TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 bombers and 11 infantry; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 armour and 1 mech_infantry moved from Jehol to Korea
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
4 armour, 1 artillery, 4 bombers, 4 fighters and 10 infantry moved from Queensland to New South Wales
5 fighters moved from 55 Sea Zone to New South Wales
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 cruiser and 2 submarines
British defend with 1 battleship
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from UK_Pacific with 1 cruiser and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in Korea
Japanese attack with 3 armour and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Korea
Japanese roll dice for 2 armour in Korea, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 armour in Korea, round 4 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry
ANZAC defend with 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Americans defend with 8 fighters
AA fire in New South Wales : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 4 armour, 1 artillery, 4 bombers, 8 fighters and 10 infantry in New South Wales, round 2 : 11/27 hits, 10,83 expected hits
ANZAC roll dice for 1 aaGun, 2 armour, 5 artilleries, 11 fighters and 7 infantry in New South Wales, round 2 : 14/25 hits, 12,33 expected hits
10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 aaGun owned by the ANZAC and 3 armour owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 4 bombers and 8 fighters in New South Wales, round 3 : 8/13 hits, 7,17 expected hits
ANZAC roll dice for 2 armour, 2 artilleries and 11 fighters in New South Wales, round 3 : 10/15 hits, 9,00 expected hits
8 fighters owned by the Japanese, 2 armour owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 bombers owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
Japanese roll dice for 1 armour and 2 bombers in New South Wales, round 4 : 2/3 hits, 1,83 expected hits
ANZAC roll dice for 7 fighters in New South Wales, round 4 : 6/7 hits, 4,67 expected hits
2 bombers owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
ANZAC win with 5 fighters remaining. Battle score for attacker is -78
Casualties for Japanese: 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry
Casualties for ANZAC: 1 aaGun, 2 armour, 5 artilleries, 2 fighters and 7 infantry
Casualties for Americans: 4 fighters
Non Combat Move - Japanese
6 transports moved from 55 Sea Zone to 37 Sea Zone
5 armour moved from Burma to Malaya
2 battleships, 3 carriers and 1 destroyer moved from 55 Sea Zone to 62 Sea Zone
Place Units - Japanese
2 bombers and 8 infantry placed in Japan
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5
Japanese collect 51 PUs (2 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0,33
Americans : 1,00
ANZAC : 4,00
AA fire in New South Wales : : 0,50
Japanese : -0,00
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