Hopefully the last change there.
trulpen (X) vs oysteilo (A+5) BM3
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on american transports
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 3x factory_minor, 6x factory_minor; Remaining resources: 62 PUs; Germans buy 9 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Southern France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Greece to Normandy Bordeaux 3 fighters moved from Southern Italy to Normandy Bordeaux 1 infantry moved from Tambov to Samara 2 mech_infantrys moved from Volgograd to Kazakhstan 2 armour moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Persia 2 bombers moved from Bryansk to Persia 2 fighters moved from Rostov to Samara 1 bomber moved from Bryansk to Persia 11 armour moved from Caucasus to Kazakhstan 6 mech_infantrys moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Samara 1 armour moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 10 fighters, 3 infantry and 1 tactical_bomber British defend with 1 aaGun, 3 fighters and 1 infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry AA fire in Normandy Bordeaux : 0/6 hits, 1,00 expected hits Germans roll dice for 10 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/14 hits, 6,17 expected hits Americans roll dice for 2 aaGuns, 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits, 3,33 expected hits 1 aaGun owned by the British, 1 aaGun owned by the Americans, 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 10 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/12 hits, 5,83 expected hits Americans roll dice for 3 fighters in Normandy Bordeaux, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Germans: 2 fighters and 2 infantry Casualties for Americans: 1 aaGun, 2 infantry and 1 mech_infantry Casualties for British: 1 aaGun, 3 fighters and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Germans attack with 3 bombers and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Persia, round 2 : 3/5 hits, 2,33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Persia Germans win, taking Persia from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakhstan Germans attack with 15 armour and 12 mech_infantrys British defend with 1 infantry Germans roll dice for 15 armour and 12 mech_infantrys in Kazakhstan, round 2 : 6/27 hits, 9,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 15 armour and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Samara, round 2 : 4/6 hits, 3,00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 3 tactical_bombers moved from Samara to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 4 armour and 4 mech_infantrys moved from Rostov to Caucasus 3 bombers moved from Persia to Caucasus 2 artilleries and 12 infantry moved from Rostov to Bryansk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 3 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 aaGun, 3 artilleries and 2 infantry moved from Greece to Bulgaria 4 fighters moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Western Germany to France 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to France 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone EDIT: 1 armour, 1 bomber and 1 fighter moved from Rostov to Caucasus 1 aaGun moved from Caucasus to Kazakhstan Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Novgorod 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 3 artilleries placed in Rostov 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,1 Germans collect 60 PUs (7 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -1,67 British : -0,67 Americans : -1,33 AA fire in Normandy Bordeaux : : -1,00 Russians : 0,33
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Vologda to Urals Russians take Urals from Japanese 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 2 fighters moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 3 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry moved from Vologda to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,33
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as always you hit on defense, and I dont. It is what it is
would you take a draw at this point? It will go way past round 30
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@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
as always you hit on defense, and I dont. It is what it is
would you take a draw at this point? It will go way past round 30
Don’t think this is a drawable game really, but of course when in mutual agreement it may be.
I think you’re a better player than I am, but from my point I believe Axis has the advantage and I wouldn’t settle with a draw.
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i am not sure I am a better player than you are, most likely not. You play well.
I think you are at least 10 rounds from achieving victory conditions. Probably much more
You lack two cities on europe map and two on pacific map. I will have to concede india or russia soon, then the ecomomics will be equal and it will drag out for rounds. I am still about 500 to 600 TUV advanatge on you. That adantage will be more important if Russia or India is down
You will never penetrate to Egypt if India is down as you cant deny the india stack to defend the middle east
Your advatage is both Germany and Japan are healthy
I hate it when i am forced to play many meaningless rounds like this which I think is a stalemate
I would rather give you a generaous offer for a new game. But can not force you. (one of the many reasons why BM is a broken game in my book)
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You are probably right. Maybe it’s because I’m fresh meat, but I don’t mind these long games so much. Maybe ask again in a year or two and I might very well have changed my opinion.
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Btw, in z33 the nation’s air on their own ac’s or something different?
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own carriers
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Ok, gotcha.
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 7 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 17 Sea Zone to 7 Sea Zone 3 bombers moved from Japan to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 5 fighters and 2 tactical_bombers moved from 44 Sea Zone to Paulau Island 1 armour moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Paulau Island Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/9 hits, 4,17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 7 Sea Zone Japanese attack with 3 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 bombers in 7 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from Malaya to Shan State 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 3 infantry moved from Shantung to Jehol 3 infantry moved from Kiangsu to Anhwe 1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 34 Sea Zone 1 carrier moved from 44 Sea Zone to 37 Sea Zone 3 fighters moved from 44 Sea Zone to Java 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 2 destroyers moved from 44 Sea Zone to 34 Sea Zone 5 submarines moved from 44 Sea Zone to 34 Sea Zone 2 fighters moved from 44 Sea Zone to 37 Sea Zone 5 carriers moved from 44 Sea Zone to 34 Sea Zone 1 fighter moved from Japan to 34 Sea Zone 5 fighters and 2 tactical_bombers moved from Paulau Island to 34 Sea Zone 1 artillery and 3 infantry moved from Celebes to 44 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 34 Sea Zone 1 fighter moved from 22 Sea Zone to 34 Sea Zone 1 mech_infantry moved from Kweichow to Yunnan 1 bomber moved from 7 Sea Zone to Anhwe 2 bombers moved from 7 Sea Zone to Anhwe 1 mech_infantry moved from Sakha to Buryatia 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Timguska 1 infantry moved from Anhwe to Jehol Place Units - Japanese 3 fighters, 1 infantry and 1 tactical_bomber placed in Japan 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 destroyer and 2 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Americans : -0,33 Japanese : -1,50
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@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
500 to 600 TUV advanatge
The Allies does however have substantial more structural TUV.
Not proving a point as much as fooling around a bit with statistics here. This is the situation before US/Ch/UK-turns, so A will increase and X will decrease, likely ending up in about 500 total difference. However…
Total TUV
A: 3005
X: 2685
Diff: 320Structural TUV
A: 747 [6 MIC, 6 mIC, 18 ab, 15 nb]
X: 534 [4 MIC, 12 mIC, 9 ab, 9 nb]
N.B. not counting Normandie, since it is on exchange status
Diff: 213TUV Units
A: 2258 (453 units)
X: 2151 (468 units)
Diff: 107At the moment the fighting power is almost equal on the board, not taking into account power distribution and the strategic value of ab’s and nb’s. This does not refute your analysis that i e Cairo will be a very tough nut to crack. As is Moscow and Calcutta.
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i am going to stop playing this game as I think this is a stalement for 30+ rounds. I am not going to invest any more time on this.
If you insist on playing I will post the result
Thanks for a very competitive game and good luck in your next games. I hope we can play again at some point
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or i am only going to play if i dont have any better to do, so it will be slower than now
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@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
or i am only going to play if i dont have any better to do, so it will be slower than now
That’s completely ok. I don’t mind.
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I have 11 parallell games, so I have moves to do usually.
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I’ll just bump#1 this for our convenience.
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kommer ikke til å fullføre denne. Mest sannsynlig vinner du. Veldig imponerende hvordan du klarer å la hele vest europa være tom. Fint spilt
mottar gjerne kommentarer på hva jeg gjorde feil
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Tack för partiet! Väl kämpat!
Ska kika på partiet. Återkommer.
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I’ve checked the game quickly. Don’t think you’ve made any apparent mistakes or blunders. You’ve defended very well in both Moscow and Calcutta. Rather it is I who have failed to press matters.
One thing though is that once you made that landing in Greece, maybe you should’ve fought harder to make it an outpost with the goal of also controlling Yugo? Might need to be able to control z97 and keep the fleet there, a bit like A-D does in our 3rd game. Germany perhaps had a too easy task of reclaiming it.
The same may go for the landing in Normandie. When doing it, it needs to be secured or atleast possible to fight for. I’m not sure, but maybe G got too easy defensive tasks on the western front.
It seems US needs larger landing capabilities.
I believe that the 2 mICs G built in Russia are serious mistakes. Should better be invested in mechs and air.
As the position looks like now in round 22 it’s just a matter of time before both Moscow and Calcutta falls, and then the Allied position likely crumbles. Germany is insanely strong.
I think you are right to resign, although it’s definitely possible to continue the fight, it’s not evidently over, but I presume that your distaste for the long, tedious endgame was the defining factor in your decision.