@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 fighter and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,3
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Eastern Persia to West India
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 tactical_bomber moved from Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 2 aaGuns and 2 armour
Germans roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 aaGuns and 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 armour in Bryansk, round 5 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour in Bryansk, round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Bryansk, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Bryansk, round 7 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Bryansk, round 7 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 2 armour
Non Combat Move - Germans
1 infantry moved from Norway to Finland
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Holland Belgium to Southern France
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 fighters and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,1
Germans collect 40 PUs (4 lost to blockades); end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 armour moved from Russia to Smolensk
6 fighters and 1 tactical_bomber moved from Russia to Novgorod
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novgorod
Russians attack with 6 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 6 fighters and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 fighters
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
Place Units - Russians
2 armour, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 harbour and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Burma to West India
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to West India
1 tactical_bomber moved from Burma to 41 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Jehol to Chahar
2 mech_infantrys moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Hunan to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Anhwe to Chahar
1 bomber moved from Hunan to Kweichow
1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 79 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kweichow
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from West India to India
1 armour moved from Burma to India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 bomber moved from Kweichow to French Indo China
1 bomber moved from Hopei to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun, 5 artilleries and 12 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from 79 Sea Zone to India
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in India
3 mech_infantrys placed in French Indo China
1 harbour placed in Hainan
Japanese undo move 3.
1 harbour placed in French Indo China
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -0.67
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Normandy Bordeaux to Southern France
1 bomber, 6 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 4 destroyers, 8 fighters, 3 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Celebes
Battle in Southern France
Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
AA fire in Southern France : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Southern France
Americans roll dice for 3 armour, 1 bomber, 5 fighters and 1 tactical_bomber in Southern France, round 2 : 5/10 hits, 5.33 expected hits
Germans roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in Southern France, round 2 : 3/12 hits, 4.17 expected hits
1 aaGun owned by the Italians, 2 armour owned by the Americans, 1 fighter owned by the Americans and 4 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Southern France, round 3 : 4/7 hits, 3.83 expected hits
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Southern France, round 3 : 3/8 hits, 2.83 expected hits
2 mech_infantrys owned by the Italians, 1 armour owned by the Americans, 2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern France, round 4 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Southern France, round 4 : 0/4 hits, 1.50 expected hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in Southern France
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern France, round 5 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 artillery in Southern France, round 5 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Americans: 3 armour and 5 fighters
Casualties for Italians: 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 bomber moved from Southern France to Western Germany
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 fighters placed in Normandy Bordeaux
6 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -2.33
Americans : -0.83
AA fire in Southern France : : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Szechwan
1 fighter and 3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Suiyuyan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from British
French take Tunisia from British
1 artillery moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
3 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
3 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery and 4 infantry moved from 97 Sea Zone to Northern Italy
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Norway
Battle in 79 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 79 Sea Zone
British win, taking Northern Italy from Italians, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in West India
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 2 mech_infantrys in West India, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Holland Belgium
British attack with 1 artillery and 6 infantry
Germans defend with 2 aaGuns, 1 infantry and 1 tactical_bomber
British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 2 aaGuns, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits
2 aaGuns owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 3 : 0/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 4 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 5 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 tactical_bomber in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 aaGuns, 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
1 aaGun, 1 artillery and 4 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
Place Units - British
3 armour placed in Western Germany
1 artillery and 2 infantry placed in Iraq
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
British collect 53 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2.00
British : -0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour, 1 fighter and 6 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 1 fighter and 6 infantry
British defend with 1 artillery, 1 factory_minor and 5 infantry
Italians roll dice for 1 armour, 1 fighter and 6 infantry in Northern Italy, round 2 : 4/8 hits, 2.00 expected hits
British roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 2/6 hits, 2.00 expected hits
4 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 1 fighter and 4 infantry in Northern Italy, round 3 : 2/6 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 5 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,3,6
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 2.33
British : 0.33
Ha! Italy just declared war on China! Now you’re screwed! :sweat_smile:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
4 infantry moved from France to Western Germany
3 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
@StuckTojo said in 40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities:
Ha! Italy just declared war on China! Now you’re screwed! :sweat_smile:
well thats it. your game. china is screwed.
NOT:stuck_out_tongue_winking_eye:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 infantry moved from Finland to Norway
5 fighters and 2 tactical_bombers moved from Germany to Norway
Combat - Germans
Battle in Norway
Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 1/9 hits, 4.17 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
5 fighters and 2 tactical_bombers moved from Norway to Germany
3 infantry moved from Germany to Poland
6 infantry moved from Bulgaria to Romania
1 artillery moved from Finland to Karelia
Place Units - Germans
1 artillery and 1 infantry placed in Novgorod
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,6,3
Germans collect 26 PUs (4 lost to blockades); end with 27 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -3.17
British : -0.33
@dawgoneit said in 40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities:
@StuckTojo said in 40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities:
Ha! Italy just declared war on China! Now you’re screwed! :sweat_smile:
well thats it. your game. china is screwed.
NOT:stuck_out_tongue_winking_eye:
:grin: :sweat_smile:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Ukraine to Eastern Poland
Russians take Bessarabia from Italians
Russians take Eastern Poland from Italians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
2 armour moved from Smolensk to Novgorod
4 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
1 infantry moved from Archangel to Novgorod
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
4 infantry moved from Russia to Samara
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/8 hits, 3.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns moved from Russia to Samara
Place Units - Russians
3 armour placed in Ukraine
1 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.17
Just in a teleconference. Be back in a half hour or so.
OK. I’d say this is a done deal.
Good game. You’ve got at every angle. I’ll post it. Care for another game.
@StuckTojo love to play another. how would you like it to go this time. (other than better dice)Lol.