Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsFree-For-All
-
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 4 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 artillery moved from Mexico to Western United States 2 artilleries and 6 infantry moved from Central United States to Western United States 3 artilleries and 7 infantry moved from Eastern Canada to Eastern United States 2 bombers moved from Western United States to Eastern United States Non Combat Move - Americans Place Units - Americans 4 fighters and 1 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,3 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 bombers and 11 infantry; Remaining resources: 3 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from United Kingdom to Spain 1 bomber moved from United Kingdom to Spain 1 bomber moved from United Kingdom to Spain 9 fighters moved from United Kingdom to Spain 14 infantry moved from Western Europe to Spain 4 artilleries moved from Western Europe to Spain 5 infantry moved from Germany to Western Europe 1 infantry moved from Norway to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from British 1 infantry moved from Sweden to Norway 3 armour moved from Germany to Western Europe 1 artillery moved from Germany to Western Europe 4 bombers moved from Germany to Spain 2 fighters moved from Germany to Spain 8 infantry moved from United Kingdom to Eire 1 bomber moved from United Kingdom to Spain 1 infantry moved from United Kingdom to Eire Combat - Germans Non Combat Move - Germans Place Units - Germans 2 bombers and 10 infantry placed in Germany 2 armour and 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 78 PUs; end with 81 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Combat Move - British 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R. 2 bombers moved from Russia to Iceland 9 armour, 5 artilleries and 10 infantry moved from Russia to Novosibirsk 1 infantry moved from Iceland to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Eastern Canada British take Eastern Canada from Americans 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom British take United Kingdom from Germans Combat - British Battle in Novosibirsk British attack with 9 armour, 5 artilleries and 10 infantry Chinese defend with 1 artillery and 1 infantry British roll dice for 9 armour, 5 artilleries and 10 infantry in Novosibirsk, round 2 : 9/24 hits, 8.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk British win, taking Novosibirsk from Chinese with 9 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Kazakh S.S.R. British attack with 1 artillery and 1 infantry Chinese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - British Turn Complete - British British collect 36 PUs; end with 36 PUs British collect 5 PUs from War Bonds; end with 41 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.33
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 1x factory; Remaining resources: 33 PUs; 1 techTokens; Japanese buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 battleship moved from 55 Sea Zone to 45 Sea Zone 1 carrier and 2 fighters moved from 55 Sea Zone to 51 Sea Zone 1 carrier and 2 fighters moved from 55 Sea Zone to 45 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 55 Sea Zone to 45 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 55 Sea Zone to 51 Sea Zone 2 artilleries, 2 fighters and 5 infantry moved from 51 Sea Zone to Wake Island 1 artillery, 2 fighters and 7 infantry moved from 45 Sea Zone to Solomon Islands 2 fighters moved from Hawaiian Islands to Japan 1 armour moved from Yakut S.S.R. to Russia Japanese take Russia from British 1 armour moved from Yakut S.S.R. to Evenki National Okrug 2 bombers moved from Hawaiian Islands to Japan Combat - Japanese Battle in Wake Island Japanese attack with 2 artilleries, 2 fighters and 5 infantry Americans defend with 1 artillery Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Solomon Islands Japanese attack with 1 artillery, 2 fighters and 7 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 7 infantry in Solomon Islands, round 2 : 2/10 hits, 3.17 expected hits Americans roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from Americans with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Wake Island to 51 Sea Zone 2 fighters moved from Solomon Islands to 45 Sea Zone 1 aaGun moved from Yakut S.S.R. to Evenki National Okrug Place Units - Japanese 2 artilleries and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 0.00 Japanese : -1.50
-
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 6,6 and gets 2 hits Chinese removing all Technology Tokens after successful research. Chinese discover Mechanized Infantry Purchase Units - Chinese Chinese buy 5 armour, 3 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese Rocket attack in Russia does 3 damage to factory owned by Japanese Rockets in Persia roll: 3 Rocket attack in Japan does 2 damage to factory owned by Japanese Rockets in China roll: 2 4 armour moved from China to Novosibirsk 3 artilleries and 8 infantry moved from Sinkiang to Novosibirsk 1 armour and 1 infantry moved from Persia to Kazakh S.S.R. 3 armour moved from China to Novosibirsk 2 bombers and 2 infantry moved from French Indochina to Novosibirsk 1 bomber and 1 infantry moved from China to Novosibirsk 2 armour moved from French Indochina to Sinkiang 4 armour moved from Saudi Arabia to Persia 1 infantry moved from Saudi Arabia to Trans-Jordan 1 fighter moved from Sinkiang to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 3 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 bomber moved from Persia to Novosibirsk 8 fighters moved from Persia to Novosibirsk 1 fighter moved from Persia to Novosibirsk 3 armour moved from India to Sinkiang 5 infantry moved from China to Sinkiang 1 fighter moved from China to Kazakh S.S.R. Combat - Chinese Battle in Yakut S.S.R. Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Yakut S.S.R., round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Yakut S.S.R., round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Chinese win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Chinese attack with 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry British defend with 9 armour, 5 artilleries and 9 infantry Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry in Novosibirsk, round 2 : 13/35 hits, 15.00 expected hits British roll dice for 9 armour, 5 artilleries and 9 infantry in Novosibirsk, round 2 : 9/23 hits, 9.17 expected hits 4 artilleries owned by the British, 9 infantry owned by the Chinese and 9 infantry owned by the British lost in Novosibirsk Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 2 infantry in Novosibirsk, round 3 : 17/26 hits, 12.83 expected hits British roll dice for 9 armour and 1 artillery in Novosibirsk, round 3 : 8/10 hits, 4.83 expected hits 3 armour owned by the Chinese, 1 artillery owned by the British, 2 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 9 armour owned by the British lost in Novosibirsk Chinese win, taking Novosibirsk from British with 4 armour, 4 bombers and 10 fighters remaining. Battle score for attacker is 32 Casualties for Chinese: 3 armour, 3 artilleries and 11 infantry Casualties for British: 9 armour, 5 artilleries and 9 infantry Battle in Kazakh S.S.R. Chinese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 artillery Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Chinese 10 fighters moved from Novosibirsk to China 4 bombers moved from Novosibirsk to China 1 fighter moved from Kazakh S.S.R. to China Place Units - Chinese 5 armour, 1 fighter and 6 infantry placed in China 3 bombers placed in India Chinese undo move 2. Chinese undo move 1. 5 armour, 3 bombers and 3 infantry placed in China 3 infantry placed in India Chinese undo move 2. Chinese undo move 1. 3 armour, 3 bombers and 6 infantry placed in China Chinese undo move 1. 3 armour, 3 bombers and 6 infantry placed in China 2 armour and 1 fighter placed in India Activate Technology - Chinese Chinese activating Mechanized Infantry Turn Complete - Chinese Chinese collect 90 PUs; end with 90 PUs Chinese collect 1 PU from War Bonds; end with 91 PUs
Combat Hit Differential Summary :
British : 2.00 Chinese : 0.33 Japanese : -0.67
-
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 bombers moved from Eastern United States to 51 Sea Zone 4 fighters moved from Western United States to 51 Sea Zone 3 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada Combat - Americans Battle in Eastern Canada Americans attack with 1 artillery and 3 infantry British defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Eastern Canada, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Canada Americans win, taking Eastern Canada from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 51 Sea Zone Americans attack with 3 bombers and 4 fighters Japanese defend with 1 battleship, 1 carrier, 2 fighters and 4 transports Americans roll dice for 3 bombers and 4 fighters in 51 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 4 transports in 51 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 51 Sea Zone Americans roll dice for 3 fighters in 51 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 4 transports in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone 2 transports owned by the Japanese lost in 51 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 26 Casualties for Americans: 3 bombers and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 4 transports Non Combat Move - Americans 2 fighters moved from 51 Sea Zone to Western United States 4 artilleries moved from Western United States to Central United States 4 infantry moved from Western United States to Central United States Place Units - Americans 2 artilleries, 2 bombers, 1 fighter and 4 infantry placed in Eastern United States Activate Technology - Americans Americans activating Heavy Bomber Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0.67 Americans rolls : : 1.00 Americans : 1.50 Japanese : 2.00
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,4 and gets 0 hits Purchase Units - Germans Germans buy 4 bombers and 11 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from West Russia to Belorussia 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Norway to Karelia S.S.R. 5 infantry moved from Western Europe to Spain 1 infantry moved from Southern Europe to Western Europe 10 infantry moved from Germany to Western Europe 8 bombers and 8 infantry moved from Spain to Brazil 1 fighter moved from Spain to Eire 2 fighters moved from Spain to Eire 1 armour moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 bomber moved from Germany to Spain 1 bomber moved from Germany to Spain 1 artillery moved from Belorussia to Eastern Europe 1 artillery moved from Ukraine S.S.R. to Eastern Europe 1 infantry moved from Karelia S.S.R. to Eastern Europe 1 fighter moved from Spain to Eire 2 artilleries moved from Western Europe to Spain Combat - Germans Battle in Brazil Germans attack with 8 bombers and 8 infantry Americans defend with 3 artilleries Germans roll dice for 8 bombers and 8 infantry in Brazil, round 2 : 6/16 hits, 6.67 expected hits Americans roll dice for 3 artilleries in Brazil, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Brazil Germans win, taking Brazil from Americans with 8 bombers and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Americans: 3 artilleries Non Combat Move - Germans 8 bombers moved from Brazil to Spain Place Units - Germans 4 bombers and 8 infantry placed in Germany 3 infantry placed in Southern Europe Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 1.00
-
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - British British buy 12 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - British 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 2 infantry and 4 transports moved from 2 Sea Zone to 1 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 2 Sea Zone to 1 Sea Zone 4 infantry moved from 1 Sea Zone to Eastern Canada 2 fighters moved from 1 Sea Zone to Eastern Canada 2 bombers moved from Iceland to Eastern Canada Combat - British Battle in Eastern Canada British attack with 2 bombers, 2 fighters and 4 infantry Americans defend with 1 artillery and 3 infantry British roll dice for 2 battleships and 2 cruisers in Eastern Canada, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 2 bombers, 2 fighters and 4 infantry in Eastern Canada, round 2 : 5/10 hits, 4.33 expected hits Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Eastern Canada British win, taking Eastern Canada from Americans with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - British 2 bombers moved from Eastern Canada to United Kingdom 2 fighters moved from Eastern Canada to 1 Sea Zone Place Units - British 12 infantry placed in United Kingdom Turn Complete - British British collect 18 PUs; end with 23 PUs British collect 4 PUs from War Bonds; end with 27 PUs
Combat Hit Differential Summary :
British : -0.67 Americans : -0.33
-
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 41 PUs; 1 techTokens; Japanese buy 6 submarines; Remaining resources: 5 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Solomon Islands to 45 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 6 infantry and 4 transports moved from 45 Sea Zone to 46 Sea Zone 1 artillery and 6 infantry moved from 46 Sea Zone to Australia 2 fighters moved from 46 Sea Zone to Australia 4 bombers moved from Japan to 45 Sea Zone 4 bombers moved from 45 Sea Zone to Solomon Islands 1 armour moved from Evenki National Okrug to Archangel Japanese take Archangel from Germans 1 armour moved from Russia to West Russia Japanese take West Russia from Germans 1 armour moved from West Russia to Caucasus Japanese take Caucasus from Germans Combat - Japanese Battle in Australia Japanese attack with 1 artillery, 2 fighters and 6 infantry Neutral defend with 5 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 6 infantry in Australia, round 2 : 4/9 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Australia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia Japanese loses 0 PUs for violating Australias neutrality. Japanese win, taking Australia from Neutral with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters moved from Australia to 46 Sea Zone 1 aaGun moved from Russia to Archangel 1 aaGun moved from Russia to West Russia Place Units - Japanese 6 submarines placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Japanese rolls : : 0.00 Japanese : 1.33
-
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 3,4 and gets 0 hits Purchase Units - Chinese Chinese buy 1 armour, 1 artillery, 3 bombers and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese Rocket attack in Japan does 4 damage to factory owned by Japanese Rockets in China roll: 4 4 infantry moved from Yakut S.S.R. to Evenki National Okrug Chinese take Evenki National Okrug from Japanese 4 armour moved from Novosibirsk to Russia Chinese take Russia from Japanese 1 armour and 1 infantry moved from Kazakh S.S.R. to Turkey 1 infantry moved from Trans-Jordan to Turkey 1 fighter moved from India to Turkey 1 armour and 1 infantry moved from Sinkiang to Caucasus 4 armour and 4 infantry moved from Sinkiang to Russia 3 bombers and 3 infantry moved from China to Turkey 4 armour moved from Persia to Turkey 2 bombers moved from China to Caucasus 2 bombers moved from China to Caucasus Combat - Chinese Battle in Turkey Chinese attack with 5 armour, 3 bombers, 1 fighter and 5 infantry Neutral defend with 2 infantry Chinese roll dice for 5 armour, 3 bombers, 1 fighter and 5 infantry in Turkey, round 2 : 7/14 hits, 5.83 expected hits Neutral roll dice for 2 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Turkey Chinese loses 0 PUs for violating Turkeys neutrality. Chinese win, taking Turkey from Neutral with 5 armour, 3 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Neutral: 2 infantry Battle in Caucasus Chinese attack with 1 armour, 4 bombers and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 armour, 4 bombers and 1 infantry in Caucasus, round 2 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Caucasus Chinese win, taking Caucasus from Japanese with 1 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Chinese 4 bombers moved from Caucasus to China 3 bombers moved from Turkey to India 1 aaGun moved from Persia to Turkey 1 fighter moved from Turkey to India 2 infantry moved from French Indochina to China Place Units - Chinese 3 bombers and 2 infantry placed in China 1 armour, 1 artillery and 1 infantry placed in Belgian Congo 3 infantry placed in India 6 infantry placed in China Turn Complete - Chinese Chinese collect 111 PUs; end with 111 PUs Chinese collect 3 PUs from War Bonds; end with 114 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Chinese : 0.83 Japanese : -0.50
-
hows it going guys. i was hoping that if you play another 1 of these games and you have enough room can i play?
-
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Americans Americans buy 2 bombers, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 5 infantry moved from Eastern United States to Eastern Canada 4 artilleries and 4 infantry moved from Central United States to Eastern Canada 6 armour moved from Western United States to Eastern Canada 3 armour moved from Western United States to Eastern United States 2 fighters moved from Western United States to Eastern Canada 1 fighter moved from Eastern United States to Eastern Canada 2 bombers moved from Eastern United States to United Kingdom 3 infantry moved from Western United States to Central United States 2 artilleries moved from Western United States to Central United States Combat - Americans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 2,4 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in Eastern Canada Americans attack with 6 armour, 4 artilleries, 3 fighters and 9 infantry British defend with 3 infantry Americans roll dice for 6 armour, 4 artilleries, 3 fighters and 9 infantry in Eastern Canada, round 2 : 9/22 hits, 8.00 expected hits British roll dice for 3 infantry in Eastern Canada, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the British lost in Eastern Canada Americans win, taking Eastern Canada from British with 6 armour, 4 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for British: 3 infantry Non Combat Move - Americans 1 bomber moved from United Kingdom to Eastern United States 3 fighters moved from Eastern Canada to Eastern United States 2 infantry moved from Eastern United States to Eastern Canada Place Units - Americans 2 bombers, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.00 Americans : 1.00 AA fire in United Kingdom : : 0.67
-
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,5 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 bombers and 11 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Germans 10 bombers and 10 infantry moved from Spain to Venezuela Germans take Venezuela from Americans 1 infantry moved from Brazil to Argentina Germans take Argentina from Americans 3 infantry moved from Southern Europe to Balkans 1 infantry moved from Ukraine S.S.R. to Caucasus 1 bomber and 1 infantry moved from Germany to Caucasus 1 bomber and 1 infantry moved from Germany to Caucasus 1 infantry moved from Belorussia to West Russia Germans take West Russia from Japanese 2 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Eastern Europe to Archangel 1 armour moved from Eastern Europe to Archangel 1 bomber moved from Germany to Spain 1 bomber moved from Germany to Spain 4 fighters moved from Eire to Spain 1 armour moved from Western Europe to Eastern Europe 4 armour moved from Western Europe to Eastern Europe 8 artilleries moved from Western Europe to Germany 11 infantry moved from Western Europe to Spain 1 infantry moved from Germany to Western Europe Combat - Germans Battle in Archangel Germans attack with 2 armour and 2 infantry Japanese defend with 1 aaGun and 1 armour Germans roll dice for 2 armour and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Japanese: 1 armour Battle in Caucasus Germans attack with 2 bombers and 3 infantry Chinese defend with 1 armour and 1 infantry Germans roll dice for 2 bombers and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 3 : 4/4 hits, 1.67 expected hits Chinese roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Caucasus Germans win, taking Caucasus from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Chinese: 1 armour and 1 infantry Non Combat Move - Germans 2 bombers moved from Caucasus to Germany 5 bombers moved from Venezuela to Brazil 2 bombers moved from Venezuela to Brazil 2 bombers moved from Venezuela to Brazil 1 bomber moved from Venezuela to Brazil 1 fighter moved from Spain to Brazil 1 fighter moved from Spain to Brazil 1 fighter moved from Spain to Brazil 1 fighter moved from Spain to Brazil 1 fighter moved from Spain to Brazil Place Units - Germans 2 armour, 2 bombers and 8 infantry placed in Germany 3 infantry placed in Southern Europe Turn Complete - Germans Germans collect 75 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 3.17 Chinese : -0.33 Japanese : 0.50
-
TripleA Turn Summary: British round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - British British repair damage of 6x factory; Remaining resources: 21 PUs; 0 techTokens; British buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 6 transports moved from 1 Sea Zone to 2 Sea Zone 3 artilleries and 1 infantry moved from Iceland to 2 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 6 infantry moved from United Kingdom to 2 Sea Zone 3 artilleries, 9 infantry and 6 transports moved from 2 Sea Zone to 1 Sea Zone 3 artilleries and 9 infantry moved from 1 Sea Zone to Eastern Canada 2 fighters moved from 1 Sea Zone to Eastern Canada 2 bombers moved from United Kingdom to Eastern Canada 6 submarines moved from 10 Sea Zone to 20 Sea Zone Combat - British Battle in Eastern Canada British attack with 3 artilleries, 2 bombers, 2 fighters and 9 infantry Americans defend with 6 armour, 4 artilleries and 10 infantry British roll dice for 2 battleships and 2 cruisers in Eastern Canada, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 3 artilleries, 2 bombers, 2 fighters and 9 infantry in Eastern Canada, round 2 : 7/18 hits, 6.67 expected hits Americans roll dice for 6 armour, 4 artilleries and 10 infantry in Eastern Canada, round 2 : 10/20 hits, 7.67 expected hits 10 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 9 infantry owned by the British lost in Eastern Canada 2 bombers owned by the British and 2 fighters owned by the British retreated British roll dice for 2 artilleries in Eastern Canada, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 6 armour and 3 artilleries in Eastern Canada, round 3 : 3/9 hits, 4.00 expected hits 2 artilleries owned by the British lost in Eastern Canada Americans win with 6 armour and 3 artilleries remaining. Battle score for attacker is -5 Casualties for British: 3 artilleries and 9 infantry Casualties for Americans: 1 artillery and 10 infantry Non Combat Move - British 2 bombers moved from Eastern Canada to United Kingdom 2 fighters moved from Eastern Canada to 1 Sea Zone Place Units - British 7 infantry placed in United Kingdom Turn Complete - British British collect 15 PUs; end with 15 PUs British collect 4 PUs from War Bonds; end with 19 PUs
Combat Hit Differential Summary :
British : 1.33 Americans : 1.33
-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 52 PUs; 1 techTokens; Japanese buy 3 aaGuns, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 5 infantry moved from Australia to 46 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 5 infantry and 4 transports moved from 46 Sea Zone to 51 Sea Zone 5 infantry moved from 51 Sea Zone to Wake Island 1 artillery moved from 51 Sea Zone to Wake Island 6 submarines moved from 60 Sea Zone to 61 Sea Zone 4 bombers moved from Solomon Islands to Wake Island Non Combat Move - Japanese Place Units - Japanese 3 aaGuns, 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
-
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 5,3 and gets 0 hits Purchase Units - Chinese Chinese repair damage of 5x factory; Remaining resources: 109 PUs; 2 techTokens; Chinese buy 2 armour, 3 artilleries, 1 bomber, 1 factory, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese Rocket attack in Germany does 4 damage to factory owned by Germans Rockets in Turkey roll: 4 Rocket attack in Japan does 6 damage to factory owned by Japanese Rockets in China roll: 6 Non Combat Move - Chinese 7 bombers moved from China to Manchuria 11 fighters moved from China to Manchuria 7 infantry moved from China to Manchuria 2 armour and 2 infantry moved from India to Turkey 3 bombers moved from India to Manchuria 3 infantry moved from China to Manchuria 1 armour, 3 artilleries and 7 infantry moved from Belgian Congo to Italian East Africa 1 fighter moved from India to Manchuria 3 infantry moved from China to Manchuria 3 armour moved from China to Manchuria 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Turkey to Persia 1 aaGun moved from Evenki National Okrug to Russia 4 infantry moved from Evenki National Okrug to Russia Place Units - Chinese 1 bomber and 1 infantry placed in China 3 fighters placed in Manchuria 1 factory placed in Turkey 2 armour placed in India 3 artilleries and 9 infantry placed in Russia Turn Complete - Chinese Chinese collect 108 PUs; end with 108 PUs Chinese collect 1 PU from War Bonds; end with 109 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 artilleries moved from Central United States to Western United States 3 infantry moved from Central United States to Western United States 3 bombers moved from Eastern United States to United Kingdom 4 artilleries moved from Eastern United States to Central United States 4 infantry moved from Eastern United States to Central United States 3 artilleries moved from Eastern Canada to Eastern United States 6 armour moved from Eastern Canada to Eastern United States 5 fighters moved from Eastern United States to Western United States Combat - Americans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 2,4,1,5,5,2 and causes: 19 damage to unit: factory Bombing raid in United Kingdom causes 19 damage total. Non Combat Move - Americans 3 bombers moved from United Kingdom to Eastern United States Place Units - Americans 1 bomber and 9 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Americans undo move 1. 3 infantry placed in Western United States 1 bomber and 6 infantry placed in Eastern United States Americans undo move 3. 1 bomber and 3 infantry placed in Eastern United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.50
-
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,5 and gets 0 hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 73 PUs; 2 techTokens; Germans buy 13 armour and 2 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Brazil to West Indies Germans take West Indies from Americans 1 bomber moved from West Indies to Brazil 9 infantry moved from Venezuela to Brazil 1 armour moved from Archangel to Eastern Europe 1 armour moved from Archangel to Eastern Europe 1 infantry moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Brazil to Algeria 8 artilleries moved from Germany to Balkans 2 armour moved from Germany to Eastern Europe 6 infantry moved from Germany to Balkans 3 infantry moved from Germany to Balkans 1 bomber and 1 infantry moved from Spain to Anglo Egypt Germans take Anglo Egypt from Chinese 1 bomber moved from Anglo Egypt to Algeria 1 bomber and 1 infantry moved from Spain to Trans-Jordan Germans take Trans-Jordan from Chinese 1 bomber moved from Trans-Jordan to Libya 2 artilleries moved from Algeria to Libya 1 fighter moved from Algeria to Libya 1 fighter moved from Spain to Algeria 1 bomber and 1 infantry moved from Germany to Persia 1 bomber and 1 infantry moved from Germany to Persia 1 bomber and 1 infantry moved from Brazil to French Equatorial Africa Germans take French Equatorial Africa from Chinese 1 bomber moved from French Equatorial Africa to Brazil 1 bomber moved from Brazil to Rio De Oro 2 bombers moved from Brazil to Rio De Oro 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 2 bombers and 2 infantry moved from Germany to Balkans 1 bomber moved from Brazil to Rio De Oro 1 bomber moved from Brazil to Rio De Oro 1 fighter moved from Spain to Libya 1 fighter moved from Spain to Libya 1 fighter moved from Spain to Algeria 1 fighter moved from Spain to Balkans 1 fighter moved from Spain to Balkans 1 bomber and 1 infantry moved from Brazil to Belgian Congo 2 bombers and 2 infantry moved from Brazil to Rio De Oro 7 artilleries moved from Spain to Western Europe Combat - Germans Germans lands units in Belgian Congo Germans creates battle in territory Belgian Congo Battle in Persia Germans attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Persia Germans win, taking Belgian Congo from Chinese, taking Persia from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Chinese: 1 infantry Battle in Rio De Oro Germans attack with 7 bombers and 2 infantry Neutral defend with 5 infantry Germans roll dice for 7 bombers and 2 infantry in Rio De Oro, round 2 : 5/9 hits, 5.00 expected hits Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Rio De Oro Germans win with 7 bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 6 bombers moved from Rio De Oro to Brazil 1 bomber moved from Rio De Oro to Brazil 2 bombers moved from Persia to Ukraine S.S.R. 1 fighter moved from Balkans to Ukraine S.S.R. 1 infantry moved from Balkans to Ukraine S.S.R. 2 infantry moved from Balkans to Ukraine S.S.R. 1 bomber moved from Belgian Congo to Libya Place Units - Germans 1 armour and 2 infantry placed in Southern Europe 12 armour placed in Germany Turn Complete - Germans Germans collect 93 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.33 Neutral : 0.33 Chinese : 0.67
-
TripleA Turn Summary: British round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18 Purchase Units - British British repair damage of 19x factory; Remaining resources: 0 PUs; 0 techTokens; British buy nothing; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 bombers moved from United Kingdom to Iceland 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 transports moved from 1 Sea Zone to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Eastern Canada British take Eastern Canada from Americans 10 infantry moved from United Kingdom to 8 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 10 infantry and 5 transports moved from 8 Sea Zone to 12 Sea Zone Combat - British Non Combat Move - British Turn Complete - British British collect 18 PUs; end with 18 PUs British collect 2 PUs from War Bonds; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 23 PUs; 1 techTokens; Japanese buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 3 artilleries and 5 infantry moved from Wake Island to 51 Sea Zone 2 fighters moved from Japan to 60 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 bomber moved from Wake Island to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from 60 Sea Zone to Japan 2 infantry moved from 50 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands 1 artillery and 1 infantry moved from 48 Sea Zone to Borneo 3 bombers moved from Wake Island to Japan 2 fighters moved from 51 Sea Zone to 60 Sea Zone 1 carrier moved from 51 Sea Zone to 60 Sea Zone 1 battleship moved from 51 Sea Zone to 60 Sea Zone 6 submarines moved from 61 Sea Zone to 60 Sea Zone 1 submarine moved from 55 Sea Zone to 57 Sea Zone Combat - Japanese Battle in Borneo Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Borneo Japanese win, taking Borneo from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Caroline Islands Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Philipine Islands Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Philipine Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Philipine Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Philipine Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Philipine Islands Japanese win, taking Philipine Islands from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Caroline Islands to Wake Island Place Units - Japanese 1 carrier and 1 destroyer placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : -0.33 Chinese : -0.33 Japanese : -0.33