L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • while u play italy i ll go think anzac


  • and i ve made a mistake earlier, shouldnt hasten. i ve defended sz 110 too much, and left normandy too weak.


  • i ll continue tomorrow


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northwest Persia to Persia
                  Italians take Persia from British
            1 armour moved from Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Northwest Persia to Eastern Persia
            1 bomber moved from Caucasus to Southern Italy
            1 bomber moved from Tobruk to Southern Italy
            1 fighter moved from Western Germany to 95 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 marine moved from Algeria to 94 Sea Zone
            1 battleship and 1 marine moved from 94 Sea Zone to 95 Sea Zone
            1 armour moved from Algeria to Libya
            1 infantry moved from Algeria to Tunisia
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery moved from Northern Italy to Western Germany
            1 aaGun moved from France to Northern Italy
            2 infantry moved from France to Northern Italy
            1 fighter moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Western Germany to Denmark
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Western Germany to Denmark
    
        Place Units - Italians
            3 submarines and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
            Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northwest Persia to Persia
                  Italians take Persia from British
            1 armour moved from Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Northwest Persia to Eastern Persia
            1 bomber moved from Caucasus to Southern Italy
            1 bomber moved from Tobruk to Southern Italy
            1 fighter moved from Western Germany to 95 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 94 Sea Zone to 95 Sea Zone
            1 marine moved from Algeria to 94 Sea Zone
            1 battleship and 1 marine moved from 94 Sea Zone to 95 Sea Zone
            1 armour moved from Algeria to Libya
            1 infantry moved from Algeria to Tunisia
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery moved from Northern Italy to Western Germany
            1 aaGun moved from France to Northern Italy
            2 infantry moved from France to Northern Italy
            1 fighter moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Western Germany to Denmark
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Western Germany to Denmark
    
        Place Units - Italians
            3 submarines and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
            Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 bombers
            EDIT: Adding units owned by Italians to Caucasus: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Land the two sb’s in Caucasus instead of Rome.


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 fighter and 2 infantry moved from New South Wales to Queensland
            1 submarine moved from 56 Sea Zone to 62 Sea Zone
            1 submarine moved from 46 Sea Zone to 33 Sea Zone
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 fighter and 2 infantry moved from New South Wales to Queensland
            1 submarine moved from 56 Sea Zone to 62 Sea Zone
            1 submarine moved from 46 Sea Zone to 33 Sea Zone
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x airfield; Remaining resources: 93 PUs; 
            Germans buy 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Samara to Kazakhstan
            1 infantry moved from Novosibirsk to Kansu
                  Germans take Kansu from Chinese
            EDIT: 3 infantry moved from Denmark to Western Germany
            1 infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
            1 armour moved from Novosibirsk to Timguska
            1 infantry moved from Novosibirsk to Timguska
            1 mech_infantry moved from Novosibirsk to Timguska
            1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
            2 infantry moved from Novosibirsk to Tsinghai
            4 bombers moved from Western Germany to Kazakhstan
    
        Combat - Germans
            Battle in Timguska
                Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Timguska
                Germans win, taking Timguska from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 4 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers and 2 infantry in Kazakhstan, round 2 : 3/6 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Kazakhstan to Caucasus
            1 armour and 6 mech_infantrys moved from Caucasus to Tsinghai
            1 aaGun moved from Samara to Kazakhstan
            2 armour and 14 mech_infantrys moved from Northwest Persia to Eastern Persia
            2 aaGuns, 8 artilleries and 5 infantry moved from Northwest Persia to Caucasus
            3 fighters moved from Western Germany to Southern Italy
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 artillery moved from Normandy Bordeaux to France
            1 infantry moved from Holland Belgium to Western Germany
            4 infantry moved from Denmark to Western Germany
            4 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone
            5 fighters placed in Western Germany
            Germans undo move 2.
            3 fighters placed in Western Germany
            2 fighters placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Chinese : -0,33
    Russians : 1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 armour moved from Hopei to Chahar
            1 fighter moved from Hunan to Chahar
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 1 armour and 1 fighter
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 fighter in Chahar, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Northwest Persia from Germans to Russians
            EDIT: Turning off Edit Mode
            1 fighter moved from Chahar to Anhwe
            1 aaGun and 1 armour moved from Hopei to Anhwe
            1 aaGun and 10 infantry moved from Korea to Manchuria
            1 aaGun and 3 infantry moved from Manchuria to Jehol
            1 aaGun moved from Shensi to Hopei
            3 artilleries and 3 infantry moved from Shensi to Kweichow
            1 infantry moved from Buryatia to Amur
            1 mech_infantry moved from Iraq to Northwest Persia
            4 mech_infantrys moved from Iraq to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0,00
    Japanese : -0,33
    

    Savegame


  • U may proceed with Japan


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    U may proceed with Japan

    Thanks!


  • no problem


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Kiangsu to 34 Sea Zone
            1 bomber moved from Kiangsu to 43 Sea Zone
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 battleship and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
            1 artillery and 2 infantry moved from Java to 42 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
            3 carriers moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/5 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/5 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            2 fighters moved from 43 Sea Zone to 41 Sea Zone
            1 bomber moved from 43 Sea Zone to Philippines
            1 bomber moved from 34 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Philippines to Japan
            1 fighter moved from Shantung to Japan
            1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 artillery and 3 infantry moved from Shantung to Kiangsu
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
            3 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kiangsi to Kwangsi
            1 artillery moved from Kiangsi to Kwangsi
            3 infantry moved from Kiangsi to Kwangsi
            1 artillery moved from Kiangsi to Kwangsi
            1 aaGun, 1 artillery and 5 infantry moved from Kiangsi to Kiangsu
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Kwangtung
            2 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 infantry
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    UK_Pacific : 0,33
    Japanese : -1,50
    

    Savegame


  • Forgot to change the 2 inf for a sub after changing plans. Are you ok with the edit?


  • but why changing?


  • so u had one plan, then the other, then u get back to original and u forgot to do the original buy?


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    Forgot to change the 2 inf for a sub after changing plans. Are you ok with the edit?

    there was not many big dices so np i ll allow it

    but try to avoid it in the future

    cheers


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    so u had one plan, then the other, then u get back to original and u forgot to do the original buy?

    Yes, I started with buying 13 land units (9 in China and 4 in Japan), but then changed my mind and skipped buying in Shantung and purchased an ac instead, but forgot to also change the 2 inf that were leftovers. Was intending a sub instead.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Kiangsi from Japanese to Americans
            EDIT: Changing ownership of Kiangsi from Americans to Chinese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 infantry
            EDIT: Changing ownership of Hunan from Japanese to Chinese
            EDIT: Turning off Edit Mode
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 carrier, 2 fighters and 3 submarines moved from 92 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Korea to 33 Sea Zone
            1 mech_infantry moved from Jehol to Kiangsi
            EDIT: 2 mech_infantrys moved from Jehol to Hunan
            1 mech_infantry moved from Korea to Manchuria
            2 aaGuns, 1 armour and 2 mech_infantrys moved from Manchuria to Jehol
            1 armour and 1 mech_infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Soviet Far East to Amur
    
        Place Units - Americans
            1 fighter and 2 mech_infantrys placed in Korea
            3 artilleries and 3 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1,1,4,1,2
            Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame

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