@sunkhareb no scram thanks
LennardF (Allies + 12) vs Akreider2 (Axis) Round 2 - BM3
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Have you ever seen the Russians abandon their capital and then take out Italy or Germany?
In theory if the stack was big enough, at a certain point Italy and/or Germany wouldn’t be able to buy enough units to stop it. Though it looks like the map might not allow this maneuver. You’d want to move from Russia to a territory that isn’t adjacent to Bryansk, but is one move closer to Germany. It also wouldn’t work if the Germans had too many mobile units.
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Hmm, I’m probably attacking the fleet on S37. Should I ask you for OOL after each round of combat? It’ll probably be our most critical battle so far.
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Yes please and, yes, I’ve seen Russia both punch back immediately and go for a roam around for a bit and then come back with friends. I’m not sure that works against strong players.
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Jehol to Chahar 2 artilleries and 4 infantry moved from Yunnan to Shan State 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 3 bombers and 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter moved from Anhwe to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
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SZ36 My subs miss.
12 American casualties -
In other battles, I took Shan State without loss and Chahar losing 1 inf.
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Do you have the mid-battle file?
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We’ll see if this works.midgame_test.tsvg
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I’ll take the default through the end.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Jehol to Chahar 2 artilleries and 4 infantry moved from Yunnan to Shan State 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 3 bombers and 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter moved from Anhwe to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone Combat - Japanese Battle in Chahar Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 artilleries and 4 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 2/6 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 3 submarines and 5 tactical_bombers Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 artillery, 1 cruiser, 2 fighters, 2 submarines and 1 transport Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 12/22 hits, 12.33 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 12/21 hits, 11.00 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 bombers, 1 cruiser, 2 destroyers, 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 3 : 13/22 hits, 12.33 expected hits Americans roll dice for 9 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 7/10 hits, 6.50 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 2 transports in 37 Sea Zone, round 3 : 2/7 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 2 battleships, 3 bombers, 5 fighters and 4 tactical_bombers in 37 Sea Zone, round 4 : 11/14 hits, 8.50 expected hits Americans roll dice for 1 battleship, 3 fighters and 2 transports in 37 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC, 2 battleships owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone Japanese win with 3 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 77 Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers Casualties for ANZAC: 1 artillery, 1 cruiser, 2 fighters, 2 submarines and 1 transport Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 3 bombers moved from 37 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in Japan Japanese undo move 3. 1 infantry and 1 mech_infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : 0.17 Chinese : 0.33 UK_Pacific : -0.33 Japanese : 1.83
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So… that coulda been done better on my part and the dice didn’t bail me out… Anyhow, turns out if you close the dialog you lose the ability to post within TripleA so here’s the file.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 2 submarines and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya 1 artillery moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Tobruk 1 fighter moved from Southern Italy to Libya 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Malta Battle in Tobruk Italians attack with 1 artillery and 1 bomber British defend with 1 armour Italians roll dice for 1 battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Tobruk Italians win, taking Malta from British, taking Tobruk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Libya Italians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 infantry; French defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/8 hits, 2.67 expected hits ANZAC roll dice for 4 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the French, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Libya Italians win, taking Libya from ANZAC with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Tobruk to Southern Italy 1 fighter moved from Libya to 96 Sea Zone 1 bomber moved from Egypt to Crete 1 armour, 4 infantry and 1 mech_infantry moved from Ukraine to Rostov Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.50 ANZAC : 0.67 AA fire in Egypt : : -0.17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 transports; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 fighter moved from Timguska to Russia 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Celebes Battle in Marianas Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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What’s the most money you’ve ever seen the Anzacs make?
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I don’t know but I have seen people talking about the Anzac’s taking Japan which seems… odd.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Rostov to Persia 1 bomber moved from Rostov to Iraq 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 4 fighters and 2 tactical_bombers moved from Bryansk to Volgograd 1 bomber moved from Germany to Volgograd 1 bomber moved from Rostov to Volgograd 1 bomber moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in Volgograd Germans attack with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 7/11 hits, 5.67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 3 bombers, 4 fighters and 2 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Caucasus to Rostov 3 artilleries moved from Ukraine to Rostov 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Archangel to Urals 1 armour and 1 mech_infantry moved from Archangel to Novosibirsk 3 aaGuns, 8 armour, 7 artilleries, 26 infantry and 21 mech_infantrys moved from Bryansk to Rostov 9 mech_infantrys moved from Eastern Poland to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Novgorod to Belarus 1 bomber moved from Iraq to Rostov 1 bomber moved from Persia to Rostov Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1.33 AA fire in Persia : : -0.17 AA fire in Iraq : : -0.17 Russians : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Russia to Vologda 9 artilleries moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 17 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 9 artilleries and 10 infantry Germans defend with 1 infantry Russians roll dice for 9 artilleries and 10 infantry in Vologda, round 2 : 5/19 hits, 6.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 9 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Smolensk to Russia 2 aaGuns moved from Korea to Manchuria Place Units - Russians 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.00
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 artillery moved from Shan State to Burma 1 artillery and 3 infantry moved from Shan State to Malaya 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 3 bombers, 3 fighters and 1 tactical_bomber moved from French Indo China to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
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Scramble SZ39?
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Yes, all 3 fighters. C’mon dice, daddy needs to take a chunk out of Japan’s mighty airforce!