@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
trulpen (X) vs. koala (A+11), G40 vanilla
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 18x factory_upgrade; Remaining resources: 39 PUs; Germans buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Iraq to Persia 2 bombers moved from Iraq to Persia 1 armour moved from Ethiopia to British Somaliland Germans take British Somaliland from British 1 armour moved from British Somaliland to Ethiopia 1 armour moved from French Equatorial Africa to Nigeria Germans take Nigeria from British 1 armour moved from Nigeria to French Equatorial Africa 1 armour moved from Belgian Congo to Rhodesia Germans take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 1 armour moved from Kenya to Tanganyika Territory Germans take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Belgian Congo Combat - Germans Battle in Persia Germans attack with 3 armour and 2 bombers British defend with 1 armour, 1 factory_minor and 3 mech_infantrys Germans roll dice for 3 armour and 2 bombers in Persia, round 2 : 2/5 hits, 2,83 expected hits British roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 : 2/4 hits, 1,50 expected hits 2 mech_infantrys owned by the British and 2 armour owned by the Germans lost in Persia Germans roll dice for 1 armour and 2 bombers in Persia, round 3 : 3/3 hits, 1,83 expected hits British roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Persia Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 3 armour Casualties for British: 1 armour and 3 mech_infantrys Non Combat Move - Germans 2 bombers moved from Persia to Samara 1 aaGun and 3 armour moved from Iraq to Trans-Jordan 2 armour moved from French Equatorial Africa to Belgian Congo 2 armour moved from Egypt to Belgian Congo 2 aaGuns and 3 artilleries moved from Novosibirsk to Samara 3 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Romania to Slovakia Hungary 1 tactical_bomber moved from Romania to Southern Italy 1 tactical_bomber moved from Germany to Southern Italy 1 fighter moved from Southern Italy to Germany Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Egypt Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 37 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0,33 British : 0,67 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 18x factory_upgrade; Remaining resources: 39 PUs; Germans buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Iraq to Persia 2 bombers moved from Iraq to Persia 1 armour moved from Ethiopia to British Somaliland Germans take British Somaliland from British 1 armour moved from British Somaliland to Ethiopia 1 armour moved from French Equatorial Africa to Nigeria Germans take Nigeria from British 1 armour moved from Nigeria to French Equatorial Africa 1 armour moved from Belgian Congo to Rhodesia Germans take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 1 armour moved from Kenya to Tanganyika Territory Germans take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Belgian Congo Combat - Germans Battle in Persia Germans attack with 3 armour and 2 bombers British defend with 1 armour, 1 factory_minor and 3 mech_infantrys Germans roll dice for 3 armour and 2 bombers in Persia, round 2 : 2/5 hits, 2,83 expected hits British roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 : 2/4 hits, 1,50 expected hits 2 mech_infantrys owned by the British and 2 armour owned by the Germans lost in Persia Germans roll dice for 1 armour and 2 bombers in Persia, round 3 : 3/3 hits, 1,83 expected hits British roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Persia Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 3 armour Casualties for British: 1 armour and 3 mech_infantrys Non Combat Move - Germans 2 bombers moved from Persia to Samara 1 aaGun and 3 armour moved from Iraq to Trans-Jordan 2 armour moved from French Equatorial Africa to Belgian Congo 2 armour moved from Egypt to Belgian Congo 2 aaGuns and 3 artilleries moved from Novosibirsk to Samara 3 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Romania to Slovakia Hungary 1 tactical_bomber moved from Romania to Southern Italy 1 tactical_bomber moved from Germany to Southern Italy 1 fighter moved from Southern Italy to Germany Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Egypt Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 37 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry EDIT: Adding units owned by Germans to Samara: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,33 British : 0,67 -
Decided not to leave the german guy behind as a life-guard of the precious japanese bombers. I trust they will manage without him.
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It’s a real shame, that i only have that one guy in reach :D
I haven’t gotten around to it yet, but I’ll do my turn tomorrow in the evening.
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And just a mech at that.
It’s cool. Do it when you have time.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Poland to Slovakia Hungary 1 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Poland to Slovakia Hungary 2 armour moved from Poland to Slovakia Hungary 1 armour moved from Poland to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia 2 fighters moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Novgorod to Eastern Poland 1 infantry moved from Caucasus to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Bessarabia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Eastern Poland Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Slovakia Hungary Russians attack with 4 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour moved from Poland to Slovakia Hungary 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 armour moved from Western Ukraine to Slovakia Hungary 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Slovakia Hungary 1 mech_infantry moved from Ukraine to Russia 1 armour moved from Volgograd to Russia 1 infantry moved from Volgograd to Tambov 1 aaGun moved from Volgograd to Rostov 1 aaGun moved from Western Ukraine to Bryansk 2 infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 2 artilleries moved from Northwest Persia to Caucasus 5 infantry moved from Northwest Persia to Caucasus 5 infantry moved from Northwest Persia to Caucasus 2 artilleries moved from Northwest Persia to Caucasus 2 infantry moved from Northwest Persia to Iraq 1 artillery moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Persia 1 aaGun moved from Northwest Persia to Iraq 4 artilleries and 3 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Eastern Poland to Russia 1 tactical_bomber moved from Bessarabia to Western Ukraine 1 fighter moved from Bessarabia to Russia 1 armour moved from Volgograd to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0,33 Italians : 0,00 Russians : -2,00 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 infantry, 9 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 11 artilleries and 9 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Philippines to 44 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 2 fighters moved from Philippines to Celebes 2 fighters moved from 42 Sea Zone to Celebes 2 mech_infantrys moved from Sikang to Kazakhstan 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan 1 mech_infantry moved from Urals to Vologda 1 bomber moved from Novosibirsk to Vologda 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 bomber moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Samara to Volgograd 1 bomber moved from Novosibirsk to Volgograd Combat - Japanese Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 6/12 hits, 6,00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 11 artilleries and 12 infantry British defend with 1 infantry Japanese roll dice for 11 artilleries and 12 infantry in Burma, round 2 : 7/23 hits, 7,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 11 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Vologda Japanese win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Vologda to Samara 1 bomber moved from Kazakhstan to Samara 1 bomber moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara 6 mech_infantrys moved from Tsinghai to Samara 2 mech_infantrys moved from Sikang to Samara 1 armour and 5 mech_infantrys moved from Kweichow to Tsinghai 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 aaGun moved from Yunnan to Burma 3 infantry moved from Malaya to Shan State 3 artilleries moved from French Indo China to Shan State 2 submarines moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Celebes to 42 Sea Zone 8 fighters moved from Celebes to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from Japan to Philippines 1 infantry moved from Evenkiyskiy to Urals 3 infantry moved from Yenisey to Timguska Place Units - Japanese 2 infantry and 2 tactical_bombers placed in Japan 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in French Indo China 3 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 83 PUs; end with 89 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
ANZAC : 0,67 UK_Pacific : 0,33 Russians : -1,67 Japanese : -2,83 -
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Poland to Germany 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 armour and 1 mech_infantry moved from Baltic States to Germany 3 fighters moved from Norway to Germany 2 bombers moved from Norway to Germany 1 fighter moved from 112 Sea Zone to Germany 1 fighter moved from Novgorod to Germany 2 fighters moved from Gibraltar to 113 Sea Zone 1 carrier moved from 112 Sea Zone to 113 Sea Zone 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from 113 Sea Zone to Germany Combat - AmericansCombat Hit Differential Summary :
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wait need to do an adjustment
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Germany 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Poland to Germany 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from 113 Sea Zone to Germany 3 fighters moved from Norway to Germany 1 fighter moved from Novgorod to Germany 1 fighter moved from 112 Sea Zone to Germany 2 bombers moved from Norway to Germany 1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from Gibraltar to 113 Sea Zone 1 armour and 1 mech_infantry moved from Baltic States to Germany 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Things will get interesting this round.
Do you want to scramble in the baltic sea?
And an OOL in Berlin would be nice I guess. Alternatively, I can also run in the forum if you like :)
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Lets take it as it comes. I’ll try to stay tuned.
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So rolling in the forum, right?
and the scramble?sorry, just want to be sure since english isn’t my first language :D
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No, rolling in the client, but present results here in this thread.
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Oh, I’ll check the scramble option. Haven’t looked yet.
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No scramble.
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your AAA hit two fighters
I have 8 hits. What should I remove?
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2 aa and 6 inf.
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you had 14 hits.
I removed 10 inf and 4 mechsI’ll continue the fight and have now 10 hits
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Please post the new map. Just makes it a little easier and avoids silly mistakes.





