• TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 4,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 55 Sea Zone
            1 artillery moved from Western United States to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
            1 infantry moved from 52 Sea Zone to Hawaiian Islands
            1 artillery moved from 52 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Hawaiian Islands
            2 fighters moved from 55 Sea Zone to Hawaiian Islands
            2 infantry moved from Western United States to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Midway
                  Americans take Midway from Japanese
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from Hawaiian Islands to 55 Sea Zone
            2 bombers moved from Hawaiian Islands to Western United States
    
        Place Units - Americans
            1 carrier, 2 fighters, 1 submarine and 1 transport placed in 55 Sea Zone
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 11
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Belorussia to Ukraine S.S.R.
            1 bomber and 1 infantry moved from Germany to Norway
                  Germans take Norway from British
            1 bomber moved from Norway to Ukraine S.S.R.
            2 fighters moved from Germany to Ukraine S.S.R.
            1 bomber and 1 infantry moved from Germany to Ukraine S.S.R.
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from Germany to Ukraine S.S.R.
            2 artilleries moved from Libya to Algeria
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory
                Bombing raid in United Kingdom causes 11 damage total. 
            Battle in Ukraine S.S.R.
                Germans attack with 2 bombers, 3 fighters and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/7 hits, 3.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine S.S.R. to Germany
            1 bomber moved from Ukraine S.S.R. to Balkans
            1 fighter moved from Ukraine S.S.R. to Balkans
            1 fighter moved from Ukraine S.S.R. to Germany
            1 artillery moved from Germany to Balkans
            2 bombers moved from United Kingdom to Germany
            1 fighter moved from Ukraine S.S.R. to Balkans
            1 artillery moved from Germany to Balkans
            1 fighter moved from Spain to Germany
            4 infantry moved from Spain to Western Europe
            4 artilleries moved from Spain to Western Europe
            1 infantry moved from Spain to Western Europe
            1 artillery and 1 infantry moved from Western Europe to Germany
    
        Place Units - Germans
            1 bomber and 4 fighters placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -0.67
    Germans rolls : : 0.00
    AA fire in United Kingdom : : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 11
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 6,1,1 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Heavy Bomber
    
        Purchase Units - British
            British repair damage of 2x factory; Remaining resources: 54 PUs; 0 techTokens; 
            British buy 1 aaGun, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 artillery moved from Karelia S.S.R. to Belorussia
                  British take Belorussia from Germans
            2 armour and 2 infantry moved from Karelia S.S.R. to Russia
            1 infantry moved from Sweden to Norway
            1 artillery moved from Karelia S.S.R. to Norway
            2 artilleries moved from Karelia S.S.R. to Eastern Europe
            1 bomber moved from Russia to Eastern Europe
            4 armour moved from Karelia S.S.R. to Russia
            3 artilleries moved from Karelia S.S.R. to 5 Sea Zone
            3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 5 Sea Zone to 3 Sea Zone
            3 artilleries moved from 3 Sea Zone to United Kingdom
            1 fighter moved from 5 Sea Zone to Eastern Europe
            1 fighter moved from 5 Sea Zone to Norway
            1 infantry moved from West Russia to Caucasus
            1 bomber moved from Russia to Caucasus
            1 fighter moved from 5 Sea Zone to Caucasus
    
        Combat - British
            Battle in Norway
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Europe
                British attack with 2 artilleries, 1 bomber and 1 fighter
                Germans defend with 1 infantry
                    British roll dice for 2 artilleries, 1 bomber and 1 fighter in Eastern Europe, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Europe
                British win, taking Eastern Europe from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                British attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Caucasus
                British win, taking Caucasus from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to United Kingdom
            1 bomber moved from Eastern Europe to United Kingdom
            1 fighter moved from Norway to 3 Sea Zone
            1 fighter moved from Caucasus to Russia
            1 fighter moved from Eastern Europe to United Kingdom
            1 fighter moved from 3 Sea Zone to United Kingdom
    
        Place Units - British
            1 aaGun, 3 fighters and 6 infantry placed in Russia
            British undo move 1.
            1 aaGun placed in United Kingdom
            2 fighters placed in United Kingdom
            1 fighter and 6 infantry placed in Russia
            British undo move 1.
            1 aaGun placed in Russia
    
        Activate Technology - British
            British activating Heavy Bomber
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
            British collect 3 PUs from War Bonds; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -1.33
    Chinese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 11
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory and 7 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            8 armour, 15 artilleries and 17 infantry moved from Evenki National Okrug to Novosibirsk
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 8 armour, 15 artilleries and 17 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 8 armour, 15 artilleries and 17 infantry in Novosibirsk, round 2 : 18/40 hits, 14.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Novosibirsk
                Japanese win, taking Novosibirsk from Chinese with 8 armour, 15 artilleries and 17 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 armour, 2 bombers, 3 fighters and 1 infantry moved from Buryatia S.S.R. to Manchuria
            1 battleship, 1 carrier, 1 cruiser, 4 submarines and 8 transports moved from 60 Sea Zone to 61 Sea Zone
            2 fighters moved from Japan to 61 Sea Zone
            2 fighters moved from Manchuria to 61 Sea Zone
            1 aaGun, 3 artilleries and 6 infantry moved from Japan to 61 Sea Zone
            1 aaGun, 3 artilleries and 6 infantry moved from 61 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 carrier placed in 61 Sea Zone
            7 infantry placed in Japan
            1 factory placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    Chinese : -0.67
    Japanese : 3.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 11
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese roll 3,6 and gets 1 hit
            Chinese removing all Technology Tokens after successful research.
            Chinese discover Rockets Advance
    
        Purchase Units - Chinese
            Chinese buy 3 armour, 3 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Chinese
            1 artillery and 4 infantry moved from Kenya to Mozambique
            2 armour moved from Belgian Congo to Mozambique
            1 bomber moved from Belgian Congo to Mozambique
            9 armour, 11 artilleries, 4 fighters and 23 infantry moved from Kazakh S.S.R. to Novosibirsk
            2 fighters moved from India to Novosibirsk
            1 bomber moved from China to Novosibirsk
            5 fighters moved from China to Novosibirsk
    
        Combat - Chinese
            Battle in Mozambique
                Chinese attack with 2 armour, 1 artillery, 1 bomber and 4 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Mozambique, round 2 : 4/8 hits, 3.00 expected hits
                    Neutral roll dice for 5 infantry in Mozambique, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Mozambique
                    Chinese roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Mozambique, round 3 : 3/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Mozambique
                Chinese loses 0 PUs for violating Mozambiques neutrality.
                Chinese win, taking Mozambique from Neutral with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 2 infantry
                Casualties for Neutral: 5 infantry
            Battle in Novosibirsk
                Chinese attack with 9 armour, 11 artilleries, 1 bomber, 11 fighters and 23 infantry
                Japanese defend with 8 armour, 15 artilleries and 17 infantry
                    Chinese roll dice for 9 armour, 11 artilleries, 1 bomber, 11 fighters and 23 infantry in Novosibirsk, round 2 : 18/55 hits, 21.83 expected hits
                    Japanese roll dice for 8 armour, 15 artilleries and 17 infantry in Novosibirsk, round 2 : 15/40 hits, 14.67 expected hits
                    17 infantry owned by the Japanese, 1 artillery owned by the Japanese and 15 infantry owned by the Chinese lost in Novosibirsk
                    Chinese roll dice for 9 armour, 11 artilleries, 1 bomber, 11 fighters and 8 infantry in Novosibirsk, round 3 : 19/40 hits, 17.00 expected hits
                    Japanese roll dice for 8 armour and 14 artilleries in Novosibirsk, round 3 : 9/22 hits, 8.67 expected hits
                    14 artilleries owned by the Japanese, 5 armour owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Novosibirsk
                    Chinese roll dice for 9 armour, 10 artilleries, 1 bomber and 11 fighters in Novosibirsk, round 4 : 11/31 hits, 14.00 expected hits
                    Japanese roll dice for 3 armour in Novosibirsk, round 4 : 1/3 hits, 1.50 expected hits
                    3 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Novosibirsk
                Chinese win, taking Novosibirsk from Japanese with 9 armour, 9 artilleries, 1 bomber and 11 fighters remaining. Battle score for attacker is 74
                Casualties for Chinese: 2 artilleries and 23 infantry
                Casualties for Japanese: 8 armour, 15 artilleries and 17 infantry
    
        Non Combat Move - Chinese
            9 fighters moved from Novosibirsk to China
            1 bomber moved from Novosibirsk to China
            2 fighters moved from Novosibirsk to Sinkiang
            1 bomber moved from Mozambique to Belgian Congo
    
        Place Units - Chinese
            3 artilleries, 1 fighter and 8 infantry placed in China
            3 armour placed in India
            2 infantry placed in Belgian Congo
            Chinese undo move 3.
            Chinese undo move 2.
            Chinese undo move 1.
            2 armour and 1 artillery placed in India
            1 armour, 2 artilleries, 1 fighter and 8 infantry placed in China
            2 infantry placed in Belgian Congo
    
        Activate Technology - Chinese
            Chinese activating Rockets Advance
    
        Turn Complete - Chinese
            Chinese collect 66 PUs; end with 66 PUs
            Chinese collect 4 PUs from War Bonds; end with 70 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Chinese : -3.67
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 4,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 52 Sea Zone
            1 infantry moved from Midway to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Soviet Far East
                  Americans take Soviet Far East from Japanese
            1 artillery moved from Western United States to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 51 Sea Zone
            1 artillery moved from 51 Sea Zone to Wake Island
                  Americans take Wake Island from Japanese
            3 artilleries and 3 infantry moved from Western Canada to Western United States
            9 armour, 5 artilleries and 5 infantry moved from Alaska to Western Canada
            9 armour moved from Western Canada to Western United States
            1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 55 Sea Zone to 56 Sea Zone
            1 infantry and 1 transport moved from 52 Sea Zone to 50 Sea Zone
            1 infantry moved from 50 Sea Zone to Caroline Islands
                  Americans take Caroline Islands from Japanese
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship, 1 destroyer and 2 transports placed in 55 Sea Zone
            1 infantry placed in Western United States
            3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 3 bombers and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 bomber and 1 infantry moved from Germany to West Russia
                  Germans take West Russia from British
            1 bomber and 1 infantry moved from Germany to Caucasus
            2 infantry moved from Ukraine S.S.R. to Belorussia
            1 bomber moved from Balkans to Caucasus
            2 artilleries moved from Balkans to Eastern Europe
            2 fighters moved from Germany to Eastern Europe
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from Balkans to Eastern Europe
            1 bomber moved from Germany to Belorussia
            2 fighters moved from Germany to Eastern Europe
            2 fighters moved from Germany to Eastern Europe
            1 fighter moved from Balkans to Eastern Europe
            1 infantry moved from Germany to Eastern Europe
            1 bomber moved from West Russia to Belorussia
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Caucasus
                Germans attack with 2 bombers and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Eastern Europe
                Germans attack with 2 artilleries, 8 fighters and 1 infantry
                British defend with 2 artilleries
                    Germans roll dice for 2 artilleries, 8 fighters and 1 infantry in Eastern Europe, round 2 : 5/11 hits, 5.00 expected hits
                    British roll dice for 2 artilleries in Eastern Europe, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the British lost in Eastern Europe
                Germans win, taking Eastern Europe from British with 2 artilleries, 8 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 artilleries
            Battle in Belorussia
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 artillery
                    Germans roll dice for 2 bombers and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Belorussia
                Germans win, taking Belorussia from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Germany
            2 bombers moved from Belorussia to Germany
            3 fighters moved from Eastern Europe to Western Europe
            5 fighters moved from Eastern Europe to Western Europe
            1 bomber moved from United Kingdom to Western Europe
            1 bomber moved from Western Europe to Germany
            4 fighters moved from Western Europe to Germany
            1 infantry moved from Western Europe to Germany
            1 infantry moved from Western Europe to Germany
    
        Place Units - Germans
            3 bombers and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -1.33
    Germans rolls : : 0.00
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 4x factory; Remaining resources: 53 PUs; 0 techTokens; 
            British buy 1 aaGun, 4 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Eastern Canada
                  British take Eastern Canada from Americans
            1 artillery and 1 infantry moved from Norway to 3 Sea Zone
            2 infantry moved from United Kingdom to 3 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone
            2 infantry moved from United Kingdom to 3 Sea Zone
            2 bombers moved from United Kingdom to Novosibirsk
            2 fighters moved from United Kingdom to 1 Sea Zone
            1 artillery moved from United Kingdom to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 7 infantry and 5 transports moved from 3 Sea Zone to 1 Sea Zone
            2 fighters moved from Russia to Sinkiang
            1 armour and 1 infantry moved from Russia to Sinkiang
                  British take Kazakh S.S.R. from Chinese
            5 armour, 8 artilleries and 15 infantry moved from Russia to Novosibirsk
    
        Combat - British
            Battle in Novosibirsk
                British attack with 5 armour, 8 artilleries, 2 bombers and 15 infantry
                Chinese defend with 9 armour and 9 artilleries
                    British roll dice for 5 armour, 8 artilleries, 2 bombers and 15 infantry in Novosibirsk, round 2 : 12/32 hits, 11.67 expected hits
                    Chinese roll dice for 9 armour and 9 artilleries in Novosibirsk, round 2 : 5/18 hits, 7.50 expected hits
                    3 armour owned by the Chinese, 9 artilleries owned by the Chinese and 5 infantry owned by the British lost in Novosibirsk
                    British roll dice for 5 armour, 8 artilleries, 2 bombers and 10 infantry in Novosibirsk, round 3 : 9/27 hits, 10.83 expected hits
                    Chinese roll dice for 6 armour in Novosibirsk, round 3 : 3/6 hits, 3.00 expected hits
                    6 armour owned by the Chinese and 3 infantry owned by the British lost in Novosibirsk
                British win, taking Novosibirsk from Chinese with 5 armour, 8 artilleries, 2 bombers and 7 infantry remaining. Battle score for attacker is 57
                Casualties for British: 8 infantry
                Casualties for Chinese: 9 armour and 9 artilleries
            Battle in Sinkiang
                British attack with 1 armour, 2 fighters and 1 infantry
                Chinese defend with 2 fighters
                    British roll dice for 1 armour, 2 fighters and 1 infantry in Sinkiang, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 fighters in Sinkiang, round 2 : 0/2 hits, 1.33 expected hits
                    2 fighters owned by the Chinese lost in Sinkiang
                British win, taking Sinkiang from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 20
                Casualties for Chinese: 2 fighters
    
        Non Combat Move - British
            2 fighters moved from Sinkiang to Russia
            2 bombers moved from Novosibirsk to Russia
            2 fighters moved from 1 Sea Zone to United Kingdom
    
        Place Units - British
            1 aaGun and 3 infantry placed in United Kingdom
            4 armour and 6 infantry placed in Russia
            British undo move 1.
            1 aaGun and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
            British collect 1 PU from War Bonds; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Chinese : -3.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Super subs
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 armour moved from Manchuria to Soviet Far East
            3 artilleries and 7 infantry moved from Manchuria to 61 Sea Zone
            4 infantry moved from Japan to 61 Sea Zone
            1 fighter moved from 61 Sea Zone to 51 Sea Zone
            3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 11 infantry, 4 submarines and 8 transports moved from 61 Sea Zone to 60 Sea Zone
            3 artilleries and 11 infantry moved from 60 Sea Zone to Japan
            1 bomber moved from Manchuria to Soviet Far East
            1 bomber moved from Manchuria to 50 Sea Zone
            1 fighter moved from Manchuria to 62 Sea Zone
    
        Combat - Japanese
            Battle in 51 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 51 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 50 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 62 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
                Japanese attack with 2 armour and 1 bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 bomber in Soviet Far East, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Soviet Far East to Japan
            1 bomber moved from 50 Sea Zone to 58 Sea Zone
            1 bomber moved from 58 Sea Zone to Okinawa
            1 fighter moved from 51 Sea Zone to 60 Sea Zone
            1 fighter moved from 62 Sea Zone to 60 Sea Zone
            1 aaGun moved from Manchuria to Buryatia S.S.R.
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 fighter and 3 submarines placed in 60 Sea Zone
    
        Activate Technology - Japanese
            Japanese activating Super subs
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 1.00
    Americans : -0.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Research Technology - Chinese
            Chinese spend 10 on tech rolls
                Chinese roll 6,2 and gets 1 hit
            Chinese removing all Technology Tokens after successful research.
            Chinese discover Paratroopers
    
        Purchase Units - Chinese
            Chinese buy 1 aaGun, 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Chinese
            Rocket attack in Russia does 2 damage to factory owned by British
                Rockets in China roll: 2
            1 infantry moved from China to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from China to Sinkiang
            2 armour, 1 artillery and 2 infantry moved from Mozambique to Kenya
            2 armour moved from Kenya to Belgian Congo
            1 bomber moved from China to Sinkiang
            10 fighters moved from China to Sinkiang
    
        Combat - Chinese
            Battle in Sinkiang
                Chinese attack with 1 bomber, 10 fighters and 2 infantry
                British defend with 1 armour and 1 infantry
                    Chinese roll dice for 1 bomber, 10 fighters and 2 infantry in Sinkiang, round 2 : 5/13 hits, 6.00 expected hits
                    British roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Chinese, 1 infantry owned by the British and 1 armour owned by the British lost in Sinkiang
                Chinese win, taking Sinkiang from British with 1 bomber, 10 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Chinese
            5 fighters moved from Sinkiang to China
            5 fighters moved from Sinkiang to India
            1 bomber moved from Belgian Congo to India
            1 bomber moved from Sinkiang to China
    
        Place Units - Chinese
            1 aaGun placed in India
            1 artillery and 1 infantry placed in India
            1 artillery and 11 infantry placed in China
            1 fighter placed in Belgian Congo
    
        Activate Technology - Chinese
            Chinese activating Paratroopers
    
        Turn Complete - Chinese
            Chinese collect 63 PUs; end with 63 PUs
            Chinese collect 5 PUs from War Bonds; end with 68 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Chinese : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Long Range Aircraft
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 56 Sea Zone to 55 Sea Zone
            4 armour moved from Western United States to Eastern United States
            2 bombers moved from Western United States to Central United States
            3 infantry moved from Eastern United States to Eastern Canada
            3 artilleries moved from Western Canada to Eastern Canada
            2 artilleries moved from Western Canada to Western United States
            2 infantry moved from Western United States to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Solomon Islands
                  Americans take Solomon Islands from Japanese
            1 artillery moved from Western United States to 55 Sea Zone
            1 infantry moved from Western United States to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
            2 artilleries and 1 infantry moved from Western United States to Central United States
            5 infantry moved from Western Canada to Eastern Canada
            5 armour moved from Western United States to Eastern United States
    
        Combat - Americans
            Battle in Eastern Canada
                Americans attack with 3 artilleries and 8 infantry
                British defend with 1 infantry
                    Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 2 : 0/11 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 3 : 3/11 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the British lost in Eastern Canada
                Americans win, taking Eastern Canada from British with 3 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 artilleries and 6 infantry placed in Eastern United States
            1 carrier and 2 fighters placed in 55 Sea Zone
    
        Activate Technology - Americans
            Americans activating Long Range Aircraft
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : -2.67
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter and 9 infantry; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from West Russia to Archangel
                  Germans take Archangel from British
            1 infantry moved from Belorussia to West Russia
            1 infantry moved from Eastern Europe to Germany
            1 artillery moved from Eastern Europe to Karelia S.S.R.
                  Germans take Karelia S.S.R. from British
            1 infantry moved from Belorussia to Eastern Europe
            1 artillery moved from Eastern Europe to Belorussia
            5 fighters moved from Western Europe to United Kingdom
            8 bombers and 6 infantry moved from Germany to United Kingdom
            4 fighters moved from Germany to Western Europe
            2 armour and 4 artilleries moved from Germany to Western Europe
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 8 bombers, 5 fighters and 6 infantry
                British defend with 2 aaGuns, 1 artillery, 1 factory, 4 fighters and 8 infantry
                    AA fire in United Kingdom : 1/13 hits, 2.17 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 7 bombers, 5 fighters and 5 infantry in United Kingdom, round 2 : 7/17 hits, 8.00 expected hits
                    British roll dice for 1 artillery, 4 fighters and 8 infantry in United Kingdom, round 2 : 6/13 hits, 5.67 expected hits
                    2 fighters owned by the Germans, 4 infantry owned by the Germans and 7 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 7 bombers, 3 fighters and 1 infantry in United Kingdom, round 3 : 5/11 hits, 6.33 expected hits
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in United Kingdom, round 3 : 2/6 hits, 3.33 expected hits
                    2 fighters owned by the Germans, 1 artillery owned by the British, 3 fighters owned by the British and 1 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 7 bombers, 1 fighter and 1 infantry in United Kingdom, round 4 : 7/9 hits, 5.33 expected hits
                    British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in United Kingdom
                Germans captures 55PUs while taking British capital
                Germans win, taking United Kingdom from British with 7 bombers and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Germans: 1 bomber, 5 fighters and 5 infantry
                Casualties for British: 1 artillery, 4 fighters and 8 infantry
    
        Non Combat Move - Germans
            7 bombers moved from United Kingdom to Germany
    
        Place Units - Germans
            1 bomber, 1 fighter and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.67
    Germans rolls : : 0.00
    AA fire in United Kingdom : : -1.17
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Combat Move - British
            3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 7 infantry and 6 transports moved from 1 Sea Zone to 2 Sea Zone
            6 submarines moved from 10 Sea Zone to 8 Sea Zone
            4 armour, 2 bombers, 2 fighters and 6 infantry moved from Russia to Archangel
            5 armour and 5 infantry moved from Novosibirsk to Archangel
            8 artilleries and 2 infantry moved from Novosibirsk to Russia
    
        Combat - British
            Battle in Archangel
                British attack with 9 armour, 2 bombers, 2 fighters and 11 infantry
                Germans defend with 1 infantry
                    British roll dice for 9 armour, 2 bombers, 2 fighters and 11 infantry in Archangel, round 2 : 7/26 hits, 10.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                British win, taking Archangel from Germans with 9 armour, 2 bombers, 2 fighters and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Archangel to 2 Sea Zone
            1 bomber moved from Archangel to Russia
            1 bomber moved from Archangel to Russia
    
        Turn Complete - British
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -3.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 battleship and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 60 Sea Zone
            2 artilleries and 12 infantry moved from Japan to 60 Sea Zone
            1 bomber moved from Okinawa to 45 Sea Zone
            1 fighter moved from 60 Sea Zone to 44 Sea Zone
            3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 13 infantry, 7 submarines and 8 transports moved from 60 Sea Zone to 52 Sea Zone
            3 artilleries, 5 fighters and 13 infantry moved from 52 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 artillery, 1 infantry and 1 transport
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 13
                Casualties for Americans: 1 artillery, 1 infantry and 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Hawaiian Islands
                Japanese attack with 3 artilleries, 5 fighters and 13 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 artilleries, 5 fighters and 13 infantry in Hawaiian Islands, round 2 : 5/21 hits, 7.50 expected hits
                    Americans roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 5 fighters and 12 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from 44 Sea Zone to 52 Sea Zone
            1 bomber moved from 45 Sea Zone to Japan
            5 fighters moved from Hawaiian Islands to 52 Sea Zone
            1 aaGun moved from Buryatia S.S.R. to Soviet Far East
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
    
        Place Units - Japanese
            1 battleship placed in 60 Sea Zone
            4 artilleries and 1 infantry placed in Japan
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 1.00
    Americans : 0.67
    Japanese : -3.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Research Technology - Chinese
            Chinese spend 10 on tech rolls
                Chinese roll 2,3 and gets 0 hits
    
        Purchase Units - Chinese
            Chinese buy 5 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Chinese
            Rocket attack in Japan does 3 damage to factory owned by Japanese
                Rockets in China roll: 3
            1 infantry moved from Sinkiang to Novosibirsk
                  Chinese take Novosibirsk from British
            1 bomber and 1 infantry moved from China to Kazakh S.S.R.
                  Chinese take Kazakh S.S.R. from British
            1 bomber and 1 infantry moved from India to East Indies
                  Chinese take East Indies from Japanese
            1 infantry moved from Manchuria to Buryatia S.S.R.
                  Chinese take Buryatia S.S.R. from Japanese
            1 infantry moved from Anglo Egypt to Trans-Jordan
            2 armour, 2 artilleries and 2 infantry moved from India to Persia
            2 armour moved from Belgian Congo to Trans-Jordan
            1 fighter moved from Belgian Congo to Persia
            3 fighters moved from India to Persia
            1 artillery and 2 infantry moved from Kenya to Belgian Congo
            5 infantry moved from China to French Indochina
            1 bomber moved from Kazakh S.S.R. to French Indochina
            1 fighter moved from China to Persia
            1 armour, 4 artilleries and 12 infantry moved from China to Sinkiang
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 bomber moved from East Indies to French Indochina
    
        Place Units - Chinese
            3 infantry placed in Manchuria
            1 bomber and 1 infantry placed in India
            3 infantry placed in Belgian Congo
            Chinese undo move 3.
            1 infantry placed in Belgian Congo
            5 armour and 2 infantry placed in China
            Chinese undo move 4.
            1 infantry placed in India
            5 armour and 1 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 75 PUs; end with 75 PUs
            Chinese collect 5 PUs from War Bonds; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber and 4 destroyers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 artilleries moved from Central United States to Western United States
            1 infantry moved from Central United States to Western United States
            1 artillery moved from Western United States to Mexico
            2 infantry moved from Eastern United States to Central United States
            4 infantry moved from Eastern United States to Central United States
            2 artilleries moved from Eastern United States to Central United States
            9 armour moved from Eastern United States to Central United States
            2 bombers moved from Central United States to Western United States
            9 armour moved from Central United States to Western United States
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship and 4 destroyers placed in 55 Sea Zone
            1 bomber placed in Eastern United States
            Americans undo move 2.
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 8x factory; Remaining resources: 118 PUs; 1 techTokens; 
            Germans buy 3 armour, 1 artillery, 6 fighters and 13 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 bomber and 1 infantry moved from Germany to Norway
                  Germans take Norway from British
            1 bomber and 1 infantry moved from Germany to Sweden
                  Germans take Sweden from British
            1 bomber and 1 infantry moved from Germany to Eire
                  Germans take Eire from British
            1 bomber moved from Eire to United Kingdom
            1 bomber moved from Norway to Germany
            1 bomber moved from Sweden to Germany
            4 fighters moved from Western Europe to United Kingdom
            7 infantry moved from Germany to Western Europe
            1 fighter moved from Germany to United Kingdom
            1 infantry moved from Eastern Europe to Karelia S.S.R.
            1 artillery moved from Belorussia to Ukraine S.S.R.
            1 artillery moved from Karelia S.S.R. to Belorussia
            1 bomber moved from Germany to United Kingdom
            2 bombers moved from Germany to United Kingdom
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            4 fighters and 8 infantry placed in United Kingdom
            3 armour, 1 artillery, 2 fighters and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Combat Move - British
            6 submarines moved from 8 Sea Zone to 10 Sea Zone
            9 armour and 11 infantry moved from Archangel to Russia
            1 artillery and 1 infantry moved from Russia to Novosibirsk
            3 artilleries moved from 2 Sea Zone to Iceland
            7 infantry moved from 2 Sea Zone to Iceland
            1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
            1 bomber moved from Russia to Novosibirsk
            1 bomber moved from Russia to Kazakh S.S.R.
    
        Combat - British
            Battle in Novosibirsk
                British attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Novosibirsk
                British win, taking Novosibirsk from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kazakh S.S.R.
                British attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Kazakh S.S.R. to Russia
            1 bomber moved from Novosibirsk to Russia
    
        Turn Complete - British
    

    Combat Hit Differential Summary :

    British : 0.00
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory; Remaining resources: 31 PUs; 1 techTokens; 
            Japanese buy 2 bombers and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            3 artilleries and 12 infantry moved from Hawaiian Islands to 52 Sea Zone
            3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports moved from 52 Sea Zone to 55 Sea Zone
            2 bombers moved from Japan to 55 Sea Zone
            1 armour moved from Soviet Far East to Yakut S.S.R.
            1 battleship moved from 60 Sea Zone to 51 Sea Zone
            1 armour moved from Soviet Far East to Yakut S.S.R.
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 3 artilleries, 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports
                Americans defend with 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines
                    Japanese roll dice for 7 submarines in 55 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
                Units damaged: 3 battleships owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 8 transports in 55 Sea Zone, round 2 : 11/16 hits, 8.67 expected hits
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 3 battleships, 3 carriers, 6 destroyers and 6 fighters in 55 Sea Zone, round 2 : 7/18 hits, 9.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 submarines owned by the Americans, 6 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 5 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 55 Sea Zone
                    Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 6 fighters and 8 transports in 55 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 3 battleships in 55 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    1 carrier owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 3 battleships owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 battleship, 2 bombers, 2 carriers, 6 fighters, 1 submarine and 8 transports remaining. Battle score for attacker is 126
                Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 6 submarines
                Casualties for Americans: 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines
    
        Non Combat Move - Japanese
            2 bombers moved from 55 Sea Zone to 52 Sea Zone
            2 fighters moved from 55 Sea Zone to 52 Sea Zone
            1 aaGun moved from Soviet Far East to Yakut S.S.R.
            2 fighters moved from 52 Sea Zone to Hawaiian Islands
            2 bombers moved from 52 Sea Zone to Hawaiian Islands
    
        Place Units - Japanese
            2 bombers and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    Americans : -3.33
    Japanese : 2.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese roll 4,2 and gets 0 hits
    
        Purchase Units - Chinese
            Chinese buy 7 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Chinese
            Rocket attack in Japan does 1 damage to factory owned by Japanese
                Rockets in China roll: 1
            2 infantry moved from Sinkiang to Novosibirsk
            2 infantry moved from Sinkiang to Kazakh S.S.R.
            1 artillery moved from Sinkiang to Novosibirsk
            2 armour moved from Trans-Jordan to Saudi Arabia
            1 infantry moved from Trans-Jordan to Saudi Arabia
            1 bomber and 1 infantry moved from India to Saudi Arabia
            2 infantry moved from Persia to Turkey
            2 artilleries moved from Persia to Turkey
            2 fighters moved from India to Turkey
            1 fighter moved from Persia to Turkey
            3 fighters moved from Persia to Saudi Arabia
            2 armour moved from Persia to Saudi Arabia
            1 fighter moved from Persia to Saudi Arabia
            1 bomber and 1 infantry moved from French Indochina to Borneo
                  Chinese take Borneo from Japanese
            1 bomber and 1 infantry moved from French Indochina to Philipine Islands
                  Chinese take Philipine Islands from Japanese
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Chinese take Soviet Far East from Japanese
            3 infantry moved from Manchuria to Buryatia S.S.R.
            3 fighters moved from China to Kazakh S.S.R.
            1 fighter moved from China to Novosibirsk
    
        Combat - Chinese
            Battle in Saudi Arabia
                Chinese attack with 4 armour, 1 bomber, 4 fighters and 2 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 2 infantry in Saudi Arabia, round 2 : 4/11 hits, 5.00 expected hits
                    Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Saudi Arabia
                    Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 1 infantry in Saudi Arabia, round 3 : 4/10 hits, 4.83 expected hits
                    Neutral roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Saudi Arabia
                Chinese loses 0 PUs for violating Saudi Arabias neutrality.
                Chinese win, taking Saudi Arabia from Neutral with 4 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Chinese: 1 infantry
                Casualties for Neutral: 5 infantry
            Battle in Turkey
                Chinese attack with 2 artilleries, 3 fighters and 2 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 2 artilleries, 3 fighters and 2 infantry in Turkey, round 2 : 2/7 hits, 2.83 expected hits
                    Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey
                    Chinese roll dice for 1 artillery and 3 fighters in Turkey, round 3 : 1/4 hits, 1.83 expected hits
                    Neutral roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey
                 retreated to Turkey
                Neutral win with 2 infantry remaining. Battle score for attacker is -15
                Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry
                Casualties for Neutral: 3 infantry
            Battle in Novosibirsk
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
                Chinese win, taking Novosibirsk from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kazakh S.S.R.
                Chinese attack with 3 fighters and 2 infantry
                British defend with 1 artillery
                    Chinese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Chinese lost in Kazakh S.S.R.
                Chinese win, taking Kazakh S.S.R. from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Chinese
            1 bomber moved from Philipine Islands to French Indochina
            1 bomber moved from Borneo to French Indochina
            1 fighter moved from Turkey to Sinkiang
            1 fighter moved from Saudi Arabia to Persia
            1 fighter moved from Saudi Arabia to Persia
            1 fighter moved from Saudi Arabia to Persia
            1 fighter moved from Saudi Arabia to Persia
            1 infantry moved from China to French Indochina
            1 armour moved from China to French Indochina
            1 infantry moved from India to Persia
            1 armour moved from Sinkiang to Persia
            1 aaGun moved from India to Persia
            1 fighter moved from Turkey to Persia
            1 bomber moved from Saudi Arabia to Persia
            3 fighters moved from Kazakh S.S.R. to Persia
            1 fighter moved from Novosibirsk to Persia
            1 armour moved from China to French Indochina
    
        Place Units - Chinese
            1 artillery placed in Belgian Congo
            3 armour placed in India
            4 armour, 1 bomber, 1 fighter and 6 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 87 PUs; end with 88 PUs
            Chinese collect 1 PU from War Bonds; end with 89 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    British : 1.00
    Chinese : -2.83
    

    Savegame

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