers and 4 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Wake Island to 18 Sea Zone
            2 fighters moved from Central United States to 10 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 16 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 18 Sea Zone to Wake Island
            2 fighters moved from 18 Sea Zone to 16 Sea Zone
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 3 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to 39 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 fighters moved from Burma to 41 Sea Zone
            1 mech_infantry moved from India to Shan State
            1 infantry moved from Siam to French Indo China
    
        Non Combat Move - British
            1 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
    
        Place Units - British
            3 transports placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
            British collect 20 PUs; end with 22 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Trans-Jordan to Syria
                  Italians take Syria from French
            1 bomber moved from Egypt to Union of South Africa
            1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
            1 infantry moved from French Equatorial Africa to Nigeria
            1 fighter moved from Egypt to Nigeria
    
        Combat - Italians
            Battle in Nigeria
                Italians attack with 1 fighter and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Nigeria
                Italians win, taking Nigeria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Union of South Africa
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Union of South Africa, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Union of South Africa
                    Italians roll dice for 1 artillery and 1 bomber in Union of South Africa, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Union of South Africa, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Union of South Africa
                 retreated to Union of South Africa
                British win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Union of South Africa to Belgian Congo
            1 armour moved from Trans-Jordan to Iraq
                  Italians take Iraq from Neutral_Axis
            1 fighter moved from Nigeria to French Equatorial Africa
            1 fighter moved from Tobruk to Southern Italy
            1 infantry moved from Morocco to 92 Sea Zone
            1 armour moved from Algeria to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Albania to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 armour moved from Tunisia to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from Trans-Jordan to Egypt
            1 battleship, 1 cruiser and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 aaGun moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 transport placed in 81 Sea Zone
            1 artillery placed in Egypt
            1 mech_infantry placed in Egypt
            Italians undo move 2.
            1 mech_infantry placed in Egypt
            1 transport placed in 97 Sea Zone
            1 armour and 2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser, 1 destroyer and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
            3 fighters moved from Dutch New Guinea to Celebes
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

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