No scramble in France. Cheers! 🤓
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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I’d say Japan is the clear second. Has by far the mightiest navy in the Pac, a pretty decent air force still and more than twice the income of Italy.
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’d say Japan is the clear second. Has by far the mightiest navy in the Pac, a pretty decent air force still and more than twice the income of Italy.
of course , since Italy is smaller power, but comparing to average Japan and average Italy.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 fighter moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei Combat - Russians Battle in Hopei Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei retreated to Hopei Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 6 infantry moved from Jehol to Anhwe 1 fighter moved from Hopei to Anhwe 1 infantry moved from Amur to Sakha 1 infantry moved from Manchuria to Amur 2 infantry moved from Manchuria to Jehol Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,67
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
Has it stopped you before? :laughing:
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 2 transports moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 bomber moved from Philippines to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Japan to Shantung 1 fighter moved from Japan to 17 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Shantung 1 infantry moved from Shan State to Yunnan 1 armour moved from Shan State to Siam Japanese take Siam from Russians 1 armour moved from Siam to Shan State 1 mech_infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from West India to Yunnan 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Java, round 2 : 2/5 hits, 1,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shantung Japanese attack with 1 artillery, 1 bomber and 2 infantry Americans defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour and 1 mech_infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from Shan State to French Indo China EDIT: 1 armour moved from Shan State to French Indo China 1 artillery moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from West India to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to Kwangtung 1 fighter moved from 17 Sea Zone to Kiangsu 1 bomber moved from Shantung to Philippines 1 bomber moved from Java to Malaya Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,3,6,3,6,1,4,3,3 Japanese collect 36 PUs (8 lost to blockades); end with 36 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Chinese : 0,50 Japanese : 1,17
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I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.
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I’ll put the des and 2 ac in z42 by Java together with the fleet.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 2 transports moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 bomber moved from Philippines to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Japan to Shantung 1 fighter moved from Japan to 17 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Shantung 1 infantry moved from Shan State to Yunnan 1 armour moved from Shan State to Siam Japanese take Siam from Russians 1 armour moved from Siam to Shan State 1 mech_infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from West India to Yunnan 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Java, round 2 : 2/5 hits, 1,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shantung Japanese attack with 1 artillery, 1 bomber and 2 infantry Americans defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour and 1 mech_infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from Shan State to French Indo China EDIT: 1 armour moved from Shan State to French Indo China 1 artillery moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from West India to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to Kwangtung 1 fighter moved from 17 Sea Zone to Kiangsu 1 bomber moved from Shantung to Philippines 1 bomber moved from Java to Malaya Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,3,6,3,6,1,4,3,3 Japanese collect 36 PUs (8 lost to blockades); end with 36 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 carriers and 1 destroyer EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 carriers and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,33 Chinese : 0,50 Japanese : 1,17
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ok, just write when i have green light for usa
and post the final map
cheers
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Final map posted and green light for the greens.
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.
what does nb stands for
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
Has it stopped you before? :laughing:
Its good to have a reputation of a heavy attacker. it causes the opponent to overdefend or simply not going in the range of my forces
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i need to think a bit. a lot of choices
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.
what does nb stands for
Naval base. And ab is air base.
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
Has it stopped you before? :laughing:
Its good to have a reputation of a heavy attacker. it causes the opponent to overdefend or simply not going in the range of my forces
You heavy, crazy attacker you. ;)
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@trulpen and its more fun that way xd
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heavy thinking with usa
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That’s good! :)
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i suppose u ll scramble in sz 6
got nothin to loose