19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            2 infantry moved from Suiyuyan to Shensi
            3 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 fighter moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Guiana: 2 bombers
            EDIT: Adding units owned by Americans to Brazil: 2 bombers
            EDIT: Turning off Edit Mode
            Americans buy 2 fighters, 10 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Normandy Bordeaux
            2 fighters moved from Spain to Normandy Bordeaux
            1 infantry moved from Venezuela to Colombia
                  Americans take Colombia from Neutral_True
            1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
            1 artillery and 3 infantry moved from 65 Sea Zone to Chile
            2 bombers moved from Brazil to 66 Sea Zone
            2 bombers moved from 66 Sea Zone to Chile
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Chile
                Americans attack with 1 artillery, 2 bombers and 3 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Chile, round 2 : 4/6 hits, 2,33 expected hits
                    Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
                Americans win, taking Chile from Neutral_True with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 infantry moved from Colombia to Brazil
            2 bombers moved from Chile to Brazil
            4 transports moved from 89 Sea Zone to 101 Sea Zone
            2 carriers moved from 89 Sea Zone to 88 Sea Zone
            2 carriers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 infantry, 3 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            5 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 carriers moved from 88 Sea Zone to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to Spain
            1 fighter moved from Normandy Bordeaux to Spain
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
    
        Place Units - Americans
            3 submarines placed in 92 Sea Zone
            10 infantry placed in Central United States
            2 fighters placed in Western United States
            1 transport placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
            2 infantry moved from Suiyuyan to Shensi
            3 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 fighter moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Turkey to Greece
                  British take Greece from Italians
            2 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Turkey to Caucasus
            3 fighters and 1 tactical_bomber moved from Turkey to Caucasus
            1 armour moved from Vologda to Archangel
                  British take Archangel from Germans
            1 armour moved from Archangel to Vologda
            1 battleship moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
                  British take Normandy Bordeaux from Italians
    
        Combat - British
            Battle in Caucasus
                British attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 mech_infantrys
                    British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/7 hits, 2,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/6 hits, 2,50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 artillery and 2 infantry moved from Iraq to Persia
            1 artillery moved from Northwest Persia to Persia
            2 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
            1 infantry moved from Turkey to Northwest Persia
            3 artilleries and 1 infantry moved from Turkey to Iraq
            3 aaGuns, 7 artilleries and 15 infantry moved from Eastern Persia to Persia
            1 infantry moved from Egypt to Alexandria
            2 infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            3 infantry moved from Saudi Arabia to Iraq
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            4 fighters and 1 tactical_bomber moved from Suiyuyan to Vologda
            2 infantry moved from 91 Sea Zone to Spain
            1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            2 fighters moved from Spain to 81 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            EDIT: 1 fighter moved from 91 Sea Zone to Spain
            EDIT: 1 fighter moved from 26 Sea Zone to Western United States
            EDIT: 1 fighter moved from Western United States to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from Caucasus to Trans-Jordan
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 infantry and 1 mech_infantry placed in Quebec
            1 mech_infantry placed in Union of South Africa
            2 artilleries and 1 infantry placed in Persia
            3 infantry placed in Saudi Arabia
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,5,2
            British collect 43 PUs (2 lost to blockades); end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,67
    British : -2,17
    Americans : 1,50
    Neutral_True : 0,33
    Chinese : 0,00
    Japanese : 0,33
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Gibraltar
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to Greece
            3 infantry moved from Bulgaria to Greece
            1 infantry moved from Bulgaria to Greece
            3 infantry moved from Bulgaria to Greece
            1 armour and 5 mech_infantrys moved from Romania to Greece
    
        Combat - Italians
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
                Bombing raid in Gibraltar rolls: 6 and causes: 4 damage to unit: harbour
                Bombing raid in Gibraltar causes 4 damage total. 
            Battle in Greece
                Italians attack with 1 armour, 1 fighter, 7 infantry and 5 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter, 7 infantry and 5 mech_infantrys in Greece, round 2 : 4/14 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 armour, 1 fighter, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Caucasus
                    Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Southern France
            1 bomber moved from Gibraltar to France
            1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
            2 infantry moved from Northern Italy to Yugoslavia
            3 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 fighter moved from Greece to Southern Italy
            1 bomber moved from Caucasus to Yugoslavia
            1 aaGun moved from Rostov to Volgograd
            2 artilleries and 1 infantry moved from Tobruk to Libya
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
            1 submarine placed in 97 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
            Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Colombia from Americans to Neutral_Axis
            EDIT: Changing ownership of Colombia from Neutral_Axis to Neutral_True
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Gibraltar : : -0.17
    Italians : 2.50
    British : -1.67
    

    Savegame

  • '19 '18

    @trulpen I edited Columbia back to neutral… that infantry made 2 moves last turn.


  • @Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:

    @trulpen I edited Columbia back to neutral… that infantry made 2 moves last turn.

    Sorry, I meant to change Columbia back, but couldn’t do it in that phase and forgot during placement. Wasn’t intentional.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Will do some in Australia I forgot during NCM.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            EDIT: 2 fighters moved from Queensland to 54 Sea Zone
            EDIT: 1 cruiser, 1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • The two aussie figs are on one US ac.

  • '19 '18

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs; 
            Germans buy 4 artilleries, 1 bomber, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from British
            1 armour moved from Archangel to Novgorod
            2 mech_infantrys moved from Rostov to Turkey
            3 bombers moved from Southern Italy to Turkey
            1 bomber moved from Yugoslavia to Turkey
    
        Combat - Germans
            Battle in Turkey
                Germans attack with 4 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 4 bombers and 2 mech_infantrys in Turkey, round 2 : 4/6 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Turkey
                Germans win, taking Turkey from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Turkey to Southern Italy
            1 bomber moved from Germany to Southern Italy
            5 artilleries and 5 infantry moved from France to Southern France
            3 artilleries and 7 infantry moved from Western Germany to France
            1 fighter moved from Western Germany to France
            1 armour and 8 mech_infantrys moved from Yugoslavia to Northern Italy
            2 mech_infantrys moved from Bulgaria to Northern Italy
            4 mech_infantrys moved from Southern France to Northern Italy
            1 mech_infantry moved from Eastern Poland to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Southern Italy to France
            2 fighters moved from Novgorod to France
            1 fighter moved from Rostov to Southern Italy
            2 tactical_bombers moved from Rostov to Northern Italy
            1 artillery and 1 mech_infantry moved from Volgograd to Rostov
            1 aaGun moved from Rostov to Bryansk
            1 aaGun moved from Volgograd to Rostov
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            2 armour and 3 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Novgorod to Archangel
            3 infantry moved from Karelia to Novgorod
            4 infantry moved from Karelia to Finland
            4 mech_infantrys moved from Germany to Northern Italy
            3 mech_infantrys moved from Bryansk to Rostov
            1 bomber moved from India to Yugoslavia
    
        Place Units - Germans
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Novgorod
            3 artilleries, 1 bomber and 6 infantry placed in Western Germany
            1 mech_infantry placed in France
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            4 armour, 10 artilleries, 47 infantry and 1 mech_infantry moved from Vologda to Archangel
            5 fighters moved from Vologda to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 5 fighters
                Germans defend with 1 infantry
                    Russians roll dice for 5 fighters in Samara, round 2 : 2/5 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry in Archangel, round 2 : 13/62 hits, 15,00 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 4 armour, 10 artilleries, 46 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            5 fighters moved from Samara to Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -2,50
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            4 armour, 10 artilleries, 47 infantry and 1 mech_infantry moved from Vologda to Archangel
            5 fighters moved from Vologda to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 5 fighters
                Germans defend with 1 infantry
                    Russians roll dice for 5 fighters in Samara, round 2 : 2/5 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 armour, 10 artilleries, 47 infantry and 1 mech_infantry in Archangel, round 2 : 13/62 hits, 15,00 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 4 armour, 10 artilleries, 46 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            5 fighters moved from Samara to Persia
            5 aaGuns moved from Vologda to Archangel
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -2,50
    

    Savegame

  • '19 '18

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 45 Sea Zone to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 10 fighters, 5 submarines and 4 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            2 bombers, 5 fighters and 2 tactical_bombers moved from India to 54 Sea Zone
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to West India
            1 mech_infantry moved from West India to Afghanistan
                  Japanese take Afghanistan from British
            2 mech_infantrys moved from Kweichow to Sikang
            2 infantry moved from Kweichow to Shensi
            1 artillery and 2 infantry moved from Anhwe to Hopei
            3 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Kweichow to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            2 mech_infantrys moved from Kiangsu to Chahar
            1 fighter moved from Kweichow to Sikang
            1 fighter moved from Kweichow to Shensi
            1 fighter moved from Japan to Chahar
            1 tactical_bomber moved from Kiangsi to Hopei
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to Sikang
            1 tactical_bomber moved from French Indo China to Shensi
    

    Savegame

  • '19 '18

    @trulpen

    • Scramble to SZ 54?
    • Can I presume max defense in 54?
    • Would you like me to save 1 destroyer over carriers to deny possible surprise strike?

    Let me know if you want anything else special.


  • Ok, I didn’t see that the air could reach from Calcutta.

    Max d.

    Not sure about des. Depends.


  • Full scramble.


  • Then I would’ve taken NG with ANZAC as I thought.

  • '19 '18

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 45 Sea Zone to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 10 fighters, 5 submarines and 4 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            2 bombers, 5 fighters and 2 tactical_bombers moved from India to 54 Sea Zone
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to West India
            1 mech_infantry moved from West India to Afghanistan
                  Japanese take Afghanistan from British
            2 mech_infantrys moved from Kweichow to Sikang
            2 infantry moved from Kweichow to Shensi
            1 artillery and 2 infantry moved from Anhwe to Hopei
            3 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Kweichow to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            2 mech_infantrys moved from Kiangsu to Chahar
            1 fighter moved from Kweichow to Sikang
            1 fighter moved from Kweichow to Shensi
            1 fighter moved from Japan to Chahar
            1 tactical_bomber moved from Kiangsi to Hopei
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to Sikang
            1 tactical_bomber moved from French Indo China to Shensi
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Chahar
                Japanese attack with 1 fighter, 3 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Chahar, round 2 : 2/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/7 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Sikang
                Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Sikang, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Sikang, round 3 : 4/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 4 destroyers, 15 fighters, 8 submarines and 6 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 8 destroyers, 8 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                    Japanese roll dice for 8 submarines in 54 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 4 destroyers, 15 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 19/31 hits, 16.50 expected hits
                Units damaged: 3 carriers owned by the Americans, 1 battleship owned by the British and 2 battleships owned by the Americans
                    Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
                    Americans roll dice for 3 battleships, 6 carriers, 3 cruisers, 9 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 12/32 hits, 15.67 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    3 submarines owned by the Americans, 7 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 4 submarines in 54 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 6 carriers, 2 cruisers, 4 destroyers, 15 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 15/31 hits, 16.50 expected hits
                    Americans roll dice for 3 battleships, 6 carriers, 3 cruisers, 2 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 10/25 hits, 13.33 expected hits
                    2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 4 destroyers owned by the Japanese, 6 carriers owned by the Americans, 4 submarines owned by the Japanese and 4 fighters owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 6 carriers, 2 cruisers, 13 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 11/25 hits, 14.17 expected hits
                    Americans roll dice for 3 battleships, 6 fighters and 1 transport in 54 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits
                    6 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 infantry owned by the Americans, 4 fighters owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the British and 2 battleships owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Americans with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 217
                Casualties for Japanese: 3 carriers, 4 destroyers, 8 fighters and 8 submarines
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                Casualties for Americans: 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 8 destroyers, 8 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from 54 Sea Zone to New Guinea
            2 bombers moved from 54 Sea Zone to New Guinea
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries moved from India to West India
            4 mech_infantrys moved from Burma to West India
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 fighter moved from French Indo China to India
            1 fighter moved from Kiangsi to India
            1 fighter moved from Sikang to Yunnan
            1 bomber moved from Sikang to West India
            1 tactical_bomber moved from Shensi to Kweichow
            1 tactical_bomber moved from Hopei to Yunnan
            1 fighter moved from Shensi to Kweichow
            1 fighter moved from Chahar to Anhwe
            1 armour moved from French Indo China to Burma
            1 mech_infantry moved from French Indo China to Kweichow
            1 mech_infantry moved from Malaya to Burma
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
            10 mech_infantrys moved from West India to Kazakhstan
            2 tactical_bombers moved from 54 Sea Zone to New Guinea
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to New Guinea
    
        Place Units - Japanese
            2 fighters and 2 infantry placed in Japan
            2 artilleries and 1 infantry placed in Kiangsu
            Japanese undo move 2.
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 artilleries and 1 infantry placed in India
            3 mech_infantrys placed in French Indo China
            1 mech_infantry placed in Malaya
            2 destroyers placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -6.00
    Chinese : -2.00
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 carriers, 3 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Spain to Normandy Bordeaux
            2 fighters moved from Spain to Normandy Bordeaux
            3 fighters moved from 91 Sea Zone to Normandy Bordeaux
            1 artillery and 2 infantry moved from Chile to Argentina
            1 infantry moved from Brazil to Argentina
            2 bombers moved from Brazil to Argentina
    
        Combat - Americans
            Battle in Argentina
                Americans attack with 1 artillery, 2 bombers and 3 infantry
                Neutral_True defend with 4 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Argentina, round 2 : 3/6 hits, 2,33 expected hits
                    Neutral_True roll dice for 4 infantry in Argentina, round 2 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Argentina
                    Americans roll dice for 1 artillery and 2 bombers in Argentina, round 3 : 2/3 hits, 1,67 expected hits
                    Neutral_True roll dice for 1 infantry in Argentina, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Argentina
                Americans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Normandy Bordeaux
                Americans attack with 5 fighters and 2 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2,83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Rio de Oro from Neutral_True to Americans
            EDIT: Turning off Edit Mode
            2 transports moved from 65 Sea Zone to 89 Sea Zone
            1 carrier moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            2 fighters moved from Western United States to Line Islands
            1 infantry moved from Spain to Gibraltar
            1 aaGun moved from Spain to Gibraltar
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            6 submarines moved from 92 Sea Zone to 91 Sea Zone
            2 bombers moved from Argentina to Morocco
            4 fighters moved from Normandy Bordeaux to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to Gibraltar
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from Spain to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Rio de Oro
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            5 artilleries moved from Spain to Gibraltar
            1 infantry moved from Queensland to New South Wales
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 91 Sea Zone
            2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Americans : 2,17
    Neutral_True : 2,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Tsinghai
            Chinese undo move 2.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,00
    Japanese : -0,67
    

    Savegame

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