entek -VS-dawgoneit in the T.R.S. again!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            2 B.Transports moved from sz66 to sz63
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            1 Transport moved from sz66 to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys and 4 Infantrys moved from sz63 to E.India
                  British take E.India from Thai
            1 Marine moved from Malaya to sz66
            1 Infantry moved from Malaya to sz66
            1 Artillery moved from Malaya to sz66
            1 Infantry moved from Malaya to sz66
            1 Artillery, 2 Cruisers, 2 Infantrys, 1 Marine and 1 Transport moved from sz66 to sz64
            6 Destroyers moved from sz66 to sz64
            1 Submarine moved from sz66 to sz64
            1 Artillery, 2 Infantrys and 1 Marine moved from sz64 to Bengal
            1 Mech.Inf moved from Dheli to Bengal
            2 Infantrys moved from Dheli to Bhopa
    
        Purchase Units - British
            British buy 10 Artillerys, 1 Bunker, 6 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 1 Artillery, 2 Infantrys, 1 Marine and 1 Mech.Inf
                Hisaichi defend with 1 Artillery; Thai defend with 1 Mech.Inf
                    British roll dice for 2 Cruisers in Bengal, round 2 : 2/2 hits, 1.00 expected hits
                1 Mech.Inf owned by the Thai and 1 Artillery owned by the Hisaichi lost in Bengal
                British win, taking Bengal from Hisaichi with 1 Artillery, 2 Infantrys, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Artillery
                Casualties for Thai: 1 Mech.Inf
    
        Non Combat Move - British
    
        Place Units - British
            6 Artillerys and 1 Bunker placed in Malaya
            2 Infantrys and 1 Mech.Inf placed in Dheli
            4 Artillerys and 4 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            1 Battleship moved from sz50 to sz56
            2 EarlyFighters moved from sz57 to Sumatra
            5 Transports moved from sz57 to sz50
            1 Carrier moved from sz57 to sz56
            1 Cruiser moved from sz57 to sz50
            1 Infantry moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            1 Artillery and 1 Infantry moved from Melbourne to sz37
            4 Infantrys moved from Melbourne to S.W.Australia
            1 Artillery, 1 Infantry and 1 Transport moved from sz37 to sz50
            2 Artillerys and 2 Infantrys moved from sz50 to Flores
            1 Cruiser moved from sz57 to sz50
            2 Artillerys and 1 Infantry moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 8 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 2 Artillerys and 2 Infantrys
                    Anzac roll dice for 2 Cruisers in Flores, round 2 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Flores, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Flores, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in Flores
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Flores, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys in Flores, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto lost in Flores
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Flores, round 4 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Flores, round 5 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
                Casualties for Anzac: 2 Infantrys
            Battle in Sumatra
                Anzac attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Artillery and 1 Marine
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Marine in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 1 Artillery and 2 EarlyFighters in Sumatra, round 3 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Marine
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Sumatra to sz56
    
        Place Units - Anzac
            1 Artillery, 1 Infantry and 1 Marine placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            1 Transport placed in sz37
            5 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Anzac : -3.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            7 Infantrys and 3 Tanks moved from N.Japan to Akina
            1 B.Transport and 3 Transports moved from sz7 to sz1
            4 Artillerys moved from Yakutsk to sz1
            4 Infantrys moved from Yakutsk to sz1
            1 Infantry moved from Yakutsk to sz1
            3 Tanks moved from Yakutsk to Belogorsk
            1 EarlyFighter and 2 Fighters moved from sz3 to Akina
            2 EarlyFighters moved from sz3 to Belogorsk
            4 Artillerys and 5 Infantrys moved from sz1 to Amursk
            2 EarlyFighters moved from sz3 to Akina
            2 B.Transports moved from sz4 to sz5
            2 Tanks moved from Alaska to sz5
            2 Tanks moved from N.Canada to sz5
            2 Infantrys moved from N.Canada to sz5
            2 B.Transports, 2 Infantrys and 4 Tanks moved from sz5 to sz4
            2 Infantrys and 4 Tanks moved from sz4 to Palana
            4 Infantrys moved from Anchorage to Alaska
            7 Infantrys moved from N.Canada to Anchorage
            1 S.Sub moved from sz21 to sz18
            1 Destroyer moved from sz20 to sz18
            11 Infantrys moved from Canada to N.Canada
            14 Infantrys moved from Rocky Mt to Canada
            1 EarlyFighter moved from Malaya to Bengal
    
        Purchase Units - Americans
            Americans buy 4 EarlyFighters, 4 Fighters and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Belogorsk
                Americans attack with 2 EarlyFighters and 3 Tanks
                Hisaichi defend with 1 Tank and 3 Tankettes
                    Americans roll dice for 2 EarlyFighters and 3 Tanks in Belogorsk, round 2 : 2/5 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Tank and 3 Tankettes in Belogorsk, round 2 : 2/4 hits, 1.00 expected hits
                    2 Tankettes owned by the Hisaichi, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Belogorsk
                    Americans roll dice for 1 EarlyFighter and 2 Tanks in Belogorsk, round 3 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank and 1 Tankette in Belogorsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi and 1 Tank owned by the Americans lost in Belogorsk
                    Americans roll dice for 1 EarlyFighter and 1 Tank in Belogorsk, round 4 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Belogorsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Americans lost in Belogorsk
                Americans win with 1 EarlyFighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 EarlyFighter and 3 Tanks
                Casualties for Hisaichi: 1 Tank and 3 Tankettes
            Battle in sz18
                Americans attack with 1 Destroyer and 1 S.Sub
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 S.Sub in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz18, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Submarine in sz18, round 3 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Yamamoto lost in sz18
                Americans win with 1 Destroyer and 1 S.Sub remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
            Battle in Akina
                Americans attack with 3 EarlyFighters, 2 Fighters, 7 Infantrys and 3 Tanks
                Masaharu defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
                    AA fire in Akina : 1/5 hits, 0.83 expected hits
                    1 EarlyFighter owned by the Americans lost in Akina
                    Americans roll dice for 2 EarlyFighters, 2 Fighters, 7 Infantrys and 3 Tanks in Akina, round 2 : 4/14 hits, 4.33 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 1 Bunker and 8 Infantrys in Akina, round 2 : 5/9 hits, 3.17 expected hits
                    3 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Akina
                    Americans roll dice for 2 EarlyFighters, 2 Fighters, 2 Infantrys and 3 Tanks in Akina, round 3 : 4/9 hits, 3.50 expected hits
                    Masaharu roll dice for 1 Bunker and 5 Infantrys in Akina, round 3 : 3/6 hits, 2.17 expected hits
                    4 Infantrys owned by the Masaharu, 2 Infantrys owned by the Americans and 1 EarlyFighter owned by the Americans lost in Akina
                    Americans roll dice for 1 EarlyFighter, 2 Fighters and 3 Tanks in Akina, round 4 : 2/6 hits, 2.83 expected hits
                    Masaharu roll dice for 1 Bunker and 1 Infantry in Akina, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Masaharu, 1 Bunker owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Akina
                Americans captures 28PUs while taking Masaharu capital
                Americans win, taking Akina from Masaharu with 2 Fighters and 3 Tanks remaining. Battle score for attacker is -16
                Casualties for Americans: 3 EarlyFighters and 7 Infantrys
                Casualties for Masaharu: 1 Bunker and 8 Infantrys
            Battle in Amursk
                Americans attack with 4 Artillerys and 5 Infantrys
                Masaharu defend with 1 AAGun, 1 Factory and 3 Infantrys
                    Americans roll dice for 4 Artillerys and 5 Infantrys in Amursk, round 2 : 3/9 hits, 2.83 expected hits
                    Masaharu roll dice for 3 Infantrys in Amursk, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Amursk
                Americans win, taking Amursk from Masaharu with 4 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Masaharu: 3 Infantrys
    
        Non Combat Move - Americans
            2 Fighters moved from Akina to N.Japan
            1 EarlyFighter moved from Belogorsk to Vostok
            1 Battleship, 4 Carriers, 4 Destroyers and 1 Submarine moved from sz3 to sz20
            4 Destroyers moved from sz25 to sz20
            1 Destroyer moved from sz23 to sz25
    
        Place Units - Americans
            7 Infantrys placed in Rocky Mt
            2 Fighters placed in Hilo
            2 Fighters placed in Pearl Harbor
            4 EarlyFighters placed in San Francisco
            Americans undo move 1.
            2 Infantrys placed in Alaska
            5 Infantrys placed in Rocky Mt
            Americans undo move 4.
            Americans undo move 3.
            2 EarlyFighters placed in Alaska
            2 EarlyFighters placed in San Francisco
            2 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.83
    Masaharu : 2.83
    Yamamoto : -0.33
    Americans : -1.17
    AA fire in Akina : : 0.17
    

    Savegame

  • 20 19 18 17 16

    I think it’s time to call this one. Another?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek are you sure?
    all ways another.


  • @dawgoneit do you want the axis?

  • 20 19 18 17 16

    @dawgoneit Do you think I still have a chance after Masharu falling?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek I would give it a couple more turns and see. I think you have the British on the ropes.

  • 20 19 18 17 16

    TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            1 EarlyFighter moved from Sukhalin to sz7
            1 Destroyer moved from sz16 to sz7
            4 Artillerys, 11 Infantrys, 1 Marine and 5 Tanks moved from Quingdao to Belogorsk
            4 Infantrys moved from Hsingan to Manchuria
            1 Artillery and 5 Infantrys moved from Jinan to Hsingan
    
        Combat - Masaharu
            Battle in sz7
                Masaharu attack with 1 Destroyer and 1 EarlyFighter
                Americans defend with 1 Destroyer
                    Masaharu roll dice for 1 Destroyer and 1 EarlyFighter in sz7, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                Masaharu win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from sz7 to Manchuria
            4 Transports moved from sz15 to sz79
    
        Turn Complete - Masaharu
    

    Combat Hit Differential Summary :

    Masaharu : 0.33
    Americans : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Infantry moved from Irkutsk to Quingdao
                  Russians take Quingdao from Masaharu
            8 Tanks moved from Ulaan Ude to Belogorsk
            3 Mech.Infs moved from Ulaan Ude to Belogorsk
            2 Mech.Infs moved from Kyzal to Belogorsk
            4 Tankettes moved from Ulaan Ude to Belogorsk
            1 Infantry moved from Vostok to Belogorsk
            1 EarlyFighter moved from Ulaan Ude to Belogorsk
            1 Infantry moved from Yakutsk to Vostok
            1 Infantry moved from Magadan to Yakutsk
            6 Infantrys moved from Ulaan Ude to Jinan
                  Russians take Jinan from Masaharu
            1 Infantry moved from Kyzal to N.Mongolia
            1 Infantry moved from Ulaan Ude to Khan
            3 Artillerys, 1 Elite and 10 Infantrys moved from Ulaan Ude to Quingdao
            1 Elite and 4 Infantrys moved from Kyzal to Ulaan Ude
            2 Tankettes moved from Kaask to Ulaan Ude
            6 Infantrys moved from Kaask to Kyzal
            4 Mech.Infs moved from Achinsk to Kyzal
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Belogorsk
                Russians attack with 1 EarlyFighter, 1 Infantry, 5 Mech.Infs, 8 Tanks and 4 Tankettes
                Masaharu defend with 4 Artillerys, 11 Infantrys, 1 Marine and 5 Tanks
                    Russians roll dice for 1 EarlyFighter, 1 Infantry, 5 Mech.Infs, 8 Tanks and 4 Tankettes in Belogorsk, round 2 : 12/19 hits, 7.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 11 Infantrys, 1 Marine and 5 Tanks in Belogorsk, round 2 : 9/21 hits, 7.83 expected hits
                    1 Infantry owned by the Russians, 1 Marine owned by the Masaharu, 11 Infantrys owned by the Masaharu, 4 Mech.Infs owned by the Russians and 4 Tankettes owned by the Russians lost in Belogorsk
                    Russians roll dice for 1 EarlyFighter, 1 Mech.Inf and 8 Tanks in Belogorsk, round 3 : 4/10 hits, 4.67 expected hits
                    Hisaichi roll dice for 4 Artillerys and 5 Tanks in Belogorsk, round 3 : 3/9 hits, 3.83 expected hits
                1 Mech.Inf owned by the Russians, 4 Artillerys owned by the Masaharu, 1 EarlyFighter owned by the Russians and 1 Tank owned by the Russians lost in Belogorsk
                    Russians roll dice for 7 Tanks in Belogorsk, round 4 : 3/7 hits, 3.50 expected hits
                    Hisaichi roll dice for 5 Tanks in Belogorsk, round 4 : 3/5 hits, 2.50 expected hits
                    3 Tanks owned by the Masaharu and 3 Tanks owned by the Russians lost in Belogorsk
                    Russians roll dice for 4 Tanks in Belogorsk, round 5 : 4/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Tanks in Belogorsk, round 5 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Masaharu and 1 Tank owned by the Russians lost in Belogorsk
                Russians win, taking Belogorsk from Hisaichi with 3 Tanks remaining. Battle score for attacker is -10
                Casualties for Russians: 1 EarlyFighter, 1 Infantry, 5 Mech.Infs, 5 Tanks and 4 Tankettes
                Casualties for Masaharu: 4 Artillerys, 11 Infantrys, 1 Marine and 5 Tanks
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Bunker and 3 Infantrys placed in Amursk
            3 Infantrys and 3 Tanks placed in Kaask
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    Russians : 5.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Mech.Infs moved from W.Sian to N.Chunking
            2 Mech.Infs moved from N.Chunking to W.Chunking
            2 Mech.Infs moved from W.Chunking to Bengal
            1 Infantry moved from W.Chunking to Bengal
            1 Artillery, 3 Infantrys, 1 Marine and 4 Tanks moved from Burma to Bengal
            2 Bombers moved from Phuket to Bengal
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz70 to sz58
            2 Artillerys and 2 Infantrys moved from sz58 to Flores
            2 B.Transports moved from sz74 to sz78
            2 Artillerys moved from Tokyo to sz78
            2 Artillerys moved from S.Japan to sz78
            1 Infantry moved from Bonin to sz78
            1 Infantry moved from Ani Jima to sz78
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz78 to sz16
            4 Artillerys and 2 Infantrys moved from sz16 to Akina
            1 Destroyer moved from sz78 to sz18
            2 EarlyFighters moved from sz76 to sz18
            1 Destroyer moved from sz78 to sz72
            1 Mech.Inf moved from W.Sian to W.Chunking
            1 Mech.Inf moved from W.Chunking to Bengal
            3 Mech.Infs moved from Kichedung to W.Sian
            2 Transports moved from sz58 to sz70
            1 Infantry moved from New Britain to sz47
            1 Infantry and 1 T.Boat moved from sz47 to sz46
            1 Infantry moved from sz46 to Gizo
                  Yamamoto take Gizo from British
            1 Artillery and 1 Infantry moved from N.S to Sumatra
            1 Tank moved from N.S to Sumatra
            4 EarlyFighters moved from sz60 to Sumatra
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 3 Destroyers, 2 EarlyFighters, 4 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Akina
                Yamamoto attack with 4 Artillerys and 2 Infantrys
                Americans defend with 1 AAGun, 1 Factory and 3 Tanks
                    Yamamoto roll dice for 4 Artillerys and 2 Infantrys in Akina, round 2 : 0/6 hits, 2.00 expected hits
                    Americans roll dice for 3 Tanks in Akina, round 2 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Akina
                    Yamamoto roll dice for 4 Artillerys and 1 Infantry in Akina, round 3 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 3 Tanks in Akina, round 3 : 2/3 hits, 1.50 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 3 Tanks owned by the Americans lost in Akina
                Yamamoto win, taking Akina from Americans with 3 Artillerys remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for Americans: 3 Tanks
            Battle in Bengal
                Yamamoto attack with 1 Artillery, 2 Bombers, 4 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks
                British defend with 1 Artillery, 2 Infantrys, 1 Marine and 1 Mech.Inf; Americans defend with 1 EarlyFighter
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 4 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks in Bengal, round 2 : 9/15 hits, 6.33 expected hits
                    British roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys, 1 Marine and 1 Mech.Inf in Bengal, round 2 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 2 Infantrys owned by the British, 1 Mech.Inf owned by the British, 1 Marine owned by the British and 1 EarlyFighter owned by the Americans lost in Bengal
                Yamamoto win, taking Bengal from British with 1 Artillery, 2 Bombers, 2 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Artillery, 2 Infantrys, 1 Marine and 1 Mech.Inf
                Casualties for Americans: 1 EarlyFighter
            Battle in Sumatra
                Yamamoto attack with 1 Artillery, 4 EarlyFighters, 1 Infantry and 1 Tank
                Anzac defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 1 Tank in Sumatra, round 2 : 2/7 hits, 2.50 expected hits
                    Anzac roll dice for 1 Artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra
                Yamamoto win, taking Sumatra from Anzac with 1 Artillery, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Artillery
            Battle in sz18
                Yamamoto attack with 1 Destroyer and 2 EarlyFighters
                Americans defend with 1 Destroyer and 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz18, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz18, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in sz18
                    Americans roll dice for 1 S.Sub in sz18, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz18, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 S.Sub in sz18, round 4 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz18, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 4 : 0/1 hits, 0.50 expected hits
                1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                 retreated to sz18
                Americans win with 1 Destroyer remaining. Battle score for attacker is -7
                Casualties for Yamamoto: 1 Destroyer and 1 EarlyFighter
                Casualties for Americans: 1 S.Sub
            Battle in Flores
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Anzac defend with 2 Artillerys
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Flores, round 2 : 3/4 hits, 1.33 expected hits
                    Anzac roll dice for 2 Artillerys in Flores, round 2 : 2/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Flores
                Yamamoto win, taking Flores from Anzac with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 2 Artillerys
    
        Non Combat Move - Yamamoto
            4 EarlyFighters moved from Sumatra to sz60
            2 Bombers moved from Bengal to Phuket
            1 Destroyer moved from sz78 to sz16
            1 EarlyFighter moved from sz18 to sz76
            1 Destroyer moved from sz78 to sz17
            1 Destroyer moved from sz78 to sz76
    
        Place Units - Yamamoto
            3 Destroyers and 1 Submarine placed in sz78
            3 Mech.Infs placed in Kichedung
            2 Artillerys and 2 Infantrys placed in Davao
            2 EarlyFighters and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Yamamoto : 1.83
    Americans : 0.00
    Anzac : 2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            2 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 11 Mech.Infs and 15 Tanks moved from Xining to Tsingnan
            2 Infantrys and 1 Marine moved from Ming Jong to Tsingnan
            1 Infantry moved from Gobi to Tsingnan
            1 Artillery and 1 Mech.Inf moved from Nancheng to Tsingnan
            4 Infantrys moved from Quyan to Ming Jong
            1 EarlyFighter moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Tsingnan
                Chinese attack with 3 Artillerys, 3 EarlyFighters, 1 Elite, 8 Infantrys, 1 Marine, 12 Mech.Infs and 15 Tanks
                Hisaichi defend with 1 Artillery, 12 Infantrys and 14 Tanks
                    Chinese roll dice for 3 Artillerys, 3 EarlyFighters, 1 Elite, 8 Infantrys, 1 Marine, 12 Mech.Infs and 15 Tanks in Tsingnan, round 2 : 21/43 hits, 17.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 12 Infantrys and 14 Tanks in Tsingnan, round 2 : 14/27 hits, 11.33 expected hits
                3 Mech.Infs owned by the Chinese, 8 Tanks owned by the Hisaichi, 12 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi, 8 Infantrys owned by the Chinese and 3 Artillerys owned by the Chinese lost in Tsingnan
                    Chinese roll dice for 3 EarlyFighters, 1 Elite, 1 Marine, 9 Mech.Infs and 15 Tanks in Tsingnan, round 3 : 11/29 hits, 12.67 expected hits
                    Hisaichi roll dice for 6 Tanks in Tsingnan, round 3 : 0/6 hits, 3.00 expected hits
                    6 Tanks owned by the Hisaichi lost in Tsingnan
                Chinese win, taking Tsingnan from Hisaichi with 3 EarlyFighters, 1 Elite, 1 Marine, 9 Mech.Infs and 15 Tanks remaining. Battle score for attacker is 55
                Casualties for Chinese: 3 Artillerys, 8 Infantrys and 3 Mech.Infs
                Casualties for Hisaichi: 1 Artillery, 12 Infantrys and 14 Tanks
    
        Non Combat Move - Chinese
            3 EarlyFighters moved from Tsingnan to Xining
            1 Artillery moved from S.Tibet to Nepal
            2 Tanks moved from S.Tibet to N.Tibet
    
        Place Units - Chinese
            2 Infantrys, 1 Marine and 3 Tanks placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            2 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 11 Mech.Infs and 15 Tanks moved from Xining to Tsingnan
            2 Infantrys and 1 Marine moved from Ming Jong to Tsingnan
            1 Infantry moved from Gobi to Tsingnan
            1 Artillery and 1 Mech.Inf moved from Nancheng to Tsingnan
            4 Infantrys moved from Quyan to Ming Jong
            1 EarlyFighter moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Tsingnan
                Chinese attack with 3 Artillerys, 3 EarlyFighters, 1 Elite, 8 Infantrys, 1 Marine, 12 Mech.Infs and 15 Tanks
                Hisaichi defend with 1 Artillery, 12 Infantrys and 14 Tanks
                    Chinese roll dice for 3 Artillerys, 3 EarlyFighters, 1 Elite, 8 Infantrys, 1 Marine, 12 Mech.Infs and 15 Tanks in Tsingnan, round 2 : 21/43 hits, 17.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 12 Infantrys and 14 Tanks in Tsingnan, round 2 : 14/27 hits, 11.33 expected hits
                3 Mech.Infs owned by the Chinese, 8 Tanks owned by the Hisaichi, 12 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi, 8 Infantrys owned by the Chinese and 3 Artillerys owned by the Chinese lost in Tsingnan
                    Chinese roll dice for 3 EarlyFighters, 1 Elite, 1 Marine, 9 Mech.Infs and 15 Tanks in Tsingnan, round 3 : 11/29 hits, 12.67 expected hits
                    Hisaichi roll dice for 6 Tanks in Tsingnan, round 3 : 0/6 hits, 3.00 expected hits
                    6 Tanks owned by the Hisaichi lost in Tsingnan
                Chinese win, taking Tsingnan from Hisaichi with 3 EarlyFighters, 1 Elite, 1 Marine, 9 Mech.Infs and 15 Tanks remaining. Battle score for attacker is 55
                Casualties for Chinese: 3 Artillerys, 8 Infantrys and 3 Mech.Infs
                Casualties for Hisaichi: 1 Artillery, 12 Infantrys and 14 Tanks
    
        Non Combat Move - Chinese
            3 EarlyFighters moved from Tsingnan to Xining
            1 Artillery moved from S.Tibet to Nepal
            2 Tanks moved from S.Tibet to N.Tibet
    
        Place Units - Chinese
            2 Infantrys, 1 Marine and 3 Tanks placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from N.Tibet: 1 Tank
            EDIT: Adding units owned by Chinese to Nancheng: 1 Tank
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek skip the dutch

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            2 Destroyers moved from sz60 to sz56
            2 EarlyFighters moved from sz60 to sz56
            1 Battleship moved from sz60 to sz56
            2 Bombers moved from Phuket to sz56
            3 Destroyers moved from sz79 to sz1
            1 Tank and 2 Tankettes moved from Tientsin to Belogorsk
            2 Tankettes moved from Peking to N.Shangsi
            1 Tank moved from Peking to N.Shangsi
            2 EarlyFighters, 1 Elite, 1 Fighter, 6 Mech.Infs, 2 Tanks and 2 Tankettes moved from Gansu to N.Shangsi
            1 Destroyer moved from sz73 to sz56
            1 Tank moved from Java to Bali
                  Hisaichi take Bali from Anzac
            1 Tank moved from Bali to Java
            1 Marine moved from Java to sz59
            1 Marine moved from sz59 to Lambok
                  Hisaichi take Lambok from Dutch
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Destroyer, 13 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz1
                Hisaichi attack with 3 Destroyers
                Americans defend with 1 B.Transport and 3 Transports
                    Hisaichi roll dice for 3 Destroyers in sz1, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 B.Transport and 3 Transports in sz1, round 2 : 0/4 hits, 0.67 expected hits
                    1 Transport owned by the Americans lost in sz1
                    Hisaichi roll dice for 3 Destroyers in sz1, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 B.Transport and 2 Transports in sz1, round 3 : 1/3 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz1
                    Hisaichi roll dice for 2 Destroyers in sz1, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport and 2 Transports in sz1, round 4 : 1/3 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi and 1 Transport owned by the Americans lost in sz1
                    Hisaichi roll dice for 1 Destroyer in sz1, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport and 1 Transport in sz1, round 5 : 1/2 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi and 1 Transport owned by the Americans lost in sz1
                Americans win with 1 B.Transport remaining. Battle score for attacker is -6
                Casualties for Americans: 3 Transports
                Casualties for Hisaichi: 3 Destroyers
            Battle in Belogorsk
                Hisaichi attack with 1 Tank and 2 Tankettes
                Russians defend with 3 Tanks
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in Belogorsk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 3 Tanks in Belogorsk, round 2 : 2/3 hits, 1.50 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Tank owned by the Russians lost in Belogorsk
                1 Tank retreated to Manchuria
                Russians win with 2 Tanks remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 2 Tankettes
                Casualties for Russians: 1 Tank
            Battle in sz56
                Hisaichi attack with 1 Battleship, 2 Bombers, 3 Destroyers and 2 EarlyFighters
                Anzac defend with 1 Battleship, 1 Carrier, 2 EarlyFighters, 1 T.Boat and 1 Transport
                    Hisaichi roll dice for 1 Battleship, 2 Bombers, 3 Destroyers and 2 EarlyFighters in sz56, round 2 : 2/8 hits, 3.67 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Battleship, 1 Carrier, 2 EarlyFighters, 1 T.Boat and 1 Transport in sz56, round 2 : 2/6 hits, 2.50 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 EarlyFighter owned by the Hisaichi and 1 T.Boat owned by the Anzac lost in sz56
                    Hisaichi roll dice for 1 Battleship, 2 Bombers, 3 Destroyers and 1 EarlyFighter in sz56, round 3 : 5/7 hits, 3.33 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 2 EarlyFighters and 1 Transport in sz56, round 3 : 2/5 hits, 2.33 expected hits
                    1 Battleship owned by the Anzac, 2 EarlyFighters owned by the Anzac, 1 Transport owned by the Anzac, 1 Destroyer owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in sz56
                Hisaichi win with 1 Battleship, 2 Bombers and 2 Destroyers remaining. Battle score for attacker is 37
                Casualties for Hisaichi: 1 Destroyer and 2 EarlyFighters
                Casualties for Anzac: 1 Battleship, 1 Carrier, 2 EarlyFighters, 1 T.Boat and 1 Transport
    
        Non Combat Move - Hisaichi
            2 Bombers moved from sz56 to Phuket
            2 Artillerys moved from S.Borneo to sz60
            2 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            2 Carriers moved from sz60 to sz67
            2 B.Transports moved from sz60 to sz56
            2 Transports moved from sz60 to sz67
            1 Transport moved from sz60 to sz67
            4 Infantrys moved from Seoul to Manchuria
            3 Infantrys moved from Burma to Bengal
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            2 Artillerys and 4 Infantrys placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            1 Tank and 2 Tankettes placed in Tientsin
            7 Infantrys placed in Seoul
            1 Destroyer placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Americans : 1.00
    Anzac : -0.83
    Russians : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz57
            1 Transport moved from sz60 to sz56
            6 Infantrys moved from Thailand to Burma
            6 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            1 T.Boat moved from sz73 to sz60
    
        Place Units - Thai
            4 Infantrys, 1 Marine and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            4 Artillerys and 4 Infantrys moved from E.India to Bengal
            4 Artillerys moved from Calcutta to sz63
            4 Infantrys moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports, 4 Infantrys and 1 Transport moved from sz63 to sz64
            4 Artillerys and 4 Infantrys moved from sz64 to Bengal
            1 Mech.Inf moved from Dheli to Bengal
            3 EarlyFighters and 1 Fighter moved from Malaya to Bengal
            2 Infantrys moved from Bhopa to Nepal
            2 Infantrys moved from Dheli to Bhopa
            6 Destroyers moved from sz64 to sz63
            1 Submarine moved from sz64 to sz63
            2 Infantrys moved from Vancouver to British Columbia
    
        Purchase Units - British
            British buy 1 B.Carrier, 3 Fighters, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 8 Artillerys, 3 EarlyFighters, 1 Fighter, 8 Infantrys and 1 Mech.Inf
                Hisaichi defend with 3 Infantrys; Yamamoto defend with 1 Artillery, 2 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks
                    British roll dice for 2 Cruisers in Bengal, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 8 Artillerys, 3 EarlyFighters, 1 Fighter, 8 Infantrys and 1 Mech.Inf in Bengal, round 2 : 5/21 hits, 7.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 5 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks in Bengal, round 2 : 5/14 hits, 5.33 expected hits
                    2 Infantrys owned by the Yamamoto, 5 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Bengal
                    British roll dice for 8 Artillerys, 3 EarlyFighters, 1 Fighter, 3 Infantrys and 1 Mech.Inf in Bengal, round 3 : 7/16 hits, 5.50 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Marine, 3 Mech.Infs and 4 Tanks in Bengal, round 3 : 6/9 hits, 3.67 expected hits
                    1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 3 Artillerys owned by the British, 3 Infantrys owned by the British, 2 Tanks owned by the Yamamoto and 3 Mech.Infs owned by the Yamamoto lost in Bengal
                    British roll dice for 5 Artillerys, 3 EarlyFighters, 1 Fighter and 1 Mech.Inf in Bengal, round 4 : 1/10 hits, 3.50 expected hits
                    Yamamoto roll dice for 2 Tanks in Bengal, round 4 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the British and 1 Tank owned by the Yamamoto lost in Bengal
                    British roll dice for 4 Artillerys, 3 EarlyFighters, 1 Fighter and 1 Mech.Inf in Bengal, round 5 : 2/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Tank in Bengal, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Bengal
                British win, taking Bengal from Yamamoto with 4 Artillerys, 3 EarlyFighters, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 20
                Casualties for British: 4 Artillerys and 8 Infantrys
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks
    
        Non Combat Move - British
            3 EarlyFighters moved from Bengal to Nepal
            1 Fighter moved from Bengal to Nepal
    
        Place Units - British
            1 B.Carrier placed in sz63
            3 Fighters placed in sz63
            1 Infantry and 1 Marine placed in Calcutta
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : -5.33
    Yamamoto : 1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Artillery moved from W.Australia to sz50
            2 Artillerys moved from Derby to sz50
            1 Infantry and 1 Marine moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            3 Artillerys, 2 Infantrys and 1 Marine moved from sz50 to Flores
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys and 1 Transport moved from sz37 to sz50
            2 Infantrys moved from sz50 to Derby
            2 Infantrys moved from S.W.Australia to W.Australia
            2 Infantrys moved from Darwin to N.Australia
            1 Artillery moved from Darwin to Derby
            2 Infantrys moved from S.W.Australia to Australia
            3 Infantrys moved from Melbourne to Sydney
            1 EarlyFighter moved from Malaya to sz57
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz57
                Anzac attack with 1 EarlyFighter
                Thai defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz57, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz57, round 2 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Anzac lost in sz57
                Thai win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Anzac: 1 EarlyFighter
            Battle in Flores
                Anzac attack with 3 Artillerys, 2 Infantrys and 1 Marine
                Yamamoto defend with 2 Artillerys
                    Anzac roll dice for 2 Cruisers in Flores, round 2 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto lost in Flores
                    Anzac roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in Flores, round 2 : 0/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in Flores, round 3 : 1/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 3 Artillerys, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Artillerys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Destroyers placed in sz50
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Anzac : -3.67
    Thai : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            2 Fighters moved from N.Japan to Akina
            1 EarlyFighter moved from Vostok to Akina
            2 Infantrys moved from Yakutsk to sz1
            1 Infantry moved from Yakutsk to sz1
            1 Infantry moved from Amursk to sz1
            1 B.Transport and 4 Infantrys moved from sz1 to sz15
            4 Infantrys moved from sz15 to Akina
            2 EarlyFighters moved from Alaska to sz7
            2 B.Transports moved from sz4 to sz5
            8 Infantrys moved from N.Canada to sz5
            2 B.Transports and 8 Infantrys moved from sz5 to sz4
            14 Infantrys moved from Canada to N.Canada
            7 Infantrys moved from Rocky Mt to Canada
            3 Infantrys moved from N.Canada to Anchorage
            7 Infantrys moved from Anchorage to Alaska
            1 Destroyer moved from sz25 to sz20
            2 Fighters moved from Pearl Harbor to sz20
            2 Fighters moved from Hilo to sz20
            2 EarlyFighters moved from San Francisco to sz24
            1 Carrier moved from sz20 to sz24
            1 Infantry moved from Amursk to Vladivostok
                  Russians take Vladivostok from Yamamoto
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Cruiser, 3 Destroyers, 5 Fighters and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Akina
                Americans attack with 1 EarlyFighter, 2 Fighters and 4 Infantrys
                Masaharu defend with 1 AAGun and 1 Factory; Yamamoto defend with 3 Artillerys
                    AA fire in Akina : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 EarlyFighter, 2 Fighters and 4 Infantrys in Akina, round 2 : 1/7 hits, 2.00 expected hits
                    Masaharu roll dice for 3 Artillerys in Akina, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Akina
                    Americans roll dice for 1 EarlyFighter, 2 Fighters and 3 Infantrys in Akina, round 3 : 2/6 hits, 1.83 expected hits
                    Masaharu roll dice for 2 Artillerys in Akina, round 3 : 2/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Akina
                Americans captures 0PUs while taking Masaharu capital
                Americans win, taking Akina from Masaharu with 1 EarlyFighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 3 Infantrys
                Casualties for Yamamoto: 3 Artillerys
            Battle in sz7
                Americans attack with 2 EarlyFighters
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 2 EarlyFighters in sz7, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz7
                Americans win with 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 EarlyFighter
                Casualties for Masaharu: 1 Destroyer
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz7 to Kamchatka
            4 Tanks moved from Palana to Yakutsk
            2 Infantrys moved from Palana to Magadan
            8 Infantrys moved from sz4 to Palana
            2 Fighters moved from Akina to Amursk
            1 EarlyFighter moved from Akina to N.Japan
    
        Place Units - Americans
            1 Cruiser and 1 Destroyer placed in sz4
            1 B.Carrier placed in sz25
            2 Fighters placed in sz25
            1 Fighter placed in sz25
            2 Destroyers placed in sz23
            2 Fighters placed in San Francisco
            9 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.83
    Americans : -0.50
    AA fire in Akina : : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            1 EarlyFighter moved from Manchuria to sz15
            1 Elite and 2 Infantrys moved from Manchuria to sz79
            1 Elite, 2 Infantrys and 4 Transports moved from sz79 to sz15
            1 Elite and 2 Infantrys moved from sz15 to Akina
    
        Combat - Masaharu
            Battle in sz15
                Masaharu attack with 1 EarlyFighter and 4 Transports
                Americans defend with 1 B.Transport
                    Masaharu roll dice for 1 EarlyFighter and 4 Transports in sz15, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport in sz15, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 EarlyFighter and 4 Transports in sz15, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport in sz15, round 3 : 1/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans and 1 Transport owned by the Masaharu lost in sz15
                Masaharu win with 1 EarlyFighter and 3 Transports remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Transport
                Casualties for Americans: 1 B.Transport
            Battle in Akina
                Masaharu attack with 1 Elite and 2 Infantrys
                Americans defend with 1 AAGun, 1 Factory and 1 Infantry
                    Masaharu roll dice for 1 Elite and 2 Infantrys in Akina, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Akina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Akina
                Masaharu win, taking Akina from Americans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from sz15 to Manchuria
            4 Infantrys moved from Hsingan to Manchuria
            1 Artillery moved from Hsingan to Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.50
    Americans : 1.33
    

    Savegame

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