• TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Research Technology - Chinese
            Chinese spend 10 on tech rolls
                Chinese roll 2,3 and gets 0 hits
    
        Purchase Units - Chinese
            Chinese buy 5 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Chinese
            Rocket attack in Japan does 3 damage to factory owned by Japanese
                Rockets in China roll: 3
            1 infantry moved from Sinkiang to Novosibirsk
                  Chinese take Novosibirsk from British
            1 bomber and 1 infantry moved from China to Kazakh S.S.R.
                  Chinese take Kazakh S.S.R. from British
            1 bomber and 1 infantry moved from India to East Indies
                  Chinese take East Indies from Japanese
            1 infantry moved from Manchuria to Buryatia S.S.R.
                  Chinese take Buryatia S.S.R. from Japanese
            1 infantry moved from Anglo Egypt to Trans-Jordan
            2 armour, 2 artilleries and 2 infantry moved from India to Persia
            2 armour moved from Belgian Congo to Trans-Jordan
            1 fighter moved from Belgian Congo to Persia
            3 fighters moved from India to Persia
            1 artillery and 2 infantry moved from Kenya to Belgian Congo
            5 infantry moved from China to French Indochina
            1 bomber moved from Kazakh S.S.R. to French Indochina
            1 fighter moved from China to Persia
            1 armour, 4 artilleries and 12 infantry moved from China to Sinkiang
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 bomber moved from East Indies to French Indochina
    
        Place Units - Chinese
            3 infantry placed in Manchuria
            1 bomber and 1 infantry placed in India
            3 infantry placed in Belgian Congo
            Chinese undo move 3.
            1 infantry placed in Belgian Congo
            5 armour and 2 infantry placed in China
            Chinese undo move 4.
            1 infantry placed in India
            5 armour and 1 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 75 PUs; end with 75 PUs
            Chinese collect 5 PUs from War Bonds; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber and 4 destroyers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 artilleries moved from Central United States to Western United States
            1 infantry moved from Central United States to Western United States
            1 artillery moved from Western United States to Mexico
            2 infantry moved from Eastern United States to Central United States
            4 infantry moved from Eastern United States to Central United States
            2 artilleries moved from Eastern United States to Central United States
            9 armour moved from Eastern United States to Central United States
            2 bombers moved from Central United States to Western United States
            9 armour moved from Central United States to Western United States
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship and 4 destroyers placed in 55 Sea Zone
            1 bomber placed in Eastern United States
            Americans undo move 2.
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 8x factory; Remaining resources: 118 PUs; 1 techTokens; 
            Germans buy 3 armour, 1 artillery, 6 fighters and 13 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 bomber and 1 infantry moved from Germany to Norway
                  Germans take Norway from British
            1 bomber and 1 infantry moved from Germany to Sweden
                  Germans take Sweden from British
            1 bomber and 1 infantry moved from Germany to Eire
                  Germans take Eire from British
            1 bomber moved from Eire to United Kingdom
            1 bomber moved from Norway to Germany
            1 bomber moved from Sweden to Germany
            4 fighters moved from Western Europe to United Kingdom
            7 infantry moved from Germany to Western Europe
            1 fighter moved from Germany to United Kingdom
            1 infantry moved from Eastern Europe to Karelia S.S.R.
            1 artillery moved from Belorussia to Ukraine S.S.R.
            1 artillery moved from Karelia S.S.R. to Belorussia
            1 bomber moved from Germany to United Kingdom
            2 bombers moved from Germany to United Kingdom
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            4 fighters and 8 infantry placed in United Kingdom
            3 armour, 1 artillery, 2 fighters and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Combat Move - British
            6 submarines moved from 8 Sea Zone to 10 Sea Zone
            9 armour and 11 infantry moved from Archangel to Russia
            1 artillery and 1 infantry moved from Russia to Novosibirsk
            3 artilleries moved from 2 Sea Zone to Iceland
            7 infantry moved from 2 Sea Zone to Iceland
            1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
            1 bomber moved from Russia to Novosibirsk
            1 bomber moved from Russia to Kazakh S.S.R.
    
        Combat - British
            Battle in Novosibirsk
                British attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Novosibirsk
                British win, taking Novosibirsk from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kazakh S.S.R.
                British attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Kazakh S.S.R. to Russia
            1 bomber moved from Novosibirsk to Russia
    
        Turn Complete - British
    

    Combat Hit Differential Summary :

    British : 0.00
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory; Remaining resources: 31 PUs; 1 techTokens; 
            Japanese buy 2 bombers and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            3 artilleries and 12 infantry moved from Hawaiian Islands to 52 Sea Zone
            3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports moved from 52 Sea Zone to 55 Sea Zone
            2 bombers moved from Japan to 55 Sea Zone
            1 armour moved from Soviet Far East to Yakut S.S.R.
            1 battleship moved from 60 Sea Zone to 51 Sea Zone
            1 armour moved from Soviet Far East to Yakut S.S.R.
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 3 artilleries, 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports
                Americans defend with 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines
                    Japanese roll dice for 7 submarines in 55 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
                Units damaged: 3 battleships owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 8 transports in 55 Sea Zone, round 2 : 11/16 hits, 8.67 expected hits
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 3 battleships, 3 carriers, 6 destroyers and 6 fighters in 55 Sea Zone, round 2 : 7/18 hits, 9.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 submarines owned by the Americans, 6 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 5 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 55 Sea Zone
                    Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 6 fighters and 8 transports in 55 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 3 battleships in 55 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    1 carrier owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 3 battleships owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 battleship, 2 bombers, 2 carriers, 6 fighters, 1 submarine and 8 transports remaining. Battle score for attacker is 126
                Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 6 submarines
                Casualties for Americans: 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines
    
        Non Combat Move - Japanese
            2 bombers moved from 55 Sea Zone to 52 Sea Zone
            2 fighters moved from 55 Sea Zone to 52 Sea Zone
            1 aaGun moved from Soviet Far East to Yakut S.S.R.
            2 fighters moved from 52 Sea Zone to Hawaiian Islands
            2 bombers moved from 52 Sea Zone to Hawaiian Islands
    
        Place Units - Japanese
            2 bombers and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    Americans : -3.33
    Japanese : 2.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese roll 4,2 and gets 0 hits
    
        Purchase Units - Chinese
            Chinese buy 7 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Chinese
            Rocket attack in Japan does 1 damage to factory owned by Japanese
                Rockets in China roll: 1
            2 infantry moved from Sinkiang to Novosibirsk
            2 infantry moved from Sinkiang to Kazakh S.S.R.
            1 artillery moved from Sinkiang to Novosibirsk
            2 armour moved from Trans-Jordan to Saudi Arabia
            1 infantry moved from Trans-Jordan to Saudi Arabia
            1 bomber and 1 infantry moved from India to Saudi Arabia
            2 infantry moved from Persia to Turkey
            2 artilleries moved from Persia to Turkey
            2 fighters moved from India to Turkey
            1 fighter moved from Persia to Turkey
            3 fighters moved from Persia to Saudi Arabia
            2 armour moved from Persia to Saudi Arabia
            1 fighter moved from Persia to Saudi Arabia
            1 bomber and 1 infantry moved from French Indochina to Borneo
                  Chinese take Borneo from Japanese
            1 bomber and 1 infantry moved from French Indochina to Philipine Islands
                  Chinese take Philipine Islands from Japanese
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Chinese take Soviet Far East from Japanese
            3 infantry moved from Manchuria to Buryatia S.S.R.
            3 fighters moved from China to Kazakh S.S.R.
            1 fighter moved from China to Novosibirsk
    
        Combat - Chinese
            Battle in Saudi Arabia
                Chinese attack with 4 armour, 1 bomber, 4 fighters and 2 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 2 infantry in Saudi Arabia, round 2 : 4/11 hits, 5.00 expected hits
                    Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Saudi Arabia
                    Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 1 infantry in Saudi Arabia, round 3 : 4/10 hits, 4.83 expected hits
                    Neutral roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Saudi Arabia
                Chinese loses 0 PUs for violating Saudi Arabias neutrality.
                Chinese win, taking Saudi Arabia from Neutral with 4 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Chinese: 1 infantry
                Casualties for Neutral: 5 infantry
            Battle in Turkey
                Chinese attack with 2 artilleries, 3 fighters and 2 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 2 artilleries, 3 fighters and 2 infantry in Turkey, round 2 : 2/7 hits, 2.83 expected hits
                    Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey
                    Chinese roll dice for 1 artillery and 3 fighters in Turkey, round 3 : 1/4 hits, 1.83 expected hits
                    Neutral roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey
                 retreated to Turkey
                Neutral win with 2 infantry remaining. Battle score for attacker is -15
                Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry
                Casualties for Neutral: 3 infantry
            Battle in Novosibirsk
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
                Chinese win, taking Novosibirsk from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kazakh S.S.R.
                Chinese attack with 3 fighters and 2 infantry
                British defend with 1 artillery
                    Chinese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Chinese lost in Kazakh S.S.R.
                Chinese win, taking Kazakh S.S.R. from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Chinese
            1 bomber moved from Philipine Islands to French Indochina
            1 bomber moved from Borneo to French Indochina
            1 fighter moved from Turkey to Sinkiang
            1 fighter moved from Saudi Arabia to Persia
            1 fighter moved from Saudi Arabia to Persia
            1 fighter moved from Saudi Arabia to Persia
            1 fighter moved from Saudi Arabia to Persia
            1 infantry moved from China to French Indochina
            1 armour moved from China to French Indochina
            1 infantry moved from India to Persia
            1 armour moved from Sinkiang to Persia
            1 aaGun moved from India to Persia
            1 fighter moved from Turkey to Persia
            1 bomber moved from Saudi Arabia to Persia
            3 fighters moved from Kazakh S.S.R. to Persia
            1 fighter moved from Novosibirsk to Persia
            1 armour moved from China to French Indochina
    
        Place Units - Chinese
            1 artillery placed in Belgian Congo
            3 armour placed in India
            4 armour, 1 bomber, 1 fighter and 6 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 87 PUs; end with 88 PUs
            Chinese collect 1 PU from War Bonds; end with 89 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    British : 1.00
    Chinese : -2.83
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 4 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 artillery moved from Mexico to Western United States
            2 artilleries and 6 infantry moved from Central United States to Western United States
            3 artilleries and 7 infantry moved from Eastern Canada to Eastern United States
            2 bombers moved from Western United States to Eastern United States
    
        Non Combat Move - Americans
    
        Place Units - Americans
            4 fighters and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 15
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 bombers and 11 infantry; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 bomber moved from United Kingdom to Spain
            1 bomber moved from United Kingdom to Spain
            1 bomber moved from United Kingdom to Spain
            9 fighters moved from United Kingdom to Spain
            14 infantry moved from Western Europe to Spain
            4 artilleries moved from Western Europe to Spain
            5 infantry moved from Germany to Western Europe
            1 infantry moved from Norway to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Archangel
                  Germans take Archangel from British
            1 infantry moved from Sweden to Norway
            3 armour moved from Germany to Western Europe
            1 artillery moved from Germany to Western Europe
            4 bombers moved from Germany to Spain
            2 fighters moved from Germany to Spain
            8 infantry moved from United Kingdom to Eire
            1 bomber moved from United Kingdom to Spain
            1 infantry moved from United Kingdom to Eire
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            2 bombers and 10 infantry placed in Germany
            2 armour and 1 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 78 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 15
    
        Combat Move - British
            1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
            2 bombers moved from Russia to Iceland
            9 armour, 5 artilleries and 10 infantry moved from Russia to Novosibirsk
            1 infantry moved from Iceland to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Eastern Canada
                  British take Eastern Canada from Americans
            1 infantry moved from Iceland to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to United Kingdom
                  British take United Kingdom from Germans
    
        Combat - British
            Battle in Novosibirsk
                British attack with 9 armour, 5 artilleries and 10 infantry
                Chinese defend with 1 artillery and 1 infantry
                    British roll dice for 9 armour, 5 artilleries and 10 infantry in Novosibirsk, round 2 : 9/24 hits, 8.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
                British win, taking Novosibirsk from Chinese with 9 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kazakh S.S.R.
                British attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakh S.S.R.
                    British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - British
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            British collect 5 PUs from War Bonds; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 15
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory; Remaining resources: 33 PUs; 1 techTokens; 
            Japanese buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 55 Sea Zone to 45 Sea Zone
            1 carrier and 2 fighters moved from 55 Sea Zone to 51 Sea Zone
            1 carrier and 2 fighters moved from 55 Sea Zone to 45 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 55 Sea Zone to 45 Sea Zone
            2 artilleries, 5 infantry and 4 transports moved from 55 Sea Zone to 51 Sea Zone
            2 artilleries, 2 fighters and 5 infantry moved from 51 Sea Zone to Wake Island
            1 artillery, 2 fighters and 7 infantry moved from 45 Sea Zone to Solomon Islands
            2 fighters moved from Hawaiian Islands to Japan
            1 armour moved from Yakut S.S.R. to Russia
                  Japanese take Russia from British
            1 armour moved from Yakut S.S.R. to Evenki National Okrug
            2 bombers moved from Hawaiian Islands to Japan
    
        Combat - Japanese
            Battle in Wake Island
                Japanese attack with 2 artilleries, 2 fighters and 5 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Solomon Islands
                Japanese attack with 1 artillery, 2 fighters and 7 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 7 infantry in Solomon Islands, round 2 : 2/10 hits, 3.17 expected hits
                    Americans roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Solomon Islands
                Japanese win, taking Solomon Islands from Americans with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Wake Island to 51 Sea Zone
            2 fighters moved from Solomon Islands to 45 Sea Zone
            1 aaGun moved from Yakut S.S.R. to Evenki National Okrug
    
        Place Units - Japanese
            2 artilleries and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    Americans : 0.00
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 15
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese roll 6,6 and gets 2 hits
            Chinese removing all Technology Tokens after successful research.
            Chinese discover Mechanized Infantry
    
        Purchase Units - Chinese
            Chinese buy 5 armour, 3 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Chinese
            Rocket attack in Russia does 3 damage to factory owned by Japanese
                Rockets in Persia roll: 3
            Rocket attack in Japan does 2 damage to factory owned by Japanese
                Rockets in China roll: 2
            4 armour moved from China to Novosibirsk
            3 artilleries and 8 infantry moved from Sinkiang to Novosibirsk
            1 armour and 1 infantry moved from Persia to Kazakh S.S.R.
            3 armour moved from China to Novosibirsk
            2 bombers and 2 infantry moved from French Indochina to Novosibirsk
            1 bomber and 1 infantry moved from China to Novosibirsk
            2 armour moved from French Indochina to Sinkiang
            4 armour moved from Saudi Arabia to Persia
            1 infantry moved from Saudi Arabia to Trans-Jordan
            1 fighter moved from Sinkiang to Novosibirsk
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            1 bomber moved from Persia to Novosibirsk
            8 fighters moved from Persia to Novosibirsk
            1 fighter moved from Persia to Novosibirsk
            3 armour moved from India to Sinkiang
            5 infantry moved from China to Sinkiang
            1 fighter moved from China to Kazakh S.S.R.
    
        Combat - Chinese
            Battle in Yakut S.S.R.
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Yakut S.S.R., round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Yakut S.S.R., round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Chinese win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novosibirsk
                Chinese attack with 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry
                British defend with 9 armour, 5 artilleries and 9 infantry
                    Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry in Novosibirsk, round 2 : 13/35 hits, 15.00 expected hits
                    British roll dice for 9 armour, 5 artilleries and 9 infantry in Novosibirsk, round 2 : 9/23 hits, 9.17 expected hits
                    4 artilleries owned by the British, 9 infantry owned by the Chinese and 9 infantry owned by the British lost in Novosibirsk
                    Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 2 infantry in Novosibirsk, round 3 : 17/26 hits, 12.83 expected hits
                    British roll dice for 9 armour and 1 artillery in Novosibirsk, round 3 : 8/10 hits, 4.83 expected hits
                    3 armour owned by the Chinese, 1 artillery owned by the British, 2 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 9 armour owned by the British lost in Novosibirsk
                Chinese win, taking Novosibirsk from British with 4 armour, 4 bombers and 10 fighters remaining. Battle score for attacker is 32
                Casualties for Chinese: 3 armour, 3 artilleries and 11 infantry
                Casualties for British: 9 armour, 5 artilleries and 9 infantry
            Battle in Kazakh S.S.R.
                Chinese attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 artillery
                    Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kazakh S.S.R.
                Chinese win, taking Kazakh S.S.R. from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Chinese
            10 fighters moved from Novosibirsk to China
            4 bombers moved from Novosibirsk to China
            1 fighter moved from Kazakh S.S.R. to China
    
        Place Units - Chinese
            5 armour, 1 fighter and 6 infantry placed in China
            3 bombers placed in India
            Chinese undo move 2.
            Chinese undo move 1.
            5 armour, 3 bombers and 3 infantry placed in China
            3 infantry placed in India
            Chinese undo move 2.
            Chinese undo move 1.
            3 armour, 3 bombers and 6 infantry placed in China
            Chinese undo move 1.
            3 armour, 3 bombers and 6 infantry placed in China
            2 armour and 1 fighter placed in India
    
        Activate Technology - Chinese
            Chinese activating Mechanized Infantry
    
        Turn Complete - Chinese
            Chinese collect 90 PUs; end with 90 PUs
            Chinese collect 1 PU from War Bonds; end with 91 PUs
    

    Combat Hit Differential Summary :

    British : 2.00
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 15
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            3 bombers moved from Eastern United States to 51 Sea Zone
            4 fighters moved from Western United States to 51 Sea Zone
            3 infantry moved from Eastern United States to Eastern Canada
            1 artillery moved from Eastern United States to Eastern Canada
    
        Combat - Americans
            Battle in Eastern Canada
                Americans attack with 1 artillery and 3 infantry
                British defend with 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 3 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Eastern Canada, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Canada
                Americans win, taking Eastern Canada from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 51 Sea Zone
                Americans attack with 3 bombers and 4 fighters
                Japanese defend with 1 battleship, 1 carrier, 2 fighters and 4 transports
                    Americans roll dice for 3 bombers and 4 fighters in 51 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 4 transports in 51 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 51 Sea Zone
                    Americans roll dice for 3 fighters in 51 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 4 transports in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
                    2 transports owned by the Japanese lost in 51 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 26
                Casualties for Americans: 3 bombers and 2 fighters
                Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 4 transports
    
        Non Combat Move - Americans
            2 fighters moved from 51 Sea Zone to Western United States
            4 artilleries moved from Western United States to Central United States
            4 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            2 artilleries, 2 bombers, 1 fighter and 4 infantry placed in Eastern United States
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Americans rolls : : 1.00
    Americans : 1.50
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 16
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 1,4 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 4 bombers and 11 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from West Russia to Belorussia
            1 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Norway to Karelia S.S.R.
            5 infantry moved from Western Europe to Spain
            1 infantry moved from Southern Europe to Western Europe
            10 infantry moved from Germany to Western Europe
            8 bombers and 8 infantry moved from Spain to Brazil
            1 fighter moved from Spain to Eire
            2 fighters moved from Spain to Eire
            1 armour moved from Southern Europe to Eastern Europe
            1 armour moved from Southern Europe to Eastern Europe
            1 bomber moved from Germany to Spain
            1 bomber moved from Germany to Spain
            1 artillery moved from Belorussia to Eastern Europe
            1 artillery moved from Ukraine S.S.R. to Eastern Europe
            1 infantry moved from Karelia S.S.R. to Eastern Europe
            1 fighter moved from Spain to Eire
            2 artilleries moved from Western Europe to Spain
    
        Combat - Germans
            Battle in Brazil
                Germans attack with 8 bombers and 8 infantry
                Americans defend with 3 artilleries
                    Germans roll dice for 8 bombers and 8 infantry in Brazil, round 2 : 6/16 hits, 6.67 expected hits
                    Americans roll dice for 3 artilleries in Brazil, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Brazil
                Germans win, taking Brazil from Americans with 8 bombers and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Americans: 3 artilleries
    
        Non Combat Move - Germans
            8 bombers moved from Brazil to Spain
    
        Place Units - Germans
            4 bombers and 8 infantry placed in Germany
            3 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 12 infantry; Remaining resources: 5 PUs; 0 techTokens; 
    
        Combat Move - British
            1 transport moved from 1 Sea Zone to 2 Sea Zone
            1 infantry moved from Iceland to 2 Sea Zone
            1 infantry moved from Iceland to 2 Sea Zone
            1 infantry moved from Iceland to 2 Sea Zone
            1 infantry moved from Iceland to 2 Sea Zone
            2 infantry and 4 transports moved from 2 Sea Zone to 1 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 2 Sea Zone to 1 Sea Zone
            4 infantry moved from 1 Sea Zone to Eastern Canada
            2 fighters moved from 1 Sea Zone to Eastern Canada
            2 bombers moved from Iceland to Eastern Canada
    
        Combat - British
            Battle in Eastern Canada
                British attack with 2 bombers, 2 fighters and 4 infantry
                Americans defend with 1 artillery and 3 infantry
                    British roll dice for 2 battleships and 2 cruisers in Eastern Canada, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 2 bombers, 2 fighters and 4 infantry in Eastern Canada, round 2 : 5/10 hits, 4.33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Eastern Canada
                British win, taking Eastern Canada from Americans with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Americans: 1 artillery and 3 infantry
    
        Non Combat Move - British
            2 bombers moved from Eastern Canada to United Kingdom
            2 fighters moved from Eastern Canada to 1 Sea Zone
    
        Place Units - British
            12 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 18 PUs; end with 23 PUs
            British collect 4 PUs from War Bonds; end with 27 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 16
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 41 PUs; 1 techTokens; 
            Japanese buy 6 submarines; Remaining resources: 5 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 6 infantry moved from Solomon Islands to 45 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 fighters, 6 infantry and 4 transports moved from 45 Sea Zone to 46 Sea Zone
            1 artillery and 6 infantry moved from 46 Sea Zone to Australia
            2 fighters moved from 46 Sea Zone to Australia
            4 bombers moved from Japan to 45 Sea Zone
            4 bombers moved from 45 Sea Zone to Solomon Islands
            1 armour moved from Evenki National Okrug to Archangel
                  Japanese take Archangel from Germans
            1 armour moved from Russia to West Russia
                  Japanese take West Russia from Germans
            1 armour moved from West Russia to Caucasus
                  Japanese take Caucasus from Germans
    
        Combat - Japanese
            Battle in Australia
                Japanese attack with 1 artillery, 2 fighters and 6 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 6 infantry in Australia, round 2 : 4/9 hits, 3.00 expected hits
                    Neutral roll dice for 5 infantry in Australia, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia
                Japanese loses 0 PUs for violating Australias neutrality.
                Japanese win, taking Australia from Neutral with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Australia to 46 Sea Zone
            1 aaGun moved from Russia to Archangel
            1 aaGun moved from Russia to West Russia
    
        Place Units - Japanese
            6 submarines placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Japanese rolls : : 0.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 16
    
        Research Technology - Chinese
            Chinese spend 10 on tech rolls
                Chinese roll 3,4 and gets 0 hits
    
        Purchase Units - Chinese
            Chinese buy 1 armour, 1 artillery, 3 bombers and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Chinese
            Rocket attack in Japan does 4 damage to factory owned by Japanese
                Rockets in China roll: 4
            4 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Chinese take Evenki National Okrug from Japanese
            4 armour moved from Novosibirsk to Russia
                  Chinese take Russia from Japanese
            1 armour and 1 infantry moved from Kazakh S.S.R. to Turkey
            1 infantry moved from Trans-Jordan to Turkey
            1 fighter moved from India to Turkey
            1 armour and 1 infantry moved from Sinkiang to Caucasus
            4 armour and 4 infantry moved from Sinkiang to Russia
            3 bombers and 3 infantry moved from China to Turkey
            4 armour moved from Persia to Turkey
            2 bombers moved from China to Caucasus
            2 bombers moved from China to Caucasus
    
        Combat - Chinese
            Battle in Turkey
                Chinese attack with 5 armour, 3 bombers, 1 fighter and 5 infantry
                Neutral defend with 2 infantry
                    Chinese roll dice for 5 armour, 3 bombers, 1 fighter and 5 infantry in Turkey, round 2 : 7/14 hits, 5.83 expected hits
                    Neutral roll dice for 2 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Turkey
                Chinese loses 0 PUs for violating Turkeys neutrality.
                Chinese win, taking Turkey from Neutral with 5 armour, 3 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Neutral: 2 infantry
            Battle in Caucasus
                Chinese attack with 1 armour, 4 bombers and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 armour, 4 bombers and 1 infantry in Caucasus, round 2 : 3/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Caucasus
                Chinese win, taking Caucasus from Japanese with 1 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            4 bombers moved from Caucasus to China
            3 bombers moved from Turkey to India
            1 aaGun moved from Persia to Turkey
            1 fighter moved from Turkey to India
            2 infantry moved from French Indochina to China
    
        Place Units - Chinese
            3 bombers and 2 infantry placed in China
            1 armour, 1 artillery and 1 infantry placed in Belgian Congo
            3 infantry placed in India
            6 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 111 PUs; end with 111 PUs
            Chinese collect 3 PUs from War Bonds; end with 114 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Chinese : 0.83
    Japanese : -0.50
    

    Savegame


  • hows it going guys. i was hoping that if you play another 1 of these games and you have enough room can i play?


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            5 infantry moved from Eastern United States to Eastern Canada
            4 artilleries and 4 infantry moved from Central United States to Eastern Canada
            6 armour moved from Western United States to Eastern Canada
            3 armour moved from Western United States to Eastern United States
            2 fighters moved from Western United States to Eastern Canada
            1 fighter moved from Eastern United States to Eastern Canada
            2 bombers moved from Eastern United States to United Kingdom
            3 infantry moved from Western United States to Central United States
            2 artilleries moved from Western United States to Central United States
    
        Combat - Americans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 2,4 and causes: 6 damage to unit: factory
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Eastern Canada
                Americans attack with 6 armour, 4 artilleries, 3 fighters and 9 infantry
                British defend with 3 infantry
                    Americans roll dice for 6 armour, 4 artilleries, 3 fighters and 9 infantry in Eastern Canada, round 2 : 9/22 hits, 8.00 expected hits
                    British roll dice for 3 infantry in Eastern Canada, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the British lost in Eastern Canada
                Americans win, taking Eastern Canada from British with 6 armour, 4 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Americans
            1 bomber moved from United Kingdom to Eastern United States
            3 fighters moved from Eastern Canada to Eastern United States
            2 infantry moved from Eastern United States to Eastern Canada
    
        Place Units - Americans
            2 bombers, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Americans : 1.00
    AA fire in United Kingdom : : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 17
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 2,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 bombers and 11 infantry; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - Germans
            10 bombers and 10 infantry moved from Spain to Venezuela
                  Germans take Venezuela from Americans
            1 infantry moved from Brazil to Argentina
                  Germans take Argentina from Americans
            3 infantry moved from Southern Europe to Balkans
            1 infantry moved from Ukraine S.S.R. to Caucasus
            1 bomber and 1 infantry moved from Germany to Caucasus
            1 bomber and 1 infantry moved from Germany to Caucasus
            1 infantry moved from Belorussia to West Russia
                  Germans take West Russia from Japanese
            2 infantry moved from Karelia S.S.R. to Archangel
            1 armour moved from Eastern Europe to Archangel
            1 armour moved from Eastern Europe to Archangel
            1 bomber moved from Germany to Spain
            1 bomber moved from Germany to Spain
            4 fighters moved from Eire to Spain
            1 armour moved from Western Europe to Eastern Europe
            4 armour moved from Western Europe to Eastern Europe
            8 artilleries moved from Western Europe to Germany
            11 infantry moved from Western Europe to Spain
            1 infantry moved from Germany to Western Europe
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 armour and 2 infantry
                Japanese defend with 1 aaGun and 1 armour
                    Germans roll dice for 2 armour and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Caucasus
                Germans attack with 2 bombers and 3 infantry
                Chinese defend with 1 armour and 1 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus
                    Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 3 : 4/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Chinese lost in Caucasus
                Germans win, taking Caucasus from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Chinese: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Germany
            5 bombers moved from Venezuela to Brazil
            2 bombers moved from Venezuela to Brazil
            2 bombers moved from Venezuela to Brazil
            1 bomber moved from Venezuela to Brazil
            1 fighter moved from Spain to Brazil
            1 fighter moved from Spain to Brazil
            1 fighter moved from Spain to Brazil
            1 fighter moved from Spain to Brazil
            1 fighter moved from Spain to Brazil
    
        Place Units - Germans
            2 armour, 2 bombers and 8 infantry placed in Germany
            3 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    Chinese : -0.33
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 17
    
        Purchase Units - British
            British repair damage of 6x factory; Remaining resources: 21 PUs; 0 techTokens; 
            British buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            6 transports moved from 1 Sea Zone to 2 Sea Zone
            3 artilleries and 1 infantry moved from Iceland to 2 Sea Zone
            2 infantry moved from United Kingdom to 2 Sea Zone
            6 infantry moved from United Kingdom to 2 Sea Zone
            3 artilleries, 9 infantry and 6 transports moved from 2 Sea Zone to 1 Sea Zone
            3 artilleries and 9 infantry moved from 1 Sea Zone to Eastern Canada
            2 fighters moved from 1 Sea Zone to Eastern Canada
            2 bombers moved from United Kingdom to Eastern Canada
            6 submarines moved from 10 Sea Zone to 20 Sea Zone
    
        Combat - British
            Battle in Eastern Canada
                British attack with 3 artilleries, 2 bombers, 2 fighters and 9 infantry
                Americans defend with 6 armour, 4 artilleries and 10 infantry
                    British roll dice for 2 battleships and 2 cruisers in Eastern Canada, round 2 : 4/4 hits, 2.33 expected hits
                    British roll dice for 3 artilleries, 2 bombers, 2 fighters and 9 infantry in Eastern Canada, round 2 : 7/18 hits, 6.67 expected hits
                    Americans roll dice for 6 armour, 4 artilleries and 10 infantry in Eastern Canada, round 2 : 10/20 hits, 7.67 expected hits
                    10 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 9 infantry owned by the British lost in Eastern Canada
                2 bombers owned by the British and 2 fighters owned by the British retreated
                    British roll dice for 2 artilleries in Eastern Canada, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 6 armour and 3 artilleries in Eastern Canada, round 3 : 3/9 hits, 4.00 expected hits
                    2 artilleries owned by the British lost in Eastern Canada
                Americans win with 6 armour and 3 artilleries remaining. Battle score for attacker is -5
                Casualties for British: 3 artilleries and 9 infantry
                Casualties for Americans: 1 artillery and 10 infantry
    
        Non Combat Move - British
            2 bombers moved from Eastern Canada to United Kingdom
            2 fighters moved from Eastern Canada to 1 Sea Zone
    
        Place Units - British
            7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 15 PUs; end with 15 PUs
            British collect 4 PUs from War Bonds; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Americans : 1.33
    

    Savegame

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