Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsPost League Game Results Here
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@Karl7 said in Post League Game Results Here:
@axis-dominion said in Post League Game Results Here:
@Amon-Sul said in Post League Game Results Here:
@axis-dominion said in Post League Game Results Here:
https://www.axisandallies.org/forums/topic/35055/abh-axis-vs-axis-dominion-bm3-20l
ABH over me, with an early massive dose of luck against the Russians, and that was pretty much over from round 5, altho I managed to stretch it to round 32 and could’ve kept going for another 10 rounds at least.
he openly admitted his strategy was to take whatever lucky chance he could get since he considers himself the weaker player. I do not enjoy playing someone who’s primary strategy is to get lucky. so now I know to avoid playing him and anyone who will have that mindset. while I can understand going for luck if you’re losing and feeling desperate, but to go for such odds right at the outset, before anyone has any real advantage? to make that your primary strategy? sorry but for me, this game is fun because it offers more tactics and strategies than a lot of common games out there, but that gets thrown out the window with this kind of approach (I would have same complaint if the battle went horribly wrong for him, as it would not be any fun for me if he threw the game that early on).
Maybe he only wanted to try 1 round and retreat, but got pretty lucky in that rd1 so he pressed forward?
no, he was taking big gambles like that all game actually, even earlier than that he did same kind of Hail Mary on my fleet in 110, but that came out roughly even. he later did similar big gambles in pac. I’ve actually played him a few times in the past, and while I remember he would like to gamble like this a lot, it never seemed like he would do it as his main strategy. it always seemed like he would do it on a smaller scale here and there, and only when he started losing and getting more desperate. but what bugged me about this game is that he admitted he was determined to try out any such 30 to 50% odds in hopes of getting lucky, and it was so early on that it didn’t make any sense to go for poor odds unless you were just praying for some luck as your strategy.
Ha ha, that’s funny. I guess you got to give they guy credit for having the balls to do it. But honestly, hitting a 40%-50% battle isn’t unreasonable, or even 30% if its small.
I hate to bring this ancient debate back, again, but I think while the battle calc is a useful tool, it isn’t the final word. Minor shifts in dice rolls can flip a battle hard. A few extra hits round 1, BOOM the odds go from 30% to 80% just like that…
As a gaming philosophy, though, I can see the “I am going to hit anything on chance I might win even if it’s unwise” can be annoying.
I guess theoretically if you hit game winning 30% battles all the time your a likely to win 1/3 your games. A 1/3 winning average would actually improve my record against Axis D! HA hahahahahah!
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@Karl7 said in Post League Game Results Here:
@Karl7 said in Post League Game Results Here:
@axis-dominion said in Post League Game Results Here:
@Amon-Sul said in Post League Game Results Here:
@axis-dominion said in Post League Game Results Here:
https://www.axisandallies.org/forums/topic/35055/abh-axis-vs-axis-dominion-bm3-20l
ABH over me, with an early massive dose of luck against the Russians, and that was pretty much over from round 5, altho I managed to stretch it to round 32 and could’ve kept going for another 10 rounds at least.
he openly admitted his strategy was to take whatever lucky chance he could get since he considers himself the weaker player. I do not enjoy playing someone who’s primary strategy is to get lucky. so now I know to avoid playing him and anyone who will have that mindset. while I can understand going for luck if you’re losing and feeling desperate, but to go for such odds right at the outset, before anyone has any real advantage? to make that your primary strategy? sorry but for me, this game is fun because it offers more tactics and strategies than a lot of common games out there, but that gets thrown out the window with this kind of approach (I would have same complaint if the battle went horribly wrong for him, as it would not be any fun for me if he threw the game that early on).
Maybe he only wanted to try 1 round and retreat, but got pretty lucky in that rd1 so he pressed forward?
no, he was taking big gambles like that all game actually, even earlier than that he did same kind of Hail Mary on my fleet in 110, but that came out roughly even. he later did similar big gambles in pac. I’ve actually played him a few times in the past, and while I remember he would like to gamble like this a lot, it never seemed like he would do it as his main strategy. it always seemed like he would do it on a smaller scale here and there, and only when he started losing and getting more desperate. but what bugged me about this game is that he admitted he was determined to try out any such 30 to 50% odds in hopes of getting lucky, and it was so early on that it didn’t make any sense to go for poor odds unless you were just praying for some luck as your strategy.
Ha ha, that’s funny. I guess you got to give they guy credit for having the balls to do it. But honestly, hitting a 40%-50% battle isn’t unreasonable, or even 30% if its small.
I hate to bring this ancient debate back, again, but I think while the battle calc is a useful tool, it isn’t the final word. Minor shifts in dice rolls can flip a battle hard. A few extra hits round 1, BOOM the odds go from 30% to 80% just like that…
As a gaming philosophy, though, I can see the “I am going to hit anything on chance I might win even if it’s unwise” can be annoying.
I guess theoretically if you hit game winning 30% battles all the time your a likely to win 1/3 your games. A 1/3 winning average would actually improve my record against Axis D! HA hahahahahah!
and hence I am avoiding players like that, which can include you if you keep that up!
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For the battle in question:
If no AA hits against the bombers, Germany scores +2 and the soviets score -2 compared to average in round 1…
…Then Germany is suddenly at 75% and about even TUV…
My point is, might not be completely crazy to give it one round to see what happens…even though that was not abh’s logic.
I probably wouldn’t…
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I don’t want to be a bother but I think my second win over Sovietishcat has not been counted. I suppose that if I wanted to cling to my Master ranking for as long as possible I should have kept my mouth shut. :grin:
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@Amon-Sul Somebody should fix the scoring mechanism. I’m pretty sure there are common solutions to this, like how Chess has rankings and I play Starcraft which does a decent job.
Excluding losing games is silly. For some reason the League was biased this way under the old system as well in 2007 when I last played.
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Pejon_88 (Axis) defeats StuckTojo (Allies +10) BM3
https://www.axisandallies.org/forums/topic/35124/pejon_88-x-vs-stucktojo-a-10-bm3/101 -
@Karl7 said in Post League Game Results Here:
@axis-dominion said in Post League Game Results Here:
@Amon-Sul said in Post League Game Results Here:
@axis-dominion said in Post League Game Results Here:
https://www.axisandallies.org/forums/topic/35055/abh-axis-vs-axis-dominion-bm3-20l
ABH over me, with an early massive dose of luck against the Russians, and that was pretty much over from round 5, altho I managed to stretch it to round 32 and could’ve kept going for another 10 rounds at least.
he openly admitted his strategy was to take whatever lucky chance he could get since he considers himself the weaker player. I do not enjoy playing someone who’s primary strategy is to get lucky. so now I know to avoid playing him and anyone who will have that mindset. while I can understand going for luck if you’re losing and feeling desperate, but to go for such odds right at the outset, before anyone has any real advantage? to make that your primary strategy? sorry but for me, this game is fun because it offers more tactics and strategies than a lot of common games out there, but that gets thrown out the window with this kind of approach (I would have same complaint if the battle went horribly wrong for him, as it would not be any fun for me if he threw the game that early on).
Maybe he only wanted to try 1 round and retreat, but got pretty lucky in that rd1 so he pressed forward?
no, he was taking big gambles like that all game actually, even earlier than that he did same kind of Hail Mary on my fleet in 110, but that came out roughly even. he later did similar big gambles in pac. I’ve actually played him a few times in the past, and while I remember he would like to gamble like this a lot, it never seemed like he would do it as his main strategy. it always seemed like he would do it on a smaller scale here and there, and only when he started losing and getting more desperate. but what bugged me about this game is that he admitted he was determined to try out any such 30 to 50% odds in hopes of getting lucky, and it was so early on that it didn’t make any sense to go for poor odds unless you were just praying for some luck as your strategy.
Ha ha, that’s funny. I guess you got to give they guy credit for having the balls to do it. But honestly, hitting a 40%-50% battle isn’t unreasonable, or even 30% if its small.
I hate to bring this ancient debate back, again, but I think while the battle calc is a useful tool, it isn’t the final word. Minor shifts in dice rolls can flip a battle hard. A few extra hits round 1, BOOM the odds go from 30% to 80% just like that…
But he didnt just won the battle, he butchered russians. From 30 % he wins the battle, ok, but instead of - 60 to +100. If he won with +10-20 ok, but this was super lucky.
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@akreider2 said in Post League Game Results Here:
@Amon-Sul Somebody should fix the scoring mechanism. I’m pretty sure there are common solutions to this, like how Chess has rankings and I play Starcraft which does a decent job.
Excluding losing games is silly. For some reason the League was biased this way under the old system as well in 2007 when I last played.
I do not say we should exclude lost games. But i do not say the current system is perfect too.
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@Amon-Sul Right, I’m talking about the League scoring system excluding losing games, not you.
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@Amon-Sul That is no doubt some very unlucky dice but it seems silly to complain and call out the other player. This is a dice game after all. Good dice will overcome bad strategy but this doesn’t seem like the way to go. Not to mention there could be a lot of reasons this was a good strategic move even with unfavorable odds initially.
One thing to note though is that simulators like this have a hard time showing how critical the early rounds are in these battles. Especially when one army is attacking with a lot of units rolling 1’s. Keep in mind that every unit killed by the attacker removes a defender at 2 while every kill on defense only removes an attacker at 1. Large battles like this have a much flatter bell curve so to speak than most realize.
What do I know though, I am on a terrible losing streak and it is all the dices fault.
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@Amon-Sul sorry just noticed i replied to the wrong person. Blah that is what i get for sticking my nose where it doesn’t belong.
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L20 AndrewAAGamer (Axis) over max334 (Allies +30) Global 1940 2nd Ed
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@Misterblue said in Post League Game Results Here:
I don’t want to be a bother but I think my second win over Sovietishcat has not been counted. I suppose that if I wanted to cling to my Master ranking for as long as possible I should have kept my mouth shut. :grin:
You’re absolutely right - I was AWOL here for almost a month - updating everyone now! I do note the last update date at the top of the spreadsheet, for your future reference :)
And yes, your M status went down in flames ;) -
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
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@gamerman01 said in Post League Game Results Here:
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
Hey, koala is atleast tier 1, likely E, but maybe won’t finish 3 games this season either. Just sayin’…
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Hey, I clearly finished 3 games. Just sayin. :P
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@akreider2 said in Post League Game Results Here:
@Amon-Sul Right, I’m talking about the League scoring system excluding losing games, not you.
??? No one is excluding losing games lol
I just forgot about you guys for a few weeks. Look at the top of the spreadsheet - it always says when it was last updated, thanks -
@trulpen said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
Hey, koala is atleast tier 1, likely E, but maybe won’t finish 3 games this season either. Just sayin’…
See, AD, I risked opening this can of worms by making an exception for you. Hope you’re feeling the love
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@gamerman01 said in Post League Game Results Here:
@trulpen said in Post League Game Results Here:
@gamerman01 said in Post League Game Results Here:
AD, I can ease the suffering a bit by giving you 2 points for ABH instead of 0, since he was tier 1 a few years ago. In case he doesn’t finish 3 games this year…
Hey, koala is atleast tier 1, likely E, but maybe won’t finish 3 games this season either. Just sayin’…
See, AD, I risked opening this can of worms by making an exception for you. Hope you’re feeling the love
We can switch to an Elo-system and everyone will be happy. :)
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@AldoRaine said in Post League Game Results Here:
@Amon-Sul That is no doubt some very unlucky dice but it seems silly to complain and call out the other player. This is a dice game after all. Good dice will overcome bad strategy but this doesn’t seem like the way to go. Not to mention there could be a lot of reasons this was a good strategic move even with unfavorable odds initially.
One thing to note though is that simulators like this have a hard time showing how critical the early rounds are in these battles. Especially when one army is attacking with a lot of units rolling 1’s. Keep in mind that every unit killed by the attacker removes a defender at 2 while every kill on defense only removes an attacker at 1. Large battles like this have a much flatter bell curve so to speak than most realize.
What do I know though, I am on a terrible losing streak and it is all the dices fault.
This is a good post, well said Aldo