Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUstrulpen (X) vs. koala (A+11), G40 vanilla
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 18x factory_upgrade; Remaining resources: 39 PUs; Germans buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Iraq to Persia 2 bombers moved from Iraq to Persia 1 armour moved from Ethiopia to British Somaliland Germans take British Somaliland from British 1 armour moved from British Somaliland to Ethiopia 1 armour moved from French Equatorial Africa to Nigeria Germans take Nigeria from British 1 armour moved from Nigeria to French Equatorial Africa 1 armour moved from Belgian Congo to Rhodesia Germans take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 1 armour moved from Kenya to Tanganyika Territory Germans take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Belgian Congo Combat - Germans Battle in Persia Germans attack with 3 armour and 2 bombers British defend with 1 armour, 1 factory_minor and 3 mech_infantrys Germans roll dice for 3 armour and 2 bombers in Persia, round 2 : 2/5 hits, 2,83 expected hits British roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 : 2/4 hits, 1,50 expected hits 2 mech_infantrys owned by the British and 2 armour owned by the Germans lost in Persia Germans roll dice for 1 armour and 2 bombers in Persia, round 3 : 3/3 hits, 1,83 expected hits British roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Persia Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 3 armour Casualties for British: 1 armour and 3 mech_infantrys Non Combat Move - Germans 2 bombers moved from Persia to Samara 1 aaGun and 3 armour moved from Iraq to Trans-Jordan 2 armour moved from French Equatorial Africa to Belgian Congo 2 armour moved from Egypt to Belgian Congo 2 aaGuns and 3 artilleries moved from Novosibirsk to Samara 3 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Romania to Slovakia Hungary 1 tactical_bomber moved from Romania to Southern Italy 1 tactical_bomber moved from Germany to Southern Italy 1 fighter moved from Southern Italy to Germany Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Egypt Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 37 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry EDIT: Adding units owned by Germans to Samara: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 British : 0,67
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Decided not to leave the german guy behind as a life-guard of the precious japanese bombers. I trust they will manage without him.
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It’s a real shame, that i only have that one guy in reach :D
I haven’t gotten around to it yet, but I’ll do my turn tomorrow in the evening.
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And just a mech at that.
It’s cool. Do it when you have time.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Poland to Slovakia Hungary 1 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Poland to Slovakia Hungary 2 armour moved from Poland to Slovakia Hungary 1 armour moved from Poland to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia 2 fighters moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Novgorod to Eastern Poland 1 infantry moved from Caucasus to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Bessarabia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Eastern Poland Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Slovakia Hungary Russians attack with 4 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour moved from Poland to Slovakia Hungary 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 armour moved from Western Ukraine to Slovakia Hungary 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Slovakia Hungary 1 mech_infantry moved from Ukraine to Russia 1 armour moved from Volgograd to Russia 1 infantry moved from Volgograd to Tambov 1 aaGun moved from Volgograd to Rostov 1 aaGun moved from Western Ukraine to Bryansk 2 infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 2 artilleries moved from Northwest Persia to Caucasus 5 infantry moved from Northwest Persia to Caucasus 5 infantry moved from Northwest Persia to Caucasus 2 artilleries moved from Northwest Persia to Caucasus 2 infantry moved from Northwest Persia to Iraq 1 artillery moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Persia 1 aaGun moved from Northwest Persia to Iraq 4 artilleries and 3 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Eastern Poland to Russia 1 tactical_bomber moved from Bessarabia to Western Ukraine 1 fighter moved from Bessarabia to Russia 1 armour moved from Volgograd to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,00 Russians : -2,00 Japanese : 0,33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 infantry, 9 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 11 artilleries and 9 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Philippines to 44 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 2 fighters moved from Philippines to Celebes 2 fighters moved from 42 Sea Zone to Celebes 2 mech_infantrys moved from Sikang to Kazakhstan 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan 1 mech_infantry moved from Urals to Vologda 1 bomber moved from Novosibirsk to Vologda 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 bomber moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Samara to Volgograd 1 bomber moved from Novosibirsk to Volgograd Combat - Japanese Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 6/12 hits, 6,00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 11 artilleries and 12 infantry British defend with 1 infantry Japanese roll dice for 11 artilleries and 12 infantry in Burma, round 2 : 7/23 hits, 7,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 11 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Vologda Japanese win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Vologda to Samara 1 bomber moved from Kazakhstan to Samara 1 bomber moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara 6 mech_infantrys moved from Tsinghai to Samara 2 mech_infantrys moved from Sikang to Samara 1 armour and 5 mech_infantrys moved from Kweichow to Tsinghai 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 aaGun moved from Yunnan to Burma 3 infantry moved from Malaya to Shan State 3 artilleries moved from French Indo China to Shan State 2 submarines moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Celebes to 42 Sea Zone 8 fighters moved from Celebes to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from Japan to Philippines 1 infantry moved from Evenkiyskiy to Urals 3 infantry moved from Yenisey to Timguska Place Units - Japanese 2 infantry and 2 tactical_bombers placed in Japan 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in French Indo China 3 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 83 PUs; end with 89 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 UK_Pacific : 0,33 Russians : -1,67 Japanese : -2,83
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Poland to Germany 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 armour and 1 mech_infantry moved from Baltic States to Germany 3 fighters moved from Norway to Germany 2 bombers moved from Norway to Germany 1 fighter moved from 112 Sea Zone to Germany 1 fighter moved from Novgorod to Germany 2 fighters moved from Gibraltar to 113 Sea Zone 1 carrier moved from 112 Sea Zone to 113 Sea Zone 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from 113 Sea Zone to Germany Combat - Americans
Combat Hit Differential Summary :
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wait need to do an adjustment
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Germany 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Poland to Germany 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from 113 Sea Zone to Germany 3 fighters moved from Norway to Germany 1 fighter moved from Novgorod to Germany 1 fighter moved from 112 Sea Zone to Germany 2 bombers moved from Norway to Germany 1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from Gibraltar to 113 Sea Zone 1 armour and 1 mech_infantry moved from Baltic States to Germany 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Things will get interesting this round.
Do you want to scramble in the baltic sea?
And an OOL in Berlin would be nice I guess. Alternatively, I can also run in the forum if you like :)
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Lets take it as it comes. I’ll try to stay tuned.
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So rolling in the forum, right?
and the scramble?sorry, just want to be sure since english isn’t my first language :D
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No, rolling in the client, but present results here in this thread.
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Oh, I’ll check the scramble option. Haven’t looked yet.
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No scramble.
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your AAA hit two fighters
I have 8 hits. What should I remove?
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2 aa and 6 inf.
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you had 14 hits.
I removed 10 inf and 4 mechsI’ll continue the fight and have now 10 hits
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Please post the new map. Just makes it a little easier and avoids silly mistakes.
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Germany 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Poland to Germany 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from 113 Sea Zone to Germany 3 fighters moved from Norway to Germany 1 fighter moved from Novgorod to Germany 1 fighter moved from 112 Sea Zone to Germany 2 bombers moved from Norway to Germany 1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from Gibraltar to 113 Sea Zone 1 armour and 1 mech_infantry moved from Baltic States to Germany 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Germany Americans attack with 4 armour, 5 artilleries, 2 bombers, 5 fighters, 10 infantry and 6 mech_infantrys Germans defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_upgrade, 5 fighters, 20 infantry and 4 mech_infantrys; Italians defend with 1 bomber AA fire in Germany : 2/6 hits, 1,00 expected hits 2 fighters owned by the Americans lost in Germany Americans roll dice for 4 armour, 5 artilleries, 2 bombers, 3 fighters, 10 infantry and 6 mech_infantrys in Germany, round 2 : 8/30 hits, 10,00 expected hits Germans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 5 fighters, 20 infantry and 4 mech_infantrys in Germany, round 2 : 14/33 hits, 12,67 expected hits 2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 10 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 4 armour, 5 artilleries, 2 bombers, 3 fighters and 2 mech_infantrys in Germany, round 3 : 10/16 hits, 7,17 expected hits
Combat Hit Differential Summary :
Germans : 1,33 Americans : 0,83 AA fire in Germany : : 1,00