@donutgold hey there, all ok?
GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 3 fighters, 1 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Western Australia to Northern Territory 7 fighters and 6 tactical_bombers moved from Burma to West India 2 mech_infantrys moved from Turkmenistan to West India 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Evenkiyskiy to Timguska 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Northern Territory Japanese attack with 1 artillery and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory Japanese roll dice for 1 artillery in Northern Territory, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Northern Territory, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Northern Territory ANZAC win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 2 infantry Battle in West India Japanese attack with 7 fighters, 2 mech_infantrys and 6 tactical_bombers British defend with 3 armour and 1 artillery Japanese roll dice for 7 fighters, 2 mech_infantrys and 6 tactical_bombers in West India, round 2 : 4/15 hits, 7.83 expected hits UK_Pacific roll dice for 3 armour and 1 artillery in West India, round 2 : 2/4 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in West India Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 armour and 1 artillery Non Combat Move - Japanese 7 fighters and 6 tactical_bombers moved from West India to Burma 1 aaGun moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 3 mech_infantrys moved from Kweichow to Burma 3 mech_infantrys moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia 1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan 1 battleship, 1 carrier and 3 destroyers moved from 56 Sea Zone to 37 Sea Zone 3 fighters moved from 25 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from Western Australia to Shan State Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 fighters, 1 infantry and 1 tactical_bomber placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 1.33 UK_Pacific : 0.17 Japanese : -6.50
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 cruiser, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 4 infantry moved from Morocco to 92 Sea Zone 4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone 4 armour and 4 infantry moved from 95 Sea Zone to Southern Italy 1 battleship moved from 92 Sea Zone to 91 Sea Zone 4 transports moved from 93 Sea Zone to 92 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 95 Sea Zone 4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern Italy Americans attack with 4 armour and 4 infantry Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 4 mech_infantrys Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 4 armour and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits Italians roll dice for 3 aaGuns, 3 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 9/25 hits, 9.83 expected hits 3 aaGuns owned by the Italians, 4 armour owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Italians win with 3 artilleries, 4 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Americans: 4 armour and 4 infantry Casualties for Italians: 3 aaGuns and 2 infantry Non Combat Move - Americans 4 armour and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to 91 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 4 fighters moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 carrier and 1 cruiser placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : -0.33 Japanese : -0.17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - British British buy 2 armour and 4 infantry; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 20 infantry moved from India to West India 4 artilleries moved from India to West India 5 mech_infantrys moved from India to Eastern Persia 6 fighters moved from India to Eastern Persia 1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia 5 armour moved from India to West India Combat - British Battle in Eastern Persia British attack with 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys Germans defend with 3 mech_infantrys; Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 2/13 hits, 4.50 expected hits Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British roll dice for 1 armour, 6 fighters and 4 mech_infantrys in Eastern Persia, round 3 : 4/11 hits, 4.17 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 armour, 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Germans: 3 mech_infantrys Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 4 aaGuns moved from India to West India 6 fighters moved from Eastern Persia to West India Place Units - British 3 infantry placed in Egypt 2 armour and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,1 British collect 25 PUs (6 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0.33 British : -2.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from Caucasus to Northwest Persia Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Northern Territory to Queensland 1 infantry moved from South Australia to Queensland Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from South Australia to Queensland 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
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France?
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Are you still playing? If you quit then post the results on the forum.
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@StuckTojo Yep. Still playing. I’ve just gotten slammed with school work now that schools are cancelled here. I’ll be able to get going again next week if that okay with you.
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No worries. Let me know when you’re ready to play again. Good luck.