TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
LennardF (Allies + 12) vs Akreider2 (Axis) Round 2 - BM3
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Just noticed in another game that Triple A let me land a Japanese plane in a just conquered country (in China). So they might not always enforce that rule properly! In this case, I just walked into the territory on a combat move but without fighting. So maybe that made a difference?
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That’s weird, not even the Chinese with their special rules can land in a newly conquered territory.
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It was Suiyuyan. I invaded with an inf and then was able to land a plane. Maybe I should try to report this to the Triple A developers?
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My Triple A also gave me some weird error. So maybe it is buggy. I just tried out a SBR on Moscow and a Russian fighter died, but it didn’t remove it from the territory.
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Nevermind, it did remove the fighter.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:10:48 PM
Savegame -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 4 fighters and 2 tactical_bombers moved from Bryansk to Tambov 3 bombers moved from Novgorod to Tambov 1 bomber moved from Romania to Tambov 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians Combat - Germans Battle in Tambov Germans attack with 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 6/12 hits, 6.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 mech_infantrys moved from Rostov to Volgograd 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 tactical_bomber moved from Tambov to Bryansk 4 fighters and 1 tactical_bomber moved from Tambov to Bryansk 1 infantry moved from Belarus to Smolensk 3 infantry moved from Belarus to Bryansk 3 artilleries moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 7 mech_infantrys moved from Eastern Poland to Bryansk 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 4 bombers moved from Tambov to Rostov 1 armour moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Archangel Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 1 infantry placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.33
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The fighter landing ended up not being a bug. It notifies me at the end of the turn and then doesn’t let me end the turn. I thought it should have notified me earlier.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 24 PUs; Russians buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Russia to Volgograd 5 fighters moved from Russia to Volgograd 17 infantry moved from Amur to Korea Combat - Russians Battle in Volgograd Russians attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 5 mech_infantrys Russians roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 5 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/8 hits, 3.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 5 mech_infantrys Battle in Korea Russians attack with 17 infantry Japanese defend with 1 infantry Russians roll dice for 17 infantry in Korea, round 2 : 5/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 5 fighters and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 3 artilleries and 3 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,1,2,3,2 Russians collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 5.00 Japanese : -0.33
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Have you ever seen the Russians abandon their capital and then take out Italy or Germany?
In theory if the stack was big enough, at a certain point Italy and/or Germany wouldn’t be able to buy enough units to stop it. Though it looks like the map might not allow this maneuver. You’d want to move from Russia to a territory that isn’t adjacent to Bryansk, but is one move closer to Germany. It also wouldn’t work if the Germans had too many mobile units.
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Hmm, I’m probably attacking the fleet on S37. Should I ask you for OOL after each round of combat? It’ll probably be our most critical battle so far.
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Yes please and, yes, I’ve seen Russia both punch back immediately and go for a roam around for a bit and then come back with friends. I’m not sure that works against strong players.
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Jehol to Chahar 2 artilleries and 4 infantry moved from Yunnan to Shan State 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 3 bombers and 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter moved from Anhwe to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
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SZ36 My subs miss.
12 American casualties -
In other battles, I took Shan State without loss and Chahar losing 1 inf.
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Do you have the mid-battle file?
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We’ll see if this works.midgame_test.tsvg
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I’ll take the default through the end.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Jehol to Chahar 2 artilleries and 4 infantry moved from Yunnan to Shan State 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 3 bombers and 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter moved from Anhwe to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone Combat - Japanese Battle in Chahar Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 artilleries and 4 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 2/6 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 3 submarines and 5 tactical_bombers Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 artillery, 1 cruiser, 2 fighters, 2 submarines and 1 transport Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 12/22 hits, 12.33 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 12/21 hits, 11.00 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 bombers, 1 cruiser, 2 destroyers, 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 3 : 13/22 hits, 12.33 expected hits Americans roll dice for 9 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 7/10 hits, 6.50 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 2 transports in 37 Sea Zone, round 3 : 2/7 hits, 3.17 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 2 battleships, 3 bombers, 5 fighters and 4 tactical_bombers in 37 Sea Zone, round 4 : 11/14 hits, 8.50 expected hits Americans roll dice for 1 battleship, 3 fighters and 2 transports in 37 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC, 2 battleships owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone Japanese win with 3 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 77 Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers Casualties for ANZAC: 1 artillery, 1 cruiser, 2 fighters, 2 submarines and 1 transport Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 3 bombers moved from 37 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in Japan Japanese undo move 3. 1 infantry and 1 mech_infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : 0.17 Chinese : 0.33 UK_Pacific : -0.33 Japanese : 1.83
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So… that coulda been done better on my part and the dice didn’t bail me out… Anyhow, turns out if you close the dialog you lose the ability to post within TripleA so here’s the file.