Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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OOL is usually tedious in advance and I rarely do it, except when it’s very evident and may speed up the process. Here I haden’t processed different outcomes and hence hadn’t reflected upon OOL. I would’ve though having a hit on the table. I believe I would’ve chosen the same as I did now.
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Of course, looking back at it 1 hit was the only instance I’d have to choose anything, so defining an OOL might have been proper. They way we usually do it is the defender defines OOL if asked for. If not, the defender gets the choice if need be (which it usually is), otherwise the attacker may assume if it’s evident. Unfortunately it wasn’t in this case.
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n o i do not think about ool in advance
but to remind me (in advance) u want to choose the cas
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a very busy day at work so i will play this tomorrow in peace.
so i dont make more errors
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
n o i do not think about ool in advance
but to remind me (in advance) u want to choose the cas
but u have so many games so maybe its not smart i expect it xd
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i am not saying u wouldnt take a dd if u didnt knew u scored 3 hits, but maybe U would, who knows, its a choice. but with 3 hits of urs, keeping the dd seems nice in one way.
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I had about 3 hits to be expected, so I’d go for it. But it’s not for certain. Like you say I unfortunately got an advantage when choosing knowing the defense roll. The important thing is that I’d likely taken a fig anyway.
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i am not saying u wouldnt take a dd if u didnt knew u scored 3 hits, but maybe U would, who knows, its a choice. but with 3 hits of urs, keeping the dd seems nice in one way.
Hopefully dragging down a few aussie subs, while not risking any air. Pretty nice.
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i think i wont alter usa placement after all,
i dont have extra land units for korea :(
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One tricky rule question:
Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
One tricky rule question:
Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)
maybe it cant xd
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter and 1 infantry moved from Kwangsi to Kiangsi 6 artilleries and 11 infantry moved from Kwangsi to Yunnan Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 6 artilleries and 11 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 6 artilleries and 11 infantry in Yunnan, round 2 : 3/17 hits, 4,83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Anhwe Place Units - Chinese 1 infantry placed in Yunnan 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -3,17 Japanese : -0,33
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i ll try to finish uk now
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
One tricky rule question:
Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)
maybe it cant xd
Seems like it:
“The attacker (never the defender) can retreat during this step. Move all attacking land and sea units in that combat that are on the battle strip to a single adjacent friendly space from which at least 1 of the attacking land or sea units moved. In the case of sea units, that space must have been friendly at the start of the turn. All such units must retreat together to the same territory or sea zone, regardless of where they came from.”
Partly they “came” from z6 and partly z6 wasn’t friendly at the start of the turn.
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No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 aaGun, 1 artillery, 1 bomber, 3 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to Algeria 1 tactical_bomber moved from Gibraltar to Algeria 1 tactical_bomber moved from Morocco to Algeria 2 fighters moved from Gibraltar to Algeria Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Algeria Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers Italians defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Algeria, round 2 : 1/5 hits, 2,67 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans roll dice for 1 fighter and 2 tactical_bombers in Algeria, round 3 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery and 1 fighter Casualties for Italians: 2 infantry Battle in 6 Sea Zone Americans attack with 1 carrier, 1 fighter and 1 submarine; ANZAC loiter and taunt Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone retreated to 6 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -14 Casualties for Americans: 1 carrier and 1 submarine Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Korea 2 mech_infantrys moved from Jehol to Korea 1 mech_infantry moved from Kwangsi to Anhwe 1 destroyer moved from 103 Sea Zone to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Algeria to Gibraltar 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 transport moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 1 aaGun, 1 artillery and 2 infantry placed in Eastern United States 3 submarines placed in 6 Sea Zone 3 carriers and 1 destroyer placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter and 1 infantry moved from Kwangsi to Kiangsi 6 artilleries and 11 infantry moved from Kwangsi to Yunnan Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 6 artilleries and 11 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 6 artilleries and 11 infantry in Yunnan, round 2 : 3/17 hits, 4,83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Anhwe Place Units - Chinese 1 infantry placed in Yunnan 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 aaGun, 2 carriers and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Iraq to Alexandria 1 bomber moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Northwest Persia to Caucasus Combat - British Battle in Eastern Persia British attack with 1 bomber and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Alexandria British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Egypt to Gibraltar 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 6 aaGuns and 5 infantry moved from Kwangsi to Yunnan 2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from Eastern Persia to Iraq 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Egypt 1 aaGun moved from Trans-Jordan to Egypt 1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 bomber moved from United Kingdom to Gibraltar Place Units - British 2 carriers placed in 110 Sea Zone 1 infantry placed in Egypt 1 aaGun placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67 Italians : 0,67 British : 0,17 Americans : -1,17 Chinese : -3,17 Japanese : 0,33
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
i did not know that
hm wait
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
which sz?
any sz neighbouring sz 6?
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
But its strange.
Its the same like i submerged them. But if u had a dd then i see.
But anyway all of my usa sea units were destroyed
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U may proceed with italy. I ll play anzac tomorrow