Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
i see u are not atacking london
in that case ignore my messages
i made a stupid oversight in west india too
and u worned me
i cant believe it
i am too tired from this toothake maybe, or playin too fast
ok, i hope my guys in india roll good
but what silly mistsake again O
my precious figs are lost. i am going from one mistake to another. :(
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour and 14 mech_infantrys moved from Eastern Persia to India
4 bombers moved from Caucasus to India
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Timguska to Shensi
1 artillery and 2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 armour and 6 mech_infantrys moved from Tsinghai to Shensi
2 fighters moved from Western Germany to 113 Sea Zone
3 fighters moved from Southern Italy to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 8 fighters and 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 8 fighters in 113 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
British roll dice for 1 battleship and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 113 Sea Zone
Germans win with 1 carrier, 1 destroyer and 8 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in India
Germans attack with 2 armour, 4 bombers and 14 mech_infantrys
British defend with 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/4 hits, 0,67 expected hits
Germans roll dice for 2 armour, 4 bombers and 14 mech_infantrys in India, round 2 : 5/20 hits, 6,00 expected hits
UK_Pacific roll dice for 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys in India, round 2 : 4/11 hits, 5,00 expected hits
2 aaGuns owned by the British, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in India
Germans roll dice for 2 armour, 4 bombers and 10 mech_infantrys in India, round 3 : 6/16 hits, 5,33 expected hits
UK_Pacific roll dice for 4 fighters, 2 infantry and 2 mech_infantrys in India, round 3 : 3/8 hits, 4,00 expected hits
2 mech_infantrys owned by the British, 3 mech_infantrys owned by the Germans, 2 fighters owned by the British and 2 infantry owned by the British lost in India
Germans roll dice for 2 armour, 4 bombers and 7 mech_infantrys in India, round 4 : 8/13 hits, 4,83 expected hits
UK_Pacific roll dice for 2 fighters in India, round 4 : 2/2 hits, 1,33 expected hits
2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in India
Germans captures 15PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 2 armour, 4 bombers and 5 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Germans: 9 mech_infantrys
Casualties for British: 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys
Battle in Shensi
Germans attack with 2 armour, 1 artillery, 3 infantry and 7 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Shensi, round 2 : 5/13 hits, 3,17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Germans
1 infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
4 bombers moved from India to West India
1 infantry moved from Kazakhstan to Tsinghai
1 aaGun moved from Kazakhstan to Volgograd
2 aaGuns, 12 artilleries and 9 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northern Italy to Western Germany
3 fighters moved from 113 Sea Zone to Southern Italy
3 fighters moved from 113 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 infantry moved from Libya to Tobruk
1 transport moved from 112 Sea Zone to 113 Sea Zone
9 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to France
Place Units - Germans
3 bombers and 2 fighters placed in Western Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 77 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germans : 4,00
British : 0,33
Chinese : 0,67
UK_Pacific : -1,33
AA fire in India : : -0,67
Sorry, missed your messages, but no, I wasn’t attacking London or z110.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Sorry, missed your messages, but no, I wasn’t attacking London or z110.
ok then just ignore it.
i was lucky
and the battle score in india much worse then average. the dice seems to dislike me in this game, i am always behind
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
and the battle score in india much worse then average. the dice seems to dislike me in this game, i am always behind
I know perfectly well how it feels. ;)
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
and the battle score in india much worse then average. the dice seems to dislike me in this game, i am always behind
I know perfectly well how it feels. ;)
aa guns are responsible.
other dices were normal
Don’t think you could’ve done much more for defense in Calcuttis? Or?
crazy game is this, so full of good moves, twists, oversights,
crazy all the way xd
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Don’t think you could’ve done much more for defense in Calcuttis? Or?
i couldnt, but maybe i could retreat, or i dont know,
maybe its not such a big deal yeah,
i should of slow ur guys in persia when i could i made a mistake tehre
but i have what i have
ok fast russia
@trulpenplay said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
s take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved fro
at least my bat went with a style
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i should of slow ur guys in persia when i could i made a mistake tehre
Maybe it was possible, but I don’t think so with the italian can-opening present.
if i d blocked persia, italy could take eastern persia, but germany could bring only 2 + 2 units there
maybe i would have the chance of blocking the way to india later
or to retreat my troopps
but maybe as u say i would be toast anyway xd
Nope, because the panzar-stack would move in NCM.
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
maybe i would have the chance of blocking the way to india later
or to retreat my troopps
but maybe as u say i would be toast anyway xd
If you’d put everything in W India, then I don’t think Italy could’ve broken the wall, but Germany would’ve and Calcutta would be taken one round later. Or actually Japan would’ve just landed there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Eastern Persia
Russians take Eastern Persia from Italians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Amur to Buryatia
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 armour moved from Chahar to Anhwe
1 aaGun moved from Hopei to Anhwe
3 artilleries and 3 infantry moved from Kweichow to Anhwe
6 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
go with jap
cheers