@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Likely the des is the rational choice, but I’ll have to look at the situation with aussie subs.
Let me look into it.
take ur time
I take a fig and keep the des.
If you press on, I presume it’s a fig against 1 des, 2 fig then.
u can see the battle up in the log
next time i wont do it on my own
i just keep backwarding myself
i have to redo usa ncm placement
do not know if it will be today
cheers
but i was expecting u ll announce OOL or say that u want to decide upon cas in advance, since it was small battle
but u werent obliged to do it in advance, to say, to prepare me , of course
OOL is usually tedious in advance and I rarely do it, except when it’s very evident and may speed up the process. Here I haden’t processed different outcomes and hence hadn’t reflected upon OOL. I would’ve though having a hit on the table. I believe I would’ve chosen the same as I did now.
Of course, looking back at it 1 hit was the only instance I’d have to choose anything, so defining an OOL might have been proper. They way we usually do it is the defender defines OOL if asked for. If not, the defender gets the choice if need be (which it usually is), otherwise the attacker may assume if it’s evident. Unfortunately it wasn’t in this case.
n o i do not think about ool in advance
but to remind me (in advance) u want to choose the cas
a very busy day at work so i will play this tomorrow in peace.
so i dont make more errors
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
n o i do not think about ool in advance
but to remind me (in advance) u want to choose the cas
but u have so many games so maybe its not smart i expect it xd
i am not saying u wouldnt take a dd if u didnt knew u scored 3 hits, but maybe U would, who knows, its a choice. but with 3 hits of urs, keeping the dd seems nice in one way.
I had about 3 hits to be expected, so I’d go for it. But it’s not for certain. Like you say I unfortunately got an advantage when choosing knowing the defense roll. The important thing is that I’d likely taken a fig anyway.
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i am not saying u wouldnt take a dd if u didnt knew u scored 3 hits, but maybe U would, who knows, its a choice. but with 3 hits of urs, keeping the dd seems nice in one way.
Hopefully dragging down a few aussie subs, while not risking any air. Pretty nice.
i think i wont alter usa placement after all,
i dont have extra land units for korea :(
One tricky rule question:
Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
One tricky rule question:
Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)
maybe it cant xd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Japan: 1 fighter
        EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
        1 fighter and 1 infantry moved from Kwangsi to Kiangsi
        6 artilleries and 11 infantry moved from Kwangsi to Yunnan
    Combat - Chinese
        Battle in Kiangsi
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kiangsi
             retreated to Kiangsi
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
        Battle in Yunnan
            Chinese attack with 6 artilleries and 11 infantry
            Japanese defend with 1 infantry and 1 mech_infantry
                Chinese roll dice for 6 artilleries and 11 infantry in Yunnan, round 2 : 3/17 hits, 4,83 expected hits
                Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 infantry and 1 mech_infantry
    Non Combat Move - Chinese
        1 fighter moved from Kiangsi to Anhwe
    Place Units - Chinese
        1 infantry placed in Yunnan
        5 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -3,17
Japanese : -0,33