@Jacob16 keep the bb and a uk fig
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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while u play italy i ll go think anzac
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and i ve made a mistake earlier, shouldnt hasten. i ve defended sz 110 too much, and left normandy too weak.
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i ll continue tomorrow
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Persia Italians take Persia from British 1 armour moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 1 armour moved from Northwest Persia to Eastern Persia 1 bomber moved from Caucasus to Southern Italy 1 bomber moved from Tobruk to Southern Italy 1 fighter moved from Western Germany to 95 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from Algeria to 94 Sea Zone 1 battleship and 1 marine moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Algeria to Libya 1 infantry moved from Algeria to Tunisia 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to Western Germany 1 aaGun moved from France to Northern Italy 2 infantry moved from France to Northern Italy 1 fighter moved from Southern Italy to 95 Sea Zone 2 infantry moved from Western Germany to Denmark 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Western Germany to Denmark Place Units - Italians 3 submarines and 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Italians collect 18 PUs (1 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Persia Italians take Persia from British 1 armour moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 1 armour moved from Northwest Persia to Eastern Persia 1 bomber moved from Caucasus to Southern Italy 1 bomber moved from Tobruk to Southern Italy 1 fighter moved from Western Germany to 95 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from Algeria to 94 Sea Zone 1 battleship and 1 marine moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Algeria to Libya 1 infantry moved from Algeria to Tunisia 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to Western Germany 1 aaGun moved from France to Northern Italy 2 infantry moved from France to Northern Italy 1 fighter moved from Southern Italy to 95 Sea Zone 2 infantry moved from Western Germany to Denmark 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Western Germany to Denmark Place Units - Italians 3 submarines and 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Italians collect 18 PUs (1 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 bombers EDIT: Adding units owned by Italians to Caucasus: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Land the two sb’s in Caucasus instead of Rome.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Paulau Island Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 fighter and 2 infantry moved from New South Wales to Queensland 1 submarine moved from 56 Sea Zone to 62 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 41 Sea Zone to 43 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in Paulau Island Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 fighter and 2 infantry moved from New South Wales to Queensland 1 submarine moved from 56 Sea Zone to 62 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 41 Sea Zone to 43 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x airfield; Remaining resources: 93 PUs; Germans buy 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Novosibirsk to Kansu Germans take Kansu from Chinese EDIT: 3 infantry moved from Denmark to Western Germany 1 infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 artillery and 2 infantry moved from Novosibirsk to Tsinghai 1 armour moved from Novosibirsk to Timguska 1 infantry moved from Novosibirsk to Timguska 1 mech_infantry moved from Novosibirsk to Timguska 1 armour and 1 mech_infantry moved from Novosibirsk to Timguska 2 infantry moved from Novosibirsk to Tsinghai 4 bombers moved from Western Germany to Kazakhstan Combat - Germans Battle in Timguska Germans attack with 2 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Timguska Germans win, taking Timguska from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tsinghai Germans attack with 1 artillery and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tsinghai Germans win, taking Tsinghai from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 4 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 4 bombers and 2 infantry in Kazakhstan, round 2 : 3/6 hits, 3,00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers moved from Kazakhstan to Caucasus 1 armour and 6 mech_infantrys moved from Caucasus to Tsinghai 1 aaGun moved from Samara to Kazakhstan 2 armour and 14 mech_infantrys moved from Northwest Persia to Eastern Persia 2 aaGuns, 8 artilleries and 5 infantry moved from Northwest Persia to Caucasus 3 fighters moved from Western Germany to Southern Italy 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to Western Germany 4 infantry moved from Denmark to Western Germany 4 infantry moved from Germany to Western Germany Place Units - Germans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone 5 fighters placed in Western Germany Germans undo move 2. 3 fighters placed in Western Germany 2 fighters placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0,33 Chinese : -0,33 Russians : 1,33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 armour moved from Hopei to Chahar 1 fighter moved from Hunan to Chahar Combat - Russians Battle in Chahar Russians attack with 1 armour and 1 fighter Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 fighter in Chahar, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Germans to Russians EDIT: Turning off Edit Mode 1 fighter moved from Chahar to Anhwe 1 aaGun and 1 armour moved from Hopei to Anhwe 1 aaGun and 10 infantry moved from Korea to Manchuria 1 aaGun and 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Shensi to Hopei 3 artilleries and 3 infantry moved from Shensi to Kweichow 1 infantry moved from Buryatia to Amur 1 mech_infantry moved from Iraq to Northwest Persia 4 mech_infantrys moved from Iraq to Egypt Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,00 Japanese : -0,33
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U may proceed with Japan
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no problem
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kiangsu to 34 Sea Zone 1 bomber moved from Kiangsu to 43 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone Japanese take 42 Sea Zone from Americans 1 battleship and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra 3 carriers moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 submarine moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 fighters moved from 43 Sea Zone to 41 Sea Zone 1 bomber moved from 43 Sea Zone to Philippines 1 bomber moved from 34 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Philippines to Japan 1 fighter moved from Shantung to Japan 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 artillery and 3 infantry moved from Shantung to Kiangsu 1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 3 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 1 aaGun, 1 artillery and 5 infantry moved from Kiangsi to Kiangsu Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Kwangtung 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -0,33 UK_Pacific : 0,33 Japanese : -1,50
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Forgot to change the 2 inf for a sub after changing plans. Are you ok with the edit?
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but why changing?
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so u had one plan, then the other, then u get back to original and u forgot to do the original buy?
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Forgot to change the 2 inf for a sub after changing plans. Are you ok with the edit?
there was not many big dices so np i ll allow it
but try to avoid it in the future
cheers
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
so u had one plan, then the other, then u get back to original and u forgot to do the original buy?
Yes, I started with buying 13 land units (9 in China and 4 in Japan), but then changed my mind and skipped buying in Shantung and purchased an ac instead, but forgot to also change the 2 inf that were leftovers. Was intending a sub instead.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Americans Battle in Normandy Bordeaux Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Kiangsi from Japanese to Americans EDIT: Changing ownership of Kiangsi from Americans to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 infantry EDIT: Changing ownership of Hunan from Japanese to Chinese EDIT: Turning off Edit Mode 1 infantry moved from Gibraltar to 91 Sea Zone 1 carrier, 2 fighters and 3 submarines moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Korea to 33 Sea Zone 1 mech_infantry moved from Jehol to Kiangsi EDIT: 2 mech_infantrys moved from Jehol to Hunan 1 mech_infantry moved from Korea to Manchuria 2 aaGuns, 1 armour and 2 mech_infantrys moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Jehol to Anhwe 1 mech_infantry moved from Soviet Far East to Amur Place Units - Americans 1 fighter and 2 mech_infantrys placed in Korea 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1,1,4,1,2 Americans collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :