Game History
Round: 16 Purchase Units - British British buy 8 infantry; Remaining resources: 2 PUs; Non Combat Move - British 1 aaGun, 2 armour, 1 bomber, 2 fighters and 39 infantry moved from Syria Jordan to Persia 2 infantry moved from Anglo Sudan Egypt to Syria Jordan 4 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 3 infantry moved from South Africa to Kenya-Rhodesia 23 infantry moved from Caucasus to Persia 2 armour moved from Karelia S.S.R. to Persia 5 infantry moved from Karelia S.S.R. to Caucasus 1 infantry moved from Karelia S.S.R. to Caucasus 2 armour and 6 infantry moved from Finland Norway to Karelia S.S.R. 1 fighter moved from Persia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Persia 8 infantry moved from United Kingdom to North Sea Zone 8 infantry moved from North Sea Zone to Finland Norway 1 transport moved from North Sea Zone to East US Sea Zone Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 27 PUsFree-For-All
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Hawaiian Islands 1 artillery moved from 52 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 2 fighters moved from 55 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Midway Americans take Midway from Japanese Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 55 Sea Zone 2 bombers moved from Hawaiian Islands to Western United States Place Units - Americans 1 carrier, 2 fighters, 1 submarine and 1 transport placed in 55 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Belorussia to Ukraine S.S.R. 1 bomber and 1 infantry moved from Germany to Norway Germans take Norway from British 1 bomber moved from Norway to Ukraine S.S.R. 2 fighters moved from Germany to Ukraine S.S.R. 1 bomber and 1 infantry moved from Germany to Ukraine S.S.R. 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Germany to Ukraine S.S.R. 2 artilleries moved from Libya to Algeria Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in Ukraine S.S.R. Germans attack with 2 bombers, 3 fighters and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/7 hits, 3.17 expected hits British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine S.S.R. to Germany 1 bomber moved from Ukraine S.S.R. to Balkans 1 fighter moved from Ukraine S.S.R. to Balkans 1 fighter moved from Ukraine S.S.R. to Germany 1 artillery moved from Germany to Balkans 2 bombers moved from United Kingdom to Germany 1 fighter moved from Ukraine S.S.R. to Balkans 1 artillery moved from Germany to Balkans 1 fighter moved from Spain to Germany 4 infantry moved from Spain to Western Europe 4 artilleries moved from Spain to Western Europe 1 infantry moved from Spain to Western Europe 1 artillery and 1 infantry moved from Western Europe to Germany Place Units - Germans 1 bomber and 4 fighters placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.67 Germans rolls : : 0.00 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - British British spend 5 on tech rolls British roll 6,1,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover Heavy Bomber Purchase Units - British British repair damage of 2x factory; Remaining resources: 54 PUs; 0 techTokens; British buy 1 aaGun, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery moved from Karelia S.S.R. to Belorussia British take Belorussia from Germans 2 armour and 2 infantry moved from Karelia S.S.R. to Russia 1 infantry moved from Sweden to Norway 1 artillery moved from Karelia S.S.R. to Norway 2 artilleries moved from Karelia S.S.R. to Eastern Europe 1 bomber moved from Russia to Eastern Europe 4 armour moved from Karelia S.S.R. to Russia 3 artilleries moved from Karelia S.S.R. to 5 Sea Zone 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 5 Sea Zone to 3 Sea Zone 3 artilleries moved from 3 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to Eastern Europe 1 fighter moved from 5 Sea Zone to Norway 1 infantry moved from West Russia to Caucasus 1 bomber moved from Russia to Caucasus 1 fighter moved from 5 Sea Zone to Caucasus Combat - British Battle in Norway British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Europe British attack with 2 artilleries, 1 bomber and 1 fighter Germans defend with 1 infantry British roll dice for 2 artilleries, 1 bomber and 1 fighter in Eastern Europe, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe British win, taking Eastern Europe from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus British attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Caucasus British win, taking Caucasus from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to United Kingdom 1 bomber moved from Eastern Europe to United Kingdom 1 fighter moved from Norway to 3 Sea Zone 1 fighter moved from Caucasus to Russia 1 fighter moved from Eastern Europe to United Kingdom 1 fighter moved from 3 Sea Zone to United Kingdom Place Units - British 1 aaGun, 3 fighters and 6 infantry placed in Russia British undo move 1. 1 aaGun placed in United Kingdom 2 fighters placed in United Kingdom 1 fighter and 6 infantry placed in Russia British undo move 1. 1 aaGun placed in Russia Activate Technology - British British activating Heavy Bomber Turn Complete - British British collect 54 PUs; end with 54 PUs British collect 3 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : -1.33 Chinese : -0.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 1 factory and 7 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 8 armour, 15 artilleries and 17 infantry moved from Evenki National Okrug to Novosibirsk Combat - Japanese Battle in Novosibirsk Japanese attack with 8 armour, 15 artilleries and 17 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 8 armour, 15 artilleries and 17 infantry in Novosibirsk, round 2 : 18/40 hits, 14.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Novosibirsk Japanese win, taking Novosibirsk from Chinese with 8 armour, 15 artilleries and 17 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 armour, 2 bombers, 3 fighters and 1 infantry moved from Buryatia S.S.R. to Manchuria 1 battleship, 1 carrier, 1 cruiser, 4 submarines and 8 transports moved from 60 Sea Zone to 61 Sea Zone 2 fighters moved from Japan to 61 Sea Zone 2 fighters moved from Manchuria to 61 Sea Zone 1 aaGun, 3 artilleries and 6 infantry moved from Japan to 61 Sea Zone 1 aaGun, 3 artilleries and 6 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 carrier placed in 61 Sea Zone 7 infantry placed in Japan 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Chinese : -0.67 Japanese : 3.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 3,6 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover Rockets Advance Purchase Units - Chinese Chinese buy 3 armour, 3 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 artillery and 4 infantry moved from Kenya to Mozambique 2 armour moved from Belgian Congo to Mozambique 1 bomber moved from Belgian Congo to Mozambique 9 armour, 11 artilleries, 4 fighters and 23 infantry moved from Kazakh S.S.R. to Novosibirsk 2 fighters moved from India to Novosibirsk 1 bomber moved from China to Novosibirsk 5 fighters moved from China to Novosibirsk Combat - Chinese Battle in Mozambique Chinese attack with 2 armour, 1 artillery, 1 bomber and 4 infantry Neutral defend with 5 infantry Chinese roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Mozambique, round 2 : 4/8 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Mozambique, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Mozambique Chinese roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Mozambique, round 3 : 3/7 hits, 2.83 expected hits Neutral roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Mozambique Chinese loses 0 PUs for violating Mozambiques neutrality. Chinese win, taking Mozambique from Neutral with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Neutral: 5 infantry Battle in Novosibirsk Chinese attack with 9 armour, 11 artilleries, 1 bomber, 11 fighters and 23 infantry Japanese defend with 8 armour, 15 artilleries and 17 infantry Chinese roll dice for 9 armour, 11 artilleries, 1 bomber, 11 fighters and 23 infantry in Novosibirsk, round 2 : 18/55 hits, 21.83 expected hits Japanese roll dice for 8 armour, 15 artilleries and 17 infantry in Novosibirsk, round 2 : 15/40 hits, 14.67 expected hits 17 infantry owned by the Japanese, 1 artillery owned by the Japanese and 15 infantry owned by the Chinese lost in Novosibirsk Chinese roll dice for 9 armour, 11 artilleries, 1 bomber, 11 fighters and 8 infantry in Novosibirsk, round 3 : 19/40 hits, 17.00 expected hits Japanese roll dice for 8 armour and 14 artilleries in Novosibirsk, round 3 : 9/22 hits, 8.67 expected hits 14 artilleries owned by the Japanese, 5 armour owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Novosibirsk Chinese roll dice for 9 armour, 10 artilleries, 1 bomber and 11 fighters in Novosibirsk, round 4 : 11/31 hits, 14.00 expected hits Japanese roll dice for 3 armour in Novosibirsk, round 4 : 1/3 hits, 1.50 expected hits 3 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Novosibirsk Chinese win, taking Novosibirsk from Japanese with 9 armour, 9 artilleries, 1 bomber and 11 fighters remaining. Battle score for attacker is 74 Casualties for Chinese: 2 artilleries and 23 infantry Casualties for Japanese: 8 armour, 15 artilleries and 17 infantry Non Combat Move - Chinese 9 fighters moved from Novosibirsk to China 1 bomber moved from Novosibirsk to China 2 fighters moved from Novosibirsk to Sinkiang 1 bomber moved from Mozambique to Belgian Congo Place Units - Chinese 3 artilleries, 1 fighter and 8 infantry placed in China 3 armour placed in India 2 infantry placed in Belgian Congo Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 armour and 1 artillery placed in India 1 armour, 2 artilleries, 1 fighter and 8 infantry placed in China 2 infantry placed in Belgian Congo Activate Technology - Chinese Chinese activating Rockets Advance Turn Complete - Chinese Chinese collect 66 PUs; end with 66 PUs Chinese collect 4 PUs from War Bonds; end with 70 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Chinese : -3.67 Japanese : 0.17
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,2 and gets 0 hits Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 52 Sea Zone 1 infantry moved from Midway to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Soviet Far East Americans take Soviet Far East from Japanese 1 artillery moved from Western United States to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 51 Sea Zone 1 artillery moved from 51 Sea Zone to Wake Island Americans take Wake Island from Japanese 3 artilleries and 3 infantry moved from Western Canada to Western United States 9 armour, 5 artilleries and 5 infantry moved from Alaska to Western Canada 9 armour moved from Western Canada to Western United States 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 55 Sea Zone to 56 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship, 1 destroyer and 2 transports placed in 55 Sea Zone 1 infantry placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 bombers and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Germany to West Russia Germans take West Russia from British 1 bomber and 1 infantry moved from Germany to Caucasus 2 infantry moved from Ukraine S.S.R. to Belorussia 1 bomber moved from Balkans to Caucasus 2 artilleries moved from Balkans to Eastern Europe 2 fighters moved from Germany to Eastern Europe 1 bomber moved from Germany to United Kingdom 1 fighter moved from Balkans to Eastern Europe 1 bomber moved from Germany to Belorussia 2 fighters moved from Germany to Eastern Europe 2 fighters moved from Germany to Eastern Europe 1 fighter moved from Balkans to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 bomber moved from West Russia to Belorussia Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Battle in Caucasus Germans attack with 2 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Europe Germans attack with 2 artilleries, 8 fighters and 1 infantry British defend with 2 artilleries Germans roll dice for 2 artilleries, 8 fighters and 1 infantry in Eastern Europe, round 2 : 5/11 hits, 5.00 expected hits British roll dice for 2 artilleries in Eastern Europe, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in Eastern Europe Germans win, taking Eastern Europe from British with 2 artilleries, 8 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Battle in Belorussia Germans attack with 2 bombers and 2 infantry British defend with 1 artillery Germans roll dice for 2 bombers and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Belorussia Germans win, taking Belorussia from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 2 bombers moved from Caucasus to Germany 2 bombers moved from Belorussia to Germany 3 fighters moved from Eastern Europe to Western Europe 5 fighters moved from Eastern Europe to Western Europe 1 bomber moved from United Kingdom to Western Europe 1 bomber moved from Western Europe to Germany 4 fighters moved from Western Europe to Germany 1 infantry moved from Western Europe to Germany 1 infantry moved from Western Europe to Germany Place Units - Germans 3 bombers and 4 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -1.33 Germans rolls : : 0.00 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - British British repair damage of 4x factory; Remaining resources: 53 PUs; 0 techTokens; British buy 1 aaGun, 4 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Eastern Canada British take Eastern Canada from Americans 1 artillery and 1 infantry moved from Norway to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 2 bombers moved from United Kingdom to Novosibirsk 2 fighters moved from United Kingdom to 1 Sea Zone 1 artillery moved from United Kingdom to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 7 infantry and 5 transports moved from 3 Sea Zone to 1 Sea Zone 2 fighters moved from Russia to Sinkiang 1 armour and 1 infantry moved from Russia to Sinkiang British take Kazakh S.S.R. from Chinese 5 armour, 8 artilleries and 15 infantry moved from Russia to Novosibirsk Combat - British Battle in Novosibirsk British attack with 5 armour, 8 artilleries, 2 bombers and 15 infantry Chinese defend with 9 armour and 9 artilleries British roll dice for 5 armour, 8 artilleries, 2 bombers and 15 infantry in Novosibirsk, round 2 : 12/32 hits, 11.67 expected hits Chinese roll dice for 9 armour and 9 artilleries in Novosibirsk, round 2 : 5/18 hits, 7.50 expected hits 3 armour owned by the Chinese, 9 artilleries owned by the Chinese and 5 infantry owned by the British lost in Novosibirsk British roll dice for 5 armour, 8 artilleries, 2 bombers and 10 infantry in Novosibirsk, round 3 : 9/27 hits, 10.83 expected hits Chinese roll dice for 6 armour in Novosibirsk, round 3 : 3/6 hits, 3.00 expected hits 6 armour owned by the Chinese and 3 infantry owned by the British lost in Novosibirsk British win, taking Novosibirsk from Chinese with 5 armour, 8 artilleries, 2 bombers and 7 infantry remaining. Battle score for attacker is 57 Casualties for British: 8 infantry Casualties for Chinese: 9 armour and 9 artilleries Battle in Sinkiang British attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 2 fighters British roll dice for 1 armour, 2 fighters and 1 infantry in Sinkiang, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 fighters in Sinkiang, round 2 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Chinese lost in Sinkiang British win, taking Sinkiang from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 20 Casualties for Chinese: 2 fighters Non Combat Move - British 2 fighters moved from Sinkiang to Russia 2 bombers moved from Novosibirsk to Russia 2 fighters moved from 1 Sea Zone to United Kingdom Place Units - British 1 aaGun and 3 infantry placed in United Kingdom 4 armour and 6 infantry placed in Russia British undo move 1. 1 aaGun and 3 infantry placed in United Kingdom Turn Complete - British British collect 54 PUs; end with 54 PUs British collect 1 PU from War Bonds; end with 55 PUs
Combat Hit Differential Summary :
British : -0.17 Chinese : -3.83
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 armour moved from Manchuria to Soviet Far East 3 artilleries and 7 infantry moved from Manchuria to 61 Sea Zone 4 infantry moved from Japan to 61 Sea Zone 1 fighter moved from 61 Sea Zone to 51 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 11 infantry, 4 submarines and 8 transports moved from 61 Sea Zone to 60 Sea Zone 3 artilleries and 11 infantry moved from 60 Sea Zone to Japan 1 bomber moved from Manchuria to Soviet Far East 1 bomber moved from Manchuria to 50 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 50 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 62 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 2 armour and 1 bomber Americans defend with 1 infantry Japanese roll dice for 2 armour and 1 bomber in Soviet Far East, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from Soviet Far East to Japan 1 bomber moved from 50 Sea Zone to 58 Sea Zone 1 bomber moved from 58 Sea Zone to Okinawa 1 fighter moved from 51 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 1 aaGun moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 1 carrier, 1 destroyer, 1 fighter and 3 submarines placed in 60 Sea Zone Activate Technology - Japanese Japanese activating Super subs Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : -0.33 Japanese : 1.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 6,2 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover Paratroopers Purchase Units - Chinese Chinese buy 1 aaGun, 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese Rocket attack in Russia does 2 damage to factory owned by British Rockets in China roll: 2 1 infantry moved from China to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from China to Sinkiang 2 armour, 1 artillery and 2 infantry moved from Mozambique to Kenya 2 armour moved from Kenya to Belgian Congo 1 bomber moved from China to Sinkiang 10 fighters moved from China to Sinkiang Combat - Chinese Battle in Sinkiang Chinese attack with 1 bomber, 10 fighters and 2 infantry British defend with 1 armour and 1 infantry Chinese roll dice for 1 bomber, 10 fighters and 2 infantry in Sinkiang, round 2 : 5/13 hits, 6.00 expected hits British roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese, 1 infantry owned by the British and 1 armour owned by the British lost in Sinkiang Chinese win, taking Sinkiang from British with 1 bomber, 10 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Chinese 5 fighters moved from Sinkiang to China 5 fighters moved from Sinkiang to India 1 bomber moved from Belgian Congo to India 1 bomber moved from Sinkiang to China Place Units - Chinese 1 aaGun placed in India 1 artillery and 1 infantry placed in India 1 artillery and 11 infantry placed in China 1 fighter placed in Belgian Congo Activate Technology - Chinese Chinese activating Paratroopers Turn Complete - Chinese Chinese collect 63 PUs; end with 63 PUs Chinese collect 5 PUs from War Bonds; end with 68 PUs
Combat Hit Differential Summary :
British : 0.17 Chinese : -1.00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 56 Sea Zone to 55 Sea Zone 4 armour moved from Western United States to Eastern United States 2 bombers moved from Western United States to Central United States 3 infantry moved from Eastern United States to Eastern Canada 3 artilleries moved from Western Canada to Eastern Canada 2 artilleries moved from Western Canada to Western United States 2 infantry moved from Western United States to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Solomon Islands Americans take Solomon Islands from Japanese 1 artillery moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 2 artilleries and 1 infantry moved from Western United States to Central United States 5 infantry moved from Western Canada to Eastern Canada 5 armour moved from Western United States to Eastern United States Combat - Americans Battle in Eastern Canada Americans attack with 3 artilleries and 8 infantry British defend with 1 infantry Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 2 : 0/11 hits, 2.83 expected hits British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 3 : 3/11 hits, 2.83 expected hits British roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the British lost in Eastern Canada Americans win, taking Eastern Canada from British with 3 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Americans Place Units - Americans 2 artilleries and 6 infantry placed in Eastern United States 1 carrier and 2 fighters placed in 55 Sea Zone Activate Technology - Americans Americans activating Long Range Aircraft Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : -2.67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 bomber, 1 fighter and 9 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from West Russia to Archangel Germans take Archangel from British 1 infantry moved from Belorussia to West Russia 1 infantry moved from Eastern Europe to Germany 1 artillery moved from Eastern Europe to Karelia S.S.R. Germans take Karelia S.S.R. from British 1 infantry moved from Belorussia to Eastern Europe 1 artillery moved from Eastern Europe to Belorussia 5 fighters moved from Western Europe to United Kingdom 8 bombers and 6 infantry moved from Germany to United Kingdom 4 fighters moved from Germany to Western Europe 2 armour and 4 artilleries moved from Germany to Western Europe Combat - Germans Battle in United Kingdom Germans attack with 8 bombers, 5 fighters and 6 infantry British defend with 2 aaGuns, 1 artillery, 1 factory, 4 fighters and 8 infantry AA fire in United Kingdom : 1/13 hits, 2.17 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 7 bombers, 5 fighters and 5 infantry in United Kingdom, round 2 : 7/17 hits, 8.00 expected hits British roll dice for 1 artillery, 4 fighters and 8 infantry in United Kingdom, round 2 : 6/13 hits, 5.67 expected hits 2 fighters owned by the Germans, 4 infantry owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 7 bombers, 3 fighters and 1 infantry in United Kingdom, round 3 : 5/11 hits, 6.33 expected hits British roll dice for 1 artillery, 4 fighters and 1 infantry in United Kingdom, round 3 : 2/6 hits, 3.33 expected hits 2 fighters owned by the Germans, 1 artillery owned by the British, 3 fighters owned by the British and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 7 bombers, 1 fighter and 1 infantry in United Kingdom, round 4 : 7/9 hits, 5.33 expected hits British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in United Kingdom Germans captures 55PUs while taking British capital Germans win, taking United Kingdom from British with 7 bombers and 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber, 5 fighters and 5 infantry Casualties for British: 1 artillery, 4 fighters and 8 infantry Non Combat Move - Germans 7 bombers moved from United Kingdom to Germany Place Units - Germans 1 bomber, 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Germans collect 69 PUs; end with 126 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : -0.67 Germans rolls : : 0.00 AA fire in United Kingdom : : -1.17
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Combat Move - British 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 7 infantry and 6 transports moved from 1 Sea Zone to 2 Sea Zone 6 submarines moved from 10 Sea Zone to 8 Sea Zone 4 armour, 2 bombers, 2 fighters and 6 infantry moved from Russia to Archangel 5 armour and 5 infantry moved from Novosibirsk to Archangel 8 artilleries and 2 infantry moved from Novosibirsk to Russia Combat - British Battle in Archangel British attack with 9 armour, 2 bombers, 2 fighters and 11 infantry Germans defend with 1 infantry British roll dice for 9 armour, 2 bombers, 2 fighters and 11 infantry in Archangel, round 2 : 7/26 hits, 10.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel British win, taking Archangel from Germans with 9 armour, 2 bombers, 2 fighters and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Archangel to 2 Sea Zone 1 bomber moved from Archangel to Russia 1 bomber moved from Archangel to Russia Turn Complete - British
Combat Hit Differential Summary :
Germans : -0.33 British : -3.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Purchase Units - Japanese Japanese buy 4 artilleries, 1 battleship and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 2 artilleries and 12 infantry moved from Japan to 60 Sea Zone 1 bomber moved from Okinawa to 45 Sea Zone 1 fighter moved from 60 Sea Zone to 44 Sea Zone 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 13 infantry, 7 submarines and 8 transports moved from 60 Sea Zone to 52 Sea Zone 3 artilleries, 5 fighters and 13 infantry moved from 52 Sea Zone to Hawaiian Islands Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Americans: 1 artillery, 1 infantry and 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Hawaiian Islands Japanese attack with 3 artilleries, 5 fighters and 13 infantry Americans defend with 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 5 fighters and 13 infantry in Hawaiian Islands, round 2 : 5/21 hits, 7.50 expected hits Americans roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 5 fighters and 12 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to 52 Sea Zone 1 bomber moved from 45 Sea Zone to Japan 5 fighters moved from Hawaiian Islands to 52 Sea Zone 1 aaGun moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 1 battleship placed in 60 Sea Zone 4 artilleries and 1 infantry placed in Japan Activate Technology - Japanese Japanese activating Heavy Bomber Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : 0.67 Japanese : -3.67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 2,3 and gets 0 hits Purchase Units - Chinese Chinese buy 5 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese Rocket attack in Japan does 3 damage to factory owned by Japanese Rockets in China roll: 3 1 infantry moved from Sinkiang to Novosibirsk Chinese take Novosibirsk from British 1 bomber and 1 infantry moved from China to Kazakh S.S.R. Chinese take Kazakh S.S.R. from British 1 bomber and 1 infantry moved from India to East Indies Chinese take East Indies from Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Chinese take Buryatia S.S.R. from Japanese 1 infantry moved from Anglo Egypt to Trans-Jordan 2 armour, 2 artilleries and 2 infantry moved from India to Persia 2 armour moved from Belgian Congo to Trans-Jordan 1 fighter moved from Belgian Congo to Persia 3 fighters moved from India to Persia 1 artillery and 2 infantry moved from Kenya to Belgian Congo 5 infantry moved from China to French Indochina 1 bomber moved from Kazakh S.S.R. to French Indochina 1 fighter moved from China to Persia 1 armour, 4 artilleries and 12 infantry moved from China to Sinkiang Combat - Chinese Non Combat Move - Chinese 1 bomber moved from East Indies to French Indochina Place Units - Chinese 3 infantry placed in Manchuria 1 bomber and 1 infantry placed in India 3 infantry placed in Belgian Congo Chinese undo move 3. 1 infantry placed in Belgian Congo 5 armour and 2 infantry placed in China Chinese undo move 4. 1 infantry placed in India 5 armour and 1 infantry placed in China Turn Complete - Chinese Chinese collect 75 PUs; end with 75 PUs Chinese collect 5 PUs from War Bonds; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Americans Americans buy 1 battleship, 1 bomber and 4 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 artilleries moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 artillery moved from Western United States to Mexico 2 infantry moved from Eastern United States to Central United States 4 infantry moved from Eastern United States to Central United States 2 artilleries moved from Eastern United States to Central United States 9 armour moved from Eastern United States to Central United States 2 bombers moved from Central United States to Western United States 9 armour moved from Central United States to Western United States Non Combat Move - Americans Place Units - Americans 1 battleship and 4 destroyers placed in 55 Sea Zone 1 bomber placed in Eastern United States Americans undo move 2. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 118 PUs; 1 techTokens; Germans buy 3 armour, 1 artillery, 6 fighters and 13 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Germany to Norway Germans take Norway from British 1 bomber and 1 infantry moved from Germany to Sweden Germans take Sweden from British 1 bomber and 1 infantry moved from Germany to Eire Germans take Eire from British 1 bomber moved from Eire to United Kingdom 1 bomber moved from Norway to Germany 1 bomber moved from Sweden to Germany 4 fighters moved from Western Europe to United Kingdom 7 infantry moved from Germany to Western Europe 1 fighter moved from Germany to United Kingdom 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 artillery moved from Belorussia to Ukraine S.S.R. 1 artillery moved from Karelia S.S.R. to Belorussia 1 bomber moved from Germany to United Kingdom 2 bombers moved from Germany to United Kingdom Combat - Germans Non Combat Move - Germans Place Units - Germans 4 fighters and 8 infantry placed in United Kingdom 3 armour, 1 artillery, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Combat Move - British 6 submarines moved from 8 Sea Zone to 10 Sea Zone 9 armour and 11 infantry moved from Archangel to Russia 1 artillery and 1 infantry moved from Russia to Novosibirsk 3 artilleries moved from 2 Sea Zone to Iceland 7 infantry moved from 2 Sea Zone to Iceland 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Novosibirsk 1 bomber moved from Russia to Kazakh S.S.R. Combat - British Battle in Novosibirsk British attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Novosibirsk British win, taking Novosibirsk from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kazakh S.S.R. British attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - British 1 bomber moved from Kazakh S.S.R. to Russia 1 bomber moved from Novosibirsk to Russia Turn Complete - British
Combat Hit Differential Summary :
British : 0.00 Chinese : 0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 3x factory; Remaining resources: 31 PUs; 1 techTokens; Japanese buy 2 bombers and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 3 artilleries and 12 infantry moved from Hawaiian Islands to 52 Sea Zone 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports moved from 52 Sea Zone to 55 Sea Zone 2 bombers moved from Japan to 55 Sea Zone 1 armour moved from Soviet Far East to Yakut S.S.R. 1 battleship moved from 60 Sea Zone to 51 Sea Zone 1 armour moved from Soviet Far East to Yakut S.S.R. Combat - Japanese Battle in 55 Sea Zone Japanese attack with 3 artilleries, 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports Americans defend with 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines Japanese roll dice for 7 submarines in 55 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits Units damaged: 3 battleships owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 8 transports in 55 Sea Zone, round 2 : 11/16 hits, 8.67 expected hits Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 3 battleships, 3 carriers, 6 destroyers and 6 fighters in 55 Sea Zone, round 2 : 7/18 hits, 9.00 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans, 6 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 5 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 55 Sea Zone Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 6 fighters and 8 transports in 55 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Americans roll dice for 3 battleships in 55 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 carrier owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 3 battleships owned by the Americans lost in 55 Sea Zone Japanese win with 1 battleship, 2 bombers, 2 carriers, 6 fighters, 1 submarine and 8 transports remaining. Battle score for attacker is 126 Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 6 submarines Casualties for Americans: 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines Non Combat Move - Japanese 2 bombers moved from 55 Sea Zone to 52 Sea Zone 2 fighters moved from 55 Sea Zone to 52 Sea Zone 1 aaGun moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from 52 Sea Zone to Hawaiian Islands 2 bombers moved from 52 Sea Zone to Hawaiian Islands Place Units - Japanese 2 bombers and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs 1 unit repaired.
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : -3.33 Japanese : 2.50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 4,2 and gets 0 hits Purchase Units - Chinese Chinese buy 7 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Chinese Rocket attack in Japan does 1 damage to factory owned by Japanese Rockets in China roll: 1 2 infantry moved from Sinkiang to Novosibirsk 2 infantry moved from Sinkiang to Kazakh S.S.R. 1 artillery moved from Sinkiang to Novosibirsk 2 armour moved from Trans-Jordan to Saudi Arabia 1 infantry moved from Trans-Jordan to Saudi Arabia 1 bomber and 1 infantry moved from India to Saudi Arabia 2 infantry moved from Persia to Turkey 2 artilleries moved from Persia to Turkey 2 fighters moved from India to Turkey 1 fighter moved from Persia to Turkey 3 fighters moved from Persia to Saudi Arabia 2 armour moved from Persia to Saudi Arabia 1 fighter moved from Persia to Saudi Arabia 1 bomber and 1 infantry moved from French Indochina to Borneo Chinese take Borneo from Japanese 1 bomber and 1 infantry moved from French Indochina to Philipine Islands Chinese take Philipine Islands from Japanese 1 infantry moved from Buryatia S.S.R. to Soviet Far East Chinese take Soviet Far East from Japanese 3 infantry moved from Manchuria to Buryatia S.S.R. 3 fighters moved from China to Kazakh S.S.R. 1 fighter moved from China to Novosibirsk Combat - Chinese Battle in Saudi Arabia Chinese attack with 4 armour, 1 bomber, 4 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 2 infantry in Saudi Arabia, round 2 : 4/11 hits, 5.00 expected hits Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Saudi Arabia Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 1 infantry in Saudi Arabia, round 3 : 4/10 hits, 4.83 expected hits Neutral roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Saudi Arabia Chinese loses 0 PUs for violating Saudi Arabias neutrality. Chinese win, taking Saudi Arabia from Neutral with 4 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 1 infantry Casualties for Neutral: 5 infantry Battle in Turkey Chinese attack with 2 artilleries, 3 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 2 artilleries, 3 fighters and 2 infantry in Turkey, round 2 : 2/7 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey Chinese roll dice for 1 artillery and 3 fighters in Turkey, round 3 : 1/4 hits, 1.83 expected hits Neutral roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Neutral, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey retreated to Turkey Neutral win with 2 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry Casualties for Neutral: 3 infantry Battle in Novosibirsk Chinese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk Chinese win, taking Novosibirsk from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Chinese attack with 3 fighters and 2 infantry British defend with 1 artillery Chinese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Chinese lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Chinese 1 bomber moved from Philipine Islands to French Indochina 1 bomber moved from Borneo to French Indochina 1 fighter moved from Turkey to Sinkiang 1 fighter moved from Saudi Arabia to Persia 1 fighter moved from Saudi Arabia to Persia 1 fighter moved from Saudi Arabia to Persia 1 fighter moved from Saudi Arabia to Persia 1 infantry moved from China to French Indochina 1 armour moved from China to French Indochina 1 infantry moved from India to Persia 1 armour moved from Sinkiang to Persia 1 aaGun moved from India to Persia 1 fighter moved from Turkey to Persia 1 bomber moved from Saudi Arabia to Persia 3 fighters moved from Kazakh S.S.R. to Persia 1 fighter moved from Novosibirsk to Persia 1 armour moved from China to French Indochina Place Units - Chinese 1 artillery placed in Belgian Congo 3 armour placed in India 4 armour, 1 bomber, 1 fighter and 6 infantry placed in China Turn Complete - Chinese Chinese collect 87 PUs; end with 88 PUs Chinese collect 1 PU from War Bonds; end with 89 PUs
Combat Hit Differential Summary :
Neutral : 1.33 British : 1.00 Chinese : -2.83