@Daaras test thread
Maxi VS David
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 54 Sea Zone Battle in 54 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 cruisers and 1 submarine 1 submarine owned by the ANZAC Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 2 fighters moved from Tambov to Eastern Persia Place Units - ANZAC 2 artilleries and 1 fighter placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,6 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 fighter moved from Southern Italy to 113 Sea Zone 1 fighter moved from 113 Sea Zone to Western Germany Turn Complete - French
Combat Hit Differential Summary :
-
haha ja, sorry:)
-
@Maxiheimer meld gerne ind i 2v2 spillet, hvis du ik er for træt. Syns det er en svør tur med Japan - har sendt dig en røvfuld sms’er haha
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Germany to Western Germany 2 infantry moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Germany to Slovakia Hungary 1 fighter moved from Germany to Slovakia Hungary 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Iraq Germans take Iraq from British 19 armour moved from Caucasus to Persia 3 fighters moved from Germany to Western Germany 2 tactical_bombers moved from Germany to Western Germany 1 armour moved from Eastern Poland to Romania 1 fighter moved from Germany to Romania 1 tactical_bomber moved from Germany to Romania 2 armour and 2 mech_infantrys moved from Caucasus to Persia 4 armour moved from Caucasus to Iraq 5 armour moved from Caucasus to Iraq 3 armour moved from Caucasus to Persia Combat - Germans Air Battle in Western Germany Germans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Western Germany rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: factory_minor = 6, airfield = 6 Battle in Romania Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Americans defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Romania, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Romania Germans win, taking Romania from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 1 armour Battle in Slovakia Hungary Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 armour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits, 1,50 expected hits Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Persia Germans attack with 24 armour and 2 mech_infantrys British defend with 1 factory_minor and 3 fighters Germans roll dice for 24 armour and 2 mech_infantrys in Persia, round 2 : 13/26 hits, 12,33 expected hits British roll dice for 3 fighters in Persia, round 2 : 1/3 hits, 2,00 expected hits 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Persia Germans win, taking Persia from British with 24 armour and 1 mech_infantry remaining. Battle score for attacker is 26 Casualties for Germans: 1 mech_infantry Casualties for British: 3 fighters Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Slovakia Hungary to Germany 2 tactical_bombers moved from Western Germany to Germany 3 fighters moved from Western Germany to Germany 1 bomber moved from Western Germany to Germany 1 fighter moved from Slovakia Hungary to Germany 1 fighter moved from Romania to Germany 3 armour moved from Eastern Poland to Germany 5 artilleries and 25 infantry moved from Caucasus to Northwest Persia Place Units - Germans 7 armour, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 27 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 33 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1,50 British : -1,00 AA fire in Western Germany : : 0,33 Americans : 1,00
-
@Maxiheimer nu valgte jeg at du ikke interceptede med den franske fighter. Du er velkommen til at rulle 1’er mod 7 1’ere derhjemme og redigere og fjerne lidt skade, hvis du vil :)
Jeg går videre med planen i 2v2 og så håber vi på det bedste. Sov rart -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 25 PUs; Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Novgorod to Karelia Russians take Karelia from Italians 1 armour moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 armour and 1 mech_infantry moved from Yenisey to Central Mongolia Russians take Dzavhan from Japanese Russians take Central Mongolia from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Kazakhstan to Turkmenistan 6 artilleries moved from Volgograd to Caucasus 4 aaGuns and 63 infantry moved from Volgograd to Caucasus 3 fighters and 1 tactical_bomber moved from Eastern Persia to West India 1 infantry moved from Rostov to Caucasus 2 armour moved from Russia to Western Ukraine 3 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 8 mech_infantrys moved from Volgograd to Caucasus Place Units - Russians 2 armour and 1 mech_infantry placed in Volgograd 2 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 38 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 3 fighters moved from Kwangtung to Burma 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 4 artilleries and 2 infantry moved from Yunnan to Shan State Combat - Japanese Japanese creates battle in territory 54 Sea Zone Battle in Burma Japanese attack with 3 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Burma Japanese win, taking Burma from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 4 artilleries and 2 infantry Americans defend with 1 infantry Japanese roll dice for 4 artilleries and 2 infantry in Shan State, round 2 : 2/6 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Caroline Islands from Americans to Japanese EDIT: Turning off Edit Mode 3 fighters moved from Burma to India 2 infantry moved from Tsinghai to Shensi 1 aaGun moved from Tsinghai to Shensi 2 infantry moved from Sikang to Shensi 2 infantry moved from Kansu to Suiyuyan 2 mech_infantrys moved from Manchuria to Jehol 1 mech_infantry moved from Hunan to Chahar 1 battleship, 3 carriers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 48 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 7 infantry moved from Japan to 6 Sea Zone 3 infantry moved from Korea to 6 Sea Zone 1 armour, 1 artillery, 10 infantry and 6 transports moved from 6 Sea Zone to 33 Sea Zone 10 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 54 Sea Zone to 33 Sea Zone 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 infantry moved from Korea to Manchuria 2 fighters moved from Kwangtung to Shensi Place Units - Japanese 3 infantry placed in Manchuria 3 armour placed in Shantung 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4 Japanese collect 50 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.33 Japanese : 0.17
-
@Maxiheimer sorry, var nødt til at redigere lidt. Købte heeelt forkert ind i første omgang fordi jeg talte forkert med havfelter (troede jeg havde havnen på Hawaii… Håber det er ok. Jeg redigerede, så jeg tabte det samme i anden omgang. I anden omgang glemte jeg så at angribe Caroline Islands, så det redigerede jeg også.
Tror ikke det er for sent :D Så længe jeg ikke vælger at købe 6 transportere, der bare kan tages ud af 1 sub fordi min flåde ikke kan nå hjem haha. -
@Maxiheimer i øvrigt - tror jeg nupper Shan State, Siam og Malaya i næste tur med Japan i 2v2 spillet. Han rykkede syd på med us flåden, så det ggiver mig lidt mere frirum til at fokusere på Indien. Ka godt s Tyskland allerede er lidt pressede… Ville ønske jeg havde geniale råd, men du spiller desværre med en 0-akse-sejrs-partner :D :p Vi ska nok ta dem!
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 102 PUs; Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 infantry moved from Holland Belgium to France French take France from Germans French take Normandy Bordeaux from Americans French take Algeria from Americans French take Southern France from Americans French take Tunisia from Americans 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 fighter moved from 112 Sea Zone to Slovakia Hungary 1 infantry moved from Sakha to Amur 1 artillery and 1 infantry moved from Siberia to Amur 1 submarine moved from 20 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 armour and 1 mech_infantry moved from Siam to French Indo China 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania Combat - Americans Battle in Albania Battle in French Indo China Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in French Indo China Americans win, taking Albania from Italians, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Slovakia Hungary Americans attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 fighter moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Holland Belgium to Western Germany 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 carrier and 1 cruiser moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 9 transports moved from 112 Sea Zone to 91 Sea Zone 1 carrier moved from 91 Sea Zone to 64 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to New Zealand Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States Americans undo move 2. 1 artillery and 1 infantry placed in Western United States 2 fighters and 1 infantry placed in Western Germany 3 infantry placed in Northern Italy 2 bombers and 1 infantry placed in Southern Italy 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : 0,00 Japanese : 0,67
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 102 PUs; Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 infantry moved from Holland Belgium to France French take France from Germans French take Normandy Bordeaux from Americans French take Algeria from Americans French take Southern France from Americans French take Tunisia from Americans 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 fighter moved from 112 Sea Zone to Slovakia Hungary 1 infantry moved from Sakha to Amur 1 artillery and 1 infantry moved from Siberia to Amur 1 submarine moved from 20 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 armour and 1 mech_infantry moved from Siam to French Indo China 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania Combat - Americans Battle in Albania Battle in French Indo China Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in French Indo China Americans win, taking Albania from Italians, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Slovakia Hungary Americans attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 fighter moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Holland Belgium to Western Germany 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 carrier and 1 cruiser moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 9 transports moved from 112 Sea Zone to 91 Sea Zone 1 carrier moved from 91 Sea Zone to 64 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to New Zealand Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States Americans undo move 2. 1 artillery and 1 infantry placed in Western United States 2 fighters and 1 infantry placed in Western Germany 3 infantry placed in Northern Italy 2 bombers and 1 infantry placed in Southern Italy 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 3 fighters moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese Combat - British Battle in 113 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - British 3 fighters moved from 113 Sea Zone to Western Germany 2 carriers, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Libya to Tobruk 3 fighters moved from Eastern Persia to Caucasus 3 fighters and 1 tactical_bomber moved from West India to Caucasus 1 armour and 1 mech_infantry moved from West India to Turkmenistan 1 artillery and 3 infantry moved from West India to Eastern Persia 1 battleship moved from 38 Sea Zone to 42 Sea Zone Place Units - British 1 armour and 2 infantry placed in Egypt 4 infantry placed in United Kingdom 2 fighters placed in United Kingdom British undo move 2. British undo move 1. 3 infantry placed in Egypt 1 armour and 2 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 British : 0,17 Americans : 0,00 Japanese : 0,67
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 cruisers and 6 transports ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 battleship, 1 cruiser and 6 transports in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 6 transports in 33 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 battleship, 1 cruiser and 6 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 cruiser Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 aaGun, 2 artilleries, 1 fighter and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4 ANZAC collect 9 PUs (5 lost to blockades); end with 9 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -1,33
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 cruisers and 6 transports ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 battleship, 1 cruiser and 6 transports in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 6 transports in 33 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 battleship, 1 cruiser and 6 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 cruiser Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 aaGun, 2 artilleries, 1 fighter and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4 ANZAC collect 9 PUs (5 lost to blockades); end with 9 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 4 infantry moved from France to Western Germany Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -1,33
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 8 PUs; Combat Move - Germans 1 armour moved from Romania to Slovakia Hungary 10 armour moved from Iraq to Egypt Germans take Trans-Jordan from British 24 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 bomber moved from Germany to Northern Italy Combat - Germans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Battle in Eastern Persia Germans attack with 24 armour and 1 mech_infantry British defend with 1 artillery and 3 infantry; ANZAC defend with 2 fighters Germans roll dice for 24 armour and 1 mech_infantry in Eastern Persia, round 2 : 9/25 hits, 12,17 expected hits British roll dice for 1 artillery, 2 fighters and 3 infantry in Eastern Persia, round 2 : 5/6 hits, 2,67 expected hits 2 fighters owned by the ANZAC, 4 armour owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 20 armour remaining. Battle score for attacker is 5 Casualties for Germans: 4 armour and 1 mech_infantry Casualties for British: 1 artillery and 3 infantry Casualties for ANZAC: 2 fighters Battle in Egypt Germans attack with 10 armour British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 10 armour in Egypt, round 2 : 6/10 hits, 5,00 expected hits British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 10 armour remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Slovakia Hungary Germans attack with 1 armour Americans defend with 1 mech_infantry Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Americans with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 5 artilleries and 25 infantry moved from Northwest Persia to Persia 1 bomber moved from Northern Italy to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 20 PUs; end with 28 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 33 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -2,17 British : 1,33 Americans : -0,67 AA fire in Northern Italy : : -0,17
-
@Maxiheimer sidder i en ordentligt koger her :D Det ser pludselig meeeget bedre ud det hele haha :) Ej, men jeg tror ik jeg er dømt ude endnu. Din russer strategi med at rømme det hele og lave rav i den med alt man har virker sgu da fortrinligt med tyskland også! :p Anyway - 2v2… vi har dem. Japan skal nok kradse kastanjerne ud af den brændende punani.
-
Haha lad os nu se om japan kan vinde den for dig:) Tror ikke du skal forvente at tyskland rejser sig fra asken:face_with_rolling_eyes:
Jeg kan stå med en frygtelig masse enheder foran moskva næste tur, og forventer at bombe fabrikken meget ned, så håber det er nok til at rusland får problemer…?
Ellers må japan jo igen redde os;) -
@Maxiheimer haha, nej Tyskland er done, men din russer-strategi med at rende ud i verden og lave ravage med de enheder man trods alt har tilbage har indtil videre været en bonus for Japan :)
Fedt - ku være lækkert at indtage Moskva, men så gir de nok fortabt. Syns godt nok også det var tidligt de syntes den så afgjort ud… selvom jeg kender det ;) Når man ikke kan se så langt frem (som mig haha)
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 7 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary 2 armour moved from Western Ukraine to Slovakia Hungary 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 65 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 6 artilleries moved from Caucasus to Northwest Persia 3 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 1 armour and 1 mech_infantry moved from Central Mongolia to Suiyuyan 1 mech_infantry moved from Volgograd to Sikang Chinese take Sikang from Japanese 1 armour moved from Volgograd to Tsinghai Chinese take Tsinghai from Japanese Combat - Russians Battle in Suiyuyan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 2 infantry Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Slovakia Hungary Russians attack with 2 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 2 armour and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 8 mech_infantrys moved from Caucasus to Turkmenistan 1 armour moved from Volgograd to Turkmenistan 2 mech_infantrys moved from Ukraine to Caucasus 4 aaGuns moved from Caucasus to Northwest Persia 1 infantry moved from Samara to Kazakhstan 1 armour moved from Finland to Novgorod Place Units - Russians 3 armour placed in Volgograd 4 armour placed in Russia Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0,50 Russians : 1,17 Japanese : 0,33
-
Han virker ærligtalt en smule hys…:grin:
Hans chancer var ikke engang særlige gode på det angreb…