Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
I am not able to look at the file now, but you have:
1 sub, 1 BB and 2 bombers in 111?
and
2 subs 4 fight and 4 tacs to 110?
Is this correct?
If it is I will scramble 111
@oysteilo said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
I am not able to look at the file now, but you have:
1 sub, 1 BB and 2 bombers in 111?
and
2 subs 4 fight and 4 tacs to 110?Is this correct?
If it is I will scramble 111
all correct except i have 1 sub in sz 110 not 2
i missed taht i could attack hunan and kiangsi over anhwe
i havent seen it
since i had no dice
i believe u ll allow it
thanks
am attacking hunan with 2 usa mech inf
win in hunan with no losses
sorry wrong thread xd
No scramble
ok lets roll
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 5 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 9/17 hits, 5,67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/13 hits, 5,00 expected hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 0/3 hits, 1,67 expected hits
1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 4 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 6/15 hits, 4,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers and 1 submarine
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship and 2 bombers in 111 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from France to Western Germany
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 bombers moved from 111 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 aaGun moved from Western Germany to Holland Belgium
2 aaGuns moved from Western Germany to Germany
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun and 1 tactical_bomber
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 6,50
British : -0,00
French : -1,67
AA fire in France : : -0,17
Neutral_Allies : 1,33
there was a small ncm correction in the end, u ll see it in edit
looks like you misunderstood me. I said scramble 111 but you didn’t scramble did you?
I think it is because I said no scramble afterwards, I was then refering to 110 as I got that one wrong in the initial post 1 vs 2 subs
Its easy to fix this as you retreated so basically my fighter should be allowed one roll
sorry i understood u wont scramble at all
ok i ll roll one roll for fig wait
ur fig missed
u may proceed with russia when ready
I understand it is possible to misunderstand my post but since it didnt change anything for 111 I thought it was understood. Anyway, the roll has to be posted to the forum for me to see.
All you have to do in this instance is to load a new game attack one unit with a bomber say you start germany over again and attack normandy with one bomber only. The bomber (@4) is then my defensive roll!
u ve got the e mail
i ve rolled in the triple a roll dice which e mails u
U can trust me , or U can check the mail,
i have no problem with that :)
L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:Rolling Dice, no effect on game.
Inbox
x
MARTI marti@triplea-game.org
2:24 PM (33 minutes ago)
to oysteinloe, me
Your dice are: 6
Have a nice day.
This is an automatically created email of the TripleA Ladder. Please don’t reply to it.
@oysteilo said in L20 #1 Amon-Sul (X) vs Oysteilo (A+9) BM3:
I understand it is possible to misunderstand my post but since it didnt change anything for 111 I thought it was understood. Anyway, the roll has to be posted to the forum for me to see.
All you have to do in this instance is to load a new game attack one unit with a bomber say you start germany over again and attack normandy with one bomber only. The bomber (@4) is then my defensive roll!
this in game triple a roll dice thing is much more easier. and the dice results are sent to e mail, so there is no cheating.
when there are more units, then the attacker has to write here what will be rolled first, what second etc, to avoid confusion,
but in this case it was pretty simple
cheers
@Amon-Sul i didnt know this!
Thank you!