Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsMaxi VS David
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@Maxiheimer haha, nej Tyskland er done, men din russer-strategi med at rende ud i verden og lave ravage med de enheder man trods alt har tilbage har indtil videre været en bonus for Japan :)
Fedt - ku være lækkert at indtage Moskva, men så gir de nok fortabt. Syns godt nok også det var tidligt de syntes den så afgjort ud… selvom jeg kender det ;) Når man ikke kan se så langt frem (som mig haha)
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 7 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary 2 armour moved from Western Ukraine to Slovakia Hungary 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 65 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 6 artilleries moved from Caucasus to Northwest Persia 3 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 1 armour and 1 mech_infantry moved from Central Mongolia to Suiyuyan 1 mech_infantry moved from Volgograd to Sikang Chinese take Sikang from Japanese 1 armour moved from Volgograd to Tsinghai Chinese take Tsinghai from Japanese Combat - Russians Battle in Suiyuyan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 2 infantry Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Slovakia Hungary Russians attack with 2 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 2 armour and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 8 mech_infantrys moved from Caucasus to Turkmenistan 1 armour moved from Volgograd to Turkmenistan 2 mech_infantrys moved from Ukraine to Caucasus 4 aaGuns moved from Caucasus to Northwest Persia 1 infantry moved from Samara to Kazakhstan 1 armour moved from Finland to Novgorod Place Units - Russians 3 armour placed in Volgograd 4 armour placed in Russia Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0,50 Russians : 1,17 Japanese : 0,33
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Han virker ærligtalt en smule hys…:grin:
Hans chancer var ikke engang særlige gode på det angreb…
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 bombers; Remaining resources: 7 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Caroline Islands to 33 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 10 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 10 infantry and 6 transports moved from 33 Sea Zone to 54 Sea Zone 10 infantry moved from 54 Sea Zone to Queensland 1 armour moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 5 infantry moved from Manchuria to Amur 2 mech_infantrys moved from Jehol to Amur 3 mech_infantrys moved from Kwangtung to French Indo China 3 fighters moved from India to French Indo China 10 armour moved from India to West India 1 mech_infantry moved from India to West India 2 infantry moved from India to West India 1 infantry moved from Shan State to Siam Japanese take Siam from UK_Pacific 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 mech_infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 battleship, 3 carriers, 1 destroyer and 4 fighters moved from 48 Sea Zone to 54 Sea Zone 4 infantry moved from Shensi to Tsinghai 2 fighters moved from Shensi to French Indo China Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 6 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports in 54 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 6 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in West India Japanese attack with 10 armour, 2 infantry and 1 mech_infantry British defend with 1 infantry; Russians defend with 3 fighters and 1 tactical_bomber Japanese roll dice for 10 armour, 2 infantry and 1 mech_infantry in West India, round 2 : 6/13 hits, 5,50 expected hits UK_Pacific roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 2,83 expected hits 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 38 Casualties for Japanese: 2 infantry Casualties for Russians: 3 fighters and 1 tactical_bomber Casualties for British: 1 infantry Battle in Amur Japanese attack with 5 infantry and 2 mech_infantrys Americans defend with 1 artillery and 2 infantry Japanese roll dice for 5 infantry and 2 mech_infantrys in Amur, round 2 : 3/7 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Tsinghai Japanese attack with 4 infantry Russians defend with 1 armour Japanese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 0,67 expected hits Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in French Indo China Japanese attack with 5 fighters and 3 mech_infantrys Americans defend with 1 armour Japanese roll dice for 5 fighters and 3 mech_infantrys in French Indo China, round 2 : 3/8 hits, 3,00 expected hits French roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in French Indo China Japanese win, taking French Indo China from French with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour Battle in Queensland Non Combat Move - Japanese 5 fighters moved from French Indo China to Kwangsi 1 aaGun moved from Shensi to Tsinghai 3 armour moved from Shantung to Hopei 3 mech_infantrys moved from Kiangsu to Hopei 4 artilleries moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 1 destroyer moved from 48 Sea Zone to 30 Sea Zone Place Units - Japanese 4 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1 Japanese collect 53 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
French : 0,50 ANZAC : 0,67 Chinese : 0,50 UK_Pacific : -0,83 Russians : 1,00 Japanese : 4,17
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs; Americans buy 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 26 Sea Zone to 30 Sea Zone Americans take 26 Sea Zone from Japanese 4 fighters moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 4 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 63 Sea Zone 4 fighters moved from 30 Sea Zone to 63 Sea Zone 2 fighters moved from New Zealand to New South Wales 2 fighters moved from Hawaiian Islands to New Zealand 1 fighter moved from 63 Sea Zone to New Zealand 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 cruiser and 9 transports moved from 91 Sea Zone to 64 Sea Zone 2 transports moved from 92 Sea Zone to 89 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 5 infantry and 3 transports moved from 101 Sea Zone to 51 Sea Zone 3 transports moved from 101 Sea Zone to 11 Sea Zone 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 2 bombers moved from Southern Italy to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from Yugoslavia to Greater Southern Germany 1 infantry moved from Albania to Yugoslavia 1 fighter moved from Yugoslavia to Western Germany 1 infantry moved from Bulgaria to Yugoslavia Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Western United States 3 infantry placed in Northern Italy 3 infantry placed in Southern Italy Americans undo move 4. 2 infantry and 1 tactical_bomber placed in Western Germany 1 infantry placed in Southern Italy Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : 0,33 Japanese : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs; Americans buy 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 26 Sea Zone to 30 Sea Zone Americans take 26 Sea Zone from Japanese 4 fighters moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 4 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 63 Sea Zone 4 fighters moved from 30 Sea Zone to 63 Sea Zone 2 fighters moved from New Zealand to New South Wales 2 fighters moved from Hawaiian Islands to New Zealand 1 fighter moved from 63 Sea Zone to New Zealand 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 cruiser and 9 transports moved from 91 Sea Zone to 64 Sea Zone 2 transports moved from 92 Sea Zone to 89 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 5 infantry and 3 transports moved from 101 Sea Zone to 51 Sea Zone 3 transports moved from 101 Sea Zone to 11 Sea Zone 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 2 bombers moved from Southern Italy to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from Yugoslavia to Greater Southern Germany 1 infantry moved from Albania to Yugoslavia 1 fighter moved from Yugoslavia to Western Germany 1 infantry moved from Bulgaria to Yugoslavia Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Western United States 3 infantry placed in Northern Italy 3 infantry placed in Southern Italy Americans undo move 4. 2 infantry and 1 tactical_bomber placed in Western Germany 1 infantry placed in Southern Italy Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Turkmenistan to Tsinghai 6 fighters and 1 tactical_bomber moved from Caucasus to Tsinghai Combat - British Battle in Tsinghai British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun and 3 infantry AA fire in Tsinghai : 0/3 hits, 0,50 expected hits British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 5/9 hits, 4,33 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - British 6 fighters and 1 tactical_bomber moved from Tsinghai to Turkmenistan 2 infantry moved from Tobruk to Alexandria 3 fighters moved from Western Germany to Tobruk 3 infantry moved from United Kingdom to 110 Sea Zone 2 carriers, 1 destroyer, 3 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 3 artilleries and 2 infantry moved from Western Germany to Northern Italy 2 fighters moved from United Kingdom to Southern Italy 1 armour and 2 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 42 Sea Zone to 46 Sea Zone Place Units - British 3 armour placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom 1 transport placed in 109 Sea Zone Turn Complete - British British collect 32 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Tsinghai : : -0,50 British : 0,67 Americans : 0,33 Japanese : -1,33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4 ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4 ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Purchase Units - French French buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Western Germany to Tobruk Place Units - French 3 infantry placed in France 1 fighter placed in Southern France Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 9 PUs; Combat Move - Germans 1 armour moved from Egypt to Ethiopia Germans take Anglo Egyptian Sudan from British Germans take Ethiopia from British 8 armour moved from Egypt to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Egypt to Kenya Germans take Kenya from British 1 bomber moved from Germany to Northern Italy Combat - Germans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of French Equatorial Africa from French to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Belgian Congo: 1 armour EDIT: Adding units owned by Germans to French Equatorial Africa: 1 armour EDIT: Turning off Edit Mode 1 bomber moved from Northern Italy to Germany 20 armour moved from Eastern Persia to India 5 artilleries and 25 infantry moved from Persia to Eastern Persia Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 17 PUs; end with 26 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 30 PUs
Combat Hit Differential Summary :
AA fire in Northern Italy : : -0,17
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@Maxiheimer er du gal, Rusland ender med at blive milliardærer haha. Godt de ik kan fange mine tanks! :D :D :D
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 8 armour and 1 fighter; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 1 mech_infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 1 armour moved from Novgorod to Vyborg Russians take Vyborg from Italians 1 armour moved from Vyborg to Novgorod Combat - Russians Non Combat Move - Russians 4 aaGuns, 5 artilleries and 60 infantry moved from Northwest Persia to Persia 1 artillery and 3 infantry moved from Northwest Persia to Iraq 2 mech_infantrys moved from Caucasus to Persia 1 armour and 8 mech_infantrys moved from Turkmenistan to Sikang 3 armour moved from Volgograd to Sikang 1 infantry moved from Kazakhstan to Sikang 1 infantry moved from Turkmenistan to Kazakhstan 4 armour moved from Russia to Kazakhstan 1 infantry moved from Kansu to Shensi 1 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary Place Units - Russians 3 armour placed in Volgograd 5 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 50 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 armour moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC 1 armour moved from Northern Territory to Queensland 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry and 2 mech_infantrys moved from Amur to Buryatia 1 mech_infantry moved from Central Mongolia to Buryatia 1 mech_infantry moved from French Indo China to Szechwan Combat - Japanese Battle in Buryatia Japanese attack with 1 infantry and 3 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 infantry and 3 mech_infantrys in Buryatia, round 2 : 0/4 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia Japanese roll dice for 3 mech_infantrys in Buryatia, round 3 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Buryatia Japanese roll dice for 2 mech_infantrys in Buryatia, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Buryatia Japanese roll dice for 1 mech_infantry in Buryatia, round 5 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Buryatia Russians win with 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Japanese: 1 infantry and 3 mech_infantrys Battle in Szechwan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 3 armour moved from Hopei to Jehol 1 mech_infantry moved from Hopei to Hunan 1 mech_infantry moved from Hopei to Anhwe 1 mech_infantry moved from Hopei to Jehol 3 artilleries moved from Yunnan to Kwangsi 4 fighters moved from 54 Sea Zone to Queensland 5 fighters moved from Kwangsi to 55 Sea Zone 3 carriers moved from 54 Sea Zone to 55 Sea Zone 1 mech_infantry moved from French Indo China to Malaya 4 bombers moved from Japan to Queensland 2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 54 Sea Zone to 55 Sea Zone 10 armour and 1 mech_infantry moved from West India to Burma Place Units - Japanese 3 infantry placed in Japan 1 factory_minor placed in Malaya 3 infantry placed in Kwangtung 2 mech_infantrys placed in Kiangsu 3 infantry placed in Shantung 3 armour placed in Queensland Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5 Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Russians : 2,67 Japanese : -0,50
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@Maxiheimer jeg kom sgu til at tælle forkert med Japan i 2v2 spillet, så 2 tacs var nødt til at lande på den japanske flåde :/ Men altså, jeg har på fornemmelsen, at han ikke går på af 3 omgange på den måde. Hvis han skal ha en chance skal han ofre alle de amerikanske og der tror jeg stadig oddsne er imod ham. Der er trods alt 5 enheder med 2 hits. Den engelske flåde får max 1-2 hits.
Vi må håbe på det bedste… -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Americans buy 3 artilleries, 2 bombers, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in Korea Non Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone 2 submarines moved from 30 Sea Zone to 63 Sea Zone 3 fighters moved from 63 Sea Zone to New South Wales 3 fighters moved from New Zealand to New South Wales 5 infantry and 3 transports moved from 51 Sea Zone to 63 Sea Zone 5 infantry moved from 63 Sea Zone to New Zealand 3 transports moved from 64 Sea Zone to 52 Sea Zone 2 carriers and 1 cruiser moved from 64 Sea Zone to 52 Sea Zone 3 fighters moved from Western United States to 52 Sea Zone 1 bomber moved from Western United States to New Zealand 2 transports moved from 11 Sea Zone to 26 Sea Zone 6 transports moved from 64 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 transports moved from 89 Sea Zone to 11 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Greater Southern Germany to Western Germany 2 infantry moved from Yugoslavia to Greater Southern Germany 4 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Americans 3 artilleries and 3 infantry placed in Western United States Americans undo move 1. 2 bombers, 2 fighters and 6 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 3 artilleries placed in Western Germany 3 infantry placed in Northern Italy Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Americans buy 3 artilleries, 2 bombers, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in Korea Non Combat Move - Americans 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone 2 submarines moved from 30 Sea Zone to 63 Sea Zone 3 fighters moved from 63 Sea Zone to New South Wales 3 fighters moved from New Zealand to New South Wales 5 infantry and 3 transports moved from 51 Sea Zone to 63 Sea Zone 5 infantry moved from 63 Sea Zone to New Zealand 3 transports moved from 64 Sea Zone to 52 Sea Zone 2 carriers and 1 cruiser moved from 64 Sea Zone to 52 Sea Zone 3 fighters moved from Western United States to 52 Sea Zone 1 bomber moved from Western United States to New Zealand 2 transports moved from 11 Sea Zone to 26 Sea Zone 6 transports moved from 64 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 2 transports moved from 89 Sea Zone to 11 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Greater Southern Germany to Western Germany 2 infantry moved from Yugoslavia to Greater Southern Germany 4 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Americans 3 artilleries and 3 infantry placed in Western United States Americans undo move 1. 2 bombers, 2 fighters and 6 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 3 artilleries placed in Western Germany 3 infantry placed in Northern Italy Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Alexandria to Egypt British take Egypt from Germans 1 armour and 1 mech_infantry moved from Tsinghai to Szechwan 6 fighters and 1 tactical_bomber moved from Turkmenistan to Szechwan 1 battleship moved from 46 Sea Zone to 54 Sea Zone UK_Pacific take 54 Sea Zone from Japanese 3 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 98 Sea Zone to Egypt 2 carriers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Combat - British Battle in Trans-Jordan Battle in Szechwan British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 5/9 hits, 4,33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan British win, taking Trans-Jordan from Germans, taking Szechwan from Japanese with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - British 6 fighters and 1 tactical_bomber moved from Szechwan to Sikang 3 fighters moved from Tobruk to 98 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 infantry moved from Rhodesia to Union of South Africa Place Units - British 2 armour and 1 fighter placed in Union of South Africa 1 transport placed in 109 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,67 Japanese : -1,00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Purchase Units - French French buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - French 1 destroyer moved from 42 Sea Zone to 55 Sea Zone Combat - French Battle in 55 Sea Zone French attack with 1 destroyer Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports in 55 Sea Zone, round 2 : 8/12 hits, 6,50 expected hits 1 destroyer owned by the French lost in 55 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 fighter moved from Tobruk to Western Germany 3 infantry moved from France to Western Germany 1 fighter moved from Southern France to Western Germany Place Units - French 1 armour and 2 mech_infantrys placed in France 1 infantry placed in Southern France Turn Complete - French French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French : -0,33 Japanese : 1,33
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@Maxiheimer shit, britterne ramte vildt godt mod dine tanks i nordvest pesien i 2v2 spillet. De tabte kun 4 infantry og 2 tacs… Indien ser pludselig ikke så indtagelig ud længere. Jeg kan i hvert fald ikke tillde mig at stille mig ind i Burma i næste tur. Den amerikanske flåde ligger også og er klar til at angribe den japanske. Tror mit bedste bud på den front er, at sejl op og tage Phillipines tilbage og samle hvad jeg har dér og elelrs bare få købt et par små skibe + landenheder til fastlandet.