ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from Albania to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 armour moved from Alexandria to 98 Sea Zone
            1 armour and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Gibraltar
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from Albania to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 bomber and 2 fighters moved from Tobruk to Malta
            1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Libya
                Italians attack with 1 armour and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Libya
                Italians win, taking Gibraltar from British, taking Libya from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Malta
                Italians attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                British defend with 1 aaGun, 1 fighter and 1 infantry
                    AA fire in Malta : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Malta, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 0/2 hits, 1.00 expected hits
                    1 aaGun owned by the British, 1 fighter owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 18
                Casualties for British: 1 aaGun, 1 fighter and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Malta to Southern Italy
            2 fighters moved from Malta to Tobruk
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -1.00
    French : -0.33
    AA fire in Malta : : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 submarines moved from 62 Sea Zone to 46 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to New Guinea
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 submarines moved from 62 Sea Zone to 46 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to New Guinea
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 89 Sea Zone
            1 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            2 artilleries and 7 infantry moved from Poland to Eastern Poland
            2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Poland to Baltic States
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour and 2 transports moved from 112 Sea Zone to 113 Sea Zone
            1 artillery and 2 infantry moved from Germany to 113 Sea Zone
            1 battleship moved from 112 Sea Zone to 115 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Baltic States
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
            2 carriers and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 armour moved from Germany to Eastern Poland
            1 fighter moved from Southern Italy to Eastern Poland
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Baltic States
                Germans attack with 1 armour, 2 artilleries, 2 bombers and 4 infantry
                Russians defend with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 4 infantry in Baltic States, round 2 : 4/9 hits, 3.50 expected hits
                    Russians roll dice for 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in Baltic States, round 2 : 6/7 hits, 2.83 expected hits
                    4 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 armour and 2 bombers in Baltic States, round 3 : 2/3 hits, 1.83 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Baltic States, round 3 : 1/3 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                Russians win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Germans: 1 armour, 2 artilleries and 4 infantry
                Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantry
                2 bombers owned by the Germans retreated
            Battle in Eastern Poland
                Germans attack with 2 armour, 4 artilleries, 1 fighter and 15 infantry
                Russians defend with 1 armour, 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 2 armour, 4 artilleries, 1 fighter and 15 infantry in Eastern Poland, round 2 : 4/22 hits, 6.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/12 hits, 4.33 expected hits
                    4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 armour, 4 artilleries, 1 fighter and 10 infantry in Eastern Poland, round 3 : 3/17 hits, 5.17 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/8 hits, 3.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 armour, 4 artilleries, 1 fighter and 8 infantry in Eastern Poland, round 4 : 2/15 hits, 4.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 : 2/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 armour, 4 artilleries, 1 fighter and 6 infantry in Eastern Poland, round 5 : 7/13 hits, 4.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Eastern Poland, round 5 : 1/3 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour, 4 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 19
                Casualties for Germans: 10 infantry
                Casualties for Russians: 1 armour, 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 aaGuns moved from Poland to Eastern Poland
            1 fighter moved from Eastern Poland to Poland
            2 bombers moved from Baltic States to Western Germany
            1 aaGun, 2 artilleries and 1 infantry moved from Germany to Poland
            1 armour moved from Western Germany to Poland
            1 armour moved from Holland Belgium to Germany
            1 aaGun moved from Western Germany to Germany
            1 artillery and 2 infantry moved from Holland Belgium to Western Germany
            2 armour moved from Normandy Bordeaux to Western Germany
            2 armour moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 armour moved from Greece to Romania
            1 armour moved from Greece to Romania
            1 armour moved from Greece to Romania
            3 infantry moved from Greece to Bulgaria
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
            2 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            7 infantry moved from Bryansk to Western Ukraine
            3 artilleries moved from Novgorod to Karelia
            3 artilleries moved from Russia to Bryansk
            1 artillery moved from Smolensk to Belarus
            1 fighter moved from Baltic States to Belarus
            1 fighter moved from Karelia to Belarus
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Tsagaan Olom to Suiyuyan
            1 submarine moved from 127 Sea Zone to 112 Sea Zone
    
        Combat - Russians
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Russians retreated to 125 Sea Zone
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Anhwe to Kwangtung
            1 tactical_bomber moved from Anhwe to Kwangtung
            2 artilleries and 2 infantry moved from Kweichow to Yunnan
            1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
            2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
            1 infantry moved from Korea to Amur
            1 artillery moved from Korea to Amur
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            2 infantry moved from Jehol to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
            1 infantry moved from Buyant-Uhaa to Chahar
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 36 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers
                British defend with 7 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 : 14/19 hits, 10.17 expected hits
                    Chinese roll dice for 7 infantry in Yunnan, round 2 : 0/7 hits, 2.33 expected hits
                    7 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for British: 7 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to Kwangsi
            7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Manchuria
            1 armour and 2 infantry placed in Kiangsu
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.00
    UK_Pacific : 0.33
    Japanese : 6.00
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            1 bomber moved from Hawaiian Islands to Wake Island
            1 fighter moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 fighter moved from Central United States to 10 Sea Zone
            2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 carrier and 2 transports placed in 10 Sea Zone
            2 fighters placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            1 bomber moved from Hawaiian Islands to Wake Island
            1 fighter moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 fighter moved from Central United States to 10 Sea Zone
            2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 carrier and 2 transports placed in 10 Sea Zone
            2 fighters placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 cruiser, 1 destroyer and 1 submarine placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5
            British collect 19 PUs (3 lost to blockades); end with 20 PUs
    
        Place Units - UK_Pacific
            1 cruiser, 1 destroyer and 1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 12 PUs
            Some Units in 39 Sea Zone change ownership: 1 cruiser, 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 armour and 1 infantry moved from Malta to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 armour moved from Gibraltar to 92 Sea Zone
            1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 armour moved from 94 Sea Zone to Algeria
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 cruiser moved from 92 Sea Zone to 94 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 armour moved from Libya to Tunisia
            1 fighter moved from Tobruk to Tunisia
            1 bomber moved from Southern Italy to Tunisia
            1 battleship moved from 96 Sea Zone to 94 Sea Zone
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Tanganyika Territory to Rhodesia
                  Italians take Rhodesia from British
            1 artillery moved from Belgian Congo to Rhodesia
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 fighter moved from Tobruk to Trans-Jordan
    
        Combat - Italians
            Battle in Morocco
            Battle in Algeria
            Battle in Tunisia
                Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Tunisia, round 2 : 3/5 hits, 2.00 expected hits
                    French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Morocco from French, taking Algeria from French, taking Tunisia from French with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
            Battle in Trans-Jordan
                Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Egypt
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            2 infantry moved from Yugoslavia to Albania
            2 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Yugoslavia
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Tunisia to Tobruk
            1 bomber moved from Tunisia to Egypt
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            2 artilleries and 1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            Italians undo move 2.
            2 artilleries placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -0.33
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            3 fighters moved from New Guinea to Dutch New Guinea
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 46 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            3 fighters moved from New Guinea to Dutch New Guinea
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 46 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 78 Sea Zone
            1 cruiser and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            1 infantry moved from French Central Africa to Nigeria
    
        Combat - French
            Battle in Nigeria
                French attack with 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Nigeria
                French win, taking Nigeria from Italians with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Western Germany to Karelia
            1 tactical_bomber moved from 115 Sea Zone to Karelia
            1 fighter moved from 115 Sea Zone to Karelia
            1 fighter moved from Poland to Karelia
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 1 infantry moved from Poland to 114 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Finland to 115 Sea Zone
            8 infantry moved from Finland to Karelia
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            4 artilleries and 5 infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 armour, 2 artilleries and 2 infantry
                Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Novgorod, round 2 : 1/7 hits, 2.83 expected hits
                    Russians roll dice for 2 aaGuns and 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 4 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 13
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 aaGuns and 3 infantry
            Battle in Belarus
                Germans attack with 4 artilleries and 5 infantry
                Russians defend with 2 artilleries, 2 fighters and 1 infantry
                    Germans roll dice for 4 artilleries and 5 infantry in Belarus, round 2 : 3/9 hits, 2.83 expected hits
                    Russians roll dice for 2 artilleries, 2 fighters and 1 infantry in Belarus, round 2 : 2/5 hits, 2.33 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 2 fighters in Belarus, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 19
                Casualties for Germans: 4 infantry
                Casualties for Russians: 2 artilleries, 2 fighters and 1 infantry
            Battle in Karelia
                Germans attack with 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber
                Russians defend with 3 artilleries and 6 infantry
                    Germans roll dice for 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber in Karelia, round 2 : 7/14 hits, 5.00 expected hits
                    Russians roll dice for 3 artilleries and 6 infantry in Karelia, round 2 : 4/9 hits, 3.00 expected hits
                    6 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 3 : 2/10 hits, 4.33 expected hits
                    Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Germans: 4 infantry
                Casualties for Russians: 3 artilleries and 6 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Karelia to 115 Sea Zone
            1 fighter moved from Karelia to Finland
            3 bombers moved from Karelia to Poland
            3 armour moved from Germany to Baltic States
            1 aaGun moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Baltic States
            4 mech_infantrys moved from Germany to Baltic States
            1 aaGun moved from Poland to Baltic States
            1 aaGun moved from Germany to Poland
            4 armour moved from Western Germany to Poland
            1 artillery and 2 infantry moved from Western Germany to Germany
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            3 armour moved from Romania to Belarus
            3 infantry moved from Bulgaria to Romania
            1 infantry moved from Greece to Bulgaria
            1 fighter moved from Western Germany to Poland
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 bomber and 9 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            4 artilleries and 4 infantry moved from Ukraine to Bryansk
            3 artilleries moved from Bryansk to Smolensk
            6 infantry moved from Russia to Smolensk
            1 artillery and 6 infantry moved from Vyborg to Novgorod
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans Submerged
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
            Battle in Novgorod
                Russians attack with 1 artillery and 6 infantry
                Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits, 1.67 expected hits
                    Germans roll dice for 3 armour and 2 artilleries in Novgorod, round 2 : 2/5 hits, 2.17 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 3/5 hits, 1.33 expected hits
                    Germans roll dice for 3 armour and 1 artillery in Novgorod, round 3 : 1/4 hits, 1.83 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 armour and 2 artilleries
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : 1.17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 armour moved from Kwangsi to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Kwangsi to Philippines
            3 fighters moved from Kwangsi to Philippines
            1 bomber moved from Kwangsi to 44 Sea Zone
            1 bomber moved from Kwangsi to Szechwan
            5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 tactical_bomber moved from Chahar to Hopei
            1 fighter moved from Chahar to Hopei
            5 infantry moved from Anhwe to Kweichow
            1 armour moved from Kiangsu to Kweichow
            1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery moved from Amur to Sakha
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 armour moved from Kwangsi to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Kwangsi to Philippines
            3 fighters moved from Kwangsi to Philippines
            1 bomber moved from Kwangsi to 44 Sea Zone
            1 bomber moved from Kwangsi to Szechwan
            5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 tactical_bomber moved from Chahar to Hopei
            1 fighter moved from Chahar to Hopei
            5 infantry moved from Anhwe to Kweichow
            1 armour moved from Kiangsu to Kweichow
            1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery moved from Amur to Sakha
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
    
        Combat - Japanese
            Battle in Sakha
                Japanese attack with 1 artillery
                Russians defend with 2 aaGuns
                    2 aaGuns owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is 10
                Casualties for Russians: 2 aaGuns
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 4 submarines and 3 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 5 destroyers and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 4.50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 4/10 hits, 4.83 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 5 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 5 infantry in Kweichow, round 2 : 2/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 5 fighters and 4 tactical_bombers
                Chinese defend with 1 fighter
                    Japanese roll dice for 1 bomber, 5 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/10 hits, 5.83 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Szechwan to Kweichow
            1 bomber moved from Szechwan to Kwangtung
            2 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Manchuria to Jehol
            3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
            1 bomber moved from 44 Sea Zone to Borneo
            1 fighter moved from Hopei to Kweichow
            1 tactical_bomber moved from Hopei to Kweichow
            5 fighters and 5 tactical_bombers moved from Kweichow to Anhwe
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 armour placed in Kiangsu
            1 armour, 1 fighter and 1 tactical_bomber placed in Manchuria
            Japanese undo move 3.
            Japanese undo move 2.
            2 armour and 1 fighter placed in Kiangsu
            2 armour and 1 tactical_bomber placed in Manchuria
            Japanese undo move 3.
            Japanese undo move 2.
            3 armour placed in Kiangsu
            1 armour, 1 fighter and 1 tactical_bomber placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Chinese : -0.33
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 fighters moved from Central United States to 10 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone
            2 fighters moved from 17 Sea Zone to 18 Sea Zone
            2 fighters moved from 17 Sea Zone to 16 Sea Zone
            1 fighter moved from 17 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
            1 bomber moved from Wake Island to 17 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 106 Sea Zone
                Americans attack with 1 cruiser
                Germans defend with 1 submarine
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from 18 Sea Zone to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
            1 bomber moved from 17 Sea Zone to Wake Island
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            Americans undo move 3.
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 fighters moved from Central United States to 10 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 23 Sea Zone to 17 Sea Zone
            2 fighters moved from 17 Sea Zone to 18 Sea Zone
            2 fighters moved from 17 Sea Zone to 16 Sea Zone
            1 fighter moved from 17 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
            1 bomber moved from Wake Island to 17 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 17 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 106 Sea Zone
                Americans attack with 1 cruiser
                Germans defend with 1 submarine
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from 18 Sea Zone to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
            1 bomber moved from 17 Sea Zone to Wake Island
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 transports placed in 10 Sea Zone
            Americans undo move 3.
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Yunnan to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Yunnan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 3 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Siam to Shan State
            2 fighters moved from Burma to 41 Sea Zone
    
        Non Combat Move - British
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
    
        Place Units - British
            3 transports placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 20 PUs; end with 22 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Rhodesia to South West Africa
                  Italians take South West Africa from British
            1 armour moved from Trans-Jordan to 98 Sea Zone
            1 armour and 1 transport moved from 98 Sea Zone to 72 Sea Zone
            1 armour moved from 72 Sea Zone to French Madagascar
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            1 infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from French
            1 artillery moved from Trans-Jordan to Syria
                  Italians take Syria from French
    
        Combat - Italians
            Battle in French Madagascar
    
        Non Combat Move - Italians
            1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Albania to Greece
            1 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from Neutral_Axis
            1 armour moved from Algeria to 94 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 battleship and 1 cruiser moved from 94 Sea Zone to 95 Sea Zone
            1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Northern Italy
            1 fighter moved from Tobruk to Southern Italy
            1 bomber and 1 fighter moved from Egypt to Southern Italy
            1 aaGun moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Egypt
            1 bomber and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

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