Yeah we’re not starting with less than 8. We’ll get them
ABH (Axis) vs Axis-Dominion BM3 20L
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@axis-dominion yeah, no possible way to stop that. It will be a game changer. You really tricked me on that move.
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@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion yeah, no possible way to stop that. It will be a game changer. You really tricked me on that move.
no man I was just bluffing. of course you can send all your air to block me. doubt I can break through that. of course I’m guessing you’re bluffing back haha
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@axis-dominion suicidal airwave :)
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TripleA Turn Summary: Italians round 31
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31 Purchase Units - Italians Italians buy 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern France to Spain 1 infantry moved from Southern France to Spain 1 artillery moved from Southern France to Spain 3 bombers moved from Southern France to Finland 1 infantry moved from Iraq to Syria Italians take Syria from Americans 1 infantry moved from Iraq to Saudi Arabia 1 artillery moved from Iraq to Saudi Arabia 1 infantry moved from Iraq to Saudi Arabia 9 infantry moved from Northern Italy to Western Germany 1 fighter moved from Northern Italy to Western Germany 1 fighter moved from Northern Italy to Western Germany 1 tactical_bomber moved from Northern Italy to Western Germany Combat - Italians Battle in Saudi Arabia Italians attack with 1 artillery and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Saudi Arabia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Saudi Arabia Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Saudi Arabia Italians win, taking Saudi Arabia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Western Germany Italians attack with 2 fighters, 9 infantry and 1 tactical_bomber British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/12 hits, 3.17 expected hits British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Germany Italians win, taking Western Germany from British with 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Finland Italians attack with 3 bombers Americans defend with 1 infantry Italians roll dice for 3 bombers in Finland, round 2 : 3/3 hits, 2.00 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Italians win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Spain Italians attack with 1 artillery and 2 infantry Americans defend with 1 airfield, 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Spain, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Spain, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Spain Italians roll dice for 1 artillery and 1 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Spain Italians win, taking Spain from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Southern France to Western Germany 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 6 artilleries and 28 infantry moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Western Germany 6 mech_infantrys moved from Southern France to Western Germany 1 bomber moved from Finland to Vyborg 1 bomber moved from Finland to Vyborg 1 bomber moved from Finland to Vyborg 1 tactical_bomber moved from Western Germany to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 tactical_bomber moved from Southern France to Northern Italy Place Units - Italians 1 airfield placed in Southern France 1 fighter, 3 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 2. 1 fighter placed in Southern Italy 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Italians collect 32 PUs (2 lost to blockades); end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : -1.00 Americans : 0.00
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some terrible shooting on both sides that turn.
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TripleA Turn Summary: ANZAC round 31
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 61 Sea Zone to 54 Sea Zone 1 destroyer moved from 52 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 aaGun, 4 armour, 1 infantry and 5 mech_infantrys moved from New South Wales to Queensland 1 aaGun, 1 artillery and 6 infantry moved from South Australia to Queensland 3 fighters moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 112 Sea Zone to Finland 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : -0.17
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a bit confused by that air base purchase, but I guess we’ll find out now soon :)
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@axis-dominion yeah, a bit of a mistake. Intended to put it in Iraq,.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:55:20 PM
Savegame -
sorry, the German turn failed to post.
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if in case you lost it, you can always retrieve from autosave
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TripleA Manual Gamesave Post: Russians round 32
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Removing units owned by Germans from Germany: 3 armour EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys EDIT: Adding units owned by Germans to Germany: 7 infantry EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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game got a bit messed up. Here is the save.
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Russia gets a turn…
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TripleA Turn Summary: Russians round 32
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Removing units owned by Germans from Germany: 3 armour EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys EDIT: Adding units owned by Germans to Germany: 7 infantry EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 2 destroyers and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.17 Russians : -0.33
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@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
game got a bit messed up. Here is the save.
hmm, technically you should not have changed your purchase after combat…
I’ll let that one slide
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TripleA Turn Summary: Japanese round 32
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32 Purchase Units - Japanese Japanese buy 5 carriers and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from 31 Sea Zone to 25 Sea Zone 11 fighters moved from 31 Sea Zone to 30 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 25 Sea Zone 1 bomber moved from Wake Island to 25 Sea Zone 1 bomber moved from Wake Island to 30 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 bomber moved from Wake Island to 54 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to 26 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Vyborg to Finland Japanese take Finland from Americans 1 armour moved from Vyborg to Sweden Japanese take Sweden from Americans 1 bomber moved from French Madagascar to 72 Sea Zone 1 fighter moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to New Hebrides Combat - Japanese Battle in New Hebrides Battle in 72 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 bomber and 1 fighter in 72 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 72 Sea Zone Japanese roll dice for 1 bomber in 72 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in 72 Sea Zone British win, taking New Hebrides from French with 1 destroyer remaining. Battle score for attacker is -22 Casualties for Japanese: 1 bomber and 1 fighter Battle in 54 Sea Zone Japanese attack with 8 bombers ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 8 bombers in 54 Sea Zone, round 2 : 5/8 hits, 5.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 8 bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 26 Sea Zone Japanese attack with 5 bombers, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 bombers and 2 fighters in 26 Sea Zone, round 2 : 6/7 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win with 5 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 bombers, 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 3 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 bomber, 11 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone Japanese win with 1 bomber and 11 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 7 bombers moved from 54 Sea Zone to Caroline Islands 1 bomber moved from 54 Sea Zone to New Guinea 1 bomber moved from 30 Sea Zone to Caroline Islands 1 infantry moved from Wake Island to 31 Sea Zone 7 carriers, 6 destroyers, 1 infantry, 21 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone 11 fighters moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 5 bombers moved from 26 Sea Zone to Caroline Islands 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 bomber moved from 25 Sea Zone to Caroline Islands 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 bomber moved from 25 Sea Zone to Caroline Islands 1 bomber moved from Japan to Caroline Islands 2 bombers moved from Japan to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 4 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 5 fighters and 3 tactical_bombers moved from Wake Island to 6 Sea Zone 9 tactical_bombers moved from Wake Island to Caroline Islands Place Units - Japanese 5 carriers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Japanese collect 76 PUs (1 lost to blockades); end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
British : 1.33 ANZAC : 0.33 Americans : 1.33 Japanese : -1.33
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alright, I could stretch out to maybe 40 or more rounds, via blockers, buying my own stack of carriers, shifting some more power back to pac, etc. but not really seeing a bright future for allies here, as the tuv and income gaps keep growing unfavorably.
good (lucky) game
I’ll report
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Good game. Yeah, I am awful at forcing a finish, especially in the Pacific with that fighter shuttle between Australia and Hawaii. I was planning on taking South America and bringing the IPN around to help conquer Africa. I am much more into economic wins than outright victory, but should work on that aspect of the game.
I learned so much in this match, but my rust is still considerable with constant mistakes that you exploited well. Thank you for the opportunity.