@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
I’d say Japan is the clear second. Has by far the mightiest navy in the Pac, a pretty decent air force still and more than twice the income of Italy.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’d say Japan is the clear second. Has by far the mightiest navy in the Pac, a pretty decent air force still and more than twice the income of Italy.
of course , since Italy is smaller power, but comparing to average Japan and average Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 fighter moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
retreated to Hopei
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
6 infantry moved from Jehol to Anhwe
1 fighter moved from Hopei to Anhwe
1 infantry moved from Amur to Sakha
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,67
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
Has it stopped you before? :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Japan to Shantung
1 fighter moved from Japan to 17 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Siam
Japanese take Siam from Russians
1 armour moved from Siam to Shan State
1 mech_infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from West India to Yunnan
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Java, round 2 : 2/5 hits, 1,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Shan State to French Indo China
EDIT: 1 armour moved from Shan State to French Indo China
1 artillery moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from West India to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to Kwangtung
1 fighter moved from 17 Sea Zone to Kiangsu
1 bomber moved from Shantung to Philippines
1 bomber moved from Java to Malaya
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,3,6,3,6,1,4,3,3
Japanese collect 36 PUs (8 lost to blockades); end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Chinese : 0,50
Japanese : 1,17
I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.
I’ll put the des and 2 ac in z42 by Java together with the fleet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Japan to Shantung
1 fighter moved from Japan to 17 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Siam
Japanese take Siam from Russians
1 armour moved from Siam to Shan State
1 mech_infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from West India to Yunnan
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Java, round 2 : 2/5 hits, 1,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Shan State to French Indo China
EDIT: 1 armour moved from Shan State to French Indo China
1 artillery moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from West India to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to Kwangtung
1 fighter moved from 17 Sea Zone to Kiangsu
1 bomber moved from Shantung to Philippines
1 bomber moved from Java to Malaya
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,3,6,3,6,1,4,3,3
Japanese collect 36 PUs (8 lost to blockades); end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 carriers and 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 carriers and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,33
Chinese : 0,50
Japanese : 1,17
ok, just write when i have green light for usa
and post the final map
cheers
Final map posted and green light for the greens.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.
what does nb stands for
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
Has it stopped you before? :laughing:
Its good to have a reputation of a heavy attacker. it causes the opponent to overdefend or simply not going in the range of my forces
i need to think a bit. a lot of choices
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.
what does nb stands for
Naval base. And ab is air base.
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
Has it stopped you before? :laughing:
Its good to have a reputation of a heavy attacker. it causes the opponent to overdefend or simply not going in the range of my forces
You heavy, crazy attacker you. ;)
@trulpen and its more fun that way xd
heavy thinking with usa
That’s good! :)
i suppose u ll scramble in sz 6
got nothin to loose