Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Korea to Siberia
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat Hit Differential Summary :
scramble sz 112?
intercept Western Germany?
note
i am attacking (bombing) airfield in Western Germany
No scramble. Full intercept.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Korea to Siberia
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/3 hits, 0.67 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 6,4 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Denmark
Battle in Siberia
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 3 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Denmark from Germans, taking Siberia from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
Combat Hit Differential Summary :
Defenders Fire, : : -1.00
AA fire in Western Germany : : -0.33
Americans : 1.33
Attackers Fire, : : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Korea to Siberia
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/3 hits, 0.67 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 6,4 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Denmark
Battle in Siberia
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 3 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Denmark from Germans, taking Siberia from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Northern Territory to Queensland
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Central United States to Southeast Mexico
2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 2 transports moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 carrier moved from 101 Sea Zone to 51 Sea Zone
1 infantry moved from Korea to Manchuria
Place Units - Americans
2 infantry placed in Normandy Bordeaux
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in Korea
1 submarine placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,4
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -1.00
AA fire in Western Germany : : -0.33
Americans : 1.33
Attackers Fire, : : -0.67
Japanese : -0.67
family issues
have to go
cheers
Take your time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from Kwangsi to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : 0,67
battle in sz 113
my subs missed
my other guys scored 4 hits
what shall it be?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Gibraltar to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 fighter moved from United Kingdom to 113 Sea Zone
1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Kwangsi to Anhwe
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Yunnan to Anhwe
Combat - British
Battle in Borneo
Battle in Anhwe
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Borneo from Japanese, taking Anhwe from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
British roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Combat Hit Differential Summary :
British : 0,00
Japanese : -0,33
i ve posted the map
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Gibraltar to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 fighter moved from United Kingdom to 113 Sea Zone
1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Kwangsi to Anhwe
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Yunnan to Anhwe
Combat - British
Battle in Borneo
Battle in Anhwe
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Borneo from Japanese, taking Anhwe from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
British roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the British lost in 113 Sea Zone
British roll dice for 3 submarines in 113 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
British roll dice for 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 3 : 4/6 hits, 3,17 expected hits
Combat Hit Differential Summary :
Germans : -0,67
British : -0,17
Japanese : -0,33
U ve scored 3 hits
i ve destroyed my AC and tipped my bat
now my subs missed, other guys scored 4
i ve posted the map
U ve scored 5 hits OOOOO
and I two :)
U one :)
Berlin taken!
Too bad I sank my des then. Maybe. Likely wouldn’t be enough anyway. Would’ve needed that hit ratio after the sub hit in r1