No problem
ErinmoreS (ger)battlestarpimptastica (jap) vs Barbaloca Allies plus tech
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Ethiopia Italians take Ethiopia from British 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British Combat - Italians Non Combat Move - Italians 1 armour moved from Egypt to French Equatorial Africa 1 armour moved from Egypt to French Equatorial Africa 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Egypt to Algeria 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 aaGun moved from Northern Italy to Southern France 1 submarine moved from 92 Sea Zone to 89 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone Place Units - Italians 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Persia 2 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 123 Sea Zone: 2 artilleries, 2 infantry and 1 transport EDIT: Adding units owned by Americans to 123 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Iceland: 1 artillery and 1 infantry EDIT: Changing ownership of Iceland from Germans to Americans EDIT: Turning off Edit Mode Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Finland to Karelia 1 mech_infantry moved from Vyborg to Karelia 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 3 infantry moved from Baltic States to Belarus 3 infantry moved from Eastern Poland to Bessarabia 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Southern Italy to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 bomber and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Belarus 1 armour moved from Finland to Karelia 1 bomber moved from Eastern Poland to Russia 2 bombers moved from Eastern Poland to Russia 1 bomber moved from Germany to Bessarabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Finland to Karelia 1 mech_infantry moved from Vyborg to Karelia 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 3 infantry moved from Baltic States to Belarus 3 infantry moved from Eastern Poland to Bessarabia 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Southern Italy to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 bomber and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Belarus 1 armour moved from Finland to Karelia 1 bomber moved from Eastern Poland to Russia 2 bombers moved from Eastern Poland to Russia 1 bomber moved from Germany to Bessarabia Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 0/3 hits, 0.50 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,8,5 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in Bessarabia Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Karelia Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from France to Western Germany 1 transport moved from 125 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from Scotland to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 2 submarines and 5 transports moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 1 mech_infantry moved from Germany to France 3 aaGuns, 4 armour and 2 mech_infantrys moved from Eastern Poland to Belarus 6 armour, 3 artilleries, 6 infantry and 6 mech_infantrys moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Ukraine to Western Germany 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Bessarabia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 3 bombers moved from Russia to Eastern Poland 2 aaGuns moved from Eastern Poland to Belarus 2 fighters moved from Algeria to Western Germany 1 transport moved from 98 Sea Zone to 81 Sea Zone Place Units - Germans 1 bomber placed in Western Germany 5 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 artillery and 1 infantry placed in Western Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -2.17 Defenders Fire, : : -0.17 Attackers Fire, : : -0.50 Russians : -1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Russians Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Novgorod 1 fighter moved from Archangel to Novgorod 2 infantry moved from Ukraine to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 2 armour moved from Ukraine to Russia 2 mech_infantrys moved from Ukraine to Russia 3 artilleries and 7 infantry moved from Ukraine to Rostov 7 infantry moved from Bryansk to Russia 2 infantry moved from Volgograd to Caucasus 1 armour moved from Kazakhstan to Caucasus 1 fighter moved from Evenkiyskiy to Russia Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 1 infantry moved from Archangel to Smolensk 2 aaGuns, 1 artillery and 6 infantry moved from Archangel to Vologda 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Tambov 2 infantry moved from Kazakhstan to Samara 2 aaGuns moved from Sakha to Amur 1 infantry moved from Manchuria to Korea 1 fighter moved from Novgorod to Russia Place Units - Russians 6 infantry placed in Russia Russians undo move 1. 1 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.33 Italians : -0.33 Russians : -1.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Kwangsi to Shan State 2 armour moved from Kiangsu to Kwangsi 6 fighters moved from 39 Sea Zone to India 2 bombers moved from Yunnan to India 1 bomber moved from Japan to Yunnan Combat - Japanese Air Battle in India Japanese attacks with 8 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Cleaning up after air battles Non Combat Move - Japanese 6 fighters moved from India to 39 Sea Zone 2 bombers moved from India to Yunnan Place Units - Japanese 1 fighter and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 3 armour placed in Malaya 2 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,5,5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,5,5,6,5,4,3 Japanese collect 51 PUs (7 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Americans Purchase Units - Americans Americans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 3 submarines and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour moved from 19 Sea Zone to Kiangsu 3 tactical_bombers moved from Korea to Kiangsu 3 fighters moved from Korea to Kiangsu 1 bomber moved from Korea to Kiangsu 1 fighter moved from Korea to Kiangsu 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 submarine moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 104 Sea Zone to 107 Sea Zone 1 destroyer and 1 submarine moved from 73 Sea Zone to 59 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 submarines and 4 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 4 transports in 19 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kiangsu Americans attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 2 armour and 1 factory_minor Americans roll dice for 1 armour, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 2 : 9/10 hits, 5.33 expected hits Japanese roll dice for 2 armour in Kiangsu, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 fighters owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Japanese: 2 armour Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 artillery moved from 123 Sea Zone to Iceland 1 infantry moved from 123 Sea Zone to Iceland 3 tactical_bombers moved from Kiangsu to 19 Sea Zone 2 fighters moved from Kiangsu to 19 Sea Zone 1 bomber moved from Kiangsu to Jehol Place Units - Americans 1 harbour placed in Iceland 3 armour placed in Korea 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,4 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 3.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Americans Purchase Units - Americans Americans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 armour, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 3 submarines and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour moved from 19 Sea Zone to Kiangsu 3 tactical_bombers moved from Korea to Kiangsu 3 fighters moved from Korea to Kiangsu 1 bomber moved from Korea to Kiangsu 1 fighter moved from Korea to Kiangsu 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 submarine moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 104 Sea Zone to 107 Sea Zone 1 destroyer and 1 submarine moved from 73 Sea Zone to 59 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 submarines and 4 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 4 transports in 19 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kiangsu Americans attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 2 armour and 1 factory_minor Americans roll dice for 1 armour, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 2 : 9/10 hits, 5.33 expected hits Japanese roll dice for 2 armour in Kiangsu, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 fighters owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Japanese: 2 armour Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 artillery moved from 123 Sea Zone to Iceland 1 infantry moved from 123 Sea Zone to Iceland 3 tactical_bombers moved from Kiangsu to 19 Sea Zone 2 fighters moved from Kiangsu to 19 Sea Zone 1 bomber moved from Kiangsu to Jehol Place Units - Americans 1 harbour placed in Iceland 3 armour placed in Korea 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,4 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Jehol to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 1 armour moved from Rhodesia to Union of South Africa Non Combat Move - British Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,5,4,2,2,4,4,5,2,1,2,4,3,4,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans : 3.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from French 1 armour moved from French Equatorial Africa to Rhodesia Italians take Rhodesia from British 1 armour moved from Ethiopia to Tanganyika Territory Italians take Kenya from British Italians take Tanganyika Territory from British 1 infantry moved from Southern France to 93 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 cruiser and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa Combat - Italians Battle in French Madagascar Battle in French West Africa Non Combat Move - Italians 1 submarine moved from 89 Sea Zone to 101 Sea Zone 1 submarine moved from 92 Sea Zone to 89 Sea Zone 1 artillery, 1 infantry and 3 mech_infantrys moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 destroyer moved from 97 Sea Zone to 81 Sea Zone 1 battleship moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 mech_infantrys moved from Northern Italy to France 1 armour moved from Northern Italy to France 1 aaGun moved from Southern France to France 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 aaGun moved from Eastern Poland to Belarus Place Units - Italians 1 armour, 1 artillery and 1 mech_infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 tactical_bomber placed in Southern Italy 1 artillery placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 35 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 bombers, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Karelia to Novgorod 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Ukraine 1 mech_infantry moved from Karelia to Novgorod 2 bombers moved from Western Germany to 123 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 destroyer moved from 110 Sea Zone to 123 Sea Zone 1 armour moved from Karelia to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 123 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Americans defend with 1 destroyer, 1 submarine and 4 transports Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 destroyer in 123 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 4 transports in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 1 transport owned by the Americans lost in 123 Sea Zone 3 transports owned by the Americans lost in 123 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer, 1 submarine and 4 transports Non Combat Move - Germans 2 bombers moved from 123 Sea Zone to Norway 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus 1 bomber and 1 tactical_bomber moved from Bryansk to Belarus 2 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 5 armour and 4 mech_infantrys moved from Eastern Poland to Belarus 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Western Germany to France 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Western Germany to Northern Italy 1 bomber moved from Novgorod to Belarus 1 aaGun moved from Belarus to Novgorod 1 aaGun moved from Belarus to Eastern Poland Place Units - Germans 2 artilleries, 1 bomber and 1 infantry placed in Western Germany 3 infantry placed in United Kingdom 1 armour and 7 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.17 Americans : 1.50 Russians : 0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Russians Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 armour moved from Caucasus to Samara 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 1 fighter moved from Archangel to Russia 2 fighters moved from Smolensk to Russia 2 fighters moved from Ukraine to Russia 2 infantry moved from Caucasus to Volgograd 3 infantry moved from Rostov to Tambov 1 infantry moved from Tambov to Russia 2 infantry moved from Rostov to Tambov 3 artilleries moved from Rostov to Tambov 2 infantry moved from Samara to Russia 4 infantry moved from Vologda to Russia 2 aaGuns and 1 artillery moved from Vologda to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 6 fighters moved from 39 Sea Zone to Burma 3 armour moved from Malaya to Burma 2 artilleries moved from Shan State to Burma 1 infantry moved from Shan State to Burma 6 armour moved from Shan State to Burma 2 armour moved from Kwangsi to Burma 4 armour, 2 artilleries, 3 bombers, 5 fighters, 2 infantry, 4 mech_infantrys and 7 tactical_bombers moved from Yunnan to Burma 2 infantry moved from Ceylon to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Japanese creates battle in territory 6 Sea Zone Non Combat Move - Japanese 2 infantry moved from 38 Sea Zone to Burma Place Units - Japanese 3 armour placed in Malaya 3 bombers and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,2,5,6,4,5,1,1,4,6,6,2,3,2,5,3,4,1,4,2,1,1,3,6 Japanese collect 53 PUs (1 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 107 Sea Zone to 123 Sea Zone 1 destroyer moved from 102 Sea Zone to 89 Sea Zone 1 submarine moved from 102 Sea Zone to 89 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Kiangsu to Kwangtung Chinese take Kiangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kiangsu to Anhwe Chinese take Anhwe from Japanese 1 mech_infantry moved from Jehol to Hopei Chinese take Hopei from Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 bomber moved from Jehol to 6 Sea Zone 1 destroyer and 1 submarine moved from 59 Sea Zone to 56 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 9/13 hits, 6.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 89 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 3 armour moved from Korea to Jehol 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from 123 Sea Zone to Iceland 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone Americans undo move 1. 1 armour and 1 infantry placed in Korea 1 carrier, 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Korea 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 bomber could not land in 6 Sea Zone and was removed Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1.67 Japanese : 0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shantung to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines, 2 tactical_bombers and 2 transports moved from 107 Sea Zone to 123 Sea Zone 1 destroyer moved from 102 Sea Zone to 89 Sea Zone 1 submarine moved from 102 Sea Zone to 89 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Kiangsu to Kwangtung Chinese take Kiangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kiangsu to Anhwe Chinese take Anhwe from Japanese 1 mech_infantry moved from Jehol to Hopei Chinese take Hopei from Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 bomber moved from Jehol to 6 Sea Zone 1 destroyer and 1 submarine moved from 59 Sea Zone to 56 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 9/13 hits, 6.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 89 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 3 armour moved from Korea to Jehol 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from 123 Sea Zone to Iceland 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone Americans undo move 1. 1 armour and 1 infantry placed in Korea 1 carrier, 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 carrier placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Korea 1 cruiser, 3 submarines and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 bomber could not land in 6 Sea Zone and was removed Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shantung to Kiangsu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 7 PUs; Combat Move - British 1 armour moved from Union of South Africa to Rhodesia Combat - British Battle in Rhodesia British attack with 1 armour Italians defend with 1 armour British roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Rhodesia Italians win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Italians: 1 armour Non Combat Move - British Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,2 UK_Pacific collect 5 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
British : 0.50 Italians : 0.50 Americans : 1.67 Japanese : 0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 armour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 infantry moved from Eastern Persia to Turkmenistan Italians take Turkmenistan from Russians 1 artillery moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 infantry moved from Ethiopia to Italian Somaliland Italians take Italian Somaliland from British 1 armour moved from Tanganyika Territory to South West Africa Italians take South West Africa from British 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 armour moved from French Central Africa to Gold Coast Italians take Gold Coast from British Combat - Italians Battle in Union of South Africa Non Combat Move - Italians 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 1 armour, 1 artillery and 1 mech_infantry moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 artillery moved from Northern Italy to France 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone 1 battleship and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Italians 2 transports placed in 95 Sea Zone 4 infantry placed in Northern Italy 3 armour placed in Persia 2 armour placed in Northern Italy Turn Complete - Italians Italians collect 41 PUs; end with 41 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 57 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :