@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
The World is at War! (Whack vs dawg)
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@Whackamatt my dog layed on my pc cord unplugging it. thus the edit of the battle i already done.
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 1 Infantry and 2 Tanks moved from Chahar to Suiyuan 3 Tanks moved from Hupeh to Ningsia 1 Infantry moved from Shensi to Szechwan 1 Artillery, 1 Elite and 4 Infantrys moved from Shensi to Ningsia 1 Tank moved from S.Buryat Mongolia to Suiyuan Hisaichi take East Gobi from Russians 1 Elite and 15 Infantrys moved from S.Buryat Mongolia to Chita 4 Infantrys moved from Hulunbuir to Chita 4 Infantrys moved from Heilungchiang to Chita 3 Tanks moved from Soembawa to Flores 4 Infantrys moved from Mindoro to 111 Sea Zone 2 Infantrys moved from Mindanao to 111 Sea Zone 1 Infantry moved from East And South Borneo to 111 Sea Zone 1 Elite and 3 Infantrys moved from Liaoning to Peking 2 Adv.Fighters, 2 Carriers, 3 Destroyers, 2 Fighters, 7 Infantrys, 1 S.Submarine and 3 Transports moved from 111 Sea Zone to 67 Sea Zone 7 Infantrys moved from 67 Sea Zone to Timor 2 Adv.Fighters, 2 Carriers, 4 Destroyers and 2 Fighters moved from 107 Sea Zone to 67 Sea Zone 2 Infantrys moved from Manila to Mindoro 1 T.Boat moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from East And South Borneo to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Purchase Units - Hisaichi Hisaichi buy 1 Bunker, 1 Factory, 3 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 1 Infantry and 3 Tanks Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Infantry and 3 Tanks in Suiyuan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi roll dice for 1 Infantry and 3 Tanks in Suiyuan, round 3 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Ningsia Hisaichi attack with 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks in Ningsia, round 2 : 5/9 hits, 3.00 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 8 Infantrys moved from Kirin to Heilungchiang 8 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Factory placed in Java 1 Bunker and 3 Tanks placed in Hupeh 4 Infantrys placed in Liaoning 8 Infantrys placed in Changchun Hisaichi undo move 4. 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 3 Fighters placed in Changchun Turn Complete - Hisaichi Hisaichi collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Hisaichi : 2.67 Chinese : -1.33 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 8 Tanks moved from Kufra to Tobruk British take Tobruk from Italians 1 Infantry moved from Mersa Matruh to Kufra 8 Tanks moved from Tobruk to Mersa Matruh 1 Infantry moved from N.Saudi Arabia to Palestine 2 Mech.Infs moved from Belgian Congo to Mauritania 1 Infantry moved from Bihar to Assam 2 Artillerys and 11 Infantrys moved from Hyderabad to Bihar 2 ArmoredCars and 1 Tank moved from Delhi to Assam 1 Elite and 1 Infantry moved from Delhi to Bihar 1 Artillery and 1 Infantry moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 5 Infantrys moved from Madras to Hyderabad 1 Fighter moved from Manchester to Andalusia 1 Bomber moved from Manchester to Andalusia 4 Infantrys moved from London to Dover 2 Mech.Infs moved from Cape Town to Belgian Congo 2 Infantrys moved from N.Buryat Mongolia to Ayan 1 Tank moved from N.Buryat Mongolia to Ayan Purchase Units - British British buy 1 Adv.Fighter, 1 Fighter, 11 Infantrys, 6 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Ayan British attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Infantry British roll dice for 2 Infantrys and 1 Tank in Ayan, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ayan British win, taking Ayan from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - British 2 ArmoredCars and 2 Tanks moved from Lower Egypt to Mersa Matruh 2 Mech.Infs moved from Cairo to Mersa Matruh 2 Tanks moved from Cairo to Mersa Matruh 2 ArmoredCars moved from Cairo to Mersa Matruh 1 Artillery and 1 Infantry moved from Lower Egypt to Cairo Place Units - British 1 Adv.Fighter, 1 Fighter and 4 Tanks placed in Cairo 1 Infantry and 4 Mech.Infs placed in Delhi 2 Mech.Infs placed in Cape Town 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 3 Infantrys placed in Wales Turn Complete - British British collect 97 PUs; end with 97 PUsCombat Hit Differential Summary :
British : 1.17 Hisaichi : -0.33 -
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac 2 Artillerys, 1 Elite, 14 Infantrys and 1 Marine moved from Western Australia to Broome 1 Artillery and 6 Infantrys moved from South Australia to New South Wales 1 Elite and 8 Infantrys moved from Townsville to Northern Territory 6 Infantrys moved from New South Wales to Canberra Purchase Units - Anzac Anzac buy 1 Bunker, 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Artillery, 12 Infantrys and 1 Tank moved from West Papua to Port Moresby Place Units - Anzac 1 Bunker, 1 Elite and 2 Tanks placed in Broome Anzac undo move 1. 1 Bunker, 4 Infantrys and 2 Tanks placed in Canberra 1 Elite and 2 Infantrys placed in Broome 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Dutch 1 Marine, 2 Mech.Infs and 2 Tanks moved from Argentina to Bolivia 1 Elite moved from Amazon to Bolivia 1 Elite and 1 Infantry moved from Suriname to Amazon 1 Mech.Inf moved from Suriname to Bolivia Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Dutch Battle in Bolivia Dutch attack with 1 Elite, 1 Marine, 3 Mech.Infs and 2 Tanks Neutral defend with 3 Infantrys Dutch roll dice for 1 Elite, 1 Marine, 3 Mech.Infs and 2 Tanks in Bolivia, round 2 : 3/7 hits, 3.17 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits 1 Elite owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia Dutch loses 0 PUs for violating Bolivias neutrality. Dutch win, taking Bolivia from Neutral with 1 Marine, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Dutch: 1 Elite Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 2 ArmoredCars and 1 Mech.Inf placed in Suriname Turn Complete - Dutch Dutch collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Neutral : 0.00 Dutch : -0.17 -
TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 1 Infantry moved from Vyborg to S.Karelia Finns take S.Karelia from Russians 1 Infantry moved from Kotka to Vyborg 1 Infantry moved from Oulu to Lapland 2 ArmoredCars moved from Kotka to Lapland 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 6 Infantrys; Remaining resources: 1 PUs; Combat - Finns Battle in Lapland Finns attack with 2 ArmoredCars and 1 Infantry Russians defend with 4 Infantrys Finns roll dice for 2 ArmoredCars and 1 Infantry in Lapland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 4 Infantrys in Lapland, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland Finns roll dice for 2 ArmoredCars in Lapland, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 3 Infantrys in Lapland, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Lapland Finns roll dice for 1 ArmoredCar in Lapland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Lapland, round 4 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Finns lost in Lapland Russians win with 2 Infantrys remaining. Battle score for attacker is -6 Casualties for Finns: 2 ArmoredCars and 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns Place Units - Finns 6 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Finns : 0.17 Russians : 0.00 -
TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 1 Elite and 3 Tanks moved from Bucharest to E.Romania 2 ArmoredCars and 5 Tanks moved from Odessa to Donetsk Purchase Units - Romanians Romanians buy 2 ArmoredCars and 1 Tank; Remaining resources: 1 PUs; Combat - Romanians Battle in E.Romania Romanians attack with 1 Elite and 3 Tanks Russians defend with 1 AAGun and 1 Infantry Romanians roll dice for 1 Elite and 3 Tanks in E.Romania, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Elite and 3 Tanks in E.Romania, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 Infantry in E.Romania, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in E.Romania Romanians win, taking E.Romania from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Donetsk Romanians attack with 2 ArmoredCars and 5 Tanks Russians defend with 1 Infantry Romanians roll dice for 2 ArmoredCars and 5 Tanks in Donetsk, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 ArmoredCars and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians Place Units - Romanians 2 ArmoredCars and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Romanians : -1.83 Russians : -1.00 -
TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 2 Infantrys moved from Malaya to S.Thailand 6 Infantrys moved from Bangkok to S.Thailand 8 Infantrys moved from S.Thailand to Burma 3 ArmoredCars moved from Yunnan to Burma 1 Infantry moved from Burma to Yunnan Purchase Units - Thai Thai buy 12 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Bangkok 6 Infantrys placed in Malaya Turn Complete - Thai Thai collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 1 Infantry and 1 Marine moved from Andalusia to 41 Sea Zone 1 Elite and 1 Infantry moved from Azores to 29 Sea Zone 1 Elite, 1 Infantry and 2 S.Submarines moved from 29 Sea Zone to 41 Sea Zone 1 B.Transport and 1 Transport moved from 15 Sea Zone to 30 Sea Zone 3 Destroyers moved from 17 Sea Zone to 30 Sea Zone 3 Destroyers moved from 30 Sea Zone to 31 Sea Zone 1 Infantry moved from South Atlantic USA to 13 Sea Zone 1 Infantry and 2 S.Submarines moved from 13 Sea Zone to 29 Sea Zone 1 Infantry moved from 29 Sea Zone to Azores 1 Infantry and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone 1 Infantry moved from 31 Sea Zone to W.Morocco 1 Marine and 4 S.Submarines moved from 41 Sea Zone to 45 Sea Zone 1 Elite and 1 Infantry moved from 41 Sea Zone to Andalusia 1 Marine moved from 45 Sea Zone to Sardinia 6 B.Transports, 1 Battleship, 1 Destroyer, 2 S.Submarines and 3 Transports moved from 114 Sea Zone to 67 Sea Zone 1 Bomber and 6 S.Bombers moved from Broome to 67 Sea Zone 1 Bomber moved from Broome to 67 Sea Zone 1 Destroyer and 1 S.Submarine moved from 116 Sea Zone to 109 Sea Zone 1 Marine moved from Tarawa to 116 Sea Zone 2 Elites moved from Tarawa to 116 Sea Zone 1 Infantry moved from Tarawa to 116 Sea Zone 2 Elites, 1 Infantry, 1 Marine and 2 Transports moved from 116 Sea Zone to 120 Sea Zone 2 Elites, 1 Infantry and 1 Marine moved from 120 Sea Zone to Queensland 2 S.Bombers moved from Pearl Harbor to 67 Sea Zone 1 Destroyer moved from 98 Sea Zone to 116 Sea Zone Purchase Units - Americans Americans buy 1 B.Transport, 1 Factory, 3 Infantrys, 2 S.Bombers, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 109 Sea Zone Americans attack with 1 Destroyer and 1 S.Submarine Hisaichi defend with 1 Destroyer Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 109 Sea Zone Americans win with 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Battle in 67 Sea Zone Americans attack with 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers, 2 S.Submarines and 3 Transports Hisaichi defend with 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports Americans roll dice for 2 S.Submarines in 67 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers and 3 Transports in 67 Sea Zone, round 2 : 8/12 hits, 9.00 expected hitsCombat Hit Differential Summary :
Hisaichi : -0.17 Americans : -2.67 -
@Whackamatt 8 hits. ool please
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max defense. save a destroyer until your subs are gone. lose early fighters before carriers.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 1 Infantry and 1 Marine moved from Andalusia to 41 Sea Zone 1 Elite and 1 Infantry moved from Azores to 29 Sea Zone 1 Elite, 1 Infantry and 2 S.Submarines moved from 29 Sea Zone to 41 Sea Zone 1 B.Transport and 1 Transport moved from 15 Sea Zone to 30 Sea Zone 3 Destroyers moved from 17 Sea Zone to 30 Sea Zone 3 Destroyers moved from 30 Sea Zone to 31 Sea Zone 1 Infantry moved from South Atlantic USA to 13 Sea Zone 1 Infantry and 2 S.Submarines moved from 13 Sea Zone to 29 Sea Zone 1 Infantry moved from 29 Sea Zone to Azores 1 Infantry and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone 1 Infantry moved from 31 Sea Zone to W.Morocco 1 Marine and 4 S.Submarines moved from 41 Sea Zone to 45 Sea Zone 1 Elite and 1 Infantry moved from 41 Sea Zone to Andalusia 1 Marine moved from 45 Sea Zone to Sardinia 6 B.Transports, 1 Battleship, 1 Destroyer, 2 S.Submarines and 3 Transports moved from 114 Sea Zone to 67 Sea Zone 1 Bomber and 6 S.Bombers moved from Broome to 67 Sea Zone 1 Bomber moved from Broome to 67 Sea Zone 1 Destroyer and 1 S.Submarine moved from 116 Sea Zone to 109 Sea Zone 1 Marine moved from Tarawa to 116 Sea Zone 2 Elites moved from Tarawa to 116 Sea Zone 1 Infantry moved from Tarawa to 116 Sea Zone 2 Elites, 1 Infantry, 1 Marine and 2 Transports moved from 116 Sea Zone to 120 Sea Zone 2 Elites, 1 Infantry and 1 Marine moved from 120 Sea Zone to Queensland 2 S.Bombers moved from Pearl Harbor to 67 Sea Zone 1 Destroyer moved from 98 Sea Zone to 116 Sea Zone Purchase Units - Americans Americans buy 1 B.Transport, 1 Factory, 3 Infantrys, 2 S.Bombers, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 109 Sea Zone Americans attack with 1 Destroyer and 1 S.Submarine Hisaichi defend with 1 Destroyer Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 109 Sea Zone Americans win with 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Battle in 67 Sea Zone Americans attack with 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers, 2 S.Submarines and 3 Transports Hisaichi defend with 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports Americans roll dice for 2 S.Submarines in 67 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers and 3 Transports in 67 Sea Zone, round 2 : 8/12 hits, 9.00 expected hits Hisaichi roll dice for 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters and 3 Transports in 67 Sea Zone, round 2 : 10/22 hits, 9.50 expected hits 6 B.Transports owned by the Americans, 3 Transports owned by the Hisaichi, 5 Destroyers owned by the Hisaichi, 3 Transports owned by the Americans and 1 S.Submarine owned by the Americans lost in 67 Sea Zone Americans roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Battleship, 2 Bombers, 1 Destroyer and 8 S.Bombers in 67 Sea Zone, round 3 : 8/12 hits, 9.00 expected hits Hisaichi roll dice for 4 Adv.Fighters, 4 Carriers, 2 Destroyers and 4 Fighters in 67 Sea Zone, round 3 : 2/14 hits, 7.33 expected hits 2 Carriers owned by the Hisaichi, 1 Destroyer owned by the Americans, 1 Bomber owned by the Americans, 4 Fighters owned by the Hisaichi, 2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 67 Sea Zone Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Battleship, 1 Bomber and 8 S.Bombers in 67 Sea Zone, round 4 : 8/10 hits, 8.00 expected hits Hisaichi roll dice for 4 Adv.Fighters and 2 Carriers in 67 Sea Zone, round 4 : 6/6 hits, 3.67 expected hits 2 Carriers owned by the Hisaichi, 1 Bomber owned by the Americans, 1 S.Submarine owned by the Hisaichi, 4 S.Bombers owned by the Americans, 1 Battleship owned by the Americans and 4 Adv.Fighters owned by the Hisaichi lost in 67 Sea Zone Americans win with 4 S.Bombers remaining. Battle score for attacker is -2 Casualties for Americans: 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 4 S.Bombers, 2 S.Submarines and 3 Transports Casualties for Hisaichi: 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports Non Combat Move - Americans 4 S.Bombers moved from 67 Sea Zone to Broome Place Units - Americans 3 S.Submarines placed in 71 Sea Zone Americans undo move 1. 1 B.Transport and 1 Transport placed in 98 Sea Zone 1 Factory placed in Andalusia 2 Infantrys placed in Portugal Americans undo move 3. 1 S.Bomber placed in Pearl Harbor 2 S.Submarines placed in 31 Sea Zone 2 S.Submarines placed in 71 Sea Zone 1 Infantry placed in Alaska 2 Infantrys and 1 S.Bomber placed in South Atlantic USA Americans undo move 7. Americans undo move 5. 2 Infantrys placed in Alaska 1 S.Bomber placed in South Atlantic USA 2 S.Submarines placed in 26 Sea Zone Turn Complete - Americans Americans collect 111 PUs; end with 111 PUsCombat Hit Differential Summary :
Hisaichi : -2.67 Americans : -4.17 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 5 Transports moved from 24 Sea Zone to 23 Sea Zone 9 Infantrys moved from Hamburg to 23 Sea Zone 1 Infantry moved from Danzig to 23 Sea Zone 2 Infantrys moved from Danzig to 24 Sea Zone 10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone 12 Infantrys moved from 24 Sea Zone to Upper Norrland 4 Artillerys, 1 Elite, 4 Infantrys and 12 Tanks moved from Kiev to Kursk 5 Artillerys, 7 Elites and 1 Infantry moved from Odessa to Donetsk 4 Artillerys and 4 Elites moved from Minsk to Kursk 3 Tanks moved from Minsk to Kursk 2 Mech.Infs moved from Minsk to Kursk 4 Mech.Infs moved from Warsaw to Kursk 2 Tanks moved from Vinnytsia to Kursk 6 ArmoredCars and 6 HeavyTanks moved from Vinnytsia to Kursk 4 Artillerys, 2 Elites and 5 Infantrys moved from Vinnytsia to Kiev 3 Artillerys, 2 Elites and 1 Infantry moved from Brest to Minsk 3 Tanks moved from Krakow to Kiev 1 Elite moved from Krakow to Vinnytsia 4 Mech.Infs moved from Hungary to Minsk 5 Mech.Infs moved from Bohemia to Kiev 1 Infantry moved from East Prussia to Lithuania 1 Infantry moved from Lithuania to Minsk 1 Artillery and 6 Infantrys moved from Normandy to Brittany 5 Infantrys and 2 Stukas moved from Aquitaine to Aragon 2 Submarines moved from 66 Sea Zone to 67 Sea Zone 2 Submarines moved from 67 Sea Zone to 110 Sea Zone Purchase Units - Germans Germans buy 2 Artillerys, 3 Elites, 15 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Kursk Germans attack with 6 ArmoredCars, 8 Artillerys, 5 Elites, 6 HeavyTanks, 4 Infantrys, 6 Mech.Infs and 17 Tanks Russians defend with 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks Germans roll dice for 6 ArmoredCars, 8 Artillerys, 5 Elites, 6 HeavyTanks, 4 Infantrys, 6 Mech.Infs and 17 Tanks in Kursk, round 2 : 25/52 hits, 23.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks in Kursk, round 2 : 17/40 hits, 14.67 expected hits 1 Elite owned by the Russians, 6 ArmoredCars owned by the Germans, 4 ArmoredCars owned by the Russians, 17 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians, 7 Artillerys owned by the Germans and 4 Infantrys owned by the Germans lost in Kursk Germans roll dice for 1 Artillery, 5 Elites, 6 HeavyTanks, 6 Mech.Infs and 17 Tanks in Kursk, round 3 : 19/35 hits, 17.33 expected hits Russians roll dice for 1 Bunker, 3 HeavyTanks, 7 Mech.Infs and 5 Tanks in Kursk, round 3 : 10/16 hits, 7.33 expected hits 3 Elites owned by the Germans, 7 Mech.Infs owned by the Russians, 1 Artillery owned by the Germans, 1 Bunker owned by the Russians, 6 Mech.Infs owned by the Germans, 5 Tanks owned by the Russians and 3 HeavyTanks owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 Elites, 6 HeavyTanks and 17 Tanks remaining. Battle score for attacker is 48 Casualties for Germans: 6 ArmoredCars, 8 Artillerys, 3 Elites, 4 Infantrys and 6 Mech.Infs Casualties for Russians: 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks Battle in Aragon Germans attack with 5 Infantrys and 2 Stukas Neutral defend with 2 Bunkers and 3 Infantrys Germans roll dice for 5 Infantrys and 2 Stukas in Aragon, round 2 : 0/7 hits, 2.17 expected hits Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the Germans lost in Aragon Germans roll dice for 4 Infantrys and 2 Stukas in Aragon, round 3 : 2/6 hits, 2.00 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 3 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Germans lost in Aragon Germans roll dice for 2 Infantrys and 2 Stukas in Aragon, round 4 : 0/4 hits, 1.67 expected hits Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 4 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 Infantrys and 2 Stukas in Aragon, round 5 : 2/4 hits, 1.67 expected hits Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 5 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Aragon retreated to Aragon Neutral win with 2 Bunkers and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Germans: 5 Infantrys Casualties for Neutral: 2 Infantrys Battle in Upper Norrland Germans attack with 12 Infantrys Russians defend with 3 Artillerys Germans roll dice for 1 Battleship and 2 Cruisers in Upper Norrland, round 2 : 3/3 hits, 1.67 expected hits 3 Artillerys owned by the Russians lost in Upper Norrland Germans win, taking Upper Norrland from Russians with 12 Infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 3 Artillerys Non Combat Move - Germans 2 Stukas moved from Aragon to Aquitaine 2 Stukas moved from Aquitaine to Brittany 1 AAGun moved from Aquitaine to Orleanais 1 AAGun moved from Kiev to Kursk Place Units - Germans 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 2 Artillerys and 4 Infantrys placed in Hamburg 3 Elites placed in Danzig 4 Mech.Infs placed in Warsaw 3 Mech.Infs placed in Krakow 4 Mech.Infs placed in Hungary 2 Mech.Infs placed in Bohemia Turn Complete - Germans Germans collect 125 PUs; end with 125 PUsCombat Hit Differential Summary :
Germans : 1.50 Neutral : -3.00 Russians : 5.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 1 HeavyTank moved from Novgorod to Yaroslavl 7 Mech.Infs moved from Leningrad to Smolensk 1 Infantry and 7 Mech.Infs moved from Smolensk to Yaroslavl 1 Infantry moved from Novgorod to Smolensk 1 Infantry moved from Lapland to Oulu Russians take Oulu from Finns 1 Infantry moved from Lapland to N.Karelia 1 Infantry moved from Moscow to Tula 8 Infantrys moved from Rostov to Penza 3 Infantrys moved from Georgia to Saratov 5 Infantrys moved from Kuybyshev to Saratov 2 ArmoredCars and 1 HeavyTank moved from N.Saudi Arabia to Adana 3 Infantrys and 3 Mech.Infs moved from Iraq to Adana 1 Artillery and 4 Infantrys moved from W.Iran to Adana 2 Infantrys moved from Erzurum to Adana 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 2 Artillerys, 1 Infantry and 3 Tanks moved from E.Tibet to Sikang 1 Mot.Inf moved from N.Buryat Mongolia to Vladivostok Russians take Khabarovsk from Hisaichi Russians take Vladivostok from Yamamoto 1 Infantry moved from Ulan Bator to East Gobi Russians take East Gobi from Hisaichi 4 Artillerys, 14 Infantrys, 1 Mot.Inf and 1 Tank moved from N.Buryat Mongolia to Chita 2 ArmoredCars, 2 Fighters, 3 HeavyTanks and 1 Tank moved from Olyokminsk to Chita 2 Infantrys moved from Perm to Kirov 5 Infantrys moved from Sverdlovsk to Perm 9 Infantrys moved from Moscow to Yaroslavl 1 Artillery and 1 Infantry moved from Arkhangelsk to S.Karelia 3 Infantrys moved from Yakutsk to Ayan 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery, 1 HeavyTank, 3 Infantrys and 1 Mech.Inf moved from Sibirsky to Evenkia 1 HeavyTank moved from Evenkia to Olyokminsk 1 Mech.Inf moved from Evenkia to N.Buryat Mongolia Purchase Units - Russians Russians buy 10 HeavyTanks and 9 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Sikang Russians attack with 2 Artillerys, 1 Infantry and 3 Tanks Neutral defend with 4 Infantrys Russians roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Sikang, round 2 : 4/6 hits, 2.50 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 4 Infantrys owned by the Neutral lost in Sikang Russians loses 0 PUs for violating Sikangs neutrality. Russians win, taking Sikang from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Neutral: 4 Infantrys Battle in S.Karelia Russians attack with 1 Artillery and 1 Infantry Finns defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 2/2 hits, 0.67 expected hits Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in S.Karelia Russians win, taking S.Karelia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Adana Russians attack with 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 9 Infantrys and 3 Mech.Infs Neutral defend with 1 Artillery and 2 Infantrys Russians roll dice for 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 9 Infantrys and 3 Mech.Infs in Adana, round 2 : 7/16 hits, 4.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 3/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana Russians loses 0 PUs for violating Adanas neutrality. Russians win, taking Adana from Neutral with 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 6 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 3 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Chita Russians attack with 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 14 Infantrys, 1 Mot.Inf and 2 Tanks Hisaichi defend with 1 AAGun, 1 Elite and 28 Infantrys AA fire in Chita : 0/2 hits, 0.33 expected hits Russians roll dice for 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 14 Infantrys, 1 Mot.Inf and 2 Tanks in Chita, round 2 : 8/28 hits, 8.83 expected hits Hisaichi roll dice for 1 Elite and 28 Infantrys in Chita, round 2 : 12/29 hits, 9.67 expected hits 11 Infantrys owned by the Russians, 1 Mot.Inf owned by the Russians and 8 Infantrys owned by the Hisaichi lost in Chita Russians roll dice for 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 3 Infantrys and 2 Tanks in Chita, round 3 : 3/16 hits, 6.67 expected hits Hisaichi roll dice for 1 Elite and 20 Infantrys in Chita, round 3 : 6/21 hits, 7.00 expected hits 2 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita 3 Artillerys, 3 HeavyTanks and 2 Tanks retreated to N.Buryat Mongolia Hisaichi win with 1 Elite and 17 Infantrys remaining. Battle score for attacker is -23 Casualties for Russians: 2 ArmoredCars, 1 Artillery, 14 Infantrys and 1 Mot.Inf Casualties for Hisaichi: 11 Infantrys Non Combat Move - Russians 2 Fighters moved from Chita to N.Buryat Mongolia Place Units - Russians 10 HeavyTanks placed in Moscow 5 Tanks placed in Stalingrad 3 Tanks placed in Georgia 1 Tank placed in Sibirsky Turn Complete - Russians Russians collect 114 PUs; end with 114 PUsCombat Hit Differential Summary :
Neutral : 2.67 Hisaichi : 1.33 Finns : -0.33 Russians : 0.50 AA fire in Chita : : -0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 1 Infantry moved from El Agheila to Tobruk Italians take Tobruk from British 1 Artillery and 1 Infantry moved from El Agheila to Kufra 4 Mech.Infs moved from Tunis to Hun 4 Infantrys moved from N.Tunisia to Tunis 1 Battleship, 2 Destroyers, 1 Submarine and 4 Transports moved from 48 Sea Zone to 46 Sea Zone Purchase Units - Italians Italians buy 1 Carrier, 1 Destroyer, 2 Fighters, 1 HeavyTank and 8 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Kufra Italians attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Kufra Italians win, taking Kufra from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians Place Units - Italians 4 Infantrys placed in E.Morocco 1 HeavyTank and 2 Infantrys placed in Hun 1 Carrier and 1 Destroyer placed in 46 Sea Zone 2 Fighters placed in 46 Sea Zone 2 Infantrys placed in Rome Turn Complete - Italians Italians collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Italians : 1.33 British : -0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport moved from 45 Sea Zone to 46 Sea Zone 2 Adv.Fighters moved from Syria to 46 Sea Zone Purchase Units - French French buy 1 Adv.Fighter and 1 Bomber; Remaining resources: 0 PUs; Combat - French Battle in 46 Sea Zone French attack with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport Italians defend with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 Submarine and 4 Transports French roll dice for 2 Submarines in 46 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Italians Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Transport in 46 Sea Zone, round 2 : 4/8 hits, 3.00 expected hits Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 4 Transports in 46 Sea Zone, round 2 : 3/11 hits, 3.83 expected hits 1 Submarine owned by the French, 1 Submarine owned by the Italians, 4 Transports owned by the Italians, 1 Transport owned by the French and 1 Carrier owned by the French lost in 46 Sea Zone French roll dice for 1 Submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 2 Adv.Fighters, 1 Cruiser and 4 Destroyers in 46 Sea Zone, round 3 : 4/7 hits, 2.83 expected hits Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 46 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits 1 Submarine owned by the French, 1 Fighter owned by the Italians, 4 Destroyers owned by the French and 3 Destroyers owned by the Italians lost in 46 Sea Zone French roll dice for 2 Adv.Fighters and 1 Cruiser in 46 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 Battleship, 1 Carrier and 1 Fighter in 46 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits 1 Fighter owned by the Italians and 1 Adv.Fighter owned by the French lost in 46 Sea Zone French roll dice for 1 Adv.Fighter and 1 Cruiser in 46 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 Battleship and 1 Carrier in 46 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits 1 Adv.Fighter owned by the French lost in 46 Sea Zone French roll dice for 1 Cruiser in 46 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Battleship and 1 Carrier in 46 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits 1 Cruiser owned by the French lost in 46 Sea Zone Italians win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is -27 Casualties for French: 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport Casualties for Italians: 3 Destroyers, 2 Fighters, 1 Submarine and 4 Transports Non Combat Move - French 3 Infantrys moved from Syria to Palestine 1 Elite moved from Lower Egypt to New Valley Place Units - French 1 Adv.Fighter and 1 Bomber placed in Syria Turn Complete - French French collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.67 French : 1.17 -
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 1 Destroyer moved from 84 Sea Zone to 76 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 85 Sea Zone 2 Infantrys moved from 85 Sea Zone to Iwo Jima 12 Infantrys moved from Kwangsi to N.French Indochina 12 Infantrys moved from Hong Kong to Kwangtung 1 S.Bomber moved from Tokyo to 109 Sea Zone 1 Bomber moved from Davao to 109 Sea Zone 1 L.Fighter moved from 84 Sea Zone to 109 Sea Zone 3 Adv.Fighters, 3 B.Carriers, 1 Destroyer and 5 Fighters moved from 84 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 2 Destroyers, 2 Infantrys and 3 L.Fighters; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 109 Sea Zone Yamamoto attack with 1 Bomber, 1 L.Fighter and 1 S.Bomber Americans defend with 1 Destroyer and 1 S.Submarine Yamamoto roll dice for 1 Bomber, 1 L.Fighter and 1 S.Bomber in 109 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 S.Submarine owned by the Americans lost in 109 Sea Zone Yamamoto win with 1 Bomber, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 Destroyer and 1 S.Submarine Non Combat Move - Yamamoto 1 Bomber, 1 L.Fighter and 1 S.Bomber moved from 109 Sea Zone to Ponape 9 Mech.Infs and 6 Tanks moved from Lanchow to Ningsia Place Units - Yamamoto 2 Infantrys placed in Kwangsi 1 B.Carrier, 2 Destroyers and 3 L.Fighters placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
Yamamoto : 1.00 Americans : -0.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 1 Infantry moved from E.Qinghai to Lanchow Chinese take Lanchow from Yamamoto 4 Infantrys moved from E.Sinkiang to Gobi Altai 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 5 Infantrys moved from E.Qinghai to Gobi Altai 3 Infantrys moved from E.Qinghai to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 9 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 6 Infantrys placed in Hsining 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 2 Infantrys moved from Kirin to Vladivostok 3 Fighters moved from Changchun to Vladivostok 6 Infantrys moved from Kirin to Khabarovsk Hisaichi take Khabarovsk from Russians 4 Infantrys moved from Liaoning to Heilungchiang 1 Infantry moved from S.Buryat Mongolia to Chita 1 Elite and 3 Infantrys moved from Peking to Eastern Mongolia 1 Tank moved from Suiyuan to Eastern Mongolia 1 Infantry and 2 Tanks moved from Suiyuan to East Gobi 1 Artillery and 1 Elite moved from Ningsia to Lanchow 4 Infantrys and 3 Tanks moved from Ningsia to Shensi Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 1 Bunker, 4 Fighters, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Vladivostok Hisaichi attack with 3 Fighters and 2 Infantrys Russians defend with 1 Mot.Inf Hisaichi roll dice for 3 Fighters and 2 Infantrys in Vladivostok, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 Mot.Inf in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits 1 Mot.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok Hisaichi win, taking Vladivostok from Russians with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Mot.Inf Battle in Lanchow Hisaichi attack with 1 Artillery and 1 Elite Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Elite in Lanchow, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Lanchow Hisaichi win, taking Lanchow from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in East Gobi Hisaichi attack with 1 Infantry and 2 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 2 Tanks in East Gobi, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in East Gobi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in East Gobi Hisaichi win, taking East Gobi from Russians with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Eastern Mongolia Hisaichi attack with 1 Elite, 3 Infantrys and 1 Tank Neutral defend with 3 Infantrys Hisaichi roll dice for 1 Elite, 3 Infantrys and 1 Tank in Eastern Mongolia, round 2 : 1/5 hits, 1.33 expected hits Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Eastern Mongolia Hisaichi roll dice for 1 Elite, 2 Infantrys and 1 Tank in Eastern Mongolia, round 3 : 1/4 hits, 1.17 expected hits Neutral roll dice for 2 Infantrys in Eastern Mongolia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Eastern Mongolia Hisaichi roll dice for 1 Elite, 1 Infantry and 1 Tank in Eastern Mongolia, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Eastern Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Eastern Mongolia Hisaichi loses 0 PUs for violating Eastern Mongolias neutrality. Hisaichi win, taking Eastern Mongolia from Neutral with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Hisaichi 3 Tanks moved from Hupeh to Shensi 3 Fighters moved from Vladivostok to Heilungchiang 2 Infantrys moved from Heilungchiang to Chita Place Units - Hisaichi 1 Bunker placed in Chita 8 Infantrys placed in Changchun 4 Infantrys placed in Liaoning 2 ArmoredCars and 1 Tank placed in Hupeh 2 Infantrys placed in Java 4 Fighters placed in Banjarmasin 2 Infantrys placed in Manila Turn Complete - Hisaichi Hisaichi collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Neutral : 0.00 Hisaichi : 0.17 Chinese : -0.33 Russians : 0.17 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - British 1 ArmoredCar moved from Mersa Matruh to Tobruk 2 Mech.Infs moved from Belgian Congo to Kufra 1 Adv.Fighter moved from Cairo to Kufra 1 Fighter moved from Cairo to Tobruk 1 ArmoredCar moved from Mersa Matruh to Tobruk 4 Tanks moved from Cairo to Mersa Matruh 2 Artillerys and 2 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from Palestine to Lower Egypt 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Bomber moved from Andalusia to French Equatorial Africa 1 Fighter moved from Andalusia to French Equatorial Africa 2 Infantrys moved from Gibraltar to Andalusia 2 Artillerys, 1 Elite and 12 Infantrys moved from Bihar to Assam 4 Mech.Infs moved from Delhi to Assam 2 Mech.Infs moved from Assam to Gobi Altai 2 Tanks moved from Assam to E.Qinghai 1 Infantry moved from Delhi to Bihar 1 Artillery and 6 Infantrys moved from Hyderabad to Bihar 5 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 1 Tank moved from Ayan to S.Buryat Mongolia Russians take S.Buryat Mongolia from Hisaichi 2 ArmoredCars moved from Assam to Yunnan 1 Infantry moved from Assam to Yunnan Purchase Units - British British buy 2 Adv.Fighters, 8 ArmoredCars, 2 Artillerys, 1 Elite, 3 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Kufra British attack with 1 Adv.Fighter and 2 Mech.Infs Italians defend with 1 Artillery and 1 Infantry British roll dice for 1 Adv.Fighter and 2 Mech.Infs in Kufra, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Kufra British roll dice for 1 Adv.Fighter and 2 Mech.Infs in Kufra, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 Artillery in Kufra, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Kufra British win, taking Kufra from Italians with 1 Adv.Fighter and 2 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Italians: 1 Artillery and 1 Infantry Battle in Yunnan British attack with 2 ArmoredCars and 1 Infantry Thai defend with 1 Infantry British roll dice for 2 ArmoredCars and 1 Infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Yunnan British win, taking Yunnan from Thai with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2 Casualties for British: 1 ArmoredCar Casualties for Thai: 1 Infantry Battle in Tobruk British attack with 2 ArmoredCars and 1 Fighter Italians defend with 1 Infantry British roll dice for 2 ArmoredCars and 1 Fighter in Tobruk, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars and 1 Fighter in Tobruk, round 3 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British 1 Fighter moved from Tobruk to Mersa Matruh 1 Adv.Fighter moved from Kufra to Mersa Matruh Place Units - British 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 5 ArmoredCars placed in Madras 2 ArmoredCars placed in Bombay 2 Mech.Infs placed in Cape Town 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 3 Tanks placed in Cairo 2 Adv.Fighters placed in Wales Turn Complete - British British collect 97 PUs; end with 97 PUsCombat Hit Differential Summary :
British : -0.17 Italians : -1.67 Thai : 0.67





