ABH (Axis) vs Axis-Dominion BM3 20L


  • @axis-dominion yeah, no possible way to stop that. It will be a game changer. You really tricked me on that move.


  • @Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:

    @axis-dominion yeah, no possible way to stop that. It will be a game changer. You really tricked me on that move.

    no man I was just bluffing. of course you can send all your air to block me. doubt I can break through that. of course I’m guessing you’re bluffing back haha


  • @axis-dominion suicidal airwave :)


  • TripleA Turn Summary: Italians round 31

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 31
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern France to Spain
            1 infantry moved from Southern France to Spain
            1 artillery moved from Southern France to Spain
            3 bombers moved from Southern France to Finland
            1 infantry moved from Iraq to Syria
                  Italians take Syria from Americans
            1 infantry moved from Iraq to Saudi Arabia
            1 artillery moved from Iraq to Saudi Arabia
            1 infantry moved from Iraq to Saudi Arabia
            9 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            1 tactical_bomber moved from Northern Italy to Western Germany
    
        Combat - Italians
            Battle in Saudi Arabia
                Italians attack with 1 artillery and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Saudi Arabia, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Saudi Arabia
                    Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 5 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Saudi Arabia
                Italians win, taking Saudi Arabia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
            Battle in Western Germany
                Italians attack with 2 fighters, 9 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/12 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Germany
                Italians win, taking Western Germany from British with 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Finland
                Italians attack with 3 bombers
                Americans defend with 1 infantry
                    Italians roll dice for 3 bombers in Finland, round 2 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Italians win with 3 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Spain
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Spain, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Spain, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Spain
                    Italians roll dice for 1 artillery and 1 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Spain
                Italians win, taking Spain from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern France to Western Germany
            1 fighter moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
            6 artilleries and 28 infantry moved from Southern France to Northern Italy
            1 aaGun moved from Northern Italy to Western Germany
            6 mech_infantrys moved from Southern France to Western Germany
            1 bomber moved from Finland to Vyborg
            1 bomber moved from Finland to Vyborg
            1 bomber moved from Finland to Vyborg
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            1 tactical_bomber moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 airfield placed in Southern France
            1 fighter, 3 infantry and 1 mech_infantry placed in Northern Italy
            Italians undo move 2.
            1 fighter placed in Southern Italy
            3 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Italians collect 32 PUs (2 lost to blockades); end with 32 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : -1.00
    Americans : 0.00
    

    Savegame


  • some terrible shooting on both sides that turn.


  • TripleA Turn Summary: ANZAC round 31

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 31
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 61 Sea Zone to 54 Sea Zone
            1 destroyer moved from 52 Sea Zone to 54 Sea Zone
            3 fighters moved from New South Wales to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 aaGun, 4 armour, 1 infantry and 5 mech_infantrys moved from New South Wales to Queensland
            1 aaGun, 1 artillery and 6 infantry moved from South Australia to Queensland
            3 fighters moved from 54 Sea Zone to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 112 Sea Zone to Finland
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -0.17
    

    Savegame


  • a bit confused by that air base purchase, but I guess we’ll find out now soon :)


  • @axis-dominion yeah, a bit of a mistake. Intended to put it in Iraq,.


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:55:20 PM
    Savegame


  • sorry, the German turn failed to post.


  • if in case you lost it, you can always retrieve from autosave


  • TripleA Manual Gamesave Post: Russians round 32

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 32
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 armour
            EDIT: Removing units owned by Germans from Germany: 3 armour
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 7 infantry
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • game got a bit messed up. Here is the save.


  • Russia gets a turn…


  • TripleA Turn Summary: Russians round 32

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 32
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 armour
            EDIT: Removing units owned by Germans from Germany: 3 armour
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 7 infantry
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 2 destroyers and 1 submarine
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -0.33
    

    Savegame


  • @Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:

    game got a bit messed up. Here is the save.

    hmm, technically you should not have changed your purchase after combat…

    I’ll let that one slide


  • TripleA Turn Summary: Japanese round 32

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 32
    
        Purchase Units - Japanese
            Japanese buy 5 carriers and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from 31 Sea Zone to 25 Sea Zone
            11 fighters moved from 31 Sea Zone to 30 Sea Zone
            1 fighter moved from Wake Island to 26 Sea Zone
            1 fighter moved from Wake Island to 26 Sea Zone
            1 bomber moved from Wake Island to 26 Sea Zone
            1 bomber moved from Wake Island to 26 Sea Zone
            1 bomber moved from Wake Island to 26 Sea Zone
            1 bomber moved from Wake Island to 26 Sea Zone
            1 bomber moved from Wake Island to 25 Sea Zone
            1 bomber moved from Wake Island to 25 Sea Zone
            1 bomber moved from Wake Island to 30 Sea Zone
            1 bomber moved from Wake Island to 54 Sea Zone
            1 bomber moved from Wake Island to 54 Sea Zone
            1 bomber moved from Wake Island to 54 Sea Zone
            1 bomber moved from Wake Island to 54 Sea Zone
            1 bomber moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Wake Island to 54 Sea Zone
            1 bomber moved from Wake Island to 54 Sea Zone
            1 bomber moved from Wake Island to 54 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 bomber moved from Wake Island to 26 Sea Zone
            1 bomber moved from Wake Island to 26 Sea Zone
            1 submarine moved from 31 Sea Zone to 30 Sea Zone
            1 submarine moved from 31 Sea Zone to 25 Sea Zone
            1 submarine moved from 31 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Vyborg to Finland
                  Japanese take Finland from Americans
            1 armour moved from Vyborg to Sweden
                  Japanese take Sweden from Americans
            1 bomber moved from French Madagascar to 72 Sea Zone
            1 fighter moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 53 Sea Zone
            1 infantry moved from 53 Sea Zone to New Hebrides
    
        Combat - Japanese
            Battle in New Hebrides
            Battle in 72 Sea Zone
                Japanese attack with 1 bomber and 1 fighter
                British defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 fighter in 72 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 72 Sea Zone
                    Japanese roll dice for 1 bomber in 72 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in 72 Sea Zone
                British win, taking New Hebrides from French with 1 destroyer remaining. Battle score for attacker is -22
                Casualties for Japanese: 1 bomber and 1 fighter
            Battle in 54 Sea Zone
                Japanese attack with 8 bombers
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 8 bombers in 54 Sea Zone, round 2 : 5/8 hits, 5.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 8 bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 5 bombers, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 bombers and 2 fighters in 26 Sea Zone, round 2 : 6/7 hits, 4.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Japanese win with 5 bombers and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers, 3 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 30 Sea Zone
                Japanese attack with 1 bomber, 11 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                Japanese win with 1 bomber and 11 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            7 bombers moved from 54 Sea Zone to Caroline Islands
            1 bomber moved from 54 Sea Zone to New Guinea
            1 bomber moved from 30 Sea Zone to Caroline Islands
            1 infantry moved from Wake Island to 31 Sea Zone
            7 carriers, 6 destroyers, 1 infantry, 21 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            11 fighters moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from 25 Sea Zone to 33 Sea Zone
            5 bombers moved from 26 Sea Zone to Caroline Islands
            1 fighter moved from 25 Sea Zone to 33 Sea Zone
            1 fighter moved from 25 Sea Zone to 33 Sea Zone
            1 bomber moved from 25 Sea Zone to Caroline Islands
            1 fighter moved from 26 Sea Zone to Wake Island
            1 fighter moved from 26 Sea Zone to Wake Island
            1 bomber moved from 25 Sea Zone to Caroline Islands
            1 bomber moved from Japan to Caroline Islands
            2 bombers moved from Japan to Caroline Islands
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            4 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            5 fighters and 3 tactical_bombers moved from Wake Island to 6 Sea Zone
            9 tactical_bombers moved from Wake Island to Caroline Islands
    
        Place Units - Japanese
            5 carriers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Japanese collect 76 PUs (1 lost to blockades); end with 81 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    ANZAC : 0.33
    Americans : 1.33
    Japanese : -1.33
    

    Savegame


  • alright, I could stretch out to maybe 40 or more rounds, via blockers, buying my own stack of carriers, shifting some more power back to pac, etc. but not really seeing a bright future for allies here, as the tuv and income gaps keep growing unfavorably.

    good (lucky) game

    I’ll report


  • Good game. Yeah, I am awful at forcing a finish, especially in the Pacific with that fighter shuttle between Australia and Hawaii. I was planning on taking South America and bringing the IPN around to help conquer Africa. I am much more into economic wins than outright victory, but should work on that aspect of the game.

    I learned so much in this match, but my rust is still considerable with constant mistakes that you exploited well. Thank you for the opportunity.

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