The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 107 Sea Zone to 123 Sea Zone
1 destroyer moved from 102 Sea Zone to 89 Sea Zone
1 submarine moved from 102 Sea Zone to 89 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Kwangtung
Chinese take Kiangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Jehol to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 bomber moved from Jehol to 6 Sea Zone
1 destroyer and 1 submarine moved from 59 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 9/13 hits, 6.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
3 armour moved from Korea to Jehol
2 infantry moved from 123 Sea Zone to Iceland
2 artilleries moved from 123 Sea Zone to Iceland
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 carrier placed in 6 Sea Zone
Americans undo move 1.
1 armour and 1 infantry placed in Korea
1 carrier, 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Korea
1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 bomber could not land in 6 Sea Zone and was removed
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Kiangsu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
1 armour moved from Union of South Africa to Rhodesia
Combat - British
Battle in Rhodesia
British attack with 1 armour
Italians defend with 1 armour
British roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Rhodesia
Italians win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Non Combat Move - British
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,2
UK_Pacific collect 5 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
British : 0.50
Italians : 0.50
Americans : 1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 armour, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Tanganyika Territory to South West Africa
Italians take South West Africa from British
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from French Central Africa to Gold Coast
Italians take Gold Coast from British
Combat - Italians
Battle in Union of South Africa
Non Combat Move - Italians
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 artillery moved from Northern Italy to France
2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
1 battleship and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Italians
2 transports placed in 95 Sea Zone
4 infantry placed in Northern Italy
3 armour placed in Persia
2 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 41 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Belarus to Smolensk
1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Belarus to Archangel
1 bomber moved from Belarus to Smolensk
1 bomber moved from Belarus to Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Norway to Archangel
1 bomber moved from Norway to Smolensk
1 bomber moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Smolensk, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 15 armour, 3 artilleries, 3 infantry and 12 mech_infantrys moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
3 mech_infantrys moved from Eastern Poland to Smolensk
1 artillery moved from Novgorod to Belarus
1 tactical_bomber moved from Ukraine to Western Ukraine
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Smolensk to Eastern Poland
1 bomber moved from Archangel to Western Germany
1 bomber moved from Archangel to Western Germany
1 bomber moved from Archangel to Eastern Poland
1 aaGun moved from Novgorod to Belarus
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
2 infantry moved from Norway to Finland
1 infantry moved from Scotland to United Kingdom
3 infantry moved from United Kingdom to Scotland
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter moved from Belarus to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Belarus to Eastern Poland
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from France to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in United Kingdom
3 armour placed in Novgorod
2 bombers and 1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
2 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Soviet Far East to Siberia
3 artilleries and 5 infantry moved from Tambov to Russia
1 armour moved from Samara to Russia
2 infantry moved from Volgograd to Samara
Non Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Malaya to French Indo China
15 armour, 4 artilleries, 3 bombers, 11 fighters, 6 infantry, 4 mech_infantrys and 7 tactical_bombers moved from Burma to India
3 bombers moved from Japan to French Indo China
Combat - Japanese
Battle in India
Japanese attack with 15 armour, 4 artilleries, 3 bombers, 11 fighters, 6 infantry, 4 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 15 armour, 4 artilleries, 3 bombers, 11 fighters, 6 infantry, 4 mech_infantrys and 6 tactical_bombers in India, round 2 : 22/49 hits, 22.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 21/44 hits, 15.83 expected hits
6 tactical_bombers owned by the Japanese, 6 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 armour owned by the Japanese, 1 bomber owned by the British and 18 infantry owned by the British lost in India
Japanese roll dice for 14 armour, 3 bombers and 11 fighters in India, round 3 : 13/28 hits, 14.50 expected hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 12 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 3 : 10/25 hits, 9.67 expected hits
1 mech_infantry owned by the British, 10 armour owned by the Japanese and 12 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 3 bombers and 11 fighters in India, round 4 : 7/18 hits, 9.50 expected hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 4/12 hits, 5.33 expected hits
4 fighters owned by the Japanese, 4 mech_infantrys owned by the British and 3 artilleries owned by the British lost in India
Japanese roll dice for 4 armour, 3 bombers and 7 fighters in India, round 5 : 9/14 hits, 7.50 expected hits
UK_Pacific roll dice for 1 armour, 3 fighters and 1 tactical_bomber in India, round 5 : 2/5 hits, 3.00 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Japanese, 3 fighters owned by the British and 1 armour owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 3 bombers and 6 fighters remaining. Battle score for attacker is -53
Casualties for Japanese: 12 armour, 4 artilleries, 5 fighters, 6 infantry, 4 mech_infantrys and 7 tactical_bombers
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber
Non Combat Move - Japanese
3 bombers moved from India to French Indo China
6 fighters moved from India to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 fighters and 4 transports moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 armour placed in Malaya
1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan
2 armour placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,6,5,1,2,4,1,4,4,6,3,3,2,2,1,2,3,2,5,1,6,4,3
Japanese collect 42 PUs (8 lost to blockades); end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
UK_Pacific : 3.17
AA fire in India : : -0.50
Japanese : -3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 20 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Hopei to Kiangsi
1 armour moved from Jehol to Kiangsi
2 armour moved from Jehol to Kiangsi
1 armour moved from Kwangtung to Kiangsi
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 89 Sea Zone to 101 Sea Zone
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 123 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
2 artilleries moved from 119 Sea Zone to Scotland
2 tactical_bombers moved from 119 Sea Zone to Scotland
2 fighters moved from 119 Sea Zone to Scotland
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Scotland
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Scotland, round 2 : 1/8 hits, 3.67 expected hits
Germans roll dice for 3 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Scotland to 119 Sea Zone
2 tactical_bombers moved from Scotland to 119 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
Place Units - Americans
1 artillery and 1 infantry placed in Korea
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.17
Americans : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Hunan
Chinese undo move 1.
5 infantry placed in Kiangsi
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Kweichow
Chinese undo move 2.
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 20 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Hopei to Kiangsi
1 armour moved from Jehol to Kiangsi
2 armour moved from Jehol to Kiangsi
1 armour moved from Kwangtung to Kiangsi
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 89 Sea Zone to 101 Sea Zone
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 123 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
2 artilleries moved from 119 Sea Zone to Scotland
2 tactical_bombers moved from 119 Sea Zone to Scotland
2 fighters moved from 119 Sea Zone to Scotland
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Scotland
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Scotland, round 2 : 1/8 hits, 3.67 expected hits
Germans roll dice for 3 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Scotland to 119 Sea Zone
2 tactical_bombers moved from Scotland to 119 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
Place Units - Americans
1 artillery and 1 infantry placed in Korea
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Hunan
Chinese undo move 1.
5 infantry placed in Kiangsi
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Kweichow
Chinese undo move 2.
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Combat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.17
Americans : -1.83
Test summary from TripleA, engine version: 1.9, time: 1:37:26 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 armour, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 86 Sea Zone
3 artilleries and 3 infantry moved from 86 Sea Zone to Brazil
1 battleship moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from Persia to West India
Italians take West India from UK_Pacific
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Italians take Tambov from Russians
Combat - Italians
Battle in Brazil
Italians attack with 3 artilleries and 3 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 battleship in Brazil, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 3 artilleries and 3 infantry in Brazil, round 2 : 3/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 3 infantry in Brazil, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies lost in Brazil
Italians win, taking Brazil from Neutral_Allies with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Non Combat Move - Italians
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 armour moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
2 armour, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 armour and 4 infantry moved from 92 Sea Zone to Gibraltar
3 artilleries, 2 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Persia to Caucasus
1 transport moved from 81 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to Gibraltar
1 artillery moved from British Somaliland to Ethiopia
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 armour moved from Gold Coast to French West Africa
1 armour moved from South West Africa to Belgian Congo
1 armour moved from Western Ukraine to Smolensk
1 aaGun moved from Belarus to Smolensk
Place Units - Italians
2 transports placed in 95 Sea Zone
3 armour placed in Persia
3 armour and 3 infantry placed in Northern Italy
1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 48 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 59 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 64 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians : 1.33
Neutral_Allies : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Eastern Poland to Volgograd
1 mech_infantry moved from Bryansk to Samara
2 bombers moved from Eastern Poland to Samara
1 armour and 1 mech_infantry moved from Smolensk to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
4 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Western Germany to Scotland
1 bomber moved from Eastern Poland to Volgograd
1 bomber moved from Eastern Poland to Samara
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Western Germany to Scotland
Combat - Germans
Battle in Volgograd
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 1 mech_infantry in Samara, round 2 : 1/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 3 bombers and 1 mech_infantry in Samara, round 3 : 1/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Scotland
Germans attack with 1 artillery, 4 bombers and 6 infantry
Americans defend with 1 airfield, 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 4 bombers and 6 infantry in Scotland, round 2 : 3/11 hits, 4.17 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 1 artillery, 4 bombers and 5 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Germans
4 bombers moved from Scotland to Western Germany
3 fighters moved from Western Germany to Smolensk
1 aaGun and 1 artillery moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 armour and 7 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter and 3 tactical_bombers moved from Eastern Poland to Smolensk
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 bombers moved from Volgograd to Caucasus
3 bombers moved from Samara to Smolensk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Bryansk
1 aaGun moved from Eastern Poland to Poland
2 artilleries and 2 infantry moved from France to Western Germany
2 fighters moved from 113 Sea Zone to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in United Kingdom
1 fighter and 1 infantry placed in Novgorod
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2,2,3,3,2,5,4,1,5,6,6,1,4,1,1,3,3,5
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -3.83
Americans : 0.00
Russians : -1.33