@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech
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Tech for Allies: America - Long Range Air, Russia Advanced Artillery, France paratroopers – NOT, British - Shipyards, Anzac - Shipyards
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:50:33 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:51:25 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for British EDIT: Adding Technology Shipyards for UK_Pacific EDIT: Adding Technology Shipyards for ANZAC EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for British EDIT: Adding Technology Shipyards for UK_Pacific EDIT: Adding Technology Shipyards for ANZAC EDIT: Turning off Edit Mode Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 2 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for British EDIT: Adding Technology Shipyards for UK_Pacific EDIT: Adding Technology Shipyards for ANZAC EDIT: Turning off Edit Mode Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 2 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits British roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans, 1 fighter owned by the French and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 2 fighters, 2 submarines and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone 1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 16 Casualties for British: 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 6/14 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 4 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 4 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/18 hits, 6.17 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 3 infantry owned by the French lost in France Germans roll dice for 5 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/14 hits, 5.50 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 4/8 hits, 3.33 expected hits 3 infantry owned by the Germans, 3 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 3 artilleries, 1 mech_infantry and 1 tactical_bomber in France, round 4 : 5/10 hits, 4.50 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits 1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 7 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 1 armour, 1 fighter and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 3 : 2/4 hits, 1.33 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 fighter moved from Southern France to Northern Italy 1 tactical_bomber moved from France to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 bomber moved from 111 Sea Zone to Western Germany 2 infantry moved from Germany to 114 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to Western Germany 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Poland to Slovakia Hungary 3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland 1 bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Germans collect 41 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -0.17 British : -2.50 AA fire in France : : -0.17 French : -0.83 Neutral_Allies : 2.33 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Amur 5 infantry moved from Sakha to Amur 5 infantry moved from Buryatia to Amur 4 infantry moved from Novgorod to Karelia 2 infantry moved from Novgorod to Vyborg 1 artillery moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Karelia 1 infantry moved from Archangel to Novgorod 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Belarus to Baltic States 1 armour and 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Belarus 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Bryansk Combat - Russians Non Combat Move - Russians Place Units - Russians 3 artilleries placed in Ukraine 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Formosa to Kwangsi 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur 2 tactical_bombers moved from Japan to Amur 1 fighter and 4 infantry moved from Korea to Amur 2 fighters moved from Japan to Amur 2 bombers moved from Japan to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 3 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 1 fighter moved from Okinawa to Kwangsi 1 fighter moved from Kiangsu to Yunnan 1 artillery moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi 3 tactical_bombers moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in Hunan Japanese attack with 1 artillery and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 4/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 artillery, 5 fighters, 10 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 18 infantry Japanese roll dice for 1 artillery, 5 fighters, 10 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 2 : 4/21 hits, 7.50 expected hits Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 6.00 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 5 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 3 : 9/19 hits, 7.17 expected hits Russians roll dice for 14 infantry in Amur, round 3 : 7/14 hits, 4.67 expected hits 7 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 4 : 4/12 hits, 6.00 expected hits Russians roll dice for 5 infantry in Amur, round 4 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur Japanese roll dice for 1 artillery, 5 fighters and 4 tactical_bombers in Amur, round 5 : 5/10 hits, 5.50 expected hits Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter, 10 infantry and 1 mech_infantry Casualties for Russians: 18 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 4 fighters and 4 tactical_bombers moved from Amur to Manchuria Place Units - Japanese 1 factory_minor placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese : -1.00 Russians : -0.67 Japanese : -0.67 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 mech_infantrys moved from Central United States to Western United States 1 armour moved from Central United States to Western United States 1 bomber moved from Central United States to Hawaiian Islands 1 infantry moved from Central United States to Eastern United States Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : -1.17 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 mech_infantrys moved from Central United States to Western United States 1 armour moved from Central United States to Western United States 1 bomber moved from Central United States to Hawaiian Islands 1 infantry moved from Central United States to Eastern United States Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 3 submarines and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 71 Sea Zone to 79 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 cruiser moved from 91 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from Ontario to Quebec 6 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 infantry moved from West India to India Combat - British Battle in Holland Belgium Non Combat Move - British Place Units - British 3 submarines and 2 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5 British collect 30 PUs (1 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 destroyer and 2 submarines placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer and 2 submarinesCombat Hit Differential Summary :
Chinese : -1.17 Japanese : -1.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Northern Italy to Egypt 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Italians 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 40 Casualties for Italians: 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Egypt Italians attack with 3 artilleries, 1 bomber and 3 infantry British defend with 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 1/7 hits, 2.67 expected hits British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 3 artilleries, 1 bomber and 2 infantry in Egypt, round 3 : 2/6 hits, 2.33 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 3 artilleries and 1 bomber in Egypt, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 4 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 artilleries owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 2 artilleries and 3 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 3/4 hits, 1.50 expected hits 2 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Alexandria Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 2/2 hits, 0.83 expected hits British roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Tobruk 1 armour moved from Northern Italy to Albania 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to France 1 aaGun moved from Southern Italy to Northern Italy 1 bomber moved from Egypt to Tobruk Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 13 PUs (1 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : 3.17 British : 3.50 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 109 Sea Zone 2 tactical_bombers moved from Western Germany to 109 Sea Zone 1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 armour and 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 armour moved from France to Holland Belgium 1 armour moved from France to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to United Kingdom 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 fighter moved from Northern Italy to Greece 1 armour moved from France to Normandy Bordeaux Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in 110 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 4 armour, 2 artilleries and 2 mech_infantrys British defend with 2 fighters; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits, 3.33 expected hits French roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 2.00 expected hits 1 infantry owned by the French, 2 mech_infantrys owned by the Germans, 1 fighter owned by the British and 1 artillery owned by the French lost in Normandy Bordeaux Germans roll dice for 4 armour and 2 artilleries in Normandy Bordeaux, round 3 : 2/6 hits, 2.67 expected hits French roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 4 armour and 1 artillery remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery and 2 mech_infantrys Casualties for British: 2 fighters Casualties for French: 1 artillery and 1 infantry Battle in 109 Sea Zone Germans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 2 transports Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 109 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 2 submarines owned by the Germans and 3 submarines owned by the British lost in 109 Sea Zone Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 109 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship and 2 transports in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 2 transports Battle in Greece Germans attack with 3 armour, 1 fighter and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 fighter and 5 infantry in Greece, round 2 : 3/9 hits, 2.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour, 1 fighter and 4 infantry in Greece, round 3 : 4/8 hits, 2.67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from 109 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from United Kingdom to Western Germany 1 armour moved from France to Germany 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Greece to Southern Italy 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone 3 artilleries and 3 infantry placed in Germany 2 armour placed in Western Germany 1 armour placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 1.17 French : 0.33 Neutral_Allies : -0.67 AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Novgorod to Vyborg 1 armour and 1 mech_infantry moved from Belarus to Baltic States 1 fighter moved from Belarus to Baltic States 1 tactical_bomber moved from Belarus to Eastern Poland 1 infantry moved from Smolensk to Belarus 1 artillery moved from Russia to Smolensk 1 artillery moved from Smolensk to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland 3 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 3 infantry moved from Bessarabia to Eastern Poland 7 infantry moved from Russia to Bryansk Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Place Units - Russians 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 3 artilleries placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 cruiser, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 2 artilleries moved from Anhwe to Kweichow 1 infantry moved from Chahar to Buyant-Uhaa 1 infantry moved from Anhwe to Jehol 2 infantry moved from Anhwe to Hopei 1 tactical_bomber moved from Manchuria to Buyant-Uhaa 1 fighter moved from Manchuria to Buyant-Uhaa 1 artillery moved from Amur to Buryatia 1 tactical_bomber moved from Manchuria to Buryatia 1 fighter moved from Manchuria to Buryatia 1 fighter moved from Manchuria to Jehol 1 tactical_bomber moved from Manchuria to Jehol 1 infantry moved from Anhwe to Jehol 1 fighter moved from Manchuria to Hopei 1 tactical_bomber moved from Manchuria to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Buryatia, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers Chinese defend with 10 infantry Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/18 hits, 8.67 expected hits Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 3.33 expected hits 3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 3 : 8/15 hits, 8.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 4 infantry Casualties for Chinese: 10 infantry Battle in Buyant-Uhaa Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Buryatia to Manchuria 1 tactical_bomber moved from Buryatia to Manchuria 1 tactical_bomber moved from Hopei to Anhwe 1 tactical_bomber moved from Buyant-Uhaa to Anhwe 1 fighter moved from Buyant-Uhaa to Anhwe 1 fighter moved from Jehol to Anhwe 1 tactical_bomber moved from Jehol to Anhwe 1 infantry moved from Anhwe to Chahar 4 tactical_bombers moved from Yunnan to Kwangsi 6 fighters moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Manchuria 3 infantry placed in Kiangsu 1 cruiser and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : 0.67 Russians : -0.67 Japanese : -0.17 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 fighter moved from Central United States to Western United States 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States Americans undo move 2. 1 fighter placed in 10 Sea Zone 1 fighter placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 fighter moved from Central United States to Western United States 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States Americans undo move 2. 1 fighter placed in 10 Sea Zone 1 fighter placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 11x factory_major; Remaining resources: 25 PUs; British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 artillery and 1 infantry moved from Burma to Shan State 7 infantry moved from Burma to Yunnan 2 fighters moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 infantry moved from Malaya to Shan State 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia Combat - British Battle in Yunnan British attack with 2 fighters, 7 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/10 hits, 2.83 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Yunnan British roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/10 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - British 2 fighters moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma Place Units - British 7 infantry and 1 mech_infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,4,1,4 British collect 22 PUs (2 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
British : -2.67 Japanese : -1.00





