Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsErik vs David
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@cwglee51 do you want to Scramble near Japan?
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@Makalakalane said in Erik vs David:
3 tactical_bombers moved from Western United States to 6 Sea Zone
Full Scramble 3 fighters
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OOL 2x carrier BB DD CR 2x carrier 7x fighter BB
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 3 tactical_bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/11 hits, 6,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/12 hits, 6,83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/11 hits, 6,33 expected hits Japanese roll dice for 7 fighters in 6 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits 7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 1,00 expected hits Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 78 Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer and 3 tactical_bombers Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports Non Combat Move - Americans 3 transports moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Korea 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea Place Units - Americans 2 carriers and 1 destroyer placed in 6 Sea Zone 1 airfield and 1 harbour placed in Korea Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 2,33 Japanese : -1,50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Yunnan to Hunan 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 3 tactical_bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/11 hits, 6,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/12 hits, 6,83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/11 hits, 6,33 expected hits Japanese roll dice for 7 fighters in 6 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits 7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 1,00 expected hits Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 78 Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer and 3 tactical_bombers Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports Non Combat Move - Americans 3 transports moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Korea 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea Place Units - Americans 2 carriers and 1 destroyer placed in 6 Sea Zone 1 airfield and 1 harbour placed in Korea Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Yunnan to Hunan 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 armour moved from Yunnan to Kwangtung 1 mech_infantry moved from Kwangsi to Kwangtung 1 armour moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 tactical_bomber moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Kwangtung Combat - British Battle in Kiangsi British attack with 1 armour, 1 fighter and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Kwangtung British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 harbour and 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Kwangtung to Hunan 1 fighter moved from Kiangsi to Hunan 3 aaGuns moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 6 infantry moved from Burma to Yunnan 5 infantry moved from Malaya to Shan State 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Kenya to Italian Somaliland 2 cruisers moved from 81 Sea Zone to 80 Sea Zone Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 17 PUs (3 lost to blockades); end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : 0,17 Americans : 2,33 Chinese : -0,67 Japanese : -0,50
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alright that’s GG now
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@cwglee51 fair enough. :) thanks for the game. My friend tells me that he thinks it’s rarely viable to go for London. I don’t know, I like it, but it’s really hard to contain Russia after.
Wanna do a rematch? -
Agreed it’s not a good strategy, but i felt that after G1 and def I1 it was the only option.
And had to gamble w/ the bad Japan battle and hope to get lucky in order to stay on the initiative. I’ve got 3 games going at the moment, i’ll ping you for a re in a few days probably. -
@cwglee51 alright, no problem.