Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsABH (Axis) vs Axis-Dominion BM3 20L
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game got a bit messed up. Here is the save.
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Russia gets a turn…
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TripleA Turn Summary: Russians round 32
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Removing units owned by Germans from Germany: 3 armour EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys EDIT: Adding units owned by Germans to Germany: 7 infantry EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 2 destroyers and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.17 Russians : -0.33 -
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
game got a bit messed up. Here is the save.
hmm, technically you should not have changed your purchase after combat…
I’ll let that one slide
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TripleA Turn Summary: Japanese round 32
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32 Purchase Units - Japanese Japanese buy 5 carriers and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from 31 Sea Zone to 25 Sea Zone 11 fighters moved from 31 Sea Zone to 30 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 25 Sea Zone 1 bomber moved from Wake Island to 25 Sea Zone 1 bomber moved from Wake Island to 30 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Vyborg to Finland Japanese take Finland from Americans 1 armour moved from Vyborg to Sweden Japanese take Sweden from Americans 1 bomber moved from French Madagascar to 72 Sea Zone 1 fighter moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to New Hebrides Combat - Japanese Battle in New Hebrides Battle in 72 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 bomber and 1 fighter in 72 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 72 Sea Zone Japanese roll dice for 1 bomber in 72 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in 72 Sea Zone British win, taking New Hebrides from French with 1 destroyer remaining. Battle score for attacker is -22 Casualties for Japanese: 1 bomber and 1 fighter Battle in 54 Sea Zone Japanese attack with 8 bombers ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 8 bombers in 54 Sea Zone, round 2 : 5/8 hits, 5.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 8 bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 26 Sea Zone Japanese attack with 5 bombers, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 bombers and 2 fighters in 26 Sea Zone, round 2 : 6/7 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win with 5 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 bombers, 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 bomber, 11 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone Japanese win with 1 bomber and 11 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 7 bombers moved from 54 Sea Zone to Caroline Islands 1 bomber moved from 54 Sea Zone to New Guinea 1 bomber moved from 30 Sea Zone to Caroline Islands 1 infantry moved from Wake Island to 31 Sea Zone 7 carriers, 6 destroyers, 1 infantry, 21 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone 11 fighters moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 5 bombers moved from 26 Sea Zone to Caroline Islands 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 bomber moved from 25 Sea Zone to Caroline Islands 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 bomber moved from 25 Sea Zone to Caroline Islands 1 bomber moved from Japan to Caroline Islands 2 bombers moved from Japan to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 4 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 5 fighters and 3 tactical_bombers moved from Wake Island to 6 Sea Zone 9 tactical_bombers moved from Wake Island to Caroline Islands Place Units - Japanese 5 carriers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Japanese collect 76 PUs (1 lost to blockades); end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
British : 1.33 ANZAC : 0.33 Americans : 1.33 Japanese : -1.33 -
alright, I could stretch out to maybe 40 or more rounds, via blockers, buying my own stack of carriers, shifting some more power back to pac, etc. but not really seeing a bright future for allies here, as the tuv and income gaps keep growing unfavorably.
good (lucky) game
I’ll report
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Good game. Yeah, I am awful at forcing a finish, especially in the Pacific with that fighter shuttle between Australia and Hawaii. I was planning on taking South America and bringing the IPN around to help conquer Africa. I am much more into economic wins than outright victory, but should work on that aspect of the game.
I learned so much in this match, but my rust is still considerable with constant mistakes that you exploited well. Thank you for the opportunity.





