@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 artillery and 3 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 marine moved from Tunisia to 94 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 4 fighters and 1 marine moved from 94 Sea Zone to 97 Sea Zone
3 submarines moved from 94 Sea Zone to 95 Sea Zone
3 transports moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 5 infantry moved from 97 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Western Germany to Southern Italy
1 bomber moved from Iraq to Greece
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0,17
Italy wants to break AC record xd
That’s all they’re going tobuy for as long as they can. Wantz to havez more carriers than Japanz.
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
which sz?
any sz neighbouring sz 6?
Yes, but I was just speculating what would happen if.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
which sz?
any sz neighbouring sz 6?
Yes, but I was just speculating what would happen if.
Yeah its good to know for the future.
So it is legal that an attCking power withdraws from the sz in which it ships were and in which the enemy produced 1 des for example, and then u can go back to that same territory and attack enemy navy? (so u have a retreat option later)
But if u dont do it (move out and come back) u can not retreat, only submerge?
Whats ur current win loss, ppg standing? How do other games go?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 4 submarines
Japanese defend with 1 destroyer and 2 fighters
ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
2 submarines owned by the ANZAC retreated to 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 4 submarines
Japanese defend with 1 destroyer and 2 fighters
ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
2 submarines owned by the ANZAC retreated to 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33
I was contemplating the retreat after you killed the des. I suppose it’s legal. It’s only if you’d continue the attack that you take control of the sea zone.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 carriers, 1 fighter, 12 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
2 bombers moved from Ukraine to Caucasus
2 bombers moved from Slovakia Hungary to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 4 bombers and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 bombers and 3 infantry in Caucasus, round 2 : 4/7 hits, 3,17 expected hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 4 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Germans
EDIT: Turning off Edit Mode
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Sikang to Szechwan
1 artillery moved from Szechwan to Sikang
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Tsinghai to Kazakhstan
2 bombers moved from Caucasus to Southern Italy
2 bombers moved from Caucasus to Greece
2 armour and 4 mech_infantrys moved from Sikang to Caucasus
2 armour and 4 mech_infantrys moved from Burma to India
3 aaGuns and 4 mech_infantrys moved from Kazakhstan to Caucasus
2 infantry moved from Volgograd to Caucasus
12 artilleries moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 mech_infantrys moved from Volgograd to Kazakhstan
1 infantry moved from Kazakhstan to Tsinghai
4 infantry moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 fighters moved from 97 Sea Zone to 112 Sea Zone
1 fighter moved from 97 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
2 infantry moved from Holland Belgium to France
1 infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Kazakhstan to Turkmenistan
2 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 124 Sea Zone
Place Units - Germans
2 carriers and 1 submarine placed in 112 Sea Zone
1 fighter and 2 tactical_bombers placed in Western Germany
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in France
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Germans
Germans collect 91 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 0,83
British : -0,67
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I was contemplating the retreat after you killed the des. I suppose it’s legal. It’s only if you’d continue the attack that you take control of the sea zone.
Yes, its legal. But U may ask, somewhere or try to dig up, but i am, 99% sure.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 artillery and 1 infantry moved from Anhwe to Shantung
1 fighter and 1 infantry moved from Anhwe to Kiangsi
Combat - Russians
Battle in Shantung
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
Russians win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Russians win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kiangsi to Anhwe
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Manchuria to Amur
1 infantry moved from Sakha to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 6 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kiangsu to Shantung
1 bomber moved from Philippines to Shantung
1 bomber moved from Malaya to Kiangsi
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from Kiangsu to Shantung
2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi
1 tactical_bomber moved from Kwangtung to Shantung
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/7 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits, 2,17 expected hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Shantung to Japan
1 tactical_bomber moved from Kwangtung to Japan
1 fighter moved from Kwangtung to French Indo China
1 artillery moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 42 Sea Zone to 61 Sea Zone
1 fighter moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Shantung to Kiangsu
1 bomber moved from Shantung to Japan
1 bomber moved from Kiangsi to Kwangtung
Place Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,6,3,1
Japanese collect 35 PUs (9 lost to blockades); end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 0,50
u have a navy in sz 61?
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
u have a navy in sz 61?
Yes, I killed your tr, so had to land there or in z54. Prefered this, since your subs can’t reach around the big island.
Ah i havent read the log.
I ll play my move tomorrow when i find time
I think i have never seen such a powerful Germany
i am attackin sz 112
i think its logical u ll scramble
my subs scored 4 hits
i ll put to 1 bat, 3 acs
but u can change later