Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from India to Burma
5 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from West India to Burma
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 artillery and 3 infantry moved from Algeria to Tunisia
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Tunisia
Combat - British
Battle in Crete
Battle in Sumatra
Battle in Burma
British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits, 4,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Crete from Italians, taking Sumatra from Japanese, taking Burma from Japanese with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Combat Hit Differential Summary :
British : -1,17
Japanese : -0,33
@trulpen Hey I forgot to put my Ftrs as well down onTunisia. Will create a dummy and roll there for the combat. You have to ignore the rolls from the original post first round bc I will redraw there to edit in the results later so that you know.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Algeria to Tunisia
2 fighters moved from 92 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Tunisia
2 fighters moved from 91 Sea Zone to Tunisia
1 bomber moved from Egypt to Tunisia
Combat - British
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 bomber, 5 fighters and 3 infantry
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters and 3 infantry in Tunisia, round 2 : 1/11 hits, 4,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 6/7 hits, 2,50 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians, 1 fighter owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Tunisia
retreated to Tunisia
Italians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -26
Casualties for British: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Tunisia to Algeria
2 fighters moved from Tunisia to 92 Sea Zone
1 bomber moved from Tunisia to Morocco
Combat Hit Differential Summary :
British : -3,67
Italians : 3,50
@trulpen this is the Dummy play for the battle in Tunisia.
Will edit the reuslts in the original post now. So ignore the dice rolls for the battle of Tunisia in the orig. one.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
3 bombers moved from India to Hunan
1 fighter moved from Caroline Islands to Dutch New Guinea
3 bombers moved from Caroline Islands to Jehol
1 bomber moved from India to Hunan
1 bomber moved from India to Jehol
Combat - Americans
Battle in Guam
Battle in Hunan
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Hunan, round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Jehol, round 2 : 1/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Dutch New Guinea, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Dutch New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 bombers moved from Hunan to Korea
4 bombers moved from Jehol to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Korea
2 bombers and 1 marine placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 2.
2 bombers placed in Western United States
1 transport placed in 101 Sea Zone
Americans undo move 5.
1 fighter and 1 marine placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from India to Burma
5 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from West India to Burma
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 artillery and 3 infantry moved from Algeria to Tunisia
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Tunisia
Combat - British
Battle in Crete
Battle in Sumatra
Battle in Burma
British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits, 4,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Crete from Italians, taking Sumatra from Japanese, taking Burma from Japanese with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Tunisia, round 2 : 1/6 hits, 2,17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits
1 infantry owned by the Italians and 3 infantry owned by the British lost in Tunisia
1 artillery owned by the British and 1 armour owned by the British retreated to Algeria
Italians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Tunisia to Morocco
2 fighters moved from 91 Sea Zone to Algeria
EDIT: 1 artillery and 1 infantry moved from Alexandria to Tobruk
EDIT: 1 artillery and 5 infantry moved from Trans-Jordan to Iraq
EDIT: 2 infantry moved from Anglo Egyptian Sudan to Egypt
EDIT: 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
EDIT: 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 fighter moved from Northwest Persia to India
1 aaGun moved from West India to India
1 artillery moved from West India to India
1 infantry moved from Eastern Persia to West India
1 bomber, 5 fighters and 1 tactical_bomber moved from Burma to India
2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Egypt to Tobruk
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Egypt
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -2,33
Italians : 0,50
Americans : -1,83
Chinese : -1,33
Japanese : -0,33
Actually, I think the way it should be executed is that the original rolls stay, but you can add the fighter rolls.
For instance like this:
[dice 2d6]
2d6: 1, 6
Or you add the fighter rolls from the dummy battle, since it was executed anyway. I always think it’s preferable to do extras within the client, if possible.
I’m on my phone and haven’t looked at any results, but just considering out of principle.
I can look at it when I get home. But most important is that I think it’s ok that you add in the air that was forgotten.
@aequitas-et-veritas said in L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3:
@trulpen Hey I forgot to put my Ftrs as well down onTunisia. Will create a dummy and roll there for the combat. You have to ignore the rolls from the original post first round bc I will redraw there to edit in the results later so that you know.
I don’t understand this situation.
In the original battle (A) you attacked with 3 inf, 1 art, 1 tank, 5 fig, 1 sb.
In the dummy battle (B) you attacked with 3 inf, 1 art, 1 tank, 1 sb.
I got the impression that you forgot to add fighters to the battle, but the opposite seems true. Please explain. I’m keen to understand.
I’m also sorry to say that the first roll stands. Italy got 6 hits in A - a killer roll - and 3 hits in B. I would’ve argued the same point if the figures had been reversed. Original rolls stand, if possible.
@trulpen said in L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3:
@aequitas-et-veritas said in L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3:
In the original battle (A) you attacked with 3 inf, 1 art, 1 tank, 5 fig, 1 sb.
I got the impression that you forgot to add fighters to the battle, but the opposite seems true. Please explain. I’m keen to understand.
The opposite is true.
You got six hits is the result in the dummy I posted (Ftrs included).
You have to continue with the last post of mine since it has US/Chi and UK moves I did.
Is this sorting out any missunderstanding?
Yeah you rolled like a Monster 😄👍🏽
@aequitas-et-veritas said in L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3:
The opposite is true.
You got six hits is the result in the dummy I posted (Ftrs included).
You have to continue with the last post of mine since it has US/Chi and UK moves I did.Is this sorting out any missunderstanding?
Yeah you rolled like a Monster 😄👍🏽
Ah, ok, then I might understand. You came to start the battle, but had forgotten to include the figs, so didn’t start it. Instead restarted and made the correct battle in a separate post. That’s a good way to handle it.
The main thing is that the first roll stands, which I suppose now that I understood the situation better you live by.
If you had started it, like I thought you did, then those dice would be main, and the fig dice could be added on.
Still don’t understand when looking at the map. Did Italy hit 3 or 6?
I can see you removed a fig from Gibraltar, but the tank and art are still there. Was it a “territory is pending” issue and then forgot to edit during placement?
@trulpen let me check on that.
If so then I might have forgotten about it as you said since it was pending.
Will clear it for you then.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
3 bombers moved from India to Hunan
1 fighter moved from Caroline Islands to Dutch New Guinea
3 bombers moved from Caroline Islands to Jehol
1 bomber moved from India to Hunan
1 bomber moved from India to Jehol
Combat - Americans
Battle in Guam
Battle in Hunan
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Hunan, round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Jehol, round 2 : 1/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Dutch New Guinea, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Dutch New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 bombers moved from Hunan to Korea
4 bombers moved from Jehol to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Midway
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 factory_minor placed in Korea
2 bombers and 1 marine placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 2.
2 bombers placed in Western United States
1 transport placed in 101 Sea Zone
Americans undo move 5.
1 fighter and 1 marine placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from India to Burma
5 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from West India to Burma
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 artillery and 3 infantry moved from Algeria to Tunisia
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Tunisia
Combat - British
Battle in Crete
Battle in Sumatra
Battle in Burma
British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits, 4,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Crete from Italians, taking Sumatra from Japanese, taking Burma from Japanese with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Tunisia, round 2 : 1/6 hits, 2,17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits
1 infantry owned by the Italians and 3 infantry owned by the British lost in Tunisia
1 artillery owned by the British and 1 armour owned by the British retreated to Algeria
Italians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Tunisia to Morocco
2 fighters moved from 91 Sea Zone to Algeria
EDIT: 1 artillery and 1 infantry moved from Alexandria to Tobruk
EDIT: 1 artillery and 5 infantry moved from Trans-Jordan to Iraq
EDIT: 2 infantry moved from Anglo Egyptian Sudan to Egypt
EDIT: 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
EDIT: 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 fighter moved from Northwest Persia to India
1 aaGun moved from West India to India
1 artillery moved from West India to India
1 infantry moved from Eastern Persia to West India
1 bomber, 5 fighters and 1 tactical_bomber moved from Burma to India
2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Egypt to Tobruk
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Egypt
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -2,33
Italians : 0,50
Americans : -1,83
Chinese : -1,33
Japanese : -0,33
All clear!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Ukraine to Rostov
1 bomber moved from Greece to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour moved from Ukraine to Rostov
1 bomber moved from Rostov to Eastern Poland
3 mech_infantrys moved from Romania to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 fighter and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 fighter in Dutch New Guinea, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour
1 fighter owned by the ANZAC retreated
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 21 Sea Zone
1 aaGun and 5 infantry moved from South Australia to New South Wales
1 aaGun moved from Queensland to New South Wales
3 fighters moved from Queensland to New South Wales
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 armour and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 74 Sea Zone
Combat - French
Battle in 74 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 74 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 74 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 74 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 74 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : -1,00
ANZAC : -1,00
Japanese : -0,33