LennardF (Allies + 12) vs Akreider2 (Axis) Round 2 - BM3

  • 2007 AAR League

    Just noticed in another game that Triple A let me land a Japanese plane in a just conquered country (in China). So they might not always enforce that rule properly! In this case, I just walked into the territory on a combat move but without fighting. So maybe that made a difference?


  • That’s weird, not even the Chinese with their special rules can land in a newly conquered territory.

  • 2007 AAR League

    It was Suiyuyan. I invaded with an inf and then was able to land a plane. Maybe I should try to report this to the Triple A developers?

  • 2007 AAR League

    My Triple A also gave me some weird error. So maybe it is buggy. I just tried out a SBR on Moscow and a Russian fighter died, but it didn’t remove it from the territory.

  • 2007 AAR League

    Nevermind, it did remove the fighter.

  • 2007 AAR League

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:10:48 PM
    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            4 fighters and 2 tactical_bombers moved from Bryansk to Tambov
            3 bombers moved from Novgorod to Tambov
            1 bomber moved from Romania to Tambov
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 6/12 hits, 6.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Rostov to Volgograd
            2 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            1 tactical_bomber moved from Tambov to Bryansk
            4 fighters and 1 tactical_bomber moved from Tambov to Bryansk
            1 infantry moved from Belarus to Smolensk
            3 infantry moved from Belarus to Bryansk
            3 artilleries moved from Novgorod to Belarus
            1 infantry moved from Western Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            7 mech_infantrys moved from Eastern Poland to Bryansk
            9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
            4 bombers moved from Tambov to Rostov
            1 armour moved from Bryansk to Archangel
            1 mech_infantry moved from Bryansk to Archangel
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            1 infantry placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.33
    

    Savegame

  • 2007 AAR League

    The fighter landing ended up not being a bug. It notifies me at the end of the turn and then doesn’t let me end the turn. I thought it should have notified me earlier.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 24 PUs; 
            Russians buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            5 fighters moved from Russia to Volgograd
            17 infantry moved from Amur to Korea
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 5 mech_infantrys
                    Russians roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/9 hits, 3.67 expected hits
                    Germans roll dice for 5 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd
                    Russians roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/8 hits, 3.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 5 mech_infantrys
            Battle in Korea
                Russians attack with 17 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 17 infantry in Korea, round 2 : 5/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            5 fighters and 1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            3 artilleries and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,1,2,3,2
            Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 5.00
    Japanese : -0.33
    

    Savegame

  • 2007 AAR League

    Have you ever seen the Russians abandon their capital and then take out Italy or Germany?

    In theory if the stack was big enough, at a certain point Italy and/or Germany wouldn’t be able to buy enough units to stop it. Though it looks like the map might not allow this maneuver. You’d want to move from Russia to a territory that isn’t adjacent to Bryansk, but is one move closer to Germany. It also wouldn’t work if the Germans had too many mobile units.

  • 2007 AAR League

    Hmm, I’m probably attacking the fleet on S37. Should I ask you for OOL after each round of combat? It’ll probably be our most critical battle so far.


  • Yes please and, yes, I’ve seen Russia both punch back immediately and go for a roam around for a bit and then come back with friends. I’m not sure that works against strong players.

  • 2007 AAR League

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Jehol to Chahar
            2 artilleries and 4 infantry moved from Yunnan to Shan State
            2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
            3 bombers and 1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 fighter moved from Anhwe to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
    

    Savegame

  • 2007 AAR League

    SZ36 My subs miss.
    12 American casualties

  • 2007 AAR League

    In other battles, I took Shan State without loss and Chahar losing 1 inf.


  • Do you have the mid-battle file?

  • 2007 AAR League

    We’ll see if this works.midgame_test.tsvg


  • I’ll take the default through the end.

  • 2007 AAR League

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Jehol to Chahar
            2 artilleries and 4 infantry moved from Yunnan to Shan State
            2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
            3 bombers and 1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 fighter moved from Anhwe to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries and 4 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 2/6 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 3 submarines and 5 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 artillery, 1 cruiser, 2 fighters, 2 submarines and 1 transport
                    Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 12/22 hits, 12.33 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 12/21 hits, 11.00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 3 bombers, 1 cruiser, 2 destroyers, 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 3 : 13/22 hits, 12.33 expected hits
                    Americans roll dice for 9 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 7/10 hits, 6.50 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 2 transports in 37 Sea Zone, round 3 : 2/7 hits, 3.17 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                    Japanese roll dice for 2 battleships, 3 bombers, 5 fighters and 4 tactical_bombers in 37 Sea Zone, round 4 : 11/14 hits, 8.50 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 2 transports in 37 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC, 2 battleships owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
                Japanese win with 3 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 77
                Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
                Casualties for ANZAC: 1 artillery, 1 cruiser, 2 fighters, 2 submarines and 1 transport
                Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            3 bombers moved from 37 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            3 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 carriers placed in 36 Sea Zone
            1 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Japan
            Japanese undo move 3.
            1 infantry and 1 mech_infantry placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : 0.33
    UK_Pacific : -0.33
    Japanese : 1.83
    

    Savegame


  • So… that coulda been done better on my part and the dice didn’t bail me out… Anyhow, turns out if you close the dialog you lose the ability to post within TripleA so here’s the file.

    UK6.tsvg

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