@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - Italians
2 artilleries moved from Western Germany to France
5 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
Combat - Italians
Battle in France
Italians attack with 3 artilleries and 6 infantry
French defend with 1 airfield, 1 factory_minor and 5 infantry; Americans defend with 1 aaGun
Italians roll dice for 3 artilleries and 6 infantry in France, round 2 : 1/9 hits, 2,50 expected hits
French roll dice for 1 aaGun and 5 infantry in France, round 2 : 2/5 hits, 1,67 expected hits
1 aaGun owned by the Americans and 2 infantry owned by the Italians lost in France
Italians roll dice for 3 artilleries and 4 infantry in France, round 3 : 3/7 hits, 2,17 expected hits
French roll dice for 5 infantry in France, round 3 : 2/5 hits, 1,67 expected hits
3 infantry owned by the French and 2 infantry owned by the Italians lost in France
Italians roll dice for 3 artilleries and 2 infantry in France, round 4 : 0/5 hits, 1,67 expected hits
French roll dice for 2 infantry in France, round 4 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in France
Italians roll dice for 3 artilleries in France, round 5 : 2/3 hits, 1,00 expected hits
French roll dice for 2 infantry in France, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the French lost in France
Italians destroys 17PUs while taking French capital
Italians win, taking France from French with 3 artilleries remaining. Battle score for attacker is 2
Casualties for Italians: 6 infantry
Casualties for Americans: 1 aaGun
Casualties for French: 5 infantry
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -1,33
French : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
Combat - ANZAC
Battle in Kwangtung
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 bomber moved from Java to Northern Territory
2 aaGuns, 2 fighters and 2 mech_infantrys moved from Queensland to Northern Territory
3 fighters moved from Philippines to Northern Territory
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 mech_infantry placed in Queensland
1 submarine placed in 54 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 artillery and 1 infantry placed in Queensland
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.67
I screwed up the purchase again. So complicated for poor Germany (read me).
Built an ac and then built one too many land units n WG/G.
And now I realize Berlin his hanging loose due to the UK mech. Sigh. Maybe I can’t stay in WG.
I’ll have to look closely at this later. Off to running excercise now.
And on a note, it’s very, very, very unfair, but I sent two sb on a raid in Cairo, and UK aa hit one of them. Fuck I hate MARTI sometimes.
And if I can’t stay in WG anyway, then ofc it’s pointless spending 10 IPC on repairs.
I trust you are ok with a change, as you usually are, so you only have to respond if you deny it or you really, really want to. :)
All sounds good.
You’re a sport!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield, 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 8 artilleries, 1 carrier and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Americans
1 armour moved from Saudi Arabia to Iraq
1 infantry moved from Turkey to Syria
Germans take Syria from French
2 transports moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Rostov to Egypt
1 fighter moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to Norway
1 fighter moved from Germany to Norway
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Egypt
1 fighter moved from Germany to Sweden
2 fighters moved from Germany to Sweden
2 fighters moved from Germany to Norway
1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Sweden
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
AA fire in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sweden
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 cruiser in Sweden, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Sweden, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Sweden
Germans win, taking Sweden from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 6 fighters and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 6 fighters and 3 infantry in Holland Belgium, round 2 : 4/9 hits, 3,50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Norway
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 bomber moved from Egypt to Iraq
2 infantry moved from Turkey to Iraq
2 infantry moved from Northwest Persia to Iraq
7 armour and 7 mech_infantrys moved from Caucasus to Iraq
7 infantry moved from Caucasus to Turkey
3 infantry moved from Slovakia Hungary to Germany
4 infantry moved from Greater Southern Germany to Western Germany
1 bomber moved from Norway to Western Germany
7 mech_infantrys moved from Western Germany to Germany
6 infantry moved from Germany to Western Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
4 fighters moved from Sweden to 113 Sea Zone
3 fighters moved from Norway to 113 Sea Zone
3 fighters moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from 95 Sea Zone to Germany
2 fighters moved from Rostov to Germany
1 fighter moved from Western Germany to Germany
16 mech_infantrys moved from Novgorod to Poland
2 infantry moved from Samara to Russia
4 carriers, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat Hit Differential Summary :
Germans : 1,33
Americans : 0,33
AA fire in Egypt : : 0,67
Russians : 0,00
These were the purchases and battles.
I’ll redo purchases and edit in the battle results. Think that’s the easiest and most clear way.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sweden: 1 armour
EDIT: Removing units owned by Russians from Norway: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 9 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Americans
1 armour moved from Saudi Arabia to Iraq
1 infantry moved from Turkey to Syria
Germans take Syria from French
1 bomber moved from Western Germany to 98 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 fighters moved from Germany to Sweden
3 fighters moved from Germany to Norway
1 fighter moved from Western Germany to Sweden
3 fighters moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 95 Sea Zone
1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Sweden
Battle in Norway
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win, taking Sweden from Russians, taking Norway from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Norway to 113 Sea Zone
4 fighters moved from Sweden to 113 Sea Zone
3 fighters moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Germany
EDIT: 4 aaGuns, 2 armour, 2 artilleries and 10 infantry moved from Western Germany to Greater Southern Germany
EDIT: Germans undo move 5.
EDIT: 4 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 marine moved from Western Germany to Germany
4 infantry moved from Greater Southern Germany to Germany
2 fighters and 3 tactical_bombers moved from Western Germany to Turkey
2 infantry moved from Turkey to Iraq
1 armour moved from Caucasus to Iraq
6 armour and 7 mech_infantrys moved from Caucasus to Turkey
1 armour moved from Caucasus to Iraq
6 armour and 7 mech_infantrys moved from Caucasus to Turkey
16 mech_infantrys moved from Novgorod to Poland
2 armour and 2 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Samara to Russia
3 armour and 3 mech_infantrys moved from Belarus to Poland
3 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Germany
2 aaGuns, 9 artilleries, 56 infantry and 7 mech_infantrys moved from Western Germany to Germany
4 carriers, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 armour and 2 mech_infantrys moved from Belarus to Poland
1 bomber moved from 98 Sea Zone to Iraq
1 bomber moved from 95 Sea Zone to Germany
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 airfield and 9 artilleries placed in Germany
3 infantry placed in Russia
3 infantry placed in Novgorod
2 infantry placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,1,4,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2
Germans collect 60 PUs (10 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
I have to say that I feel you’re pretty lucky with the dice. Not to diminish your strategic and tactic skills. Hardly losing any bombers, hitting on defense a s o, while I lose bombers readily and rarely hit on defense. It is what it is, but sure doesn’t help the underdog.
But dice are what they are. You are a very good player.
Ah, yes, have to add pretty over-efficient convoy disruptions as well. One sub convoys 1,5 on a mean value.
I understand why you love the convoy disruptions! :)
dice always feel like they are against you. I think that’s just the nature of things. Particularly when you are losing and you really need some luck, I think then you really start to notice things. You have been behind with more on the line and more opportunities to get screwed. On my end, I have rarely had situations where the dice could screw me, but they certainly have at points.
I could easily point out some cases where I got screwed. I have had some good dice, some average dice, and some ugly dice. And my convoys have been very far from perfect.
I got tired of getting subpar convoys disruptions, so tried to overkill everything.
It all evens out.
I guess it does. No worries. Like you say my mind is struggling on the losing path. Every set-back hurts. Like that aa in Cairo.
Might do a little different setting with my fast-movers. Will consider getting some to Rostov, and putting more mechs in Poland.
i dont mind continuing, but there is probably little reason to continue this. No chance the axis can come back from this position.
Probably so, but I’d like to continue until I feel the same way. Atleast I might try some desperado eventually.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sweden: 1 armour
EDIT: Removing units owned by Russians from Norway: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 9 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Americans
1 armour moved from Saudi Arabia to Iraq
1 infantry moved from Turkey to Syria
Germans take Syria from French
1 bomber moved from Western Germany to 98 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 fighters moved from Germany to Sweden
3 fighters moved from Germany to Norway
1 fighter moved from Western Germany to Sweden
3 fighters moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 95 Sea Zone
1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Sweden
Battle in Norway
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win, taking Sweden from Russians, taking Norway from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Norway to 113 Sea Zone
4 fighters moved from Sweden to 113 Sea Zone
3 fighters moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Germany
EDIT: 4 aaGuns, 2 armour, 2 artilleries and 10 infantry moved from Western Germany to Greater Southern Germany
EDIT: Germans undo move 5.
EDIT: 4 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 marine moved from Western Germany to Germany
4 infantry moved from Greater Southern Germany to Germany
2 fighters and 3 tactical_bombers moved from Western Germany to Turkey
2 infantry moved from Turkey to Iraq
1 armour moved from Caucasus to Iraq
6 armour and 7 mech_infantrys moved from Caucasus to Turkey
1 armour moved from Caucasus to Iraq
6 armour and 7 mech_infantrys moved from Caucasus to Turkey
16 mech_infantrys moved from Novgorod to Poland
2 armour and 2 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Samara to Russia
3 armour and 3 mech_infantrys moved from Belarus to Poland
3 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Germany
2 aaGuns, 9 artilleries, 56 infantry and 7 mech_infantrys moved from Western Germany to Germany
4 carriers, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 armour and 2 mech_infantrys moved from Belarus to Poland
1 bomber moved from 98 Sea Zone to Iraq
1 bomber moved from 95 Sea Zone to Germany
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 airfield and 9 artilleries placed in Germany
3 infantry placed in Russia
3 infantry placed in Novgorod
2 infantry placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,1,4,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2
Germans collect 60 PUs (10 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 5 armour and 5 mech_infantrys
EDIT: Adding units owned by Germans to Rostov: 5 armour and 5 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 6 mech_infantrys
EDIT: Removing units owned by Italians from Germany: 2 armour
EDIT: Adding units owned by Italians to Poland: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpen said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
Probably so, but I’d like to continue until I feel the same way. Atleast I might try some desperado eventually.
sounds good.